Balan, Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. 1W: Attach all equipment you control to Balan.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Oathbreaker Legal
1v1 Commander Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Balan, Wandering Knight occurrence in decks from the last year

Balan, Wandering Knight Discussion

codesnowman13 on Here, hold this.

1 week ago

Here are some cards I would cut and cards I would put in:

Cuts

Vivid Crag , Vivid Creek , Vivid Meadow , Mystic Monastery , Khalni Gem , Dispatch , Kazuul's Toll Collector , Kirtar's Wrath

Adds

Thriving Bluff , Thriving Isle , Thriving Heath , Raugrin Triome , Dowsing Dagger  Flip, Swords to Plowshares , Balan, Wandering Knight , Dalakos, Crafter of Wonders

I would also cut Sunforger for an Equipment such as Hammer of Nazahn or some other Equipment because with Sunforger , you want a package of Red and White Instants to have it go search for. Currently you only have Dispatch in the deck. If you plan on keeping Sunforger , I'd recommend adding more Red and/or White Instants.

enpc on Halgrin of the Iron Hammer

2 weeks ago

RiotRunner789: the difference between this and Sigarda's Aid is that SA still needs a creature in addition to this card,so you're looking at three cards. Here, you have a card that not only makes the creatures but also does the equipping.

On top of this, he's not equipping himself but instead is equipping a token, meaning that there is somewhat of a sidestepping of single target removal, unlike someone like Balan, Wandering Knight . So the token dies (since that was the threat) but your means of token production is still alive and healthy.

I think that the concept is good, but since there are so many cheap +X/+0 equipment out there, giving first strike to all your equipped creatures feels a little strong. Bloodforged Battle-Axe for example seems really stupid here, as you're effectively creating a 4 first strike damage dealer with lifelink every time you land a hit.

You could instead give this guy some sort of boon for each equipped creature which still incentivises not equipping him (which is the normal win condition for most equipment decks).

plakjekaas on What, Exactly, is Wrong with …

1 month ago

Possibly a nice thing to add to the topic: the thing white does do well in commander right now, is equipment. White has tutors for them (Steelshaper's Gift, Stoneforge Mystic), creatures that synergize with them (Ardenn, Intrepid Archaeologist, Balan, Wandering Knight), even raw card draw (Sram, Senior Edificer, Puresteel Paladin).

A deck focused on equipment, that does not play white, is doing itself a disservice. It might be a little shallow for a unique identity, especially because it spills over into Boros a lot, but praise where it's due, equipment is what's right about white.

Monomanamaniac on DespairFaction

1 month ago

thought you might want to check out my version of Balan, Wandering Knight so you could see my thoughts on it. Mine is a physical list, so it's a little more budget than the one we were commenting on, not that i really have a budget lol. Feel free to drop a comment on suggestions, I'm always looking for new cards.


Balan, one-punch woman

Commander / EDH Monomanamaniac

SCORE: 34 | 31 COMMENTS | 2811 VIEWS | IN 5 FOLDERS


Monomanamaniac on SirChris39

1 month ago

Balan, Wandering Knight is a very decent commander, but overall i think it isn't terribly competitive. Most competitive decks are combo focused, they pull off their combo and win. Voltron and other combat type decks have to overcome each opponent to win, so it's harder by default. Don't get me wrong, my Balan deck is adaptive, interesting, and deadly. It's my most expensive deck, but tbh it can't beat my jhoira deck more than 30% of the time. A lot of good cards have came out recently that might change that though, especially with commander legends and kaldheim coming out. Commander's Plate and a few other cards are pretty amazing. There's a reason mono-white is considered the weakest color and that's mainly because it can't keep up on ramp or card draw. Honestly I've been looking pretty hard at Wyleth, Soul of Steel so i can use Embercleave and have access to some red card draw.

Tldr Balan can be competitive, but it will still struggle to keep up with combo decks.

StasisAbuser on Commander Collection White

2 months ago

Balan, Wandering Knight would be a nice choice for the legendary slot since it has only one printing ever.

Instead of Sol Ring I think a better option for the artifact slot would be the medallion cycle (Pearl Medallion for white) which need to be more accessible to players IMO.

DespairFaction on Aurelia - Equipment Voltron (EDH/Commander)

2 months ago

Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.

Card Advantage stuff:

Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.

Equipment: You have most of the big equipment, just a few to check out are Dowsing Dagger  Flip its basically your second copy of sword of the animist, and Blackblade Reforged is damaged incarnate.

Creatures:

Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.

Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War

jakeyuki12 on Rograkh and Ardenn's Swords for Everyone

3 months ago

The deck looks really solid. I'm gonna suggest a copy of Mask of Memory as it's one of the better equipment for drawing cards. You might also want a copy of Fervent Champion and/or Kazuul's Toll Collector for some redundancy in case Ardenn gets shot too many times. Maybe Balan, Wandering Knight for the same reason.

Otherwise, I think the deck is really solid. You've got an upvote from me.

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