Mowu, Loyal Companion
Legendary Creature — Dog
If one or more +1/+1 counters would be put onto Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Mowu, Loyal Companion Discussion
5 months ago
I really didn't want to play any of the new Elder Dragons. I pulled Tanazir in that sick full-alternate art...I might consider building him now.
Cards you might want to consider:
9 months ago
As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.
Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.
I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.
I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!
Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.
As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.
Anyhow, thanks again for your kind words and suggestions!
ps. MapPsycho thanks for your flattering words as well! :)
10 months ago
Why aren't you playing The Great Henge? It's a great card for this deck. Draw, +1+1 counters, life gain and acceleration, four effects in one card. Hydra's Growth in Mowu, Loyal Companion can be an overkill. Managorger Hydra can grow a lot in a 4 players game. Tuskguard Captain and Bramblewood Paragon can also be used as trample anthems for your creatures, and Longshot Squad to give them reach. The Ozolith can keep the counters of creatures that die so that you can pass them. Yorvo, Lord of Garenbrig can be another interesting addition to the deck. Heroic Intervention and Wrap in Vigor can save your creatures in case of a boardwipe.
11 months ago
Cut down to 37 lands, I'd say. Probably...a Plains and a Forest?
You also need more removal. I'd recommend picking a few out of Swords to Plowshares, Path to Exile, Generous Gift, Beast Within, Chaos Warp, Nature's Chant, Return to Nature, Force of Vigor, Return to Dust. Those are single target creature/artifact/enchantment removal, mainly. You also need a bit of mass removal. I'd suggest something like Hour of Reckoning, Dusk / Dawn, Cleansing Nova, or Austere Command.
1 year ago
1 year ago
Creature - Elephant Cleric
~ gets +1/+1 for each creature exiled with it.
At the beginning of your post combat main phase, exile all creatures that dealt combat damage to you or a planeswalker you control this turn until ~ leaves the battlefield.
Whenever ~ attacks, tap target creature with power less than ~'s power defending player controls.
1 year ago
I like the list so far. I would recommend taking out the enchantment draw cards, there are not enough of them to really capitalize on their effects. Instead run draw cards that depend on your creature's strengths such as Return of the Wildspeaker
1 year ago
It wouldn't be an instant infinite combo, but so many cards would make it infinite: Hardened Scales, Mowu, Loyal Companion, Primal Vigor, Doubling Season, Conclave Mentor, or Branching Evolution. I'm sure more cards would be instant infinite combos.