Staff of Nin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card.

: Staff of Nin deals one damage to target creature, player or planeswalker.

The_Warleader on Colors Are For Suckers

4 weeks ago

Sweet deck! Here's some things I think could help:

Expedition Map can help find one of your many important utility lands

Darksteel Citadel untaps with Unwinding Clock and counts as an artifact for Nettlecyst and Inventor's Fair

I would just play Trading Post instead of Wedding Invitation

Heartseeker is a bit expensive to equip but technically is a combo with your untap theme.

No Temple of the False God?

Staff of Nin isn't played too much anymore but if you're playing colorless it's one of the best sources of card advantage you're going to get.

Hope this helps and good luck!

Dormin53 on Ghyrson Starn, Kelermorph [Gunslinger]

6 months ago

Those are awesome suggestions! I really like Wojek Embermage. Cosmotronic Wave I'm not sure about. The second clause with stopping blockers is good but almost all my creatures won't be swinging during combat.

You had an excellent point with Silverclad Ferocidons and Ghyrson Starn, Kelermorph. That interaction occurred to me with other cards like Pyrohemia and Yamabushi's Storm or even lands like Shivan Reef.

Staff of Nin could certainly be replaced and likely not even noticed. Perhaps adding the Cyclonic Rift?

Regarding Cowardice, I like the idea of being able to protect from board wipes or just targeted removal.. but that could certainly backfire depending on how many targeted spells or abelites my opponents have..

Thank you both for the suggestions and comments! carpecanum, thefiresoflurve

carpecanum on Ghyrson Starn, Kelermorph [Gunslinger]

6 months ago

Dismiss into Dream kills indestructible however. I'd put it into more decks if I had more copies of it. Cowardice however, could be dropped. It a great chaos card but it hurts you, especially because you can't equip stuff.

I also thought about suggesting you cut Staff of Nin but I don't feel as comfortable suggesting cuts. I'm weird that way.

thefiresoflurve on Ghyrson Starn, Kelermorph [Gunslinger]

6 months ago

add Pyrohemia, bet you won't. :P

if you're needing stuff to cut: Staff of Nin seems kind of underwhelming - it basically does what Prodigal Pyromancer does, but with some really far too late card draw coming in. You already have plenty of creatures that can ping targets, you won't even miss it.

Dismiss into Dream is so expensive. If you're looking for 7 mana cost creature removal, may I suggest good ole Cyclonic Rift instead? Really does a lot more than Dismiss into Dream, even with the enchantment's synergy here.

_Delta_ on Simic Lands

7 months ago

Also Rites of Flourishing or Teferi's Ageless Insight would be a decent swap for Staff of Nin. There are a lot of better effects for drawing cards.

Consider a few creatures like Dungrove Elder, Centaur Vinecrasher, Awakened Amalgam, Beanstalk Giant, as well as perhaps some more spells to take better advantage of all the mana you should be able to generate.

ClockworkSwordfish on How Good is Book of …

10 months ago

Book of Rass isn't bad per se, and it's a very solid option for Old School EDH, but I think it's outclassed by a number of even mediocre cards. For example, you'd have to and 4 life for the book to outperform The Immortal Sun or even Staff of Nin on a given turn, and neither of those costs are a pittance. And what about next turn? The Book's one real advantage is being able to draw multiple cards per turn, but I feel it's just too mana-intensive to meaningfully outperform other big artifacts like Mind's Eye or Loreseeker's Stone.

medozzz on EGG Dragon Highlander

1 year ago

Hi, Cool deck!

  1. You do not use Sol Ring, Arcane Signet If it is for flavour reason then it is ok.

  2. Two mana land ramp >> 4 mana land ramp Circuitous Route, Explosive Vegetation vs Farseek (you have), Three Visits, Rampant Growth

  3. I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion  Flip instead Warmonger's Chariot It doubles as a board wipe and a land.

  4. You are at a low land count 34 is not enough. I would try to find a place for a Bala Ged Recovery  Flip

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