Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Colossus Hammer Discussion
1 week ago
1 month ago
Evasion: Cliffhaven Kitesail
Card Draw: Infiltration Lens
The deck i used to run had around 20 equipments, and then around 18 lands, 18 creatures. That left it no room for interaction, which was very scary, but did let it consistently win by around turn 3 uninterrupted.
1 month ago
All those great Sunforger options... and no Sunforger?!
You might like these too:
Forging the Tyrite Sword: gets Gwyn out faster and finds equips.
Puresteel Paladin: knight with a great draw ability.
Argentum Armor: equips for free thanks to Gwyn
Colossus Hammer: equips for free thanks to Gwyn
Sram, Senior Edificer: strong draw ability
Wyleth, Soul of Steel: strong draw ability
Sigiled Sword of Valeron: lots of synergy here
Worn Powerstone: gets Gwyn out 2 turns faster
Bludgeon Brawl: lets you equip your mana rocks. And you can still tap them for mana while they're equipped!
Pentad Prism: gets Gwyn out 2 turns faster
Generator Servant: gets Gwyn out 2 turns faster
Koll, the Forgemaster: protects your equipped creatures
Heirloom Blade: hits hard and helps you rebuild after removal/board wipe
Mask of Griselbrand: decent abilities and helps you rebuild after removal/board wipe
Personally I would cut the following:
Elite Headhunter (low impact)
Ogre Errant (low impact)
Dub (low impact)
Oathsworn Knight (low impact)
Sunrise Cavalier (low impact)
Giant's Skewer (low impact)
Shining Armor (low impact)
Resolute Rider (low impact)
Knight of Malice (low impact)
Draugr's Helm (low impact)
Cathar's Shield (low impact)
Hedgewitch's Mask (low impact)
Ingenious Smith (not bad but there are better sources of card advantage)
Citywide Bust (if you need to clear out certain creatures you could likely just alpha strike whoever has the problem creatures, forcing them to block)
Murder (similar to above)
1 month ago
zapyourtumor hey I have a general rules question for you if you had a moment. It’s probably a question with an obvious answer but I’m hesitant. When casting a spell like Fling or Thud, is the spell checking only the power of the actual creature itself (as printed on the card) or if it’s equipped with a Colossus Hammer does it factor in that additional bump to the creature’s power? I feel like it’s the latter, but the wording leaves me unsure.
1 month ago
Pathbreaker Ibex and Craterhoof Behemoth can make a creature bigger, as well as lots of others. Throw God-Eternal Rhonas in with this group. And maybe Nylea's Colossus, too. Let’s also add Kalonian Hydra.
2 months ago
Infect is terrifying because it's so much easier to count to 10 instead of 20/40. It has been powerful and overly present in Modern, In constructed 1v1 where there's only one player whose interaction you need to stop. I think it stopped being very relevant around the time Fatal Push was printed?
Anyway, in commander you still need to survive the interaction of three other players, and have to count to 10 two more times after you've killed an opponent and established yourself as someone dangerous who needs to be dealt with. Outside of Skittles (Skithiryx, the Blight Dragon) who insinuates his game plan before the game even started and is therefor not that dangerous and easy to anticipate, and maybe Atraxa, Praetors' Voice who can do cute things like proliferate the counters for inevitabe kills, there's barely any valid infect commander strategies, outside of oneshotting people with one-time effects like Triumph of the Hordes or Tainted Strike.
The only infect card I play is Inkmoth Nexus in my equipment deck, because that's a scary land with an easy-equipped Colossus Hammer. Any card that would remove infect counters, would come too late for any opponent that I infected. That's probably why people don't see the need for a Vampire Hexmage for players.
Antidotes do exist in real life, but this is not just any infection we're dealing with. This is Phyresis, a magical infection to remove organical impurities and leave nothing but the perfect life form. It's a lot more potent than penicillin ;-)
3 months ago
I like the concept. I might run a little more removal, especially early game. Something like Bone Shards maybe. Also, while Chromatic Lantern doesn’t see a lot of play in modern, I have seen a fair amount of decks with Utopia Sprawl and Abundant Growth. Fast colorless artifact heavy decks or decks with mana dorks could be a problem. A turn 1 Birds of Paradise or turn 2 Memnite with Colossus Hammer are very real threats.
4 months ago
Because of all the enchantments, Sovereigns of Lost Alara are another possible choice.
Apart from that, I wasn't saying Octopus Umbra should be swapped, that's completely up to you of course.
Should you decide on further empathizing on the "Winged Guardians" backup plan, while Anointed Procession doesn't let you keep Saint Trafts' Angels, it still massively boosts their damage output. In addition, those created by Moonsilver Spear do stay. Together with Sundial of the Infinite you can also react to the triggered ability at the end of combat and keep all tokens that would be exiled.
I'm not much of a Voltron player though and I don't know if you really need that backup plan, so that's just an idea.