Colossus Hammer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Poolplayer on Hammer Smashed face

1 week ago

Hammers from a couple sources but it's all about laying the smack dowh with Colossus Hammer + Murderous Redcap + Brass Squire for immediate 12 to face. This feels good and have had many solitaire hands end by turn 5.

Max_Hammer on Boros

2 months ago

I would definitely get rid of your shock land if you're looking for budget, since that's 50% of the cost. And you want more consistent lands in general. Battlefield Forge is a good pain land that is much cheaper. I'd keep Boros Garrison and maybe 2-3 copies of Sunhome, too.

As for everything else, you should pick a specific type of deck that you want to play. Here's the easiest ways to play budget Boros: Burn/Prowess - Cast spells like Lightning Helix + Rift Bolt dealing direct damage to your opponent's face for a quick, direct kill. Hammertime - Take fast, small creatures and give them really big Colossus Hammers so they deal lots of damage really quick. Assemble an Army - Make a lot of soldiers really fast, train them well to make them a formidable force, and swing for the kill.

Once you pick one of those, then you can have one specific goal in mind. Magic decks are strongest when they have one way to win (that's called your wincon!), so pick one that sounds fun (not necessarily one of the ones I told you, but those are good for beginners and budget) and base your deck off of that.

If you want to, feel free to DM me. I like Boros a lot and have too much time on my hands, so yeah. (:

Blobby_Bobby on The Queen and Her Knights

3 months ago

Oh, and with all the free equipping you have going on Colossus Hammer can be a real beater. Also Brass Squire. Every knight needs a squire!

I'm sure you're aware of Stonehewer Giant, Leonin Abunas and Auriok Windwalker. I'm a real big fan of the Giant in particular. And if you can get haste on the boy? You got yourself a real Hephaestus going.

Lastly Indestructibility is pretty multipurpose, get that one knight to be utterly unstoppable or keep that one Sword of ---/Embercleave mostly safe from removal. Doubtful, but perhaps Darksteel Forge? Though the CMC of that one is so high I doubt it'd be useful unless you're already winning the game anyway. The Forge is really made for those artifact decks.

Delphen7 on Deck Crisis

3 months ago

I've got 3 suggestions that hit different niches.

First is Rograkh, Son of Rohgahh with Ardenn, Intrepid Archaeologist. Colossus Hammer hits really hard when it comes down turn 2 :D. The deck is combat based, and plays similarly most games. Most equipment cards are really cheap, so you can cherrypick the equipment you want in the deck.

Second is a Codie, Vociferous Codex combo list. The deck runs ~60 Dragon's Approach, Tibalt's Trickery, Reshape the Earth and all the Gate lands. The idea is to spin into Reshape the Earth, get 9 Gates and Maze's End and win the next turn. This is the most competitive of the 3, but the deck plays exactly the same every game; there is almost 0 variance.

Third is my personal favorite. Sasaya, Orochi Ascendant  Flip. Search for a bunch on lands into hand, flip Sasaya, then go wild with big X spells and massive creatures. Deck plays similarly every game in the beginning, but then has lots of unique options lategame.

Balaam__ on White Pest

3 months ago

I realize you clearly stated the deck is just for fun, and I’m not some stickler that would demand this tagged as Casual due to the illegal cards, but there are some really good alternatives that would both make this Modern legal as well as tighten things up a bit. Colossus Hammer is a nice replacement for Umezawa's Jitte and is brutal with Kor Duelist and Puresteel Paladin. It’s a lot cheaper too.

Ancient Den is better than, say, Goldmire Bridge, but the Bridge lands still contribute toward your overall artifact count (and is indestructible, which can be helpful) and are Modern legal.

Icbrgr on what is the better option?

3 months ago

I think the best reason for March of Otherworldly Light over Rip Apart is Hammer time decks... hitting Urza's Saga, Inkmoth Nexus, Colossus Hammer or even just somthing else to hit that stupid Giver of Runes with relative ease and at instant speed...

the main selling point for Rip Apart was supposed to be the flexibility for what targets it can hit... but ironically the sorcery speed really makes things awkward sometimes... heck even Expressive Iteration can feel awkward/risky sometimes and that card is clearly amazing.

TheOfficialCreator on Keleth & Yoshimaru Loyal Legends

3 months ago

Oh my gosh. This looks like.. mayhem. Colossus Hammer and Sigarda's Aid would be bonkers in here ^^"

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