Vivien's Arkbow

Vivien's Arkbow

Legendary Artifact

, , Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Set Rarity
War of the Spark (WAR) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vivien's Arkbow Discussion

CaptainKraw on Xenagos: Party in a Can

3 weeks ago

Currently editing the list to get caught up to where the actual deck is. Trading out some "fun-ofs" for a little more consistency and efficiency. Swapping a couple beaters out for some slightly manlier options. Also testing Vivien's Arkbow.

There's a good 10 or 15 changes that I've failed to update, so I don't have a full list of what I've done.

Making small tweaks to my ramp choices and mana base as well.

Should be up by tomorrow.

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

RxPhantom on Her Royal Fluffness

1 month ago

Hmmmm...after just a cursory look, I'd probably say Skyshroud Claim, Wild Pair, and maybe...Vivien's Arkbow? You've already got a lot of draw that I think you could afford to cut these in exchange for stronger starts.

HyrdaDOOM666 on Budget counters insanity

2 months ago

I think Vivien's Arkbow could be very useful in this deck. It's budget and you can pull some great use from it with your ramp and devotion. Growth-Chamber Guardian could help out when it comes to creature supply relative to the power you want, and is also a budget card, as well as having a built in counter mechanic. I would remove Paradise Druid for Ilysian Caryatid and you will most definitely have a creature with power 4 or greater.

xaarvaxus on To Grandmother's house

2 months ago

Vivien's Arkbow and Lifecrafter's Bestiary can give some additional needed search/card selection to keep the flow of creatures coming.

Voracious Hydra can be some creature removal on a stick. And you may have enough hydras to make it worth running Gargos, Vicious Watcher. The CMC discount combined with your commander's should make some pretty big hydras. YMMV though.

Not sure how fast Aetherflux Reservoir will play in this deck. Its usually better in a deck that casts a lot of cheap instants all in the same turn to go off. If you're just looking for more lifegain, Thragtusk may be an option or maybe Ravenous Baloth [the Garruks produce enough 3/3's to feed this].

If you're looking to keep a 1/1 deathtouch in the deck, Gnarlwood Dryad is an upgrade to the snake as it at least has the potential to grow on its own.

Land count seems a bit low here as well. I'd up the count some or at least get a couple more of the cheaper ramp spells in there, Nature's Lore or if you have some snow forests Into the North plus maybe add Wayfarer's Bauble

I also think you will want an Overrun type effect in here as a finisher. Return of the Wildspeaker could get subbed in for Hunter's Prowess or some such. Sadly it lacks trample but has the flexibility to buff or draw cards.

Kamerot on Fun With BIG Green

3 months ago

Ok so you need to cut 6 cards. Offhand as suggestions are:

  • Collector Ouphe - with the additions of both Quicksilver Amulet and Vivien's Arkbow , the ouphe becomes more of a detriment to your gameplan.
  • Questing Beast - this suggestion is entirely dependent on your meta, As Profet93 suggested on my decklist. If planeswalkers aren't running rampant and turbo fog isn't a thing, you can probably drop this.
  • Terastodon - it's an ok card, but it can't kill creatures. So you're trading their utility and giving them more defense allocate an 8 cmc.
  • Walking Ballista - this is a fantastic card, but kamahl is already a mana dump and helps the go wide and tall theme of the deck. Ballista is a very mana intensive damage source and is only good in this deck if you have an infinite mana combo. You cant grab it with any of the tutors in the deck because it's not a green creature and it would enter the battlefield with 0 counters anyways, and it doesn't positively affect your devotion which is an important part of the deck. It works counterintuitive to kamahl and at least in my opinion doesn't gel well.
  • You can probably drop your land count down to 34, the deck ramps well and since you have Growing Rites of Itlimoc  Flip, you will eventually net a huge mana producing land in your mid to end game.

Without knowing your meta and how you personally run the deck. I cant make any other suggestions. A lot of the card choices I've made for my build are based on meta or how I want the deck to flow when I play. Hope this helps though!

Sorin_Markov_1947 on Elephants Never Forget...To Kill!

3 months ago

I would recommend taking out Vivien's Arkbow . A few of your creatures have X costs, and when they are cast with Vivien's Arkbow that X automatically equals 0, so you're essentially wasting that creature. It isn't an amazing card in the first place.

5dollarMTG on Deadly Archers ($18)

3 months ago

The new Wildborn Preserver would be a good fit for this deck. Maybe Bow of Nylea or Vivien's Arkbow to go with the theme?

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