Golem-Skin Gauntlets

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Golem-Skin Gauntlets

Artifact — Equipment

Equipped creature gets +1/+0 for each Equipment attached to it.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves the battlefield.)

KBK7101 on Valduk's Vergazos

1 year ago

Love Valduk! He was one of the first commanders I built and I love that he can easily be built on a very low budget.

Cards I highly recommend from my (admittedly fairly short experience):

Some other ones that seem like they'd have potential:

Ziusdra on Card creation challenge

2 years ago

Ghalma the Shaper

Legendary Creature - Rhino Artificer

First strike

,, sacrifice an artifact: Search your library for an artifact with converted mana cost equal to one plus the sacrificed artifact's mana cost and put it onto the battlefield. If the sacrificed artifact was equipped to a creature, and if the artifact entering the battlefield is an equipment, you may have it enter the battlefield equipped to target creature you control. Shuffle your library.

, sacrifice a nontoken artifact: Create a mumber of Treasure tokens equal to the converted mana cost of the sacrificed artifact.

2 / 4


Create an equipment that synergizes well with other equipment, but does so in a way other than power or toughness boosts (i.e. not another Golem-Skin Gauntlets)

Sammycy1 on Equip/Aura Galea

3 years ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

lagotripha on The Inferno Counts to 20: Budget + Sideboard Swap

3 years ago

This is a cool concept deck.

Simple tweaks - Rush of Blood is extra copies of Unleash Fury, Wine of Blood and Iron also works.

I feel like the easist method would be to get to 18 and boost twice - the simplest would be +3/+0 from the ability and then double power, costing 13 mana total, or 6 1 turn and 7 the next. Alternatively, ifninite red mana instant wins with the dragon or a way to search for it.

Shuko points to Golem-Skin Gauntlets/Cranial Plating/Nettlecyst. By pairing it with p/t boosts you could have a more reliable threat that happens to combo off if you get it perfect, but it doesn't feel as efficient even if its more reliable. The artifacts theme might be sweet if its paired with treasure tokens or Pentad Prism type effects to power the combo, but it would need some sacrifice effects to make sure you could get back under 20 power in a pinch.

Speaking personally, I'd go for a casual G/R list, with Xenagos, God of Revels/Exponential Growth/Soul's Might and a +1/+1 counters theme with Death's Presence and 'sac for red' creatures like Satyr Hedonist. Its a cool idea for a casual table. Drumhunter is neat.

A second creature that has a cool 'hit big power' ability would be nice - Mossbridge Troll is neat - I might theme around Bloodshot Trainee and Greenhilt Trainee. Minion of the Mighty is a cute intended synergy.

Coward_Token on Adventures in the Forgotten Realms …

3 years ago

Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.

Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?

Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.

Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy

Winged Boots: compare Wings of Hubris

Robe of the Stars: Yesss, more phasing.

Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.

Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.

Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.

Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.

Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.

Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?

Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.

Bag of Devouring: You know the drill by now.

Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.

Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.

Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.

Hellish Rebuke: idk why the templating needs to give out abilities, could have just said

Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.

Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !

Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.

Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".

KBK7101 on Valduk & his Elemental Friends

3 years ago

Very nice! I had a Valduk deck for a bit. Definitely an undervalued commander.

Commander's Plate can help a lot with protection, though it does have an equip cost of 3. Golem-Skin Gauntlets was a definite stand out of my deck for the little while I ran it. Breath of Fury can end games if you throw it on an elemental.

CavemanlyMan on Halvar, Divine Voltron

3 years ago

Nettlecyst is practically Golem-Skin Gauntlets in this deck, and I have a feeling that if the gauntlets aren't good enough, neither is nettlecyst. It has to be more than just a P/T boost. Sure it comes equipped to something, but nowadays we are getting things that enter and equip to something while still giving a P/T boost that is likely about the same as Nettlecyst (the turn it is played at least) while still doing more on top of that. Take Maul of the Skyclaves as an example.

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