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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Wall of Vines
Creature — Plant Wall
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
legendofa on
Grrr
1 year ago
What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.
Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.
I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.
Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.
I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.
Ogrecorps on "Unbeatable" card combo, or so …
1 year ago
UPDATE: VICTORY!!
Here's the deck I used (warning, it is not great and I'm open to suggestions to improve it as a more general-purpose meme deck that strips out important things and leaves someone else to actually kill people in free-for-all format.) https://tappedout.net/mtg-decks/18-06-25-SkD-grrr/?cb=1750236034
The story: 3 players, me with the meme deck, work friend with the "you cannot lose the game" mystery deck, and a third with a deck specifically filled with legendaries of as many types as he can make work.
My starting hand had Leyline of the Void and I kicked off hostilities with Bitter Ordeal and got to peruse through the "cannot lose" deck to see how it works. Key cards found: Herald of Eternal Dawn, Negate, Three Steps Ahead, Restricted Office / Lecture Hall, Virtue of Persistence. I took out one of the 4 Heralds. The legendaries deck built up nicely with about 6 or 7 big creatures with deathtouch (All-Out Assault) and flying and vigilance and lifelink and other such nonsense. This player normally likes to be fair (i.e. spread the damage around, not pick on anyone) when he feels like he's winning so I had to warn him off with the strongest arguments I could that I was absolutely not a threat to him, that I had built the deck specifically to counter the other player. Cannot Lose had no creatures out so Legendaries swung at him fully with enough to put him to -9 life. Looked like it was over already and then pop! Cannot Lose flashed out Herald of Eternal Dawn before combat damage was dealt, keeping him alive despite negative life.
Cannot Lose then quickly got out two lecture halls from Restricted Office / Lecture Hall, giving the herald and both lecture halls hexproof. Around here I realized a major weakness in my deck: it largely has to target something in the opponent's graveyard, making Leyline of the Void super not helpful. Happily, Cannot Lose Get Lostd it. Because nothing much was going to graveyards that I wanted to strip out, I built up a little supply of Extirpate and Surgical Extraction - this will be important later... Legendaries took about 6 turns and smashed Cannot Lose to about -30 life while enjoying all the lifelink that gave him.
It was at this point that Cannot Lose messaged me privately to say that he'd won, it was just going to take an hour. The next turn, he used Loran's Escape on his Herald and then used one of his Restricted Offices for a boardwipe. My defenses being so pathetic, were fine. Legendaries, however, got cleaned out, 7 or 8 big beasts in the graveyard... This left Cannot Lose as the only one on the table with any attacking power and a pair of Fountainports to slowly grow an army of fish with.
Somewhere in the excitement I'd stripped out all of his Get Lost, and Stock Up. I knew from searching his hand that he had a Negate still ready for something that might kill his Herald, the only thing keeping him alive. Then came the exchange I'm going to be hearing about all day today at work from Cannot Lose, the part where he's kicking himself for doing what he did: Legendaries brought out a planeswalker; Cannot Lose used Three Steps Ahead to counter it, putting a copy of one of his 2 counter spells in his graveyard. I targeted it with Surgical Extraction. He Negated. I surgical extracted his Three Steps and then Extirpated his Negate, successfully exiling all of his counterspells! He has already told me that he shouldn't have countered the planeswalker, that he should have just used fish from Fountainport to neutralize it.
And then Legendaries Ruinous Ultimatumd. Herald, hexproofs, and my two Wall of Vines all gone! Cannot Lose was at -30 something life and evaporated in a long silence followed by a drawn out frustrated groan. He'd nearly fought his way back and if only he could have had another Herald in hand to flash out or I hadn't stripped out his counterspells... He was also intimately familiar with Legendaries' deck because the two of them worked on it closely together so knew exactly how little strength he had left after all of those creatures got wiped with no serious options for bringing any back. Either way though, I still had 3 Sudden Spoilings in my library somewhere so chances were decent I'd get him killed for being in negative life sooner or later.
Thus began the long, slow final phase of the battle wherein I had only defensive creatures, and Legendaries had 40-something life but only one or two offensive options left in his deck which was down to about 27 cards to my 35ish. I used Liquimetal Coating and Splinter on one of his Plains, a generally useless move and one I probably should have saved for an actual threat but I was just happy Cannot Lose had lose'd. The end came when I fired off a kicked Sadistic Sacrament, ensuring that there wasn't going to be anything left to hurt me. Before I searched his deck, however, Legendaries capitulated and we called it there, official cause of death: inevitable milling out.
amarthaler on
EDH Arcades, the Strategist
3 years ago
Major update!
The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent
In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm
A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!
amarthaler on
EDH Arcades, the Strategist
3 years ago
Updates!
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance
In: Snake Umbra... Heroic Intervention... Fog Bank... Wingmantle Chaplain
Many games I find myself interacting with counter spells too often and its very taxing on my resources, so I removed 1 counter spell and replaced it with Heroic Intervention to allow a board wipe to happen, but not to me. I also like the Umbras a lot for protecting Arcades, and want to try Snake Umbra for that protection plus card draw. Lastly, I'd like to try Fog Bank and Wingmantle Chaplain so I added them.
04berryc on
Bubonic or Pneumonic?
3 years ago
Deck performed decently during testing, though was unable to establish a full Infect board. Looking at removing Wall of Vines and Windstorm in favour of Aggressive Instinct and Glistener Elf
Darwinscarecrow on
5 years ago
I like it a lot, very creative. And for that budget what a great deal! I am kind of a nervous nelly though and really like my early game defense before i get my big boys out, i have been traumatized by little plinking elves and goblins. So i would maybe put in or sideboard some Wall of Roots you could swap with Caryatid and still get mana benefits! Or just thinking about those annoying fairies my wife plays Wall of Vines
BigKnockOut on
Arcades' Walls with Feet
6 years ago
Well, nospamspam722 in terms of removals, I'd honestly recommend removing a few of the smaller creatures you've got, such as Arboreal Grazer (who actually isn't a defender and wouldn't benefit from Arcades), Wall of Wood, Wall of Vines, Consulate Skygate, Pride Guardian, and Portcullis Vine. I'd also recommend cutting down the number of lands from 40 to at most 38. This deck can tend to get mana flooded more often than mana screwed, so having a lower number of lands will be fine.
CommanderNeyo on
Ruric Thar, the Well Endowed
6 years ago
What's the point of having Wall of Vines? Did you mean Wall of Blossoms? Either one is not what I would recommend for an aggressive deck like this






