Creature — Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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|Commander / EDH||Legal|
Frontline Medic occurrence in decks from the last year
Latest Decks as Commander
Frontline Medic Discussion
1 month ago
Hello, I'm an amateur Boros player from Standard and Modern looking to build my first Commander deck and Winota looks like a great card to build around. I was wondering if you could advise me on whether or not the following cards would be good fits in a Winota deck: Kytheon, Hero of Akros Flip, Gideon, Ally of Zendikar , Sunhome Guildmage , Thalia, Guardian of Thraben , Thalia, Heretic Cathar , Silverblade Paladin , Hanweir Lancer , Frontline Medic , Bomber Corps , Tajic, Legion's Edge
4 months ago
Totally on board with a non-Modern version! Personally I was going to build mine as a casual deck.
A couple options that do work: Unbreakable Formation provides instant-speed protection when you need it, but at sorcery speed, it makes for a potent offensive card, with that permanent buff and vigilance. Unfortunately, between Formation and Wrath, that's 7 mana in one turn, which is pretty steep.
Frontline Medic is similar to Selfless Spirit in that, once it's out, it's a free activation to gain indestructible. There's obviously pros and cons to each — 3 mana vs 2, repeatable vs single use, waiting a turn to attack vs available the turn you play it, keeping the creature vs sac'ing it, restricted to combat vs instant-speed — so it cones down to your personal playstyle and preferences (or I guess, your partner's).
5 months ago
I am glad to be seeing more cleric tribal decks starting to show up, it seems the solid increase in cleric legendary prints has really helped. In my own experiments with tribal clerics, Ayli, Eternal Pilgrim being my original cleric commander, have found that clerics excel in defense, resurrection and life gain but not offense compared to tribes like soldier and goblin tribal. That in mind I do have some recommendations to help maximize their potential.
Beat Sticks and offense: You have Doubtless One and Vile Deacon but don't forget to add Custodi Soulbinders and Mikaeus, the Lunarch to round out the heavy hitters. But there is more to offensive then just beat sticks, so I would consider Frontline Medic for no fear attacks and non cleric offensive aids like Reconnaissance, Dolmen Gate and Cover of Darkness to keep the clergy moving and Tymna earning her keep. From my experience in using Tymna you need evasion to keep drawing cards as trample is scarce in tribe. If you are feeling savage you can try Archangel of Thune and with the life gain available to the tribe it can get hilarious fast.
Card Draw: Most tribal decks I see have the same weakness and its card draw, even with Tymna the Weaver you can still get ground down to a halt, avoid that with some in tribe options to fuel the attack like Bygone Bishop, Custodi Lich, Twilight Prophet, Mangara, the Diplomat, Alms Collector, Yawgmoth, Thran Physician. Yawgmoth is a must have in my opinion as he removes the sting out of board wipes and allows removal if you really need it and can even discard one of your cards for reanimation abuse as well.
Defensive Options: Clerics probably have the best defenses out of all the tribes and at very low costs, some options I you should consider are Devoted Caretaker, Giver of Runes, Selfless Spirit and Songstitcher if fliers are a problem for you.
Tricks and Value Combos: An amusing combo I have played with before and found pretty funny was Hedron-Field Purists or Daunting Defender along with Pestilence. It can take a bit to assemble but is pretty funny when you do. Another value combo is Vito, Thorn of the Dusk Rose and Ancestor's Prophet.
Resurrection: To many options to list but I would recommend looking through the large amounts available and pack as many as you can in to increase endurance and grind opponents down. I can say from experience this can really clinch a victory.
8 months ago
Hey, good start upgrading the precon on a budget.
28 lands is not enough land for an avg. CMC of 3.4 which is high. I recommend 36 lands and adding Knight of the White Orchid. First strike with a two drop Human is good with +2 pump from Jirina. You want to take more advantage of Jirina who's a four drop anthem effect for Humans. This means you want to consistently be able to play more impactful one drops (Champion of the Parish)/two drops (Thalia's Lieutenant)/three drops (Frontline Medic) to attack with the turn you play Jirina.
Tribal creature strategies in Commander fold to board wipes. To combat this play more repeatable instant speed indestructible protection (Etchings of the Chosen), creature recursion (Phyrexian Reclamation), reanimation (Alesha, Who Smiles at Death) and noncreature repeatable sources of Humans (Outlaws' Merriment).
Budget lands to consider adding:
- Unclaimed Territory
- Exotic Orchard
- Nomad Outpost
- Caves of Koilos
- Battlefield Forge
- Smoldering Marsh
- Rakdos Carnarium
Cards to consider cutting to add more lands and other suggestions:
- Bonds of Faith
- Street Riot
- Hope Against Hope
- Kamahl, Pit Fighter
- Dreamshaper Shaman
- Cone of Flame
- The Akroan War
- Rising Populace
- Lavabrink Venturer
- Makeshift Battalion
- Hardened Berserker
- Warded Battlements
- King Macar, the Gold-Cursed
Would you like more help?
Good luck with your deck.
11 months ago
So I really like this decklist so far and I can see you have put a lot of time into it. Have you tried putting in more humans that make non human tokens? Cards like, Evangel of Heliod, Knight-Captain of Eos, Silverwing Squadron and, Hero of Bladehold could be really strong editions in this catagory.
This deck seems like it is ultra agressive, which I feel Boros and espically Winota want to be but, have you looked at putting a few more devensive cards in the deck? Cards like Frontline Medic, Odric, Master Tactician, Legion's Initiative, and Unbreakable Formation could help to ward off boardwipes and help your creatures get combat damage through. I also think, Angel of Glory's Rise could be a really strong late game finisher after a large chuck of your humans have been killed.
Lastly, you said you are not running a lot of boardwipes but, why specifically did you chose to run Fumigate over cards like Cleansing Nova or Austere Command? I feel like one of the later two sweepers are stronger than Fumigate because of their ability to hit artifacts and enchantments also. Have you considered Martial Coup? 7 mana is a lot for a sweeper but, being left with 5 soldiers that you could use to get 5 Winota triggers the next turn could win you the game on the spot depending on what you draw.
Overall I think you have done a fantastic job so far and I am excited we finally get a true Boros commander!
1 year ago
I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:
- Defensive Auras
- Offensive Auras
- Vanilla Creatures
Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).
- Defense and Removal
- Life Gain
Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).
1 year ago
Initial thoughts are that there seems to be a high amount of the creatures that grow when one of your creature dies and not a lot of ways beyond Odric to grant keywords. Growing beaters that you play that lack a way to get through and require additional resources on your part might be better served with cards or creatures that give a more proactive benefit. (ex. Frontline Medic and Devout Chaplain
The new Manascape Refractor doesn't seem like it will do much with the lands you have currently.
There is a ton of cycling in the deck and I'm not sure that your color combination is best positioned to really take advantage of it baring that new cycle human. Then without more mana rocks or consistent sources of ramp, burning etb tapped lands seems rough to be able to cycle them.