Colossus Hammer

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Format Legality
Custom Legal
Legacy Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
Oathbreaker Legal
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Limited Legal
Vintage Legal
Canadian Highlander Legal
Unformat Legal
Pioneer Legal
Historic Legal
Tiny Leaders Legal
Modern Legal
Casual Legal
Highlander Legal
Leviathan Legal
Gladiator Legal

Colossus Hammer occurrence in decks from the last year

Latest Decks as Commander

Colossus Hammer Discussion

Nubinger on The Ferocious Kobold

1 week ago

Hey hey, I like your build, but to take advantage of the little guy and Ardenn I would reduce cmc drastically. Remove all the 4 cmc and more spells you have right now. None of it is worth keeping it. Also I would reconsider the ramp artifacts you have. In what do you want to ramp into? Your best card is Colossus Hammer so you need to be able to tutor for it Stoneforge Mystic steel shapers gift The best starting hand has two Mana maybe a max 1 cmc ramp spell and cheap equipments. Try to create that setup and you will harvest the tears of your opponents :) Wrath of god or blasphemous act could also be a good addition.

Saccox on Quest to win, till you die

2 weeks ago

Hi ehuez,Colossus Hammer It's good equipment in this deck. Ichor Wellspring work good with Aviary Mechanic and Kor Skyfisher.

Mcat1999 on KALDHEIM!

2 weeks ago

Non-competitive players who prefer a bit of chaos and anarchy in their games could also have a lot of fun with Lukka, Coppercoat Outcast. You could exile the 1/1 token Nahiri gives you, wheel into a larger creature with Lukka, +1 Nahiri to get a 1/1 token and attach Colossus Hammer to it, move to combat and swap that hammer out onto the creature Lukka just gave you. Swing if you have the opening, pass to end step and use the impulse draw off of Furious Rise for your next setup.

This is relying on too many cogs now for a viable competitive deck, but could certainly be a lot of fun with friends or a relaxed FNM environment.

Mcat1999 on KALDHEIM!

2 weeks ago

I see, I forgot that Colossus Hammer makes your creature Grounded. My bad.

Mcat1999 on KALDHEIM!

2 weeks ago

Ah yes, but Nahiri, Heir of the Ancients circumvents this. She could normally attach Colossus Hammer onto a 1/1, which an 11/11 is great and all but Halvar, God of Battle  Flip can then move it onto something a bit better. Staying in Boros to keep curve and base easier, you'd be looking at horrifically powerful creatures such as;

And this is just the first page. There are 300 to choose from, not including what's in Kaldheim. Anything from Eldraine forward is the current Standard pallet to choose from, and this includes Kaldheim and more through the D&D expansion set.

I have a strong feeling we will probably see some sort of Boros "Nahiri, God of Battles" variant build. Probably aggro, focusing on cheap creatures and low CMC equipment to keep up on curve to help smooth out the not-quite on par draw that Boros sometimes struggles with. Though, we will have access to Furious Rise, so that helps some if need be. Probably a sideboard card for mirror matches to try and outspeed your opponent.

MagicMarc on KALDHEIM!

2 weeks ago

I don't know about Sword of the Realms being exactly horrible garbage. It's a combo enabler for multiple ways of going infinite. Even not counting the infinite combos with it, it grants a kind of serial immortality to creatures equipped with it. And since they get returned to hand, you can use the sword to abuse etb triggers.

And the god on the flip side lets you move auras and equipment between creatures and grants double strike to creatures with auras or equipment. Moving something like Colossus Hammer between creatures for free and giving double strike to anything equipped with it is pretty nice.

There are many worse mythic rares than just a single side of this card.

dragonstryke58 on Gisela Blade of Goldnight and …

1 month ago

Thanks for the comment.

I am just wondering since the above scenario is an alternate version of my original idea.

With Kediss, Emberclaw Familiar and Ardenn, Intrepid Archaeologist as my commanders, I want Ardenn to give Kediss a Colossus Hammer with a damage doubler like Dictate of the Twin Gods on the field.

RobCo on Akiri Commander

1 month ago

Ardenn, Intrepid Archaeologist as a partner commander might help.

There are also plenty of good equipments to add, such as Colossus Hammer

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