Hope of Ghirapur
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hope of Ghirapur

Legendary Artifact Creature — Thopter

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

Recommendations View more recommendations

Aegis of the Meek
Cogwork Tracker
Disruptor Wanderglyph
Energizer
School of the Unseen
Flowstone Thopter

SufferFromEDHD on Renegade Prime

9 months ago

Great Furnace

Retrofitter Foundry

Hope of Ghirapur seems like a great fit.

Arcbound Ravager and Arcbound Reclaimer really useful robots.

Blood Moon hefty tax.

Caeruleus on Murders and Acquisitions (Marchesa Superiority)

1 year ago

Hiya! I played a Black Rose deck for 6 and half years, and here are some of my observations:

(1) If you want to run some more unusual creatures, Thalakos Deceiver is exceptional, as is Goblin Grenadiers.

(2) you can spike the power and create significant annoyance with Dauthi Voidwalker. Remember the void counters track between instances, so you can really can just smack with it until you need it, and then it remembers all the cards its exiled over its whole life span.

(3) In your land base, take out some of the slower lands for Threshold Cycle Cabal Pit, Cephalid Coliseum and Barbarian Ring. The neat trick is you wait til you've filled up your bin with stuff (before her Ladyship brings them back), and activate them then. Otherwise they are painlands which enter untapped and add coloured mana.

(4) The last cute trick is Trinket Mage. Now, if the Ozolith and the Skull Clamp weren't good enough reasons... Consider Myr Scrapling and Hope of Ghirapur, both of which are exceptional utility creatures of the deck. If you want to be extra spicy, you can even add some artifact lands so you use the mage to mana fix

Elsterooo on The most toxic pioneer ever was!

1 year ago

I'm glad you do!

Thank you so much, I initially thought about her but had tunnel vision apparently. She absolutely needs to be tested. Aqueous Form would be out and since we don't want the buff from Combat Research we would arrive at Sixth Sense.

I assume we keep Hope of Ghirapur, but we can experiment with that slot. She also eats removal.

Downside could be going up in CMC, but Aqueous Form doesn't come down on t1 anyway, so we just lose the scry.

UrzasUnderstudy on Official missing/incorrect card/token thread

1 year ago

That seems weird if only because Asmoranomardicadaistinaculdacar technically doesn't have a 'cost' cost and only an ability that costs or and yet she ends up in the gold color identity column and not over with poor accidentally uncolored Greasefang and the Hope of Ghirapur. I guess she has the little pip next to her types. I mean I can see that you might not be using these cards in a format that doesn't rely on color identity, but they still have it and a lot of people use it for deck construction.

I guess if I were to make a suggestion for functional options maybe adding a color identity button would be good.

Oh and couldn't find Jorn, God of Winter  Flip or Svella, Ice Shaper just looking for 3 mana legendary green creatures, unless I add in 'legendary snow creatures' which makes it feel like I'm expected to know snow creatures before actually looking for them.

Anyhow you caught me in the middle of typing up the following when I noticed the quick reply:

I have a slightly more complete list of cards that don't seem to have the appropriate color identity at least as far as searching them out and organizing them on my side goes. I was looking for a list of all the possible Tiny Leaders a person could use (so legendary 3 mana value or less creature cards that could serve as a commander in a game that uses commanders) and these are the cards I could not find if I searched by color identity or if once I found them they didn't fit their color identity (in all cases they show up under a single color category instead of 'gold'). There are probably several other cards that have this issue that exist outside my search parameters.

Crow_Umbra on Shanid Zzzzz

1 year ago

I think you have the beginnings of a solid deck, but could stand for a few more minor upgrades. It may sound a bit counter-intuitive, but I think your land count is a bit high at 41. I think you could swap out a handful (maybe like 5) lands for some more two mana rocks like Rakdos Signet and the others in Mardu colors, Talisman of Hierarchy and a couple of the others in those colors, and maybe Mind Stone. Having some more rocks will help you ramp earlier on in a color combo that needs it, vs having a handful of lands that you will have to wait and play.

My last suggestion would be to swap out Sram, Senior Edificer. You currently have ~7 equipment in deck and no Auras, so the likelihood of drawing with Sram is pretty low. There are some other cheap cmc creatures that can still be impactful like Thalia, Guardian of Thraben, Goro-Goro, Disciple of Ryusei, Hope of Ghirapur, and Ardoz, Cobbler of War.

I hope these suggestions are helpful. Happy brewing!

Elipson on Yuriko (Optimized) Primer

2 years ago

Virlym I completely forgot that Silver-Fur Master would cancel Tetsuko Umezawa, Fugitive ability. I got tunnel vision on all the new ninjas. Thanks for looking out!

azja and Virlym what are your thoughts on Otawara, Soaring City and Takenuma, Abandoned Mire?

I'm thinking about since I have 3 Legendary creatures maybe it could provide a little utility. But then again how often would I have all three on the field.

Yuriko, the Tiger's Shadow

Tetsuko Umezawa, Fugitive

Hope of Ghirapur

Polaris on Is Kethis, the Hidden Hand …

2 years ago

No, for two reasons. First is that when a card changes zones, or loses the ability Kethis gives. See the Oracle ruling on Kethis, the Hidden Hand: _ Kethis’s last ability affects only legendary cards that are in your graveyard at the time it resolves. Legendary cards put into your graveyard later in the turn won’t gain the ability. If you play a legendary card and it returns to your graveyard, it won’t have the ability anymore. (2019-07-12)_

From this, we can see that Kethis is worded so as to prevent looping.

Second is that Hope of Ghirapur's ability requires a target, specifically "target player who was dealt combat damage by Hope of Ghirapur this turn." Similarly to how cards changing zones lose the Kethis cast option, when you recast Hope of Ghirapur it is considered a new creature—critically, it's not the same creature that dealt combat damage, so no player is a legal target. You can't activate the ability without a target, so this also prevents you from looping.

However, as long as you have cards to exile to Kethis and you can keep swinging in, there's nothing stopping you from doing this once per turn and locking your opponent out of noncreature spells.

Gidgetimer on Is Kethis, the Hidden Hand …

2 years ago

Kethis's second ability grants the ability to be cast from the graveyard to legendary cards that are in the graveyard at the time it resolves. Once Hope of Ghirapur leaves the graveyard it will be a new game object and will no longer have the ability to be cast from the graveyard. This means that the amount of times you can cast Hope of Ghirapur will be limited by the amount of times that you can exile two other legendary cards from your graveyard. The sacrifice outlet that you use will not matter.

Load more