Mirran Crusader

Mirran Crusader

Creature — Human Knight

Double strike, protection from black and from green

Browse Alters

Trade

Have (3) Azdranax , metalmagic , Wazerwifle
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mirran Crusader Discussion

RebelGenius on The Pain of Loss [[Flicker Combo/Control]]

2 weeks ago

zapyourtumor Firstly, thank you for all the suggestions!

I'm currently hitting myself on the head for missing Shriekmaw , it's perfect in here. I also didn't even consider Elite Spellbinder , it's also perfect in this deck. Sin Collector would definitely be a nice sideboard card.

Ah, my mistake on the Surgicals, I'll get that fixed.

As for Wispmare , it's interesting, I'll definitely play around with it. The whole deck is kinda in alpha phase, so there's gonna be a lot of playing around.

I had thought of putting Solitude in the deck, but I thought that with the other removal spells I thought that having Mirran Crusader as a more offensive body would be better. Do you think that I should swap them?

jakeyuki12 on

2 months ago

Hiya! Long time Boros player here. Your list seems like a good start, but there are 2 main areas that I think it can be improved on.

1) Removal- Your deck is very lacking in removal. This is gonna lead to games where you won't be able to deal with threats and/or you won't be able to reset the board. I'd say you want 10-12 pieces of removal, with 4-5 of those being baord wipes. Akiri especially synergizes with board wipes since she's able to turn them into one-sided board wipes with her protection ability.

2) Creature choice- Akiri encourages you to have multiple creatures and suit each one up with at least 1 equipment. This can be mana intensive, and thus Akiri really likes creatures that can reduce equip costs, including free equip creatures. This also means Akiri doesn't like creatures that want to hog all the equipment onto themselves. Thus, I suggest cutting Kemba, Kha Regent , Valduk, Keeper of the Flame , and Champion of the Flame . Mirran Crusader and Wyleth, Soul of Steel are also questionable, but they're good enough with one equipment on them. I would recommend adding in those creatures that reduce your equip costs like Fervent Champion , Kazuul's Toll Collector , Zirda, the Dawnwaker , etc.

Aside from that, it's only individual cards that can probably be swapped out for better ones. I do recommend some of the recent commander legends and commander 2020 cards that get better when you have your commander out. I'm talking Deflecting Swat , Flawless Maneuver , Jeska's Will , and Akroma's Will .

Last_Laugh on Looking for a fun budget …

4 months ago

Stuffy Doll does nothing to clear your opponents board of creatures. With Pestilence you fill it with Mirran Crusader and Paladin en-Vec type creatures who live through Pestilence to deal combat damage. Last Laugh also put in some work with Pestilence... a single black mana will easily snowball out of control and kill your opponent. It's a really fun casual deck (especially if you ever do multiplayer with 60 card decks).

Red_X on It's Dangerous to go Alone . . .

5 months ago

I like it a lot! I'd consider looking into a Stoneforge Mystic package and Mirran Crusader over Knight of Glory in the sideboard since your deck wants to attack with one giant creature, but at that point I think I'm just suggesting ways to turn this into a GW goodstuff deck, which I don't think is what you want to do. Maybe cut a couple of 4 drops for some more 2 drops or Birds of Paradise to help with your curve (You run the risk of not doing anything for the first 2 turns of the game, which is a little too slow for modern), but other than that it looks great.

Red_X on It's Dangerous to go Alone . . .

5 months ago

A couple of things I'd consider. 1) I'm not sure Wargate, Authority of the Consuls, and Neutralize are the best options for your deck. You don't have any real use for the lifegain or the tapped effect beside stopping blockers. Some normal removal like Path to Exile is probably a better option. Wargate also isn't going to be super useful, since you're only running 23 lands and 4 heirarchs, plus you don't really have silver bullets to tutor. An actual threat like Mirran Crusader or Voice of Resurgence will probably get better mileage, although Chord of Calling is a stronger and cheaper tutor, as long as you just need creatures. Replacing some of the non-creature spells like Detention Sphere with options like Deputy of Detention might make that easier. Neutralize also doesn't really fit with your deck because you're trying to deploy a threat every turn. There's very few times you're going to be able to keep up 3 mana where deploying a threat isn't just better. 2) Fetch lands and shock lands will help you cast your spells on time. You've got and mana costs where half your lands are basics, which is going to be difficult. That being said, if it's a budget concern I get it, in which case your mana base seems to be pretty good. I like the deck.

poulpezze on Syr Gwyn, Haakon's hero

5 months ago

Creatures that make the cut is the toughest choice in this deck. At first I used to run few more knights before I realized the deck has to be less linear and more proactive to achieve wins. So came sunforger package. Because of that I had to get rid of the less impactful creatures. Right now, in my opinion there are two mechanics that need improvement, access to double strike (we only have embercleave) for better sword profits and ability to tuck instants back into library for sunforger recursion. While Mirran Crusader seems to be the best option to compensate for lack for double strike access, there are few problems with it.

  1. Most removal pieces are Red and White in pods I play, while he has Golgari protection
  2. It is harder to use him as a quick finisher in late game. It is way easier to go for infect kill with, Haakon, Stromgald Scourge + Phyrexian Crusader or use haste + almost free equipments with Fervent Champion to finish an opponent.

If Mirran Crusader had haste I would without a doubt auto include it here. Maybe i need to run Anger in this deck as well, but I don't want to draw graveyard hate on myself.

Right now I'm attempting to solve instant recursion issue with Reito Lantern in place of Embereth Shieldbreaker since it would allow me to recur spot removal spells. It also can tuck opponent wincons laying in their graveyard.

Sylvarion on Knight Attack

9 months ago

My main deck is Mono White Knights. Here are a few really good knights that you're missing in my opinion.

Benalish Marshal, Knight Exemplar, Mirran Crusader, Student of Warfare, Worthy Knight and Kinsbaile Cavalier. For the Knight Lords like Marshal and Exemplar, I'm make sure to run 4x of these. Additionally, I'd look into Oblivion Ring, Path to Exile for spot removal, and Wrath of God can win you games if you're able to get one or ideally two Knight Exemplar out giving all of your Knights indestructible. For fluidity sake and to really maximize this deck idea, I'd take out anything that doesn't boost your knights or isn't a knight itself.

You have a good start. Glad to see more people playing Knights, as it's my favorite tribe!

Load more