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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sensei Golden-Tail
Legendary Creature — Fox Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
(1)(White), Tap: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
NTakamura on Advice on mono white sensei …
1 year ago
I have recently finished making a Sensei Golden-Tail deck with a main theme of being both aggressive and defensive with vigilance. I would like some advice on the deck overall to see if I am missing anything. Here is the decklist below
NTakamura on Help with a mono white …
1 year ago
I am currently building a white bushido deck with Sensei Golden-Tail and I want to know if there are some cards that force creature to block my creatures. So far I have found Trap Runner and Grappling Hook to make this happen. Are there any other cards that help do this that I may have missed?
Niko9 on What I Learned About This …
2 years ago
Ha, happens to everyone from time to time, I'm sure : ) A while back I had started making a deck with the original Kami samurais and infinite block cards like Blaze of Glory and Valor Made Real because I thought that bushido gave your creature a bonus for each creature it blocked. The idea was that Sensei Golden-Tail or Araba Mothrider would get +1 for each block and could wall decks going wide. Heh, I play against decks going wide a lot : ) But, sadly, it doesn't work that way, and my dream of actually using bushido effectively was squashed, wholly : )
PeriodicalFits on Hit Counter
3 years ago
Hey! I love samurai and have a few tips you may like. I would probably say that adding 2 Sensei Golden-Tail and taking out a Hand of Honor and a Inner-Chamber Guard would help. Sensei is a legendary samurai but is still only a 2 cmc. On top of that, you can use it to give more bushido to other samurai, which would be helpful once you drop Takeno, Samurai General. I would also recommend that you replace Hold the Line with Righteousness. yes, righteousness only targets one blocker, and not all, but it is only a 1 cmc, and you can target just Bushi Tenderfoot  Flip to cause it to flip easier. And finally, a cheaper alternative to Angel's Grace is Worship. Or if you want to stay in the Kamigawa block for your defense, you can use the kamigawa printing of Ghostly Prison.
Hope this helps! you can check out my Long Live the Samurai Deck or my Long Live the Monarch EDH deck for some nice ideas.
dmarchillo on Shrine Bright
3 years ago
Sorry for the delay in response. I like what you've got going here. Your change to Golos, Tireless Pilgrim is a good decision. O-Kagachi, Vengeful Kami is thematic, but not very useful... or powerful for the overlord of a plane.
Everything looks good. Standard five color control. Plenty of recursion. A decent bit of control.
One thing to look into, you could really lean into the enchantment recursion suite. Replenish Open the Vaults and or Eerie Ultimatum.
If you leaned in hard enough/if it is possible, you could also run some self mill.
IF you did, I realize you would miss out on the whole Kamigawa theme, just some thoughts.
Also, shameless plug Sensei Golden-Tail
seshiro_of_the_orochi on None
3 years ago
Writing on the walls seems fine.
So, what are some janky ideas you currently have?
On my part, I'm currently thinking about a Zirda, the Dawnwaker foxes list with Sensei Golden-Tail, Flourishing Fox and some cycling, and an Ape tribal with Kogla, the Titan Ape, both as 60-card casual lists.
ShreddedByCrows on Offenza is the Best Defenza
4 years ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
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Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
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Abzan Falconer > same comment
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Mer-Ek Nightblade > still the same / it's even the worst one
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Tuskguard Captain > still and still water
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Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
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Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
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Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
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Slimefoot, the Stowaway > despite being legendary, doesn't do much
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Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
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Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
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Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
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Lena, Selfless Champion > too slow
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Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
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Parhelion II > cool card, poor consistency there
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Quietus Spike > same: cool card, poor consistency
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Kaya, Bane of the Dead > slow removal, pretty bad imo
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Brave the Sands > non-mbo with Anafenza, overrated card
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Abundance > good card, not needed there
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Kin-Tree Invocation > not bad not good, lacks interactions
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Mirari's Wake > same comment as for Abundance
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Leyline of Abundance > not enough interactions
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Panharmonicon > not enough interactions
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Trostani, Selesnya's Voice > not enough interactions
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Sorin, Vengeful Bloodlord > not enough interactions
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Oketra's Monument / Rhonas's Monument > not needed, too slow
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3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
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Sol Ring > yeh it's boring to see this card everywhere I know
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Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
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Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
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Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
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Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
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Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
-
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
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Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
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Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
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Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
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Swiftfoot Boots / Lightning Greaves > those are staples
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Sword of the Animist > ramp while keeping the pressure on your opponents
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Hero's Blade > certainly a staple there with your legendary subtheme
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Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
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Throne of the God-Pharaoh > feels like a staple / Legendary
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Vivien's Arkbow > cheap tutor / overall excellent
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Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
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Primevals' Glorious Rebirth > excellent win condition / recursion
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Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
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Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
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Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
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Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
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Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
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Skullclamp > staple
3.5.) Cool cards:
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Eternal Witness > best green recursion card
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Green Sun's Zenith > one of the best green tutors
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Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
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Finale of Devastation > tutor, win condition, not a necessity though
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Blade of Selves > good equipment, not a necessity
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Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
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Swords' package > same comment as for the Jitte
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Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
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Thalia, Guardian of Thraben > meta-depending staple
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Gaddock Teeg > meta-depending staple
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Liliana, the Last Hope > card-draw/legendary
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Loyal Retainers > staple if you're going more in the legendary archetype
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Heroic Intervention / Teferi's Protection > protect your stuff staples
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Selvala, Heart of the Wilds > card-draw/legendary/ramp
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Reki, the History of Kamigawa > card-draw/legendary
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Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
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Sigil of Distinction > feels Voltron-ish
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Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
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Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
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Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
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Sensei Golden-Tail > seems funny
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Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
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Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
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Thalia, Heretic Cathar > also more of a good-stuff card.
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Taranika, Akroan Veteran > I never played her but damn she seems strong af.
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Hua Tuo, Honored Physician > repeatable recursion.
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Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
Just_A_Friend on Honorable Victory, Shameful Defeat
5 years ago
hejtmane I realize that samurai tribal isn't the strongest idea out there. That's partially the reason I wanted to build this deck. I like the idea with Sensei Golden-Tail. I'll look into it. As for Ancestor Dragon, I'm really digging it. I'm a really big fan of the art work. I'll definatly consider Ring of Thune and Citadel Siege. Thanks for your help!
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