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Taranika, Akroan Veteran
Legendary Creature — Human Soldier
Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Crow_Umbra on Snowflake
2 years ago
Lol that must have been someone else Ragecody. I deactivated my Facebook sometime back in 2018.
I would definitely say Fervor over Anger. Anger would fit better in an Alesha deck that wants stuff in its graveyard. For Isshin thats just extra steps.
When I optimize decks, I generally try to minimize the hoops I have to jump through for a pay off. Emblem of the Warmind is another cool Haste anthem. Taranika, Akroan Veteran is a creature that synergizes with Isshin's game plan & protects a couple creatures.
Niko9 on Looking for a casual but …
2 years ago
DrukenReaps Best of luck with the Olivia deck : ) I could see it being fun and fast, and it's a really swingy card. Definitely one that could start swinging early and hit hard late.
And yep, the pony is very fun. My main idea was to use Rarity for the B-side ability of protection rather than mainly the cost reducer part. Giving a Mischievous Catgeist Flip evasion with a Reconnaissance Mission or Curious Obsession out is like a repeatable 1 mana draw 2. Or you can use protection to block removal on a biggie like phyrexian dreadnaught or save it for blocks to make Alaborn Zealot into an absolute menace.
One of my favorite pony tricks, and it's a little convoluted, but it's to get Rarity or Mother of Runes to give evasion to Taranika, Akroan Veteran who attacks with Daring Thief and it not only protects the thief but instantly untaps it for pre combat ridiculousness. No one ever expects Daring Thief to be a problem that they need to address : )
DanMcSharp on
3 years ago
Hello,
I don't think there's many scenarios, if any, where you'll be happy to play a 2/1 for 2 to eventually get a 2/1 for 3 if you attack. You should remove all 4 Fearless Liberator and instead add 4 Kargan Intimidator . It's easy to miss, but he can target your own humans (or himself) to make them "cowards" (and no longer human) to trigger Winota, Joiner of Forces .
Usually decks that run Winota, Joiner of Forces don't play planeswalker because more often than not you'll see them when you miss with Winota, Joiner of Forces 's trigger and then they'll spend the rest of the game under the library. Your high cost cards should normally be cards that she can cheat into play. Either way, Lukka, Coppercoat Outcast won't achieve much either because you have a wide variety of different CMC creatures to hit with him, he's normally played in decks with only giant creatures and token generators so he always hits good.
I wish I knew how to make good use of Victory's Envoy because she seems fun, but in reality she's a 3/3 that does nothing when she comes into play. If you're going off with Winota, Joiner of Forces hey ability probably won't even come into play, and even if it does, chances are you still would've been better off with any other big hitter instead. You would surely do much better if you just added a 2nd copy of your big legendary dudes like Kenrith, the Returned King and Haktos the Unscarred .
Btw, I'm not sure if you know but Taranika, Akroan Veteran will not trigger if she's put into play by Winota, Joiner of Forces because then she's already attacking, so she's not a great hit either. She would shine more in a deck that plays small stuff with keywords like Healer's Hawk or even Alseid of Life's Bounty .
Cheers.
BonesawMcGraw13 on Atla's Exquisite Eggs
3 years ago
Edit 1
Shifting Ceratops , Evolving Wilds , Blossoming Sands , Solemn Simulacrum , and Sachi, Daughter of Seshiro are out
Kodama's Reach , Thespian's Stage , Tempt with Discovery . Reliquary Tower , and Taranika, Akroan Veteran are in
I added some card to my maybe board that but i'm not sure what to cut for any of them.
Kazierts on Bant Stoic Control [Budget/Casual]
3 years ago
There's a reason why there aren't more creatures with vigilance besides the angel, it's because there's no need for them. I'll use the creatures you suggested as an example. Let's say I play either Alert Heedbonder or Tajuru Pathwarden. What do any of the these do to help develop my strategy? Nothing, especially the Heedbonder. The Pathwarden at the very least is big, but that's about it. Nether of them help to keep my opponent's creatures tapped. Taranika, Akroan Veteran I actually stopped to think about a little bit. However, it basically works the same way as the others. Sure she can untap my creatures and maybe grow some of them a little bit, which is important to know as a lot of the creatures wouldn't receive that big of a buff, but there's someone else that can also "untap" while also being an Engine. Soulherder. It doesn't technically untap but effectively is the same thing. To wrap up this point about vigilance, the only creatures that would benefit from having it would be the Bounding Krasis and Icefall Regent. Another thing to mention is Evolutionary Leap, which can turn useless tapped creatures into something more useful.
Icy Manipulator is an interesting one, but is kinda mana intensive due to the mana cost. Thankfully, I found other cards with similar effects, like Pacification Array. While I think the deck has sufficient tapping effects, this is something that caught my attention enough to make me want to playtest it.
Thanks for the opinion and suggestions!
ClockworkSwordfish on Bant Stoic Control [Budget/Casual]
3 years ago
Since you're completely built around Stoic Angel, I'm surprised you aren't running more creatures with Vigilance! After all, her drawback applies to you too, meaning you can swing with a vigilant army turn after turn and save your one untap for a mana dork or whatever. There are plenty of solid budget options, including Alert Heedbonder, Tajuru Pathwarden and Taranika, Akroan Veteran. Of course, you can also just staple Vigilance onto your whole crew with something like Brave the Sands or the humble Serra's Blessing!
The other thing to consider is having a repeatable, reliable tapping effect. Bounding Krasis and Icefall Regent can tap a creature... once. But maybe something nastier shows up later - then you'd be better served by something like Icy Manipulator. Having more cards that can tap a creature on demand than just the mana-intensive Verity Circle is likely to keep your opponent down once the Angel is in play.
GoblinElectromancer on Self Hate
4 years ago
Startling Development, Taranika, Akroan Veteran, Illusory Wrappings, and Reduce in Stature are some that do the job without making the card lose all abilities.
MrBoombastic on Humans Have Come! (For Better or Worse)
4 years ago
Hi there!
A few cards I'd take out for better/stronger alternatives:
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Shatter the Sky Playing boardwipes main in your aggro deck is very rarely a good idea.
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Revival / Revenge Both sides of the card are pretty mediocre at best.
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Blood Curdle The other removal spell, Dire Tactics, is A LOT better, so I'd play the full 4 of those instead.
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Athreos, Shroud-Veiled He's fun, but really not that good.
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Syndicate Guildmage, Perimeter Sergeant, Omen of the Sun, Malevolent Noble and Nightsquad Commando are all mainly limited cards, they aren't strong enough for constructed play.
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Ethereal Absolution It's a neat effect, but if you're going for an aggro deck, you're much better off swapping these for the last 2x Sanctuary Lockdown.
Cards that can be put in instead:
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Giant Killer It is an early tapping creature, that doubles as removal.
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Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.
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Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.
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Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.
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Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.
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Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.
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Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.
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Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.
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General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.
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Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.
There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.
Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).
Good luck brewing.
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