Conduit of Ruin
Creature — Eldrazi
When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.
The first creature spell you cast each turn costs less to cast.
|Have (3)||metalmagic , , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Conduit of Ruin occurrence in decks from the last year
Latest Decks as Commander
Conduit of Ruin Discussion
2 months ago
First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:
- Goreclaw, Terror of Qal Sisma
- Conduit of Ruin
- Nylea, Keen-Eyed
- Thryx, the Sudden Storm
- Marauding Raptor
- Umori, the Collector
- Ugin, the Ineffable
- Cloud Key
- Herald's Horn
- Semblance Anvil
Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:
If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.
2 months ago
Hmmm, I do think that the amount of colorless creatures (that are eldrazi compared) compared to "colored" eldrazi is not enough. Notice that Morophon, the Boundless , reduces the cost by WUBRG and any colorless eldrazi will not cost less. But the deck functions, and works AMAZING WITH Jodah, Archmage Eternal , and Fist of Suns . I would recommend some more tutors to get out combo pieces along with some nice card draw. The deck is rounded out but... it could do with some tweeks. Conduit of Ruin may be a colorless eldrazi but can make things cost less that are colored, Ugin, the Ineffable , Forerunner of Slaughter , and Flayer Drone , both do wonders... Forsaken Monument even buffs your "colored" eldrazi because of the devoid mechanic. Ulamog's Nullifier and Brood Butcher both can do wonders, Dryad of the Ilysian Grove and Dust Stalker , are great... Eladamri's Call , Vampiric Tutor , and Enlightened Tutor all work great, Bring to Light is also great as well.
3 months ago
The only problem with the mentioned cards above is they are just straight onto the battlefield rather than cast. almost all eldrazi are cast procs rather than ETB ones so if you are ok with losing their casting abilities by all means the above will do just nicely! otherwise I would just focus on a hard ramp early game with mana doublers and land tutors. also things like Eye of Ugin ,Eldrazi Temple ,Conduit of Ruin ,Urza's Incubator to make them cost less. use lands like Temple of the False God ,Shrine of the Forsaken Gods ,Guildless Commons ,Ancient Tomb in combonation with a Forsaken Monument to add value to any you tap! From Beyond can produce you some scions for mana and blockers early and also a nice eldrazi tutor when needed after ramp is done. Goreclaw, Terror of Qal Sisma will make them cost less AND give them +1/+1 trample!
4 months ago
5 months ago
I'd replace Dunes of the Dead, Quicksand, Sequestered Stash, Sunscorched Desert, Urza's Factory, and Warped Landscape with Wastes, Loreseeker's Stone with War Room, Orazca Relic with Burnished Hart, Ruin Processor and Deathless Behemoth with Void Winnower and Spawnsire of Ulamog, and replace Luxa River Shrine with Conduit of Ruin.
If you want to go a bit faster, Planar Portal is a little slow, so I'd replace it with Eye of Ugin. If you're having trouble with creature heavy decks, I'd replace Scour from Existence with Ugin, the Spirit Dragon.
Other than that, this list looks pretty good!
6 months ago
Hey man, love the deck! Here's a couple of card suggestions, if you can find the room:
Bellowing Tanglewurm: Makes all your creatures harder to block, and he's only 25 cents!
Hope this helps, and as always, Happy Tapping!
7 months ago
Hey, good start. Several nice cards here especially the tutors, but you've neglected the manabase in favor of everything else which is not good when playing five colors.
Some staple cards within the budget for five colors to consider adding:
- Mana Rocks: Sol Ring, Chromatic Lantern, Arcane Signet
- Lands: Command Tower, Cascading Cataracts, Exotic Orchard
- Draw: Mystic Remora
- Removal: Swords to Plowshares, Beast Within, Dovin's Veto
- Other: Lightning Greaves
Some cards that would go well with your version:
- Color fixing/ramp: Dryad of the Ilysian Grove, Golos, Tireless Pilgrim
- Tutors: Idyllic Tutor, Crop Rotation, Eladamri's Call
- Eldrazi: Conduit of Ruin, All Is Dust
- Other: Mystic Forge
31 lands is not enough land for such a high avg. CMC of 5.4 and consistently needing one of each color to cast spells. This avg is however deceiving since you will be casting cards for five mana, but five mana is still a lot of mana to want to make consistently with only 31 lands. I suggest 36-38 lands and at least 12 sources of ramp to get the required color fixing you'll need for one of each color.
The main reason to add more lands/ramp is to help your deck function without Jodah. The second Jodah is on the battlefield he will be a target to be removed, for this reason you want to consistently count on him not being around to help with casting costs. Without Jodah this deck will struggle to function without more lands and ramp.
Shores, Promenade, Vestiage, Regular ETB tapped lands, Guildgates, Life lands and Bounce lands are all for low budget decks, but with a $400+ budget there's many better options.
The current manabase doesn't have any basic lands which is strange. At least one of each basic land is wanted. Bounce lands (Simic Growth Chamber) are fine on a budget if you include more basic lands, but they're too slow when the majority of the lands in the manabase will always ETB tapped. With a Bounce land you want to consistently be able to return a land to your hand that will ETB untapped since it can give you an actual advantage, but if you're returning a land that will ETB tapped then the advantage is gone.
You want to avoid playing lots of lands that will always ETB tapped. For five colors Triomes (Ketria Triome) and Tri lands (Frontier Bivouac) can be exceptions; both are better than Bounce lands. The prices of Triomes are displayed wrong; they're not $11 or more instead can get them for around $6 each at TCGPlayer. Tri and Triome lands making one of three different colors is worth the land ETB tapped for color fixing. Triomes are better especially Forest ones because they're three different land types meaning some land ramp spells such as Farseek can search for one of them and Nature's Lore/Skyshroud Claim can search for Forest ones.
I offer more help for the manabase. Would you like more help? Good luck with your deck.
7 months ago
Seems like a super fun deck idea, my only contributions/suggestions would be to add a extra few cost-reduction effects, as nothing would be worse than someone countering your commander and then just having a Metalwork Colossus and an Ulamog, the Ceaseless Hunger trapped in your hand forever. Maybe add Jhoira's Familiar/Cloud Key/Foundry Inspector.
and just some good value cards could be Conduit of Ruin, Eye of Ugin, Molten Nursery/Nettle Drone (those ones would be super good!), Mystic Forge, Sanctum of Ugin and Shrine of the Forsaken Gods. Good luck!