Staff of Nin
At the beginning of your upkeep, draw a card.
: Staff of Nin deals one damage to target creature, player or planeswalker.
|Want (2)||GekkostatesOfAmerica , _signal_|
Combos Browse all
|Commander / EDH||Legal|
Staff of Nin occurrence in decks from the last year
Latest Decks as Commander
Staff of Nin Discussion
4 weeks ago
Thanks man, The Alena likes to go infinite with Sword of the Prans or Staff of Dominence. The biggest problem that I am running into is card draw. I've tried the exile stratgy to get around it. Any suggestion?
1 month ago
forbrannir I really like the idea of doing 1 or 2 damage to yourself, making a bunch of tokens, and just gaining the life right back and then some. One good draw engine i can think of that would fit into this theme is Staff of Nin. Maybe something like Angelheart Vial too or Alhammarret's Archive, but that one is a little expensive for me.
1 month ago
I think they were talking about the price of the card being a little steep not the mana costs to play or activate.
As already mentioned, it is unlikely that Razor Pendulum will change the outcome of any game you are playing and you have zero control over the damage the card provides. Replacing it with any form of repeatable and targetable burn is a better idea than that card. Especially if you go with the assorted Chandra planeswalkers or any card with an activated burn ability like the lavamancer or scroll.
There is a giant pool of cards better than the razor to help burn decks win games. Stuff like Double Vision, Pyromancer's Gauntlet, Staff of Nin, Thermo-Alchemist, Guttersnipe, Torbran, Thane of Red Fell, Tectonic Giant, and Firebrand Archer and many more. There are a lot of choices depending on the deck and format that are better options than that Razor Pendulum.
1 month ago
What would you suggest?
2 months ago
So what I would recommend putting in are Outpost Siege - Staff of Nin - Tectonic Giant - Protector of the Crown - Tome of Legends - Mask of Memory - Infiltration Lens - Farsight Mask - Magus of the Wheel -
Two card-advantage cards are Giants, so that will "save" you two slots!
The cards that you don't own that might be worth buying are Bonders' Enclave for sure, and perhaps Well of Lost Dreams and Reforge the Soul. I love those. Stolen Strategy might be worth it too, for both Brion reasons and card-advantage reasons. It's extra good in a heavy ramp deck.
EDIT: I forgot a decent one: Vanquisher's Banner. I don't love it in decks with expensive creatures, but there it is
2 months ago
Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!
Here are some options for you.
First up, the cards I own that I'm willing to part with:
Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel
Cards I don't have that you should consider:
Bonders' Enclave would be worth picking up, I think.
Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome
2 months ago
Cards I own, but are in other decks so I will proxy them in this deck: Basalt Monolith, Capsize, Chief of the Foundry, Curse of the Swine, Cyclonic Rift, Darksteel Citadel, Darksteel Juggernaut, Deadeye Quartermaster, Foundry Inspector, Gilded Lotus, Grand Architect, Hangarback Walker, Helm of the Host, Isochron Scepter, Master of Etherium, Meteor Golem, Myriad Landscape, Phyrexia's Core, Pili-Pala, Renowned Weaponsmith, Sol Ring, Solemn Simulacrum, Seat of the Synod, Staff of Nin, Steel Hellkite, Swiftfoot Boots, Thopter Spy Network, Trinket Mage, Vedalken Orrery, Whirler Rogue, Wurmcoil Engine
2 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.