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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hua Tuo, Honored Physician
Legendary Creature — Human
: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.

















seshiro_of_the_orochi on
Unidentified Scrying Dragon
2 years ago
This looks pretty cool. Looking at your budget, Hua Tuo, Honored Physician would be a pretty busted addition.
GangstaFranksta on
Red Green Black EDH
3 years ago
Cheap permenants that you can lay down with Vaevectis or other similar cards that then also give you mana: Wood Elves, Farhaven Elf, and Solemn Simulacrum and Yavimaya Elder also lets you draw so you can sac him with Asmadi for a profit. For similar "when permanent enters the battlefield" effect maybe Reclamation Sage and Acidic Slime.
Consider creating tokens to sac with Asmadi as well: Dragonlair Spider and Grave Titan
Asmadi is always a huge threat so you'll have to keep him safe with cards like Sylvan Safekeeper Swiftfoot Boots and Whispersilk Cloak.
Chaos Warp is a staple of jund and you could use it if someone tries to get rid of Asmadi. Deathsprout and Decimate are really good jund removal cards as well. Primal Surge is a lot of mana but a good alternative win condition.
Also assuming that Asmaldi gets to stay on the field then here are some good cards that let you make sure whatever you get with him is good: Augur of Autumn, Haunted Crossroads, Hua Tuo, Honored Physician, Varragoth, Bloodsky Sire, Brutalizer Exarch, Courser of Kruphix, Vizier of the Menagerie, Crystal Ball, and Call of the Wild. On the other hand, here are some cards to make sure whatever your opponents get from Asmaldi isn't good: Painful Memories, Agonizing Memories.
Then here are some big creatures you could get for free with Asmaldi: Woodfall Primus, Borborygmos Enraged, Kodama of the East Tree, and Artisan of Kozilek. Lurking Predators is also useful for this feature as well as setting up what's on top of your deck.
Mortuary Mire is probably a good addition to the deck as well.
king-saproling on
Never Fear the Grave
3 years ago
You could include combo lines around Intruder Alarm , such as Alarm + Deranged Assistant + Hua Tuo, Honored Physician . There are actually a lot of cheap self-mill creatures that work here like Cathartic Adept , Vantress Gargoyle , and Millikin among many others. Drift of Phantasms could be nice to include here since it can find either Alarm or Hua Tuo.
Another good combo card is Mana Severance . You could follow it up with Balustrade Spy , Hermit Druid , or Undercity Informer to mill your whole library. This is good since you could then flashback Dread Return targeting Necrotic Ooze, which in turn is good if you toss in Necrotic Ooze combo lines (there are many) such as Phyrexian Devourer + Triskelion .
Another notable self-mill card is Cephalid Illusionist . With it and Lightning Greaves you can mill your whole library, 3 cards at a time. The 3 card chunks is significant since you'll get a bunch of triggers from Sidisi, so a finisher like the above-mentioned Necrotic Ooze combo may not be needed since you'll have tons of zombies. Dimir Infiltrator and Muddle the Mixture are nice here since they can find either combo piece.
1empyrean on
4 years ago
I forgot a couple cards for putting creatures on top of your library. Congregation at Dawn works well with Sunforger, and Hua Tuo, Honored Physician is cheap reanimation.
alkymyst on
4 years ago
Brutalizer Exarch and Momir Vig, Simic Visionary both could be useful as a tutor of sorts, especially if you stack the triggers right. Hua Tuo, Honored Physician could also set you up for some reanimation-esque stuff.
zuharran on
Ashaya, Soul of the Wild: Be-Leaf in Yourself
4 years ago
Sultai_Sir, if you plan on keeping Regal Force, I think Hua Tuo, Honored Physician could be helpful in the deck, then, for a little bit of graveyard recursion!
ShreddedByCrows on
Offenza is the Best Defenza
4 years ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
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Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
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Abzan Falconer > same comment
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Mer-Ek Nightblade > still the same / it's even the worst one
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Tuskguard Captain > still and still water
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Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
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Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
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Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
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Slimefoot, the Stowaway > despite being legendary, doesn't do much
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Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
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Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
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Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
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Lena, Selfless Champion > too slow
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Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
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Parhelion II > cool card, poor consistency there
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Quietus Spike > same: cool card, poor consistency
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Kaya, Bane of the Dead > slow removal, pretty bad imo
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Brave the Sands > non-mbo with Anafenza, overrated card
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Abundance > good card, not needed there
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Kin-Tree Invocation > not bad not good, lacks interactions
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Mirari's Wake > same comment as for Abundance
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Leyline of Abundance > not enough interactions
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Panharmonicon > not enough interactions
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Trostani, Selesnya's Voice > not enough interactions
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Sorin, Vengeful Bloodlord > not enough interactions
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Oketra's Monument / Rhonas's Monument > not needed, too slow
-
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
-
Sol Ring > yeh it's boring to see this card everywhere I know
-
Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
-
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
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Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
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Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
-
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
-
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
-
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
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Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
-
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
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Swiftfoot Boots / Lightning Greaves > those are staples
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Sword of the Animist > ramp while keeping the pressure on your opponents
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Hero's Blade > certainly a staple there with your legendary subtheme
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Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
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Throne of the God-Pharaoh > feels like a staple / Legendary
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Vivien's Arkbow > cheap tutor / overall excellent
-
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
-
Primevals' Glorious Rebirth > excellent win condition / recursion
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Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
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Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
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Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
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Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
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Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
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Skullclamp > staple
3.5.) Cool cards:
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Eternal Witness > best green recursion card
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Green Sun's Zenith > one of the best green tutors
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Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
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Finale of Devastation > tutor, win condition, not a necessity though
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Blade of Selves > good equipment, not a necessity
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Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
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Swords' package > same comment as for the Jitte
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Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
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Thalia, Guardian of Thraben > meta-depending staple
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Gaddock Teeg > meta-depending staple
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Liliana, the Last Hope > card-draw/legendary
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Loyal Retainers > staple if you're going more in the legendary archetype
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Heroic Intervention / Teferi's Protection > protect your stuff staples
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Selvala, Heart of the Wilds > card-draw/legendary/ramp
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Reki, the History of Kamigawa > card-draw/legendary
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Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
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Sigil of Distinction > feels Voltron-ish
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Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
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Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
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Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
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Sensei Golden-Tail > seems funny
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Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
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Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
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Thalia, Heretic Cathar > also more of a good-stuff card.
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Taranika, Akroan Veteran > I never played her but damn she seems strong af.
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Hua Tuo, Honored Physician > repeatable recursion.
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Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
Ovanlight on
Uro, Titan of Nature's Wrath (w/Primer)
5 years ago
UPDATE:
In: Vedalken Mastermind , Eternal Witness , and Hua Tuo, Honored Physician Out: Progenitor Mimic , Jace, Wielder of Mysteries , and Rancor
Progenitor Mimic seemed pretty slow for the list, and giving more ways that I can put Uro, Titan of Nature's Wrath in my hand in response to his effect is better than a copy of creatures each turn. It was replaced by two cards (spiritually, even though I know you can only replace one with one.)
Jace, Wielder of Mysteries is just another Laboratory Maniac effect, and Thassa's Oracle fills the slot by itself fairly well, not really needing two of them.
Rancor ended up being really conditional recursion, and Eternal Witness filled the same slot but significantly more on theme with ETB themes.
Thanks NV_1980! I really appreciate your suggestions.
Also, SylonThalen, I love the idea! I just don't dip my toes into cEDH or cEDH-like decks. I had to reel it back a bit so I'm not the guy with the biggest threats in my group. Still a great take on the commander though!