Destroy all creatures with toughness 4 or greater.
Printings View all
|Commander 2020 (C20)||Rare|
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Citywide Bust occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.02%
Citywide Bust Discussion
5 days ago
You don’t have much in terms of card draw. I’d suggest Endless Atlas for that. There’s one ramp card you don’t have yet that is absolutely fantastic, but also expensive. It’s Extraplanar Lens. If you do add it, consider swapping out your plains for snow plains so you don’t help your opponent’s mana.
Some cards I would cut are Citywide Bust since it often misses key creatures (for example, most commanders). I’d also cut Tooth of Ramos since it’s just bad. I’d also remove Tithe since you have enough other cards with the same effect or better. Tithe doesn’t ramp you and it’s a one time use unlike the other options you run.
2 weeks ago
So I might cut cards like Arcane Laboratory, Rule of Law, and Estrid's Invocation for the missing enchantress pieces (Argothian Enchantress and Setessan Champion) and Mystic Remora. The two stax pieces will only draw ire from your opponents and you aren't really set up to be a stax deck. Invocation is an insanely powerful enchantment, but most of your enchantments are legendary so I am not sure how great it is here.
Also, I'd consider running a few more boardwipes to buy yourself more time to set up. Citywide Bust is alright, but it still misses a lot of problem creatures. Slaughter the Strong or Dusk might be more effective, but that is a matter of choice.
2 months ago
Seeing that a good deal of your creature base is heavily leaning on Legendary humans(like my Jirina deck I posted here yesterday), you might want to take advantage of that and swap either Citywide Bust or Cleansing Nova for one Urza's Ruinous Blast as it keeps some of your board alive if you're controlling at least a few legends(and assuming your opponent's doesn't). To add to the subtheme, Heroes' Podium, On Serra's Wings and Outlaws' Merriment might be good adds. Also, 5 spot removals is a bit on the low side, but it's all a matter of preference. My EDH decks run 10-12 and 2 wraths. But it all depends on taste and the meta you play in... If you want to check my deck out and compare, here's a link ^^ http://tappedout.net/mtg-decks/fellowship-of-the-first-men/
5 months ago
I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:
- Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.
- Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:
- Some evasion effects for attacking and protecting Alesha
-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha
- Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.
Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).
5 months ago
So I disagree with a few things that you suggest but I'm more than willing to debate on it.
I agree that Haktos the Unscarred and Dream Trawler require specific mana requirements and the mana base would have more shocks if I had the rare wild cards for it, for paper picking up a full play set of shocks/fable would be required. I've been leaning more and more to bumping out Thassa's Intervention for either Phoenix of Ash main board or Storm's Wrath to four copies. Speaking of, Phoenix of Ash is actually a fantastic sideboard option against UW, Simic Ramp, and any other control deck. Because of the mana requirements of Haktos the Unscarred we are forced to over saturate our red sources even though we have more blue requirements in general within the deck itself to be able to reliably cast him on 4/5 which is just another reason to remove Thassa's Intervention.
In regards to Citywide Bust, that card is an MVP, albeit useless against aggro. It hits Questing Beast, titans, other Dream Trawler's, Torbran, Thane of Red Fell(making it not an immediate totally dead draw to RDW game 1), and more great hits while Haktos the Unscarred completely dodges it. In fact, with Simic Ramp/UGx being so popular, having an additional way to remove a Uro, Titan of Nature's Wrath, who is 3CMC, or Hydroid Krasis, 2 cmc, is really fantastic.
I do agree about Storm's Wrath, if this was paper I'd be at 3 copies most likely. Maybe 4, would need to be playtested. At two it already feels fantastic.
Phoenix of Ash is really fantastic in the sideboard. Everything you state is correct allowing the deck to go long against a control deck and a potential finisher on its own. When you side it in you almost become a midrange aggro deck if you can drop a Phoenix of Ash and Haktos the Unscarred turn 3 and 4.
Flicker of Fate is really interesting, I'll playtest it and see how I like it!
5 months ago
Write a longer description. A longer description helps players like me to see why you have certain cards in the deck, and helps you think out those reasons as well as the interactions between cards. It also keeps people interested in the deck, rather than just clicking on, looking at the list, not understanding it, and clicking away.
Haktos the Unscarred and Dream Trawler in the same deck make for veeery specific mana requirements. Really, Haktos the Unscarred on his OWN makes for specific mana requirements! You really need the full playset of all four shocklands.
Storm's Wrath is really good in this deck, since usually Haktos won't be affected, and Dream Trawler will almost never be affected. At LEAST have the same number of those and Deafening Clarion. I feel like Citywide Bust isn't that good. It kills your own Dream Trawler, and doesn't affect all that many cards in the meta besides the sphinx himself. Phoenix of Ash is not a sideboard card. It is a finisher and self-recurring creature for aggro decks, which has no purpose here.
The Birth of Meletis is just an auto-four-of. Period. It's so good against aggro, and never bad in other matchups. Flicker of Fate is also very nice, letting you reset Haktos if you didn't want a 2 on him, reset Elspeth Conquers Death (which should also be made a four-of instead of Omen of the Sea), or protect any of your non-land permanents.
6 months ago
You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)
However, there are some cheaper options:
- Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
- Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
- Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
- Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).
Hope this helped a bit. Regards,
6 months ago
Hey! I assume you have seen a fair amount of the standard metagame's insistence on only a few real decks being runnable, if you want to try and stomp the metagame, the best cards against both Fires and Jund Food happen to align. Here is a tester of the UW hatebears list I have been testing.
1 VIEW | IN 1 FOLDER
Run down of some cards and the deck a bit: Hushbringer stops the Familiar's ETB, the Korvold etb, all of the Cavalier etbs and death triggers, Frilled Mystic, Gadwick, Massacre Girl, etc. Lavinia, Azorius Renegade kills Fires, slows the fast ramped Nissas and crushes the Rakdos Knight's Embercleave reliance, as well as occasionally hurts the few Golos and Drill Bits lying about. Tithe Taker is a mainstay sideboard card against jund food stopping most of the familiar loops from being affective on your turn, as well as hurting Brontodon and Murderous Rider too.
Outside of that, Simic Ramp and Flash builds would be problematic, as this deck would die to Nissa, Ambusher, and Hydrioid Krasis, but with Teferi to stop flash and hurt Nissa, Giant Killer to stop Ambusher and Krasis a bit, as well as being a strong 1-drop against a variety of decks, Stonecoil Serpent as a powerful threat, and more interaction in the form of Conclave Tribunal , Essence Capture , Dovin's Veto and Spell Pierce to stick the win.