Riddlesmith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Riddlesmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

capwner on Doomsday Clock | Budget No Combo Urza [PRIMER]

10 months ago

AArrgh this deck wants Urza's Saga so bad it hurts! Respect the budget though. Love seeing cards like Riddlesmith and Sai, Master Thopterist, these bring me back. I've not played much artifacts in a while but I remember Memory Jar is pretty freakin sweet, also a big fan of God-Pharaoh's Gift although both of these are probably better in red decks that can do more Welder-y things. Sculpting Steel, Phyrexian Metamorph, Worn Powerstone, Ashnod's Altar are all affordable classics that seem like they'd fit nicely. Skyship Weatherlight and Ring of Three Wishes are budget friendly tutors (also artifacts!) that find your wincons!

Poly_raptor on Mishra, Eminent One | Artifact nonsense

2 years ago

Triton thanks for the vote and suggestions:)

Rise and Shine looks very good, I’d missed that one!

The other suggestions I did / would consider, but I’ll give you my reasons for why they aren’t in the build.

Riddlesmith doesn’t actually draw as many cards as the Koi, as it triggers on cast where as Kointriggers on ETB, so the koi triggers off Mishra’s tokens. I also found there to be enough draw in the Artifact triggers.

However, Skullclamp could actually go in as a replacement, I have found that I’m often not even casting Koi in the play tests, I’ve had turns with 2 coveted jewel triggers and drawn 6 on turn 6, and clamp would benefit from the death of the token too.

Trophy Mage was in the build until I Put Arcum Dagsson inas that’s repeatable and he can sacrifice the tokens made my mishra.

And finally Ruthless Technomancer was considered for a while but I realised I’m not running enough artifacts I want to sacrifice and not making mass tokens to benefit from his ability, at first I did lean into treasures but as the build progressed realised it was a more efficient to not have the treasure production and have more value with Mishra if that makes sense?

Triton on Mishra, Eminent One | Artifact nonsense

2 years ago

Nice seeing another Mishra deck! I was going to post my own take on the artificer as well!

I'd recommend Treasure Mage as a tutor, he gets all your really high-cmc, powerful artifacts easily. I've also been thinking of finding space for Ruthless Technomancer as creature recursion.

I'd highly recommend Skullclamp in the 99, as you can clamp a token and sac it easily to draw an extra two cards! Rise and Shine is another Awakener/finisher.

While it's not as beefy, Riddlesmith is a cheaper-CMC Skyswimmer Koi.

Hope all these suggestions help, there are a lot of cool cards to abuse with Mishra's ability! Here is my take on Mishra if you want to check out my list as well!


We've Been Duped!

Commander / EDH* Triton

2 COMMENTS | 37 VIEWS | IN 1 FOLDER


wallisface on The Great Cycling

2 years ago

Some thoughts:

  • You’re currently running 2x each of Inkwell Leviathan and Sharding Sphinx, but you probably just want 4x of the Leviathan, and ditch the Sphinx entirely. The leviathan is just soo much stronger than the Sphinx in every way that I just don’t see the point in running both.

  • the plan of using Riddlesmith and Containment Construct feels super awkward to assemble, and really fragile to disruption. I would have thought just using drawspells like Thought Monitor and Thoughtcast to be much more efficient and resilient, even if they individually can’t dig as deep.

  • something like Scarecrone might be useful for providing additional ways to get your big creatures out.

The idea seems pretty interesting, i’m just worried that the deck currently gets hosed by any kind of board interaction, right up until the point you get your finisher out. I’m not sure if there’s an easy way to solve that problem. Welding Jar should help a ton for at least keeping Master Transmuter alive long enough to do its thing

FastHandsTam on Shorikai EDH

2 years ago

laurensvannijvel I hadn't seen that card, but it does look pretty sweet. I would be interested in trying it and also including a Riddlesmith as further support

lagotripha on Grixis Academy

2 years ago

Asmo does have some neat setups with artifact synergy - especially with engineer offering resurrection.

A big one I've worked with is Artificer's Intuition, while Riddlesmith can work it isn't where I like to take it.

Part of the reason I've found asmo a lot easier in budget brews is cycling lands - either Sojourner's Companion and artifact taplands or cycling derserts.

Blood Fountain has been surprisingly good in Atog style count artifact lists, and the discard is also there. Bomat Courier in more aggressive lists too.

And as always, a 1-of Trading Post is exceptionally good with food tokens.

multimedia on Artifact Commander Turd

3 years ago

Hey, for a first deck on a low budget well done. I haven't seen this partner pairing before.

When you're first starting to deck build in Commander it can be helpful to have some guidelines for a casual basic deck structure.

This structure is meant to be a starting point for a deck in Commander. It's just a basic structure to follow, not all areas of your deck are covered and you may end up with different numbers of each area. For example you might have more ramp from mana rocks because artifacts are important cards here. Silas is quite fragile and he wants to attack therefore having some protection and evasion for him such as Zephyr Boots and Swiftfoot Boots would be helpful.


In Commander there's some budget staples to consider adding:

Both your Commanders care about cards in your graveyard, but you don't have very many effects that can get cards into your graveyard or get them out of your graveyard. Here's some budget card suggestions to consider adding to build around to improve synergy with your Commanders.

Baleful Strix is an artifact creature who you want to keep recurring with Silas as a way to draw and more deathtouch. Master of Death can keep returning from your graveyard to your hand for the cost of 1 life at your upkeep. He also has surveil 2 (self-mill) where you look at the top two cards of your library and choose to keep them there in any order or put one or more of them into your graveyard.

Pair Master and Strix with Tortured Existence as a way to discard to then return another creature in your graveyard to your hand (recursion). With Existence you don't ever have to cast Master instead keep discarding it and returning it to your hand which each turn to create a 2/2 Zombie with Tormod for one mana and 1 life.

Riddlesmith is repeatable draw/discard (loot) when you cast an artifact and you choose which card you discard which is helpful. Wonder is a powerful effect when it's in your graveyard, it's a good card to discard, since then if you control just one Island all creatures you control gain flying. Silas has deathtouch which makes it likely he will not be blocked in combat, but flying is actual evasion to make it more consistent that Silas will do combat damage to a player. Wonder can give all 2/2 Zombies flying for big attacks.

I can continue with more advice in another comment. Would you like me to continue?

Good luck with your deck.

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