Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip (: Attach this to target creature you control. Equip only as a sorcery.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sword of Vengeance Discussion
2 weeks ago
Path of Ancestry is strictly better than Arcane Sanctum, never know when those one or two extra scries will help out! Also, as much as I know it goes against the theme, Swiftfoot Boots or Lightning Greaves would really do work in this deck, letting you swing in with Yennet and provide her with protection the turn she comes in. There are a few other cheap haste-granting equipment with odd costs (Chariot of Victory, Strider Harness,Sword of Vengeance), but they don't come with the protective abilities.
3 weeks ago
2 months ago
I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)
That's just the ones I would cut right away for not being good in general or not fitting with your strategy.
The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.
In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.
In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.
I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.
That's pretty much all I have to say about it right now. Let me know what you think!
3 months ago
So a first pass at changing this deck just from things I had on hand. The following cards were removed:
All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.
Scytheclaw Not enough effect and doesnt reinforce the Counters theme.
Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.
Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.
Snakeform Too little effect and is token based again.
Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.
Vivid Grove Too little effect for its slot. Replaced with a dual land.
Vivid Creek Same as above.
3 months ago
Quest for the Holy Relic (and so Elbrus, the Binding Blade Flip) seems like a strange choice here. With only 16/60 cards being creatures, you're going to have to have drawn through about 1/3rd of your deck before you even come across the numbers to use the Quest. Even if you have a Puresteel Paladin out to help you draw cards, that feels really unlikely to do in a format as fast as modern.
The other card i'm concerned about is Sword of Vengeance - as you're only running 19 lands, it may take a long time to get enough mana to play it. It feels like there is probably better equipment than this that doesn't come with such a high cmc.
5 months ago
Hey, well done on a budget. Nice Aurelia, the Warleader :)
Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.
Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.
Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.
Some changes to consider, with suggestions of cuts close to or equal in price:
- Phyrexian Reclamation --> Phage the Untouchable
- Dragon Tempest --> Sigarda's Aid
- Dragon Mage --> Hero's Blade
- Nahiri, the Harbinger --> Sword of Vengeance
- Rakdos, Lord of Riots --> Akroma, Angel of Fury
- Bloodgift Demon --> Demanding Dragon
- Arcane Signet --> Exquisite Archangel
- Orzhov Signet --> Avarice Amulet
- Rakdos Signet --> Chancellor of the Annex
My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.
If interested I offer more advice. Good luck with your deck.
6 months ago
Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up
6 months ago
Sword of Vengeance sure looks like a powerful card, but I don't love it for a few reasons: it costs a lot to play and equip, and it doesn't do much besides add more words to Balan. I'd consider replacing it with Infiltration Lens --discourages blocks, and rewards you if they do.
Blackblade Reforged would be best if you added more land-based ramp ( Cartographer's Hawk , Stoic Farmer , etc.), thus I'd suggest either cutting (maybe for a land? 33's a bit low) it or switching your ramp package to more of that sort.
If you want some expensive suggestions, Ancient Tomb is unparalleled in mana production for a land.
But overall, this deck looks great!