Hope of Ghirapur

Hope of Ghirapur

Legendary Artifact Creature — Thopter

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Hope of Ghirapur Discussion

Schauzeit on Inniaz Hatebirds

1 day ago

king-saproling, thank you for your suggestions :) Training Grounds would be awesome indeed, but I can't afford that card. I have a hard time evaluating Hope of Ghirapur , but maybe it would be a good idea to add Sevinne's Reclamation then, as I have a couple of cards that sacrifice themselves. I din't have Esior, Wardwing Familiar on my radar as a cheap flyer with an alright effect, so thank you.

zapyourtumor on W/U/b MH2 Urza

2 days ago

Have you considered Dispatch as another removal option in addition to Path?

For additional Saga targets, maybe Brainstone for card draw, Nihil Spellbomb as another Tormod's Crypt, Hope of Ghirapur because its cool.

Also, out of curiosity, why do you not run Whir of Invention ?

JW398 on Lotus Field should also be banned.

1 week ago

Also, with your success with Hope of Ghirapur I don't really think I need to worry about Chatterstorm as much as it covers the control match up beautifully. On paper at least.

plakjekaas on None

2 months ago

I'm against it.

"as the entire point of hybrid cards was that they represented an "or" state rather than an "and" state."

If we'd extrapolate that, we'd be able to play Reaper King in a Hope of Ghirapur deck. Because its color identity is colorless, or mono white, or sultai, or... well anything you like. Meanwhile, the mana cost has undeniably hidden in it's cost. And it's a slippery slope. Phyrexian mana was also designed for flexibility to reach out of your color restraints. Should the colour identity of Noxious Revival be colorless too? I wouldn't be keen to explain the rules of color identity to new or inexperienced players: basically, it's the colors you can find on the card, either in the mana cost or the rules text. Except when the mana symbols look wonky, there's separate rules for those.

There's already the nuisance of having to explain that reminder text (italic, in parentheses) does not define color identity. Trinisphere is not a black card, and Blind Obedience is not an Orzhov card. Let's not expand that to the actual rules texts please.

BrassLord on Evil Squirrels EDH

2 months ago

Hello fellow squirrel lover! Looks like a good start! Your legendary squirrel boy’s ability incentivizes a few things. For one’ evasion attacks turn into consistent card draw. Things like Hot Soup (with your indestructibility it negates the downside... and come one, squirrel soup man,!), Trailblazer's Boots and Prowler's Helm are all equipment that can ensure you get one or more activations of your commander every combat. The other direction is that he triggers on EACH creature that deals combat damage to a player, meaning you could also play little guys with evasion, kind of like an Edric, Spymaster of Trest deck... but more furry. Hope of Ghirapur , Treetop Scout and the like are all janky little guys that can help draw you more cards.

In terms of general squirrel support, Swarmyard is a utility land that can make things like Squirrel Mob a beast in combat, and it’s a bit expensive, but Earthcraft is an infinite combo with Squirrel Nest that’s sure to make your opponents go nuts (pun intended)

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