|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|Have (5)||metalmagic , pskinn01 , Cosmonautilis , TrystonSpencer , PTsmitty|
|Want (3)||joshvorthos , looneyclan , SuprFish|
Sword of Vengeance Discussion
1 month ago
Personally I love playing narset, and relish the hate the deck generates. That being said, i play typically only a few rounds a night with her, since I play it til it wins then switch decks to be fair. I'm not a fan of Lightning Greaves with narset, since it turns off protection effects like the swords, auras, and Reconnaissance . I use either Swiftfoot Boots , Haunted Cloak , Sword of Vengeance , or wait a rotation to attack. Timing it right can be tricky due to wipes, but I've been successful too much to worry about interference. +1 from me, a narset player on a budget.
3 months ago
i'm noticing some problems that you have with too little recursion and too little in the ways of protecting her from targeted removal. cards like Faith's Reward , Second Sunrise , Resurrection and False Defeat are really good to make sure your creatures come back when you get blown up after you summon your god emperor angel. you also are mono white so the problem with that is your card draw is very limited to really get going. take a look at cards like Mind's Eye , Scroll Rack + Land Tax . it's a great way to draw 3 a turn for one mana. Staff of Nin is a good passive draw for you every turn and you should absolutely look at putting The Immortal Sun in your deck. card is nuts and fucks on planeswalkers at the same time which only really affects one card in your deck. other cards that will help with your voltron strategy are various cards like Steelshaper's Gift , Open the Vaults , Stonehewer Giant and Stoneforge Mystic . various equipments that are really good for what you wanna do are things like Champion's Helm , Darksteel Plate , Whispersilk Cloak , any of the sword of cards (just gonna put a link to all the sword of cards of your choice all but body and mind are sweet https://gatherer.wizards.com/Pages/Search/Default.aspx?name=+%5Bsword%5D+%5Bof%5D+%5Band%5D), Batterskull , Sword of Vengeance Hammer of Nazahn . certain creatures that are just good stuff that you should think about are Selfless Squire , Thalia, Heretic Cathar , Karmic Guide , Reveillark , Linvala, Keeper of Silence also look at putting in Nahiri, the Lithomancer for a good planeswalker for equipment
cards i'm seeing that are just meh: Aegis Angel , Resolute Archangel , Banisher Priest , Fiend Hunter , Herald of the Host (doesn't really do anything to make your commander the one shot machine you want), Deathless Angel , Oracle's Vault (becomes to easily blown up right after you put all the work into making it work), Emancipation Angel , Divine Visitation (i get why you have it there for the 1/1 spirits you make, but it's not worth it), Requiem Angel .
other then that you just trim the fat of cards that don't help make brisela your one shot machine you're looking for. hope this helped!
4 months ago
Deathtouch works wonderfully together with trample (you only need to asign 1 point of damage to the defender and trample the rest), so cards like Overrun would be a nice finisher in the deck. Revenge of the Hunted is a nice alternative/redundancy to Destined / Lead
Frist strike and deathtouch is also a broken combination: Glissa, the Traitor is absolutely badass because he already has the combo on herself and her triggered will help you retrieve some of your important artifacts. Equipments that give you first strike are also a good choice Chariot of Victory , Bladed Pinions , Sword of Vengeance ...
Hapatra, Vizier of Poisons and Pharika, God of Affliction create more deathtouchers. Hapatra may need some help to get through, but Pharika is pretty good on her own, your deck already has a lot of creatures, and it can be used also as graveyard hate if needed.
4 months ago
Hi SwiftDeath, thx for your suggestions, I really appreciate it!
Skullclamp : Performed quite well so far. Has inherent synergy with the commander, it's a turn1 drop with no coloured mana requirements, draws plenty of cards and always has tokens around to "clamp" ( Queen Marchesa , Ogre Slumlord , Ophiomancer , Teysa, Envoy of Ghosts , Rite of the Raging Storm , to name a few). It's even often the case that I equip a creature that Skullclamp does not kill and then proceed to sac that creature to an ability or spell.
Sunforger : I checked your build and you have a whopping 15 targets for it. Should really shine on your deck! Mine currently runs only 4 legal targets making sunforger way less appealing. It will soon be 5 targets as I am going to cut Vindicate for it's instant-speed counterpart Generous Gift . I'll add it to my Maybeboard and keep an eye on my Instants package.
Sun Titan : 6 cmc slots were already pretty crowded but yeah, I should probably run this anyway!
Rakdos Charm / Mimic Vat : Overall am satisfied with my graveyard hate package ( Rakdos Charm , Bojuka Bog and Relic of Progenitus ) This last one may be a wasted slot but is also a concession to turn1 plays and a proper mana curve :) Regarding Mimic Vat , my creatures (with some exceptions) are mostly of the pillow-fort/rattlesnake type that perform by being in play and using the Vat on them is really unexciting. Of course that I can see it being useful using it on the opponents creature but atm I am going more for graveyard hate that catch everything and not just creatures.
Kaya's Guile : When I saw the spoiler I got really excited about this card but after reading it multiple times it become clear that besides the exile graveyards option all the other ones are underwhelming. Specially the first, you will of curse remove some "weeds" from your lawn but the "cactus" that you NEED to take care of will "thorn your derriere".
Blind Obedience : Not the kind of effect I am looking for. I want my opponents to attack as soon as they can. Not me though.
Asha's Favor / Sword of Vengeance : Not a fan of the aura as it will often just go to the GY because my opponents killed my creature in response. The Sword of Vengeance is another story. Will stick around and does two things that benefit greatly my deathtouchers giving them First Strike and Vigilance. I will add it to the maybeboard and try it out.
Regarding your list, is your deck performing with only 30 lands? Seems way too low and besides that you should also look into reducing a bit the number of spells on your 3cmc and 4cmc slots. I think that these changes alone will allow your deck to run smoother.
4 months ago
Anything I can think of is already in my version. Although I have more removal that I can abuse with Sunforger . It is currently updated to modern horizons and I really enjoy how the deck runs. One thing I discovered is Skullclamp is overratted with queen marchesa. It seems like an auto include cause you can sac your 1/1 assassins to draw 2 cards but you value the extra draw for being the monarch more than the tokens. It was replaced in favor of other effects like Blind Obedience and Gift of Immortality . Also I had issues in the past with developing a win condition, I can only stall out my opponents for so long. I used cards like Asha's Favor and Sword of Vengeance . Cheap cards you can attach to your general that allow her to attack without your opponent wanting to block and you can get them back from the graveyard with Sun Titan . Against graveyard strategies I use Mimic Vat and Rakdos Charm I find rakdos charm is useful when my opponents try to go for combos too. I can surprise kill them when they try to make X creatures or it can destroy an artifact at the very worst. I also recently added Kaya's Guile as another removal spell for creatures and graveyards. Here is a link to the deck and let me know what you think. Long Live The Queen
5 months ago
Ancient Tomb , Mana Vault , and Mana Crypt are probably the hardest to replace. Tomb could probably be replaced by Crystal Vein or Svyelunite Temple or just another land, same with Flooded Strand . The mana rocks(and Mox Amber ) could be swapped with any of the mana rocks in the sideboard.
The Ajani Steadfast , Elspeth, Knight-Errant , Thassa, God of the Sea , and Venser, the Sojourner you would probably want to swap out for evasion effects ( Ghostform , Levitation , etc) or other voltrony stuff ( Sword of Vengeance and stuff).
Finally, the weird stuff that hates down creatures ( Crawlspace , Elspeth, Sun's Champion , and Retribution of the Meek ) could be replaced with another sub-theme, if you swap out the rest of that stuff as well.
To be honest, hating down big creatures is a meta build. My playgroup is a lot of non-competitive combo and big beats, and this deck can prey on both of them pretty well.
6 months ago
@NensouHiebara - I feel like if things have gone the route where Gideon Blackblade is a viable equip creature target, things have gone horribly, horribly wrong... because the mana investment equates to temporary gains; it's akin to your equipped creature dying/being exiled, regardless of indestructibility/Hexproof.
Balan being able to equip everything at instant speed for 2 mana, is what makes it the best equipment general. Gideon isn't bad, per say, but the whole "being a creature and also a planeswalker" thing is overrated when the equipments fall off every turn. It's versatile, and early game it could do a significant amount of work to pump balan/something else, but late game, it's only going to be for the keyword +1. If that's enough for you, then it's all good, but I find it hard to justify when, unlike equipment tutors, this can't be fetched without making cuts for it's tutor(s).
Gideon is basically an attackable enchantment. Instead of that, Open the Armory or Steelshaper's Gift gets you whatever you need. Need indestructible? Fetch Darksteel Plate or Hammer of Nazahn . Need Vigilance? Fetch something like Sword of Vengeance . Lifelink? Fetch Loxodon Warhammer . Etc. Of those, Sun Titan gets back 3 of the 4, nevermind anything else. If you don't have Vigilance on board, you're likely to pick that just to try to keep Balan up as a blocker for Gideon, which might not always be ideal if you're also missing hexproof/indestructible.
6 months ago
I own everything included, so not a problem on having the cards available. I pruned Evolving Wilds and Terramorphic Expanse from my over land because I felt I had enough fetching means going on, but it wouldn't be beyond reason to consider those in place of sorcery-based fetching from the perspective of recurring them from the graveyard and being able to repeat the fetch process. It's something I could consider.
Sword of Vengeance occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%