Briber's Purse enters the battlefield with X gem counters on it.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Briber's Purse Discussion
2 weeks ago
Grubbernaut My point is more that the effect doesn't seem to match up with the intend of the Commander - if I understood the OP correctly. Moreso blue-white isn't really an aggro orientated color pairing.
Zurgo Helmsmasher is a T3 deck on the competitive cEDH scale (at least to some lists), so while building an exclusively 0 MV deck is unlikely a wise strategy for this Fox, there's already Voltron strategies on the competitive scale that seems slower than what you can do here. In the 0 MV spots you can take advantage of cards like Mishra's Bauble, Spellbook, Briber's Purse, Everflowing Chalice, Chalice of the Void, and there's a few more 0 MV artifacts that are decent enough that they wont hinder you much in an aggro shell while providing opportunities to massively grow the fox (not including high priced cards like the Mox Sapphire). Anything past +4/+4 per turn seems too much for a free trigger on a 2 mana card. Include most if not all of the Cycling lands so you can ditch lands for gas if flooded. Blue and the built in card advantage + filtering of the Fox is sure to give you cards in hand to use your mana or keep it open for responses. And blue gives you plenty of ways to avoid combat blocking as an obstacle, so you only really need to mind responding to removal.
And I haven't even thought that much about how to built that deck, so there's probably more you can do. (The more I think about it, the more I actually want to build the deck, just to see what you can possibly do - but I don't think that's the intent of the Commander and I don't actually want this version to see print.)
Obviously Paradox Haze for double the draws, double the counters.
It's definitely not going to be a T1 deck, but are we really trying to make competitive ready Commanders with little thought?
Also how many decks are really winning on turn 3? It's definitely possible, but I doubt it's a majority of the time. I don't have much experience with cEDH, but considering the decks that are put into the top tiers of the cEDH lists, I think it's more realistic to say they end around turn 5-6 on average.
(And if we're talking cEDH you can speed up the clock and cast Fox t1 and attack on t2 for 6+ damage and then again next turn to take that player out most likely and at that point you can possibly clap a player per attack.)
7 months ago
Really cool deck! I feel like having more draw power could be more useful than some of the 0 drops you have. For example, Preordain, Anticipate, and the other draw spells in your maybeboard could replace artifacts like Cathar's Shield, Briber's Purse, Orochi Hatchery, etc. There are also a few other 0s that might be worth looking into, like Everflowing Chalice or Mishra's Bauble. These are a bit more costly, but I think are still worth considering. Either way, this a really interesting build!
1 year ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
3 years ago
hI thErE! nIcE dEcK! hoW,EveR, iT CoULD sTIll bE BETter. I wOulD ReCoMMeND rEEPlaCInG SoME caRDs LikE Genesis Wave oR Blightsteel Colossus wITh Briber's Purse. iT wouLD AdD sOME VALUE tO YoUR decK! aSk YoUR pLaYGROup fiRSt thOugUgH BEcasuE Briber's Purse iS BANNED!!!
3 years ago
3 years ago
Golem's Heart isn't worth its CMC. I would recommend Astral Cornucopia and Everflowing Chalice, which you can use to ramp into Ad Naus or cast for 0 after you get a couple Altars out. Paradise Mantle is another possibility. Briber's Purse is another CMC 0 artifact that you can put a little mana into to help stay alive long enough to get your Ad Naus. You'll want some discard like Duress either mainboard or in the side to strip their counterspells.
3 years ago
4 years ago
Thanks for the feedback October_Scream! Eldrazi are too mana intensive for my taste, though I find that approach fresh and interesting in comparison to the usual weenies. Boldwyr Intimidator and Briber's Purse and the new Earthshaker Khenra are also very flavorfull and could be a fine starting point when beginning to build a Grenzo deck before working the way for cheaper alternatives with higher levels of repeatableness.
Berserkers' Onslaught on the other hand seems like a great addition for almost any level of tuning, and I'll be trying it out once I'm finished testing Scourge of the Throne or find another slot for trying out things. Key to the City is also actually quite nice when considering how little card selection is available for mono red.
Mana Geyser is a bit of a sometimes-do-nothing card, but It can still do heavy lifting when your board is empty and opponents always have plenty of tapped lands. I've never had to do it for less than ten for a net of 5 and usually goes towards 20. Very fun card :) I'd love to try out Neheb too if I ever get one.
The well thought out part of this deck in my mind is the efficient mana curve and stable amount of enablers (the ceatures and evasion) that come out early so that the deck consistently does what it's made for. I Wish there were more board wipes and removal that fit a token deck in red! It's harsh to wipe your own board and not have much mana to rebuild that turn, luckily Blasphemous act is so good in that regard and I wouldn't even run any of the others. There's also so few ways to beat Elesh Norn without playing 7+ mana cards. Those kinds of things the Unstable Obelisk is here for. I'm lucky to not see her often in my group!