Colossus Hammer

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Latest Decks as Commander

Colossus Hammer Discussion

Bolbae on Spiritual Guidance

1 month ago

Colossus Hammer by itself is too slow, but since you're already playing Hammer of Nazahn, Sigarda's Aid and Open the Armory it might be worth considering.

Because of all the enchantments, Sovereigns of Lost Alara are another possible choice.

Apart from that, I wasn't saying Octopus Umbra should be swapped, that's completely up to you of course.

Should you decide on further empathizing on the "Winged Guardians" backup plan, while Anointed Procession doesn't let you keep Saint Trafts' Angels, it still massively boosts their damage output. In addition, those created by Moonsilver Spear do stay. Together with Sundial of the Infinite you can also react to the triggered ability at the end of combat and keep all tokens that would be exiled.

I'm not much of a Voltron player though and I don't know if you really need that backup plan, so that's just an idea.

Have fun!

Necrosis24 on Rograhk cedh

1 month ago

I don't keep up with cedh at all just play casual with a group of friends but going off what TypicalTimmy said I'd assume it is because he is a turn one first strike, menace, trample so built in evasion and will surely land commander damage early on. Paired with Colossus Hammer you are looking at a win in 2-3 combat steps perhaps one if you slap double strike on him.

If you want to take Rograkh, Son of Rohgahh in another direction he is a guaranteed cheerio. Pair him Crimson Kobolds and Cloudstone Curio and you can get infinite etb or cast triggers. So with Birgi, God of Storytelling  Flip or Impact Tremors you can get infinite mana or infinite damage respectively.

So a potential magical hand you are looking for in cast order is:

  1. Mountain
  2. Mana Crypt: Use to cast...
  3. Birgi, God of Storytelling  Flip
  4. Crimson Kobolds: Use to cast...
  5. Sol Ring: Use to cast...
  6. Cloudstone Curio: Cast Rograkh, Son of Rohgahh and bounce Crimson Kobolds to get mana from Birgi (Repeat and use to cast...)
  7. Impact Tremors:Win

Alternatively for Combat damage

  1. Jeweled Lotus: Cast Ardenn, Intrepid Archaeologist
  2. Mana Crypt: Use to cast...
  3. Mana Vault: use to cast...
  4. Colossus Hammer
  5. Fireshrieker
  6. Mountain: Use to cast...
  7. Boots of Speed: Cast Rograkh, Son of Rohgahh equip with everything for free he is now an 11/11 doublestrike turn one with haste that is 22 cmdr damage

If I did everything correctly these are two turn one wins but I may have messed up somewhere but you get the gist of it.

Astanashar on Rules text interpretation - Card …

1 month ago

Hi All I have stumbled upon a game synergy I really would like to know, if it's legal. It concerns the rules text on Kazuul's Toll Collector on which there is a (0) ability to attach equipment. I hope/wonder if I could use the Colossus Hammer on it without paying more than the (0) mana? It seems to me that Kazzul overrides the actual mana cost of the hammer.

K0rt on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

2 months ago

I've been playing around with a similar Esper version of this deck with the old Gifts Ungiven + Elesh Norn, Grand Cenobite and Unburial Rites combo.

The red splash in this list doesn't seem worth it for less than a playset of Thrilling Discovery , especially since you can run more Collective Brutality as discard outlets and I can't really think of any Prismatic Ending targets that cost three mana outside of the occasional Lurrus of the Dream-Den , although if you are keen on the red splash you should probably add a Savai Triome somewhere. Damn seems like something this deck would want as both cheap removal and a sweeper. Liliana of the Veil as some cheap interaction while also being a discard outlet.

I would also have some Wear / Tear in the sideboard. It can hit enchantment based graveyard hate like Rest in Peace while also being a good card against the artefact decks as it can Stone Rain a Urza's Saga and kill The Underworld Cookbook and Colossus Hammer . Anguished Unmaking was unplayable in a standard format with a W/B control deck in it. Vindicate is better 90% of the time it hits lands will also not losing you three life, which is pretty relevant against Murktide Regent decks where you want to bring in unconditional removal.

multimedia on EDH Voltron based on "arm for battle"

2 months ago

Hey, you're welcome. If you want more advice from me I would rather give it here.

Some changes to consider based on the card suggestions in my last comment.

These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.

multimedia on EDH Voltron based on "arm for battle"

2 months ago

Hey, nice overall upgrade of the precon on a very low budget.

Wyleth is much better as a Commander than Bruenor because Wyleth can draw cards which is more powerful as a repeatable ability than Bruenor's pump as well as only being able to equip once for free. Drawing cards in Boros can be more difficult than with other colors thus if your Commander can repeatedly draw then that's an advantage that Boros can really benefit from. You can get reduced equip costs or even free equip from other cards.


With Ardenn, Intrepid Archaeologist at combat on your turn you can equip all equipment you control for free to Wyleth which is nice with Colossus Hammer . Ardenn has excellent interaction with Toggo, Goblin Weaponsmith 's Rocks which are equipment that's created when a land you control ETB. Toggo creates free equipment and Ardenn lets you equip it all to Wyleth for free.

Fighter Class is first an equipment tutor and then you can pay three mana for level 2 which reduces all equipment equip cost by two mana. Level 2 and Level 3 effects are static, after you pay mana the first time. With Level 2 you can pay three mana again to further reduce the cost of equipment another two mana, etc. If you pay five mana for level 3 then you don't lose the effects of level 2. Level 3 can be repeatable creature removal of your choice of opponent blocker when Wyleth attacks.


Akiri, Fearless Voyager is more repeatable draw with equipped creatures as well as a repeatable way to save Wyleth for one mana from many board wipes, other removal and in combat by giving him indestructible. Arcane Signet is a staple mana rock in Commander. Sun Titan is versatile repeatable reanimation of any 3 CMC or less permanent which includes Wyleth.

Pair Empyrial Plate with Thought Vessel to make Wyleth huge and a threat to win by doing evasion Commander damage. Zephyr Boots is a one drop equipment that can give Wyleth flying evasion as well as repeatable loot.

Consider cutting a few basic lands for more Boros dual lands as well as some utility lands? Mistveil Plains combos with Sunforger to keep casting instants since Mistveil puts an instant from graveyard back into your library to then cast again with Sunforger. Battlefield Forge and Furycalm Snarl are budget duals that can ETB untapped and Axgard Armory can be an equipment tutor.

If interested I offer more advice including cuts to consider. Good luck with your deck.

plakjekaas on HULLBREACHER BANNED

2 months ago

Yeah if everyone tries to win the same way, Opposition Agent gets better. That's why its mere existence invites you to be creative, should shake up the meta, and punishes players for just copying what's good and popular. Punishes people for optimizing their greedy 4/5-color mana bases with all 10 fetches. If you don't run Thoracle Consultation, they can't find your pieces for themselves to use. Your sultai deck can take my Sword of Feast and Famine when my Open the Armory gets Oppo Agented. Good luck with it, I'll smash your face with a Colossus Hammer anyway.

I'm optimistic in my views of thàt being Oppo's intended purpose, shaking up the format and breeding creativity to deal with that card's existence. Instead, we mostly got complaints from players with uniform top-tier lists that got punished for playing what everyone else is playing. Those are the exact players the card is meant to punish, I have a hard time feeling sorry for them '^^

As mentioned, Hullbreacher 's utility is a lot less reliant on your opponent's deck to abuse with silly results, and therefor a lot more pressing as a problem. I do feel a bit sad that I never got to resolve one in real life after purchasing one, due to the practical difficulties of live play in quarantaine times, but I understand the ban.

ergotoxin on It's Pioneer Hammer Time!

2 months ago

Thanks for the input! zapyourtumor, I consider Fervent Champion essential mostly for the combination of haste and first strike - the cheaper equip cost is just an added bonus. However, it can get very useful if you already have Colossus Hammer in play and can fetch Shadowspear for trample.

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