
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.


kamarupa on
Orzhov Rottenmouth
1 month ago
I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.
That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.
I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.
Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.
As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)
Finally, I suggest adding at least 2 more lands.
GreenElfLord on
Jeskai
1 year ago
You can switch out Pressure Point fpr Niveous Wisps for 1 mana value
saber4734 on
Feather, the Cruel Striker
2 years ago
So I haven't looked over your deck yet but there are a few I stant spells that give +1/+1 or +2/+2 and indestructible. So it helps do both of what you want to do. Also consider cards like Niveous Wisps, Guided Strike, Bandage and Defiant Strike to draw cards.
14jatwood on
Angels and Artifacts for Matt
2 years ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
Zobeth on
Eight-And-A-Half-Tails
3 years ago
I used to have an Eight and a Half tails voltron deck which was difficult but fun to play. I really like your spin on it. If you go to edit your deck and put CMDR Next to 8.5 Tails then they will pop up as your commander. For White, Some mana rock suggestions are cards like Marble Diamond and Pearl Medallion . Just helps out with mana fixings. Some good protection spells i would suggest are things like Comeuppance , Niveous Wisps , Brave the Elements , and Pariah .
stellarnear on
Feather Multi
3 years ago
Ephemerate
>
Blacksmith's Skill
Niveous Wisps
>
Esper Sentinel
Urplep on
Star Spangled Slaughter
3 years ago
Awesome deck! I'm busy converting my Shu Yun, the Silent Tempest deck into a Kykar deck.
Very small note: what do you think about removing Pressure Point and adding Niveous Wisps ?
king-saproling on
Sing for Absolution
4 years ago
Here are some others you might like: Niveous Wisps , Aphotic Wisps , Bandage , Defiant Strike , Festival of the Guildpact , Scout's Warning , Isochron Scepter , Urza's Bauble , Mishra's Bauble , Nighthaze
Have (0) | |
Want (1) | concorde |