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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sigil of Distinction
Artifact — Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip-Remove a charge counter from Sigil of Distinction.
Murrow on Death Metal Cheese
1 year ago
Kjartan the first few iterations of this auto included Barricade Breaker lol. I got my start back into magic during kaladesh haha. So my heart is always there. But sadly I constantly had inconsistent hands with it in. I am toying with the idea of maybe 2 in it. But we shall see! Hahaha.
And as for the other additions. I found that I kept ending up with the affinity cards in hand more often then not. Clogging up my first turn plays the way I wanted. So I just left the Chiss cards out as a result.
However your suggestion of Briber's Purse is a good one. I didn’t pay attention to its effect before to be honest with ya. I think I’ll swap it for Sigil of Distinction. I can see it being quite helpful.
Thanks!
14jatwood on Angels and Artifacts for Matt
1 year ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
UncleLucky on Hellfire Barrage
2 years ago
Having a way to get multiple triggers in a turn looks like fun. Sigil of Distinction could do some silly things:
- Equip to general
- Activate mortar at 20 power
- Pay equip cost targeting general again, bringing power back to 19
- Reactivate mortar and repeat!
Plus, it's an X spell to dump mana into if you can't go off right away.
nbarry223 on Different Milk
2 years ago
There's also Bonesplitter and Sigil of Distinction as an option for 0 CMC equipment.
I would also consider a transforming sideboard (where you change up your path to victory) instead of a traditional one. You have something resembling hammertime as an option, since Colossus Hammer is always an option when running Puresteel Paladin, especially with all the card draw going on.
There's also Time Sieve + Thopter Foundry + Sword of the Meek which would work, especially with Paradise Mantle + Puresteel Paladin to enable it.
king-saproling on No Land for Old Men
3 years ago
Also these might interest you: Pentad Prism , Shield Sphere , Walking Ballista , Hangarback Walker , Phyrexian Marauder , Shifting Wall , Sigil of Distinction , Stonecoil Serpent , Orochi Hatchery , Birgi, God of Storytelling Flip, Reckless Fireweaver , Pia's Revolution , Engineered Explosives , Rebuild , Artificer's Assistant , Riddlesmith .
Personally I would take out the Kobolds (except Rograkh since he's historic), Broodstar, and the creatures that reduce costs of artifacts
KayneMarco on Zero x Zero + Zero - Zero = Rograkh
3 years ago
Or Sigil of Distinction attached to your commander and win with commander damage.
ShreddedByCrows on Offenza is the Best Defenza
4 years ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
-
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
-
Abzan Falconer > same comment
-
Mer-Ek Nightblade > still the same / it's even the worst one
-
Tuskguard Captain > still and still water
-
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
-
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
-
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
-
Slimefoot, the Stowaway > despite being legendary, doesn't do much
-
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
-
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
-
Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
-
Lena, Selfless Champion > too slow
-
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
-
Parhelion II > cool card, poor consistency there
-
Quietus Spike > same: cool card, poor consistency
-
Kaya, Bane of the Dead > slow removal, pretty bad imo
-
Brave the Sands > non-mbo with Anafenza, overrated card
-
Abundance > good card, not needed there
-
Kin-Tree Invocation > not bad not good, lacks interactions
-
Mirari's Wake > same comment as for Abundance
-
Leyline of Abundance > not enough interactions
-
Panharmonicon > not enough interactions
-
Trostani, Selesnya's Voice > not enough interactions
-
Sorin, Vengeful Bloodlord > not enough interactions
-
Oketra's Monument / Rhonas's Monument > not needed, too slow
-
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
-
Sol Ring > yeh it's boring to see this card everywhere I know
-
Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
-
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
-
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
-
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
-
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
-
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
-
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
-
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
-
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
-
Swiftfoot Boots / Lightning Greaves > those are staples
-
Sword of the Animist > ramp while keeping the pressure on your opponents
-
Hero's Blade > certainly a staple there with your legendary subtheme
-
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
-
Throne of the God-Pharaoh > feels like a staple / Legendary
-
Vivien's Arkbow > cheap tutor / overall excellent
-
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
-
Primevals' Glorious Rebirth > excellent win condition / recursion
-
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
-
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
-
Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
-
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
-
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
-
Skullclamp > staple
3.5.) Cool cards:
-
Eternal Witness > best green recursion card
-
Green Sun's Zenith > one of the best green tutors
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Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
-
Finale of Devastation > tutor, win condition, not a necessity though
-
Blade of Selves > good equipment, not a necessity
-
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
-
Swords' package > same comment as for the Jitte
-
Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
-
Thalia, Guardian of Thraben > meta-depending staple
-
Gaddock Teeg > meta-depending staple
-
Liliana, the Last Hope > card-draw/legendary
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Loyal Retainers > staple if you're going more in the legendary archetype
-
Heroic Intervention / Teferi's Protection > protect your stuff staples
-
Selvala, Heart of the Wilds > card-draw/legendary/ramp
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Reki, the History of Kamigawa > card-draw/legendary
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Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
-
Sigil of Distinction > feels Voltron-ish
-
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
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Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
-
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
-
Sensei Golden-Tail > seems funny
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Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
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Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
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Thalia, Heretic Cathar > also more of a good-stuff card.
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Taranika, Akroan Veteran > I never played her but damn she seems strong af.
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Hua Tuo, Honored Physician > repeatable recursion.
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Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
K1ngMars on Kemba's glorious army
4 years ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!