Creature — Human Soldier
Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.
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|Commander / EDH||Legal|
Latest Decks as Commander
Auriok Steelshaper Discussion
1 month ago
jakeyuki12, so I made some changes based off of your observations. I removed the following cards: Aurelia's Fury, Auriok Steelshaper, Cenn's Tactician, Godsend, Response / Resurgence, Stoneforge Masterwork, Tajic, Legion's Edge.
I want to preserve a few of those voltron equipments because my primary wincon has always been a 1-2 shot to opponents with commander damage. But I toned it down a little more. What do you think of the changes?
5 months ago
One formatting point, it should probably read: Equip costs you pay cost less to activate for each experience counter you have.
Otherwise, looks pretty neat. I like the slight additional advantage for legendary equipping legendary.
6 months ago
There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain/Ballyrush Banneret/Cenn's Tactician/Veteran's Armaments exist, cards like Akroan Crusader/Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal, older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory, there are infinite combos out there with Patrol Signaler, Timely Reinforcements/Even the Odds/Martial Coup is a thing.
Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal/Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.
Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels/Throne Warden can be amazing fun despite being unsuitable for competitive play.
8 months ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
10 months ago
10 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
1 year ago
Inspiring Veteran , Heavenly Blademaster , Blood Crypt , Godless Shrine , Sacred Foundry , Arid Mesa , Marsh Flats , Bloodstained Mire , Auriok Steelshaper , Mortify , Vindicate , Damnation , Wrath of God , Enlightened Tutor , Sol Ring , Lightning Greaves , Boros Signet , Orzhov Signet , Rakdos Signet , Acclaimed Contender , Hammer of Nazahn , Arcane Signet , Sword of Feast and Famine
Mirran Crusader , Worthy Knight , Righteous Confluence , Despark , Generous Gift , Rakdos Charm , Infiltration Lens , True Conviction , Colossus Hammer , Blackblade Reforged Cavalier of Flame , Sunforger , Ugin, the Ineffable , 2 Mountains, 4 Plains, 2 Swamps
1 year ago
Cool idea. A weak stand alone but powerful in an equipment heavy deck.
The flavor seems a bit off to me though.
A quartermaster is usually someone who looks after a unit, of mostly soldiers, rationalizing supplies and raising morale. This looks more like a combo of a forger and an instructor/teacher.
The first ability basically says, the more creatures you have, the easier it is to train them to use weapons. This would hardly be the case. To me it would make more sense if the cost reduction was flat or if it scaled off his own power. Then you could consider how to grant him power naturally or if that's the synergy you require outside help for.
The second ability is... kinda awkward and definitely busted.
It goes infinite with Mortarpod (or Mask of Immolation straight away on first tap. The germ is the second creature, making the equip cost on the original Equipment, equip on the germ, tap, sac, rinse repeat.
That alone would advice some sort of mana cost associated with copying in the first place.
Second of all, copying all non-token equipments on the creature seems a bit broken when he also reduces the cost of equipping (no other artifact is capable of being attached to a creature). However that may be what you intend for him to do, so as long as we fix the previous issue with being too easy to combo out with, it could function.
I would very much like for Equipment to be better (especially for EDH) but this seems a bit too far as it is.
There's another problem with copying en masse, for cards like Sword of X and Y . Suddenly your entire board has protection from everything and get really big.
As long as you have just a few creatures, most equip costs becomes 0 - I believe there is a reason why WotC haven't made anything yet that reduces equip costs in general by more than ( Auriok Steelshaper ). Removing the equip cost on equipment makes them very powerful, especially if you can equip at instant speed .
Some equipment generates tokens on entry, like all the Living Weapon variants and Ancestral Blade , Mask of Immolation , and Wolfrider's Saddle . It goes infinite very quickly, making this more of a combo piece than a way to improve equipments in general.
I think it would be better if this guy had less power built in him.