Hope of Ghirapur
Legendary Artifact Creature — Thopter
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
|Have (3)||Bluboltar , Thunderbeard ,|
Combos Browse all
|Commander / EDH||Legal|
Hope of Ghirapur occurrence in decks from the last year
Recommendations View more recommendations
Latest Decks as Commander
Hope of Ghirapur Discussion
3 days ago
This is awesome. What do you think of maybe including Hope of Ghirapur as the Swordfish II?
6 days ago
Optional upgrades!! - I will only recommend cards that stay on the theme of small creatures getting big or overwhelming. If you want a Toski deck full of big threats, look at another build.
- Hall of Triumph pretty solid honestly. I just had trouble finding the deck slot for it. Run it if you like!
- Hope of Ghirapur better than scryb sprites and comes in for free off our Helm of Awakening but doesn't benefit from our green buff spells. Also that ability will probably draw some ire when people can't cast their turn 2 Arcane Signet or Rampant Growth or whatever.
- Skullclamp ill let you figure this one out
- Commander's Plate Toski get big and protection from 4 colors. What's not to like?
- Bow of Nylea The static deathtouch alone is worth the CMC. $6+ though, not as budget friendly. If you played during theros though, you probably opened about 3-4 of these and they're sitting in chaff boxes.
- Exploration I mean, yeah. look at it.
- Azusa, Lost but Seeking Its pretty good. Hard to drop the lands consistently. Make sure you got the draw to fuel her and something to spend all that mana on. She's better in landfall decks, really, and our only landfall in here is Scute Swarm .
2 months ago
king-saproling: Thank you for all the recommendations; especially the cuts! It is much easier when people recommend cuts along with additions, instead of just spouting a bunch of possible other cards.
Chromatic Orrery: I try to avoid extremely large mana rocks, it is a huge tempo loss when they are removed as they often are.
Hope of Ghirapur: I may add it one day if my playgroups power level rises or more combos are being used. But it is unnecessary currently.
Throne of the God-Pharaoh: it mainly acts as a cantrip. I don't have enough sideways creatures to make a huge life total difference.
I have been meaning to add Ashaya, Soul of the Wild.
Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector: I like the concept but I don't think I have the synergies to make them worth it, or in the case of Gilanra, like you said I have enough card draw. A 3 cmc mana dork isn't a great rate.
I will think about mana dorks. I do find that lands are safer in the long term though.
I might keep a Gaea's Blessing in my collection to add when facing mill decks.
2 months ago
Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave
You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)
4 months ago
Coward_Token - good catch. I missed the "until end of your next turn" portion. Still, I think that just makes the card O.K. instead of unplayable. 9 mana for a spell better win me the game or put me so far ahead that my opponents can't catch up. Soulfire Eruption is just too high variance to be worth running over cards like Commune with Lava, Ignite the Future, or Light Up the Stage, which all can be cast for much cheaper. To be honest though, of the 4 spoiled so far, only the blue 9 mana mythic seems potentially worthwhile. Also, its nice to finally see green get arguably the worst mythic of a cycle as Reshape the Earth is just plain bad.
This is it, this is perfection. Juri, Master of the Revue is exactly what I have always wanted Judith, the Scourge Diva to be. Time to start brewing Rakdos aristocrats again.
Seeing Nevinyrral get a card is pretty cool and he is pretty solid to boot. Stapling his Disk's ability onto him might be a little oppressive in those colors though, but still a cool design.
Also, Splicers finally got their legendary creature. I am surprised that he is mono green though, but he has a pretty solid partner pairing with Livio, or if you want to get the best splicer out there in Wing Splicer (and some artifact synergies), Ishai would be a solid partner.
Lastly, it's nice to see more landfall hate showing up with Nightshade Harvester. As much as I love my lands decks, it is pretty tough to punish people for playing lots of lands outside of large scale land destruction effects or stax effects that hurt the whole table (play more Tectonic Edge people!). This gives black a nice little punisher effect for those aggressively ramping.
5 months ago
- Trusty Packbeast
- Aviary Mechanic
- Militia Bugler
- Fanatical Devotion
- Martyr's Cause
- Altar of the Brood
- Hope of Ghirapur
6 months ago
version X.0 review
I have been playing this online and let me tell you the recross UI is not great. I still need to do some write-ups on recross piles in general. I'll be using a lot of this data for this write-up. https://docs.google.com/spreadsheets/d/12m9HZA3jm5qt_3HkD6SnEO3LDThMKSjULca2abse1Sk/edit?usp=sharing
In terms of pre-board, I did not see any egregious outliers everything was about the same with accelerants being the outlier which in being overabundant but that allows for turn 3 or earlier kills. Post board is where it gets interesting especially looking at different archetypes. We definitely have an issue with finishers against midrange and disruption against control.
Veil of Summer - The more I play this card the more I like it against hand disruption and the less I like it against counterspells. This is going to be making it's way to the sideboard.
Street Wraith - This has been pretty meh for me. It's important right now for setting up lines of play to be able to counter things on either side of a recross, but I think I'll replace one of these with a pact which simplifies it and adds more reliability if you draw your Pact of Negation.
Reclamation Sage - Without faithless looting, it is a lot harder to activate delirium. This suffers a lot from that.
Hope of Ghirapur - This has a similar delirium problem only it was already even more niche.
Grape Shot - This was intended to fight unmoored ego. Let me tell you how hard it is to set up a recross when your opponent can shuffle your library.
Underworld Breach - This was half intended to set up grapeshot. It failed in that. What it could succeed in is getting the piece you needed that was discarded. I'm very skeptical if you want to cast a belcher out of the yard you need this, plus a ritual or 4th land, plus 7 cards in your graveyard. This isn't getting cut because of it's potential but it's pushing its luck.
+1 Pact of Negation from sb
+1 Lightning Bolt from sb
-1 Veil of Summer to sb
+2 Veil of Summer 1 from mb
+2 Defense Grid
-1 Lightning Bolt to mb
-1 Pact of Negation to mb
-1 Grape Shot
6 months ago
This is a very creative and cool neck. I'm probably gonna build this now :DD
Here's some ideas to toy around with: Spire Tracer, Treetop Scout, Triumph of the Hordes, Hunted Wumpus, Return of the Wildspeaker, Curse of Stalked Prey, Dragon Mage, Five-Alarm Fire, Hope of Ghirapur, Lust for War, Storm the Citadel