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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kaya, Bane of the Dead
Legendary Planeswalker — Kaya
Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.
-3: Exile target creature.
DrSnipy on
Liesa
1 week ago
Out: Crested Sunmare (No synergy), Mindcrank(No synergy), Kaya, Bane of the Dead (too expensiv), Oketra's Last Mercy (sounds cool, doesnt do much)
In (few budget changes): Soul Warden and Soul's Attendant (ez Lifegain), Suture Priest (Like Soulsisters, but hurts the enemy too) and Dawn of Hope (draws cards and can make lifelinkers)
Main Problem would be the manacurve of the deck
Kukkakaali on
Tuhmeliinit Cube
2 years ago
Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury
- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek
Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe
- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed
- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth
MilkmanMatty on
Mono-Black Vampire Aggro
3 years ago
High CMC, but would recommend Kaya, Bane of the Dead for sideboard to deal with hexproof heavy decks. The creatures sac'ing might be enough without it though, unsure.
Mayhem Devil would be great in your deck also if it wasn't for that cost. It would also be pretty good against this deck too.
Some artifact/enchantment removal would be nice to deal with cards like Absolute Grace and Runed Halo and the like.
rdean14 on Card creation challenge
3 years ago
My favorite Planeswalkers are:
- Kaya (Kaya, Orzhov Usurper or Kaya, Ghost Assassin, not Kaya, Bane of the Dead, which seems weird for her)
- Ashiok
- Wrenn and Six
- Sorin Markov (Other Sorins are very cool, but I'm super happy to see him in monoblack again
- Serra the Benevolent, very cool design
- Mu Yanling and Tamiyo, the Moon Sage. I don't like what they did to Tamiyo, making her multicolored, so I'm happy to see her tempo style abilities put on a new walker, still an Asian woman, lol.
- Aminatou, the Fateshifter
- Elspeth (My favrorite representation of white's power)
- Teferi, Hero of Dominaria, I like him over .
Huatli I mainly like for her Huatli, Radiant Champion card, and this is her set on Ikoria, personally, I'd rather her, Ashiok, Nightmare Weaver, and Mu Yanling on the plane, and have each of them be a tribal walker, rather than have Narset of the Ancient Way on the plane.
This would make Elementals more viable, I think, not just Temur Elementals, with 3 relevant walkers.
Ajani and Lukka as curve toppers in a Cats tribal deck would be cool. Maybe Mardu to include the Cauldron Familiar? Unsure.
Huatli, Advocate of the Dinosaurs
Legendary Planeswalker - Huatli
+2: Put a loyalty counter on Huatli, Radiant Champion for each dinosaur you control.
-X: Put X +1/+1 counters on each dinosaur you control. You may chose one of the following counters: first strike, lifelink, menace, reach, trample, or vigilance, and put one of them on each dinosaur you control.
-12: You get an emblem with "At the beginning of your upkeep, create X 3/3 green Dinosaur creature tokens with Trample, where X is the number of Dinosaurs you control."
3
I'd like to see another tribal walker, as described above
- Ashiok - Nightmares
- Lukka - Cats
- Vivien - Beasts
- Mu Yanling, Sky Dancer - Elemental
ShreddedByCrows on
Offenza is the Best Defenza
3 years ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
-
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
-
Abzan Falconer > same comment
-
Mer-Ek Nightblade > still the same / it's even the worst one
-
Tuskguard Captain > still and still water
-
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
-
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
-
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
-
Slimefoot, the Stowaway > despite being legendary, doesn't do much
-
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
-
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
-
Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
-
Lena, Selfless Champion > too slow
-
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
-
Parhelion II > cool card, poor consistency there
-
Quietus Spike > same: cool card, poor consistency
-
Kaya, Bane of the Dead > slow removal, pretty bad imo
-
Brave the Sands > non-mbo with Anafenza, overrated card
-
Abundance > good card, not needed there
-
Kin-Tree Invocation > not bad not good, lacks interactions
-
Mirari's Wake > same comment as for Abundance
-
Leyline of Abundance > not enough interactions
-
Panharmonicon > not enough interactions
-
Trostani, Selesnya's Voice > not enough interactions
-
Sorin, Vengeful Bloodlord > not enough interactions
-
Oketra's Monument / Rhonas's Monument > not needed, too slow
-
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
-
Sol Ring > yeh it's boring to see this card everywhere I know
-
Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
-
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
-
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
-
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
-
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
-
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
-
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
-
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
-
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
-
Swiftfoot Boots / Lightning Greaves > those are staples
-
Sword of the Animist > ramp while keeping the pressure on your opponents
-
Hero's Blade > certainly a staple there with your legendary subtheme
-
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
-
Throne of the God-Pharaoh > feels like a staple / Legendary
-
Vivien's Arkbow > cheap tutor / overall excellent
-
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
-
Primevals' Glorious Rebirth > excellent win condition / recursion
-
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
-
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
-
Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
-
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
-
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
-
Skullclamp > staple
3.5.) Cool cards:
-
Eternal Witness > best green recursion card
-
Green Sun's Zenith > one of the best green tutors
-
Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
-
Finale of Devastation > tutor, win condition, not a necessity though
-
Blade of Selves > good equipment, not a necessity
-
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
-
Swords' package > same comment as for the Jitte
-
Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
-
Thalia, Guardian of Thraben > meta-depending staple
-
Gaddock Teeg > meta-depending staple
-
Liliana, the Last Hope > card-draw/legendary
-
Loyal Retainers > staple if you're going more in the legendary archetype
-
Heroic Intervention / Teferi's Protection > protect your stuff staples
-
Selvala, Heart of the Wilds > card-draw/legendary/ramp
-
Reki, the History of Kamigawa > card-draw/legendary
-
Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
-
Sigil of Distinction > feels Voltron-ish
-
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
-
Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
-
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
-
Sensei Golden-Tail > seems funny
-
Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
-
Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
-
Thalia, Heretic Cathar > also more of a good-stuff card.
-
Taranika, Akroan Veteran > I never played her but damn she seems strong af.
-
Hua Tuo, Honored Physician > repeatable recursion.
-
Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
FSims81 on
Ashiok Esper Control
3 years ago
With Dream Trawler being the problem that it is, I wonder if we end up seeing a run on decks utilizing Kaya, Bane of the Dead and Stonecoil Serpent maindeck
ScionsStillLive on
10-Gid
3 years ago
Maybe some Planar Cleansing or Wrath of God ? Mortify can also provide some easy removal for creatures and enchantments. Kaya, Bane of the Dead can also provide some removal and shreds hexproof creatures.
SleeplessPr1nce on
First Attempt at Commander
3 years ago
You're on the right track for sure, you just need to focus in on what you want to do and cut the stuff you don't need. First, I would cut all the pirate cards; treasure tokens are great but cards like Prosperous Pirates are slow and inefficient, even for edh. Ruthless Knave is fine, but the rest are dead weight. You also don't need them for Revel in Riches to work; Torment of Hailfire can yield the same results under the right circumstances. I would also cut Archaeomancer , Saheeli's Artistry , Kaya's Ghostform , Grave Betrayal , Awaken the Erstwhile and Vraska, Relic Seeker ; you just don't need them.
Sultai is all about value, and Muldrotha is really just a big fat value engine, so the question to ask yourself is: "what can I get the most value out of for the least amount of effort?" Cards like Baleful Strix , Sidisi, Undead Vizier , and Acidic Slime can work wonders in Muldrotha. You can also run Siren Stormtamer and Glen Elendra Archmage to lock down your board state.
I would switch out Glaring Spotlight for Arcane Lighthouse if possible. Satyr Wayfinder instead of Elvish Rejuvenator , you want stuff in your yard, not at the bottom of your deck. If you can afford them, Waterlogged Grove and Nurturing Peatland would yield some good value. And finally, I don't know how strict your play group is about color symbols, but technically you can't play Kaya, Bane of the Dead in here. Edh follows a strict adherence to color identity, and Kaya having white mana symbols in her cost technically means you can't play her with a BUG commander. If you really want to play her, I would clear it with your play group first, although I think you'd be better off running Kiora, Master of the Depths instead.
Hope this helps.
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