Briber's Purse

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Briber's Purse


Briber's Purse enters the battlefield with X gem counters on it.

, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

Murrow on Death Metal Cheese

2 months ago

Kjartan the first few iterations of this auto included Barricade Breaker lol. I got my start back into magic during kaladesh haha. So my heart is always there. But sadly I constantly had inconsistent hands with it in. I am toying with the idea of maybe 2 in it. But we shall see! Hahaha.

And as for the other additions. I found that I kept ending up with the affinity cards in hand more often then not. Clogging up my first turn plays the way I wanted. So I just left the Chiss cards out as a result.

However your suggestion of Briber's Purse is a good one. I didn’t pay attention to its effect before to be honest with ya. I think I’ll swap it for Sigil of Distinction. I can see it being quite helpful.


Kjartan on Death Metal Cheese

2 months ago

I think you should consider playing Barricade Breaker and some big affinity creatures. They add to the explosiveness of the deck, and have historically performed even better than Salvage Titan in an all artifact strategy, but they have the caveat that you always want to go second.

If that change in plan is not up your ally, thare are other minor upgrades I think you could get, like updating you 0-cost package.

You don't need cards that do nothing, there are enough great 0-drops to go around.

Briber's Purse, Tooth of Chiss-Goria, Scale of Chiss-Goria could all dig into your land count and your most do-nothing 0-drops.

FrankoftheDank on Atarka Blast

9 months ago

I think Briber's Purse goes kinda crazy in this shell. It's a zero drop artifact so that you can cast gleeful demolition on turn one, lets you surge your bushwhackers on two lands, is fodder for blasts, is free prowess, and is a better topdeck after you dump your hand than most of the cards here. I'd probably cut a few play with Fire since getting rid of a blocker probably gets you two face damage or it can take larger creatures out of contention.

TheoryCrafter on Jurassic Park IMDB - An Entire Movie Reference

1 year ago

For Once, it's a crying shame Didn't Say Please is mono-blue. Every time I cast it I Go "Uh! Uh! Uuuh! You didn't say the magic word" and wave my finger at my opponent like that screen did to Mr. Arnold.

Other cards you may want to consider are Briber's Purse, Gemstone Mine(since amber is considered a gemstone), Nesting Grounds, Slippery Bogbonder (for Dodgeson) and Tropical Storm. I hope this helps.

You totally got my upvote for this.

Tzefick on Shivers, Finicky Fennec

2 years ago

Grubbernaut My point is more that the effect doesn't seem to match up with the intend of the Commander - if I understood the OP correctly. Moreso blue-white isn't really an aggro orientated color pairing.

Zurgo Helmsmasher is a T3 deck on the competitive cEDH scale (at least to some lists), so while building an exclusively 0 MV deck is unlikely a wise strategy for this Fox, there's already Voltron strategies on the competitive scale that seems slower than what you can do here. In the 0 MV spots you can take advantage of cards like Mishra's Bauble, Spellbook, Briber's Purse, Everflowing Chalice, Chalice of the Void, and there's a few more 0 MV artifacts that are decent enough that they wont hinder you much in an aggro shell while providing opportunities to massively grow the fox (not including high priced cards like the Mox Sapphire). Anything past +4/+4 per turn seems too much for a free trigger on a 2 mana card. Include most if not all of the Cycling lands so you can ditch lands for gas if flooded. Blue and the built in card advantage + filtering of the Fox is sure to give you cards in hand to use your mana or keep it open for responses. And blue gives you plenty of ways to avoid combat blocking as an obstacle, so you only really need to mind responding to removal.

And I haven't even thought that much about how to built that deck, so there's probably more you can do. (The more I think about it, the more I actually want to build the deck, just to see what you can possibly do - but I don't think that's the intent of the Commander and I don't actually want this version to see print.)

Obviously Paradox Haze for double the draws, double the counters.

It's definitely not going to be a T1 deck, but are we really trying to make competitive ready Commanders with little thought?

Also how many decks are really winning on turn 3? It's definitely possible, but I doubt it's a majority of the time. I don't have much experience with cEDH, but considering the decks that are put into the top tiers of the cEDH lists, I think it's more realistic to say they end around turn 5-6 on average.

(And if we're talking cEDH you can speed up the clock and cast Fox t1 and attack on t2 for 6+ damage and then again next turn to take that player out most likely and at that point you can possibly clap a player per attack.)

Mr.Beaver on Competitive Jhoira Artifacts Deck (Under $100)

2 years ago

Really cool deck! I feel like having more draw power could be more useful than some of the 0 drops you have. For example, Preordain, Anticipate, and the other draw spells in your maybeboard could replace artifacts like Cathar's Shield, Briber's Purse, Orochi Hatchery, etc. There are also a few other 0s that might be worth looking into, like Everflowing Chalice or Mishra's Bauble. These are a bit more costly, but I think are still worth considering. Either way, this a really interesting build!

jakeelephant006 on its too late they are already under your bed

3 years ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

munchuswewil on Glissa, the Hater

5 years ago

hI thErE! nIcE dEcK! hoW,EveR, iT CoULD sTIll bE BETter. I wOulD ReCoMMeND rEEPlaCInG SoME caRDs LikE Genesis Wave oR Blightsteel Colossus wITh Briber's Purse. iT wouLD AdD sOME VALUE tO YoUR decK! aSk YoUR pLaYGROup fiRSt thOugUgH BEcasuE Briber's Purse iS BANNED!!!

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