Conduit of Ruin

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Conduit of Ruin

Creature — Eldrazi

When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.

The first creature spell you cast each turn costs less to cast.

Acidarc on Belbe Commander firstdraft

1 month ago

You already had one of the cards I was going to suggest but might like Conduit of Ruin as well. Let's you search for all those big creatures you got plus makes them cheaper next turn. Sorry wasn't much more help. Hope you enjoy playing this deck tho.

carpecanum on Stormchaser PEDH

1 month ago

Conduit of Ruin, Forerunner of the Empire (if you have a big dinosaur) and Long-Term Plans let you put a big card on top of your library.

Ancient Stone Idol and Metalwork Colossus are huge but can be cast for much less mana.

If you have thrown out a little commander damage you could finish somebody with a cheap red instant that grants double strike.

Faux-Foe on Legend of the Dynamo

2 months ago

Taking the suggestions into account, I have removed Temporal Aperture, Conduit of Ruin, Grimoire of the Dead, and Lightning Greaves.

I have added Mind Stone, Worn Powerstone, Solemn Simulacrum, and Swiftfoot Boots.

Still pilots like a 4-wheeler going down a steep hill, with too many things to keep track of and holding on for dear life.

Angry_Potatoes on Legend of the Dynamo

2 months ago

Looks like a solid start, but I'm worried you may not have enough lands and/or mana rocks for such a high mana curve. I'd consider Mind Stone, Wayfarer's Bauble and/or Worn Powerstone and possibly a couple more lands.

For possible cuts, I'm looking at Temporal Aperture, Conduit of Ruin and Grimoire of the Dead, none of which really seem to fit your strategy. (I know that Conduit is an Eldrazi tutor, but your creature count is so low it doesn't seem worth it imo)

I also noticed a non-bo with Lightning Greaves; You have many cards dedicated to untapping Peregrine, but Greaves prevents you from targeting it with Shroud. I'd swap out Greaves for Swiftfoot Boots or another Hexproof equipment.

wallisface on Eldrazi Budget

2 months ago

Eldrazi-tron usually plays a mana curve which is less reliant on assembling Tron, because they have no real way to reliably get it going. To that end, i'd suggest ditching Artisan of Kozilek, Sundering Titan, Emrakul, the Aeons Torn (Emrakul isn't viable to cast in even the most efficient of Tron builds, 15 mana is insane), and Conduit of Ruin.

I'm really not sure what Jester's Scepter is doing here, especially mainboard - it's just soo useless soo often in games.

I know you're on a budget, but getting 4-of Karn, the Great Creator will power this deck up a LOT. It should be pretty easy to find room for him after ditching the abovementioned cards.

I'd suggest playing full playsets of the "main 3" eldrazi also (Thought-Knot Seer, Matter Reshaper Reality Smasher).

Nathanael97 on

6 months ago

Otherwise, some spicier takes might be a combo of Conduit of Ruins with a one-of Emrakul, the Promised End or even Kozilek's Channeler, since you are keen on playing the proper 7 and 8 drops in E-Tron.

Good_Old_Phyrexian on Budget Eldrazi Combo Deck

10 months ago

I think that the Deceiver of Form + Ulamog, the Ceaseless Hunger to then use Conduit of Ruin doesn't work the way intended.

If Conduit of Ruin puts Ulamog, the Ceaseless Hunger on top of your library, then Deceiver of Form makes all your creatures into copies of Ulamog.

Since Ulamog is legendary, you will have to sacrifice all your creatures, except for one.

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

11 months ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

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