Heart of Kiran

Heart of Kiran

Artifact — Vehicle

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Heart of Kiran Discussion

dnthymamai on kalamax elemental

6 days ago

Nice budget deck! Besides from attacking with Kalamax in order to get him tapped, (because some times you will risk getting him killed) may I suggest these casual cards that also help ramp your mana: Saruli Caretaker , Jaspera Sentinel , Springleaf Drum and the not-so-great-at-mana-fixing, old Honor-Worn Shaku .

Moreover, the Crew mechanic is a free way to tap Kalamax and some great examples are: Smuggler's Copter , Aethersphere Harvester , Heart of Kiran , Cultivator's Caravan and maybe a Conqueror's Galleon  Flip for some late game options when you flip it over.

Argy on Artificer Control Pioneer

4 months ago

Scrapheap Scrounger can't block, but that isn't its job.

It can SOLO Crew Heart of Kiran and keeps coming back as a Crew member.

It's not for every deck, but keep it in mind if you are in need of more Crew.

Argy on Artificer Control Pioneer

4 months ago

I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.

There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.

Ten Planeswalkers are a lot for any deck, unless it is Superfriends.

I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.

In his place I would think about Ensoul Artifact

I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel

Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.

I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.

Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.

Hope that helps.


If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer

xjewgambitx on Card creation challenge

1 year ago

Squee, Immortal Goblin

Legendary Creature - Goblin

You may cast ~ from your graveyard or from exile.

Nirvanic-When you cast ~ from exile, exile the top of card of your library. Until the end of your next turn, you may cast it.

2/1


Make a vehicle that in addition to its crew ability has a different way to become a creature (ex. Heart of Kiran)

Hi_diddly_ho_neighbor on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

1 year ago

Ah..another Godzilla fan. I see you are a person of culture as well :). +1 alone just for the awesome deck theme and for the time taken to find and put some pretty spot on cards into the deck.

One thing that I see lacking though is the military vehicles. Even if they were mostly used as a way to add in some explosions, they were always present during the monster fights. You could use:

Smuggler's Copter for the helicopters

Ballista Charger for those beam trucks

Any of Mizzium Tank, Irontread Crusher, or Demolition Stomper for the mizzle trucks/tanks

and there are plenty of jet fighter options between Sky Skiff, Aethersphere Harvester, and Heart of Kiran.

If you want to include the most recent Godzilla movie, then Parhelion II can serve as Monarch's capitial airship.

Fantastic_Mr_King on

1 year ago

It’s up to you. Obosh is really strong in the deck without the combo. If I were to take it out I’d replace it with Heart of Kiran or Ajani Steadfast. These are the cards testing out right now. But you can put in whatever you like. My guidelines are that it’s a threat that you play post wrath or a planeswalker.

ironmindraph on Kalamazoo, The One Punch Man

1 year ago

Hello Nabroleon

Will give a try to Smuggler's Copter and Heart of Kiran thanks for your help!

ShreddedByCrows on Offenza is the Best Defenza

1 year ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

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