Moonsilver Spear

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Moonsilver Spear

Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield.

Equip

Moonsilver Spear Discussion

wrangler29 on Knight Equipment Deck

1 week ago

I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.

equipment

enchantments

removal

creatures

combo

Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.

aogoli on Human Soldier Tribal (Budget) (Advice Appreciated)

3 weeks ago

These are the cards I dont know if follows the aggro strategy (or quick growth) on your deck: Veteran Swordsmith , Veteran Armorsmith , Topan Freeblade , Soldier of the Pantheon , Precinct Captain (sometimes you wont be able to attack for two turns. He is better when you "haste" him), Loyal Cathar  Flip (his other form escapes "human tribal", so he doesnt triggers lot of abbilities on the deck), Elite Vanguard , Archetype of Courage (cost 3 is too much, it may leave you without mana for Brave the Elements ).

Some options of cost 1: Hunted Witness , Akrasan Squire , Thraben Inspector and Ardent Recruit which would call for more artifacts and equipments. I think of him because I would use Ratchet Bomb . It is good against midrange enchantments, tokens, cretures and artifacts. And there are God-Pharaoh's Faithful and Novice Knight , they are perfect to be powered with aura and all sort of things (against red decks).

Things may help: Shelter , Danitha Capashen, Paragon , Cartouche of Solidarity , Mentor of the Meek and Felidar Umbra .

If you would escape a bit from tribal: Vryn Wingmare and Moonsilver Spear .

And there are plenty of lands that can help you draw, gives extra mana, enhance your creatures and are way under 3$. I hate to depend on luck, and I hate extra lands in hand, so I would use 20x lands, basic and non basic, plus 4x Secluded Steppe .

Chhris on Ghired Dead Redemption

2 months ago

Hey man, thanks for writing me about the updates.

I like the addition of the "protect your creatures" stuff. I think you nailed it when you said there's no need for that other stuff, when we should be thinking about advancing our boardstate. There's a couple stuff I think we can discuss.

The large number of rocks are so good, but I think we should ramp, too. I think we can include Rampant Growth , Cultivate and Farseek and accommodate the by taking out Mirror March (too Random / high cmc), Domri, Chaos Bringer (Bit of a non-bo with the commander as he creates no tokens) and Moonsilver Spear (costs a lot of man to get going). Ramping a lot means we can get Ghired on the field t3-4 and start attacking to populate the tokens. If you want to run a another ramp spell like Kodama's Reach or Harrow , I think Manalith can be replaced. With running only 33 lands, I think ramping will help

I think at the top of the curve, Sandwurm Convergence and Primeval Bounty offer good, repeated advantage, But I think something like Terastodon would be perfect instead, as you could easily create a token of it (blowing up 3 more things / your own lands for 3/3 elephants) and then POPULATE the token with Ghired, giving you another 9/9 on attack.

How do you feel about Trostani Discordant , Trostani's Summoner , Emmara, Soul of the Accord , Emmara Tandris , Growing Ranks , and Finale of Glory ? I think some of the Eldrazi could tag out for any of them.

How does it go in play-testing?

xaarvaxus on Heaven's Legion

3 months ago

With so many high CMC cards, you could really use a good suite of artifact ramp: Sol Ring , Worn Powerstone , Marble Diamond , etc. as well as the new white ramp staple, Smothering Tithe .

Given that little in this format stays dead, you may want to look at some more removal that exiles [and is less conditional]: Swords to Plowshares , Return to Dust , Crush Contraband plus have catch-all removal with Generous Gift as with all of these flyers, a 3/3 elephant isn't going to do much to you.

A piece of equipment you may want to consider is Moonsilver Spear . I used to use it with my angel deck but removed it because its a bit slow in getting out there but it certainly fits the theme well.

Karmic Guide fits the reanimation theme you have going.

Ashen0ne on Aurelia's War

5 months ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

heyzeus_ on Angels Brought The Apocalypse

7 months ago

Haha you've got a good friend! I'm glad you've got support for using all of white's tools instead of shying away from land destruction.

If you're still looking to make some changes, I'd really recommend against Archangel's Light . The shuffling your graveyard is pretty irrelevant in commander, especially since you don't have tutors - it's not likely that you'll get your stuff back, and it might not even be as good as what you would have drawn otherwise. So really it's 8 mana to gain some life, which is not good. If someone hits you with a 6/6, and you gain 10 life, they can still hit you with a 6/6 again next turn. On the other hand, if you play an 8 mana angel instead (or some other big bomb), it not only deters future attacks - kind of like gaining life by not getting hit - but it deals damage that can actually advance you to winning the game. Above all else, you should swap out that card.

I'll list out some other cards I'd swap out, and give reasoning for each. Lumbering Battlement is awesome in that it gets huge quickly, but the real reason it's good is because it lets you reuse ETB triggers. Thing is, you only have 4 creatures with ETB triggers, so basically you're trading a creature for +2/+2 on a creature. Considering most of your creatures are bigger than 2/2s, that seems like a bad trade to me. Next, consider taking out Helm of the Host . Yes, the top end is awesome, but it is a 9 mana investment before you get a single copy of a creature. It's not really worth it unless you can reliably get it to stick on a creature, and at least in the commander games I've played, I've literally never seen that happen. Likewise, I suspect Moonsilver Spear isn't that good but it's really flavorful so I'd keep it personally. Finally, I bet Angelheart Vial will disappoint you a lot - I would be very surprised if you got more than one or two activations out of it in a game, and 9 mana to draw two cards and gain 4 life is a pretty abysmal rate.

Looking in your sideboard, you've got good choices. Literally every one I'd run over the cards I just mentioned, but if I were you I'd slide in Akroma, Angel of Wrath , Pristine Talisman , and Sigil of the New Dawn . And I'd like to again point you at Mana Tithe . I promise you will get use out of it, and I promise it will be awesome when you do.

Hope that helps, it's been cool watching your updates!

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Moonsilver Spear occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%