Heart of Kiran

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heart of Kiran

Artifact — Vehicle

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

legendofa on words120

1 month ago

Yeah, I did the same math, and that 17-cent restriction was too tight. Those commanders I mentioned, Tazri and Garth, are the only two generalist five-color legendary creatures that even came close to fitting, and only 52 cards work at all. Even loosening to twenty cents a card only gets 83 different cards.

The other two main options, General Tazri and Azlask, the Swelling Scourge, have deck building requirements that make them barely one step above vanillas. Kasla, the Broken Halo is the only other mythic rare Ally under 30¢, and the 30¢ colorless creature options are Heart of Kiran (kinda) and Oblivion Sower. Again, that's almost double the average card price.

And the commander has to be five colors in the $10 mythic deck. Even in three colors, there aren't enough cards in any color combination to fill the deck. Temur has 23 cards, Naya and Bant each have 20 cards, and it goes down from there. Four-color options are all too expensive.

On top of General Tazri and Azlask not doing anything, a lot of the cards that fit the requirements don't do much--that's why it's just five-color stuff. It's mostly legendary creatures from here. Admiral Beckett Brass only supports Dire Fleet Ravager and Admiral Brass, Unsinkable, and Clavileno, First of the Blessed only supports himself.

More to come later.

seshiro_of_the_orochi on Shorikai Vehicles

3 years ago

reallybadplayer: As Tomorrow, Azami's Familiar has a replacement effect, I'm pretty sure you'd still have to discard to Shorikai. The synergy is still pretty cool.

Gustave0: The deck looks fine, good build! Might I suggest Alhammarret's Archive? Drawing four cards of of Shorikai is powerful. Containment Construct is another powerful card here. I lately added Vedalken AEthermage and Heart of Kiran to my list. The former draws lots of cards, while the letter is a great card on offense and defense than you could crew even easier with you Walkers.

Kazierts on (~$25, R/W) Vehicular Manslaughter

3 years ago

Really nice deck!

I don't have any really strong suggestion in mind. The only thing I could possibly think was Dovin, Hand of Control in case this deck ends up playing against a sort of combo deck. Teyo, the Shieldmage could be ok if discard is something this deck struggles with. Saheeli, Sublime Artificer has the potential to turn something into vehicles, maybe her own constructs or Magda's treasure, but maybe she's too much of a stretch. All of them can be used as the alternative cost for the Heart of Kiran crew cost and Weatherlight can help find them. However, I can understand if they don't seem all that appealing.

For the lands, I'd just consider Rustvale Bridge since it's an artifact and that could help with synergies, but that's really not necessary.

This list seems pretty tight and well built. Well done!

dnthymamai on Obuun landfall

3 years ago

Nice budget deck! Besides from attacking with Kalamax in order to get him tapped, (because some times you will risk getting him killed) may I suggest these casual cards that also help ramp your mana: Saruli Caretaker , Jaspera Sentinel , Springleaf Drum and the not-so-great-at-mana-fixing, old Honor-Worn Shaku .

Moreover, the Crew mechanic is a free way to tap Kalamax and some great examples are: Smuggler's Copter , Aethersphere Harvester , Heart of Kiran , Cultivator's Caravan and maybe a Conqueror's Galleon  Flip for some late game options when you flip it over.

Argy on Artificer Control Pioneer

4 years ago

Scrapheap Scrounger can't block, but that isn't its job.

It can SOLO Crew Heart of Kiran and keeps coming back as a Crew member.

It's not for every deck, but keep it in mind if you are in need of more Crew.

Argy on Artificer Control Pioneer

4 years ago

I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.

There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.

Ten Planeswalkers are a lot for any deck, unless it is Superfriends.

I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.

In his place I would think about Ensoul Artifact

I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel

Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.

I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.

Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.

Hope that helps.


If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer

xjewgambitx on Card creation challenge

4 years ago

Squee, Immortal Goblin

Legendary Creature - Goblin

You may cast ~ from your graveyard or from exile.

Nirvanic-When you cast ~ from exile, exile the top of card of your library. Until the end of your next turn, you may cast it.

2/1


Make a vehicle that in addition to its crew ability has a different way to become a creature (ex. Heart of Kiran)

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