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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
CommanderNeyo on
Cosmic Horror
4 months ago
I know the Urza's lands have already been discussed, but strongly recommend you add them only because then you can add Urza's Workshop - which means you can get extra ramp without having to hit all the Tron lands. You already have Cave and Saga, so Workshop might be worth adding on its own.
Also Expedition Map
and/or World Map to grab Eye of Ugin? Not sure what you would cut, but Eye is so strong...
Profet93 on
The Eternity Elevator Commander
5 months ago
Eye of Ugin - Ramp
Cloud Key/Semblance Anvil - Ramp
Field of the Dead - Great with all ur nonbasics, tokens can be used to fuel commander
Profet93 on
Lost Identity
5 months ago
Definitely keep scute mob for sure, way too much value and can potentially force a wipe despite their own boardstate. Not to mention cradle fuel. Greater Good was more of an idea than an entirely serious suggestion but its worth trying out.
IMO ....
Remove Lush for Lotus cobra - Ramp
Remove P Hydra for Kozilek - While not as easy to cast, is on theme, can provide draw (although thats not necessary given your comments), and has built in evasionn
I do wonder, given it's an eldrazi deck, where is the Eye of Ugin and Eldrazi Temple? If you have enough draw, then war room and mikokoro can be removed for the 2 eldrazi lands. I do presume that u did not include eye given its lack of mana until yavimaya comes into play.
Profet93 on
War of the Machines
9 months ago
z2aaa - Pardon the delayed response
Rings of Brighthearth + Basalt + =
Basalt + forsaken =
metalworker + Voltaic Key + rings =
Everflowing Chalice (4 counters) + rings + voltaic key =
scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.
Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck
Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.
Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.
If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.
Potential Cuts
Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.
Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.
Profet93 on
Gas in the Tank, I'm Gonna Spank
11 months ago
Chill_Casual +1
I love the name of your deck. Is that from a song? Do you smoke weed?
Do you have a budget per card? I was thinking of a swap like Fabled Passage > evolving wilds for example or Ancient Tomb > temple of false
Eye of Ugin - For all the eldrazi.
Yavimaya, Cradle of Growth - To make something like temple of false or eye of ugin to tap for green. Yavimaya Hollow - Protection/politics. None of the lands are really needed, just nice to have.
Maybe a Crucible of Worlds - Get back cycled lands, replay fetch lands (Azusa or courser makes it even better). Although it depends on the amount of fetches you utilize.
Y is seedborn muse in the maybeboard and not mainboard?
leovolt884_ on
The Ceaseless Consumption of All Matter
1 year ago
Something that lets you exile a card from your deck would be interesting to exile an Emrakul or something before casting your commander. The only thing I can think of off the top of my head that lets you choose any card from your deck to exile is Skyship Weatherlight. As janky as it is, its technically also a tutor albeit overcosted but seems worth it in a colorless deck where you only really have Eye of Ugin![]()
Profet93 on
Liberator of Cinnamon Rings
1 year ago
Sanctum of Ugin - Tutor
Eye of Ugin - Tutor + Ramp
Buried Ruin - Recursion
Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck
Basalt Monolith + forsaken monument =
Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck
Rings + voltaic key + Everflowing Chalice (4 counters) =
Metal worker + voltaic key + rings =
Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.
Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)
Karn, the Great Creator + lattice = Hard lock
To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.
TheBestMagicCard on
Emrakul, the Promised End
2 years ago
So, after all that conversation and consideration, I did end up putting Temple of the False God in a special land slot, which I think rebalanced the land base to like 38 technical lands, but 4 of them being "special" because they are conditional and/or don't always produce land.
Also, I ended up deciding to put The One Ring in, because it's busted, and the deck wanted more card-draw anyways.
Now, I had always wanted a way to recur Eldrazi triggered abilities, and had considered cards like Strionic Resonator, or Abstruse Archaic, but I never felt like they really quite cut it...
Another option would be to return Eldrazi to my hand and re-cast them with bounce effects, but in colorless that's a little bit limited. Erratic Portal has been in and out of this deck a lot through the years, sometimes I thought it was worth the condition and mana price, and sometimes I didn't... but it always kind of seemed like the best option even if not great... I had also always cosidered Umbilicus and Blood Clock, but never really thought they'd be good enough to include.
But once I decided to put The One Ring in, it made a little more sense to put Umbilicus and Blood Clock in, even though I think this is a little janky, the fact that it also synergizes with Eldrazi was a bonus... so then I decided to put the original Ulamog and Kozilek in too, which I had previously excluded, just because I thought the new ones were a little more versatile, and I thought that Annihilator is a cheap and OP mechanic... but now with 3 ways to bounce Eldrazi back to re-cast, as well as The One Ring synergy, it seemed like a more viable strat...
And then they printed Roaming Throne. I've included this in the decklist as an Eldrazi, even though it isn't actually Eldrazi, so doesn't get noticed by Eye of Ugin or Eldrazi Temple, but you choose Eldrazi type as it enters, so it is an Eldrazi on the battlefield, even thought there is currently nothing that really synergizes with Eldrazi creature type on the battlefield, except this card. This is the ideal copy-an-effect card for Eldrazi! All the titans have triggered abilities, and this just automatically copies them if you choose Eldrazi as it's type, for free, whenever an ability triggers! It's so good, and makes the other janky bounce cards even more worth including. Imagine Emrakul's cast trigger copied, or Annihilator triggers... It's so much better then Abstruse Archaic or Strionic Resonator ultimately, because it's free, and happens every time instead of having to tap for just one ability once...
So now, yeah, I'm bouncing Eldrazi to recast and get triggers, and copying those triggers, and I think it works... I like it!
Ultimately, I added Temple of the False God, The One Ring, Umbilicus, Bloodclock, Roaming Throne, and oh yeah, Collector's Vault, because it's card draw, and discard, and makes treasures... Still trying it out, but it seems p versitile...
| Have (2) | metalmagic , gildan_bladeborn |
| Want (1) | MoJoMiXuP |




