Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, gain an additional .

: Put a +1/+1 counter on each creature you control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Leyline of Abundance Discussion

muffpuncher on Eladamri Cheep Elf bitches

1 week ago

Here's the format for my suggestions: Remove - > Add

Winter Orb - > Emerald Medallion

Blanchwood Armor - > Triumph of the Hordes

Leyline of Vitality - > Guardian Project

Leyline of Lifeforce - > Leyline of Abundance

Obelisk of Urd - > Coat of Arms

Elvish Eulogist - > Nature's Lore

Elvish Scrapper - > Nature's Claim

Elvish Lyrist - > Natural State

Nettle Sentinel - > Primordial Sage

Talara's Battlion - > Ezuri, Renegade Leader

Pennon Blade - > Door of Destinies

Pendelhaven Elder - > Marwyn, the Nurturer

Bramblewood Paragon - > Green Sun's Zenith

Elvish Branchbender - > Skullclamp

Gempalm strider - > Lifecrafter's Bestiary

Elvish soultiller - > Elvish Mystic

Fyndhorn Elder - > Fyndhorn Elves

Frontier Guide - > Zendikar Resurgent

Might of the masses - > Lead the Stampede

Stampede - > Beast Within

Strength in numbers - > Heroic Intervention, but (Wrap in Vigor is the budget alternative)

Strata Scythe -> Growing Rites of Itlimoc  Flip

I highly dislike overrun, because I think you can run Ezuri instead, but I will admit that +3/+3 can sometimes be the difference between winning or losing.

Also, find room for an Eternal Witness in there, it's pretty good.

muffpuncher on Eladamri Cheep Elf bitches

1 week ago

Here's the format for my suggestions: Remove - > Add

Winter Orb - > Emerald Medallion Blanchwood Armor - > Triumph of the Hordes Leyline of Vitality - > Guardian Project Leyline of Lifeforce - > Leyline of Abundance Obelisk of Urd - > Coat of Arms Elvish Eulogist - > Nature's Lore Elvish Scrapper - > Nature's Claim Elvish Lyrist - > Natural State Nettle Sentinel - > Primordial Sage Talara's Battlion - > Ezuri, Renegade Leader Pennon Blade - > Door of Destinies Pendelhaven Elder - > Marwyn, the Nurturer Bramblewood Paragon - > Green Sun's Zenith Elvish Branchbender - > Skullclamp Gempalm strider - > Lifecrafter's Bestiary Elvish soultiller - > Elvish Mystic Fyndhorn Elder - > Fyndhorn Elves Frontier Guide - > Zendikar Resurgent Might of the masses - > Lead the Stampede Stampede - > Beast Within Strength in numbers - > Heroic Intervention, but (Wrap in Vigor is the budget alternative) Strata Scythe -> Growing Rites of Itlimoc  Flip

I highly dislike overrun, because I think you can run Ezuri instead, but I will admit that +3/+3 can sometimes be the difference between winning or losing.

Also, find room for an Eternal Witness in there, it's pretty good.

RNR_Gaming on Scytec's Tasigur [FHD] (Fish-Hulk Druid)

3 weeks ago

Guess I should of given more recommendations; so you're right the mantle is dead without priest. However, there are a few cards that offer a bit of redundancy making it much more worthwhile.

Karametra's Acolyte

Elvish Archdruid

Marwyn, the Nurturer *with 4+ power

Wirewood Channeler

Viridian Joiner *after 1 activation

Bloom Tender *this one is still way out of budget but definitely works

Additionally, if you end up adding more of an elf package Leyline of Abundance is some epic tech that I've greatly enjoyed.

I was unaware that Dramatic Scepter had gone up that much it use to be like 5 dollars; I saw the 710-780 price tag on the deck and thought that it would be fine; but if it's not within the limitations that's understandable.

So, without the scepter the ceiling for Dramatic Reversal becomes much lower; now that there's no inevitable combo. However, I wouldn't say its actively bad. Decks like selvala and urza use cards like this in a pinch as a ritual; (not saying this is optimal but it's an applocation) though netting a positive requires you to already be relatively established on board but getting off a few extra tasigur activations in a turn could warrant some play testing at least.

Typically, Seasons Past is played in conjunction with cards like Wilderness Reclamation and Seedborn Muse to be able to interact on the following turns after recurring all the value. they're relatively budget right now and can definitely help in grinder games.

Lastly, Freed from the Reel is kinda a popular way to net infinite mana in pauper edh with Arbor Elf and Wild Growth on an island. Though almost any land enchantment could be used too for redundancy like Utopia Sprawl.

Gidgetimer on Does a reduction in cost ...

1 month ago

Please link all cards in your question using double brackets.

Nylea, Keen-Eyed

Enigmatic Incarnation

Leyline of Abundance

Cavalier of Gales

CMC is the total of the mana symbols in the upper right hand corner of the card (or along the left side of future sight frames). Additional costs, cost reductions, and alternate costs do not change a card's CMC. For the purpose of calculating CMC is counted as 0 in all zones except the stack. On the stack is the value that was declared as the spell was cast.

Cavalier of Gales has a CMC of 5 at all times.

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

jakeelephant006 on Nylea, Hydra-eyed

2 months ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

bushido_man96 on Eladamri Elfball

2 months ago

Leyline of Abundance is nice for mana dorks, and let's you pump them and Eladamri.

Optimator on Bastards on Parade

2 months ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

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