Kethis, the Hidden Hand
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kethis, the Hidden Hand

Legendary Creature — Elf Advisor

Legendary spells you cast cost less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

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Darb_the_Bard on Buttercup: Princess Bride

7 months ago

rwn1971 Your criticism of Skullwinder is fair. I agree that in a 1-on-1 situation it can feel bad. However, with 2 or more opponents it becomes a political card and you have the potential to make a beneficial deal with whichever opponent gets the card. Of course, if you are the archenemy then it may be that no opponent will cooperate, but even in that situation it's possible (depending on your meta, likely?) that at least one opponent has nothing threatening in their graveyard. I am hesitant to remove any graveyard recursion as I'm afraid we may often be a target for removal (since tutors tend to be pretty good...) and I think it may be important to be able to replay some of our key cards like Jegantha, Odric, or Jodah. Of course, I can't get a feel for how often this will come up until getting in a bunch of games with actual opponents.

Other ways to get stuff from our graveyard include: Bala Ged Recovery  Flip, Kethis, the Hidden Hand, Nashi, Moon's Legacy, and Kenrith, the Returned King. Three of these sources can even be tutored for with Buttercup, so perhaps you're right that Skullwinder is unnecessary. For now, I'll put in Jhoira for Skullwinder. This means losing another deathtouch creature, but perhaps at this point we just find other ways to give all our creatures deathtouch.

That brings us to Ankle Shanker. If it were legendary, I think it would be an auto-include. As is, we can't tutor for it and the three colored pips in the mana cost are all downside since they won't buff Buttercup at all. It might still be worth it as an alternative way to give everything deathtouch for Westley, but I'll have to think about it. Again, it's getting harder for me to make cuts...

As for Elas il-Kor, Sadistic Pilgrim, I like that card and have even thought about creating another deck with it as my commander, but I'm not sure it has enough synergy for what I want to do. Yes, it's legendary and two colors and has deathtouch, but its other effects won't really do much in this deck.

Would you take out Mirkwood Spider, Wasteland Viper, or Tidehollow Strix for one or both of those cards? Or is there another card that should be on the chopping block?

multimedia on All hail the Coalition

1 year ago

Hey, good start, still have 25 cards to cut though which is a lot.

Lets start with cutting noncreature spells and then move to cutting creatures? First cuts to consider:

You can afford to cut a couple of the subpar lands for five colors. Ash Barrens is fine if you want to spend one mana to fetch a basic land, but if you have to play it as a land then it could slow down being able to cast Jodah too much. Shamanic Revelation is not good draw here for five mana. You're much more likely to have a higher power creature than the same number of creatures equal or more than the amount of power.

There's 40 creatures here, but if I was building this deck I would play only 20 of them which includes both nonLegendary Elders. Some advice to consider is choose the 20-25 best Legendary creatures and cut the others? Since you're not playing hatebears, what you're looking for with Legends are getting value from other Legends or casting spells from exile. How they support Jodah because he's the best attacking creature when you control other Legends.

Using Legendary creatures you're currently playing here's how I would break down the priority areas from Legends to keep:

Those who draw, ramp or find other Legends.

Those who make Jodah a better attacker.

Those who help for recovery from removal.

Those who are support, but don't fit into the other areas.

In place of two of the lesser Legends consider Legend tutors, Time of Need and Search for Glory?

Some Legends within the budget to consider adding:

Good luck with your deck.

Buffus on Kethis, the hidden hand possible …

1 year ago


If i have in play :

Kethis, the Hidden Hand

Morophon, the Boundless (choose human when enter the battlefield)

Jodah, Archmage Eternal

Phyrexian Altar

After i used kethis ability to play legendaries from my graveyard, can i infinitely sac a legendary human to phyrexian altar and cast It for free thanks to morophon + jodah ?

In this case a can obtain infinite colored mana

I'm trying to obtain infinite colored mana for my Sisay 5c legendary human tribal and i find out this one, the problem is that idk how to tutor phyrexian altar. Thank you for your future replies. Buffus.

Delphen7 on Advice for Slogurk, the Overslime …

1 year ago

At one point there was the legendary tribal deck that tried to win by looping Mox Amber with Diligent Excavator and Kethis, the Hidden Hand on the battlefield maybe try in that list?

Unlife on So what are the Background …

1 year ago

Abaques, I'd forgotten about those creatures, I'll have to include them. I was bouncing between Saskia the Unyielding and Nethroi, Apex of Death, but now I'm thinking maybe Kethis, the Hidden Hand would actually work better, even if he has no combat abilities.

Polaris on Is Kethis, the Hidden Hand …

2 years ago

No, for two reasons. First is that when a card changes zones, or loses the ability Kethis gives. See the Oracle ruling on Kethis, the Hidden Hand: _ Kethis’s last ability affects only legendary cards that are in your graveyard at the time it resolves. Legendary cards put into your graveyard later in the turn won’t gain the ability. If you play a legendary card and it returns to your graveyard, it won’t have the ability anymore. (2019-07-12)_

From this, we can see that Kethis is worded so as to prevent looping.

Second is that Hope of Ghirapur's ability requires a target, specifically "target player who was dealt combat damage by Hope of Ghirapur this turn." Similarly to how cards changing zones lose the Kethis cast option, when you recast Hope of Ghirapur it is considered a new creature—critically, it's not the same creature that dealt combat damage, so no player is a legal target. You can't activate the ability without a target, so this also prevents you from looping.

However, as long as you have cards to exile to Kethis and you can keep swinging in, there's nothing stopping you from doing this once per turn and locking your opponent out of noncreature spells.

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