Colossus Hammer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Dana_in_Love845 on Ozzy on a budget

2 weeks ago

Pretty cool! Always been more of a Boros Artifacts girl, but mono-White's cool as well. Maybe Mishra's Bauble could be good, either for card advantage or for more one-mana tutors, as well as Ornithopter. Though it isn't fully an equipment deck, I think Puresteel Paladin could also be amazing, or any other equip-cheapening cards, because Colossus Hammer is a little hard to use without a few of them. They're maybe not the most budget suggestions, but I can see them working really well.

Ervefel on Itty Bitty Critty Kitty

1 month ago

Thanks for the suggestion. Yes im considering adding Colossus Hammer to the deck, just looking into what the best swap might be

Local_Hethen on Rafiq, The One Hit Wonder

1 month ago

I also have a Rafiq deck and my pods will absolutely remove him asap if they can.

I do see some protection for him but not much in the way of tutoring for your protective abilities or spells. It looks like you rely more on your draw abilities but that leaves too much to chance in my opinion. Enlightened Tutor, Steelshaper's Gift, Wargate, or something to just find what you need.

I would also drop the Colossus Hammer for Eldrazi Conscription.

Think about Steel of the Godhead, Shield of the Oversoul, and Favor of the Overbeing.

NV_1980 on Itty Bitty Critty Kitty

2 months ago

Hi, wasn't able to tell whether you had already considered Colossus Hammer. As you're trying to finish opponents in one go, this seems like a good idea. It's also cheap to equip, since you can just use Balan's ability to equip it (or something even cheaper/free to use).

Barbarian_Sun_Pope on Building Voltron, in a cave with a box of scraps.

4 months ago

CaveBoy - I like the Paradise Mantle + Auriok Steelshaper combo, though I'm not sure what I'd take out yet, thanks for the suggestions.

IHATENAMES - I can't believe I forgot Goblin Gaveleer! I used to love using that guy in limited. The other cards are definitely a good start for a sideboard. I'll probably replace the Lizard Blades for Colossus Hammer and Kellan, the Fae-Blooded for Akiri, Fearless Voyager since I can still cheat the hammer's equip with Bruenor and the Paladin. Thanks for the suggestions.

IHATENAMES on Building Voltron, in a cave with a box of scraps.

4 months ago

The line between equipment and creatures is a hard thing to get right i think it should always be skewed more towards creatures which i think looks decent here but be careful about this number!

I would encourage you to play more creatures/ equipment that get buffed when you get multiple equipment on it. Ideas being Goblin Gaveleer , Champion of the Flame , Thran Power Suit these may not look impressive but 1+ equipment and they go big. Newer card I have tried Kellan, the Fae-Blooded is probably good but slow.

When building your sideboard i would look at protection/ recursion/ meta based archetype hate. Think Mantle of the Ancients , Blacksmith's Skill , Unlicensed Hearse , Crumble to Dust , maybe look at what other people are playing with a junk sideboard full of removal and graveyard hate for a few times then see what you need from there.

Obligatory simple answer is look at what equipment decks are currently doing good in modern. Stoneblade decks and hammer time. Both use Stoneforge Mystic to find and put in Kaldra Compleat for a quick kill. Stone blade is a midrange tempo shell to support what your doing. The hammer time deck has a plan A combo of putting Colossus Hammer on a creature and swinging for lethal in 1 to 2 turns.

Coward_Token on Kellan Kombos?

7 months ago

Pretty obvious but Colossus Hammer + some cheap evasion (I like Cliffhaven Kitesail) lets Kellan kill one person with double strike commander damage

Icbrgr on Is WotC Being Cautious About …

8 months ago

@DemonDragonJ I am mainly thinking/speaking from a Modern format perspective games are decided earlier and earlier...

in yugioh there isnt such think as mana but more or less timing and number of times per turn an action/card can be played restrictions. In yugioh MANY (not all) games are decided in the first turn/who goes first... if you go first in yugioh playing a combo deck and your opponent doesn't interact with you then you will succeed in setting up a pretty much unbeatable board state which has very niche outs to. Yugiohs solution to this is hand traps cards that can be played at instant speed on the opponents turn because at the end of the day a good/competitive yugioh strategy is simply a deck that doesn't allow your opponent to play yugioh. sure the game isn't technically over on turn one and you can choose to play it out but its just a waste of everyones time... The flip side is essentially playing a deck that invalidates whatever the opponent does and kill them with a lightning quick response (think of it as an infect deck with Inkmoth Nexus and Colossus Hammer thats has haste and unblockable/indestructible/hexproof/trample/double strike blah blah blah) basically yugioh is where I see modern in years in the future.

In Modern Decks are able to generate more early advantage through cards like Ragavan, Scamming, and Urzas Saga such that if you can't control it early then you will inevitably lose. This is why a combination of Aggro and Control (Midrange) describes all the dominant decks, they need the ability to control for the opponents' pieces while having the power to apply pressure when the opponent is out of gas and that combination of cards is primarily found in Modern Horizons sets like force of negation/solitude.

So when people complain that modern is fast, they don't inherently mean that the number of turns has gone down, more so that the number of turns before an unwinnable position has been reached has gone down. If a Grief Scams three cards from your hand with Ephemarate then it will still take a fair number of turns to get you dead, but your draws need to be good or you will die on turn 6/7 from just that.

also make no mistake i love modern and i also love yugioh i just feel frustrated with both at times.

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