Niveous Wisps

Niveous Wisps

Instant

Target creature becomes white until end of turn. Tap that creature.

Draw a card.

Browse Alters View at Gatherer

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Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Niveous Wisps Discussion

Madgamer644 on Ink Treader... (ILLEGAL)

6 months ago

ClockworkSwordfish Both of those are very good things to include! Defiant Strike is simply there for the card draw as this deck loves to deck itself! Niveous Wisps does allow for the second option of I need to survive long enough to kill everyone, as does Nivmagus Elemental

ClockworkSwordfish on Ink Treader... (ILLEGAL)

6 months ago

This is very cool. I've never actually sat down and looked at an Ink-Treader deck but the possibilities here are pretty devious!

I don't know how much you can make use of it, but the +1/+0 from Defiant Strike seems kind of like a nonentity. You might prefer Niveous Wisps, which can be a crafty way to shut down an enemy attack by tapping all of your opponent's attackers before combat.

Nivmagus Elemental could also serve as a creative way to use up some of the extra copies of spells generated by the Nephilim, such as beneficial spells you don't want to target your opponent's creatures or vice-versa.

LordKunai on Feather Redeems Boros in EDH [Primer]

6 months ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

multimedia on Feather EDH

11 months ago

Hey, saw your forum topic asking for help. Nice version of Feather.

Some staples that are within the budget to consider adding:

Some good cards for Feather to consider adding:

Some lands to consider adding:

Cards in maybeboard to add if you have them:


Cards to consider cutting:

  • Paradox Engine: is banned in Commander.
  • Boros Cluestone
  • Salvage Scout
  • Tethmos High Priest
  • Odric, Lunarch Marshal
  • Archangel of Tithes
  • Razor Barrier
  • Spiritual Visit
  • Hundred-Talon Strike
  • Justiciar's Portal
  • Crack the Earth
  • Unwinding Clock
  • Sentinel Tower

ChibiNature on The Pie Raker's Army

1 year ago

VaalVanir Panic work just fine for the deck because while it does require a combat phase, it can be used on ANYBODY'S combat phase. So it doesn't really matter. As long as it can be cast every turn it does its job. And if I was going to switch out Heal for anything than it would be Niveous Wisps , needing to tap your own creatures is kind of annoying tho. I believe it would be more likely for me to have BOTH of those cards in the future. but so far between the two, I've found them not all that different from eachother in usefullness. So I wouldn't fault anybody for using either. Unfortunately tho, switching it for a 2 mana draw spell is not worth it. The instant draw effect is nice, but it then also costs twice as much. So we can think about it as "Would you rather draw a card now, or draw 2 cards next turn. I personally would almost always go for two cards next turn. Especially when we are playing these draw spells on the enemy's turn more often than not, so it doesn't really matter when we draw the cards since there is a high chance we wouldn't be able to play the cards until our turn anyway.

And yes, having a more reliable way to get Zada, Hedron Grinder on the field would be nice, but adding a card that finds ONLY him is a bit much. Cards like Goblin Matron would be a lot more solid of a consideration if we had more goblin cards, like the Goblin Welder I am currently testing. But adding a card that works with only 1 of the 99 is doomed to fail, unless we can very easily find the other card (for example Magnetic Theft and Sunforger ) So if you so end up trying out Goblin Matron I suggest you go a little harder into the artifact support cards and add things like Goblin Welder as well, at the very least.

VaalVanir on The Pie Raker's Army

1 year ago

ChibiNature I feel Panic and Heal may not be the best fit in this deck.

I understand that you are looking for spells to cast to up the life gain from Aetherflux Reservoir but Panic requires a combat phase, and Heal only gives you a draw on the next turn.

May I suggest switching out Panic for another 2 cast cost instant that draws you a card, I can't recall the names right now. And switching out Heal for, maybe, Niveous Wisps or, again, another 2 cast cost instant that draws you a card.

This is just how I feel about Panic and Heal .

Drazatis on Feather Redeems Boros in EDH [Primer]

1 year ago

Just curious how you’re liking cards such as Mox Amber and Niveous Wisps in your list? Are they restrictive at all in your testing?

I’ve been debating adding Amber to my own list just for additional colored mana; but the possibility of having a “dead card” in hand feels really harsh to me... however being able to drop it alongside Feather to have open protection also sounds decent.

As far as cards like Wisps, Heal , and Bandage go; are you getting your mileage out of them simply for the card draw? Or are you also getting use out of their abilities? I understand your reasoning for not using more combat oriented/ narrow cards such as Psychotic Fury or Balduvian Rage in the list; though I would be hard pressed to drop my Rage for anything due to just how potent double strike is on Feather.

Been lurking on your list for a while, keep it up!

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