Creature — Human Knight
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.
Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
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|Commander / EDH||Legal|
Latest Decks as Commander
Oathsworn Knight Discussion
2 months ago
Legion Angel isn't the best payoff that you can put in this deck. Ill rather pick another explosive big payoff creature like I mentioned above. Immersturm Predator is doing nuts in my version of offspring's revenge in arena. Im just sacrificing my either Acquisitions Expert or Basri's Lieutenant for value later on in offspring's revenge. Also, if you're going to Burning-Rune Demon , will you consider replacing it with Gravebreaker Lamia with lesser mana cost and more survivability yet still the same ability?
As for rankle, I would just go 3 copies of it replacing the lilianas. I can see her more as a sideboard card against dedicated control decks. Rankle can do damage, discard your big payoff card and draw another card. Also, selecting your sideboard depends on your local metagame or decks that you usually encounter in MTG Arena.
...or go Yorion just like everybody else lol...Since you love to self mill cards and Dimir rogues are in the current metagame, it goes into your favor. Just add more boardwipes like Doomskar and Shatter the Sky if you're worried with go wide decks.
Hope these advices help you more refining your deck.
3 months ago
You can always mix and match these creatures I mentioned above without following the companion restrictions. I suggested obosh because your odd creatures can do basically double damage (not double strike) specially Oathsworn Knight . If you put Terror of Mount Velus in the battlefield, you can potentially do 4x the damage with obosh - double damage and double strike...ouch lol. On the other hand, Gyruda can do chain mills and chain summoning creatures like Gyruda into Rankle with offspring's revenge and swing both, gyruda into another gyruda into whatever even creature you milled, or gyruda into your opponent's milled even creature (hello, Vorinclex, Monstrous Raider , Kogla, the Titan Ape lol). Its just that Gyruda can do a lot of possible combos when it resolves while obosh is more on dealing more damage to your opponent.
Edit: I like your idea of Valki to either enter as a creature (even reanimated - also very good with Harmonious Archon ) or enters as Tibalt Late game hehe.
3 months ago
I have an offspring's revenge deck on my own in Arena but I am glad to help you out since I love brewing this card.
You can go in two ways - Go Odds or Evens. Why did I say that? because you can abuse these companions to build around offspring's revenge - Obosh, the Preypiercer or Gyruda, Doom of Depths without them being your companion.
Also, you will need to have enablers in this deck. while we agree self mill is good in this deck, I like to control which cards do I actually dump early game for my payoffs from offspring's revenge later on. So I recommend cards like Cathartic Reunion , Thrill of Possibility and Fissure Wizard .
For payoffs if I go odds - you can go for Oathsworn Knight , Skyclave Apparition , obosh, Ox of Agonas (very good card draw and cheap escape cost), Drana, the Last Bloodchief and Terror of Mount Velus
If I go evens (and i recommend this due to more options, combos and your 1/1 tokens become bigger) - Immersturm Predator , Rankle, Master of Pranks (very very good in this deck), Harmonious Archon , gyruda (sell mill but it picks up more payoffs), Moraug, Fury of Akoum (if you combine it with drana, you can have multiple chain combat triggers with offspring's revenges)
...or if you can combine both. Its up to you how you can improve this deck. Hope it helps.
3 months ago
Yeah I wanted to build a shell that could work even without drawing Offspring's Revenge , and could consistently hit even if it's just one of the main shell creatures. I'm torn between filling the deck with toolbox etb effects like with Demon's Disciple and Burning-Rune Demon or beefy hits like Oathsworn Knight and Polukranos, Unchained . I think it's gonna need a bunch of playtesting with a lot of different builds before it feels right.
5 months ago
Don't forget to put CMDR next to your commander's text in the entry box to make him show up as your commander.
As for advice, I would try to lower the number of 3 drops you have (Curve is suffering because of this) and then add more 2 mana ramp like Rampant Growth or Three Visits, while cutting back on your "goodstuff" cards that aren't necessarily adding synergy like Azusa, Lost but Seeking. I would also cut Triskelavus, Oathsworn Knight, Nantuko Husk, and Duneblast. These cards either dont add much to your deck or are far overcosted for what they do (Specifically dune blast's effect being overcosted when you could be running the multitude of 4 mana wraths or just Single Combat)
1 year ago
This deck is like removal tribal. Opponents will concede after the third Angrath's Rampage and the evolution sage /deathsprout combo to ramp into Chandra and burn them away.
Also, I have a great combo deck I would like to post, but somehow, my computer doesn't let me so can you do it?
Here's the combo, and the decklist.
Combo: Cruel Celebrant, Heliod, Sun-crowned, Woe Strider, Basri's Lieutenant.
Board state: Cruel Celebrant, Heliod, Sun-crowned, and Woe Strider on board. Play Basri's Lieutenant T4. Put +1/+1 counter on Woe Strider's Goat token. Sacrifice Goat Token. Cruel Celebrant and Basri's Lieutenant will trigger. You make a 2/2 Knight token and you gain 1 life, and your opponent loses 1. Heliod triggers. Put +1/+1 counter on 2/2 Knight. Activate woe strider and sac the 2/2 knight, and get your opponent's life down to 0!
Artifact (3) 3x Witch's Oven
Planeswalker (2) 2x Elspeth, Sun's Nemesis
2x Light of Hope
Sorcery (4) 4x Basri's Solidarity
1 year ago
ZendikariWol thank you for taking the time to figuring out my build!
I'll start by pointing out the first sentence in the description, as this is not a finished deck.
Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.
About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.
Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.
I hope that cleared up some confusion and my thought processes :)
1 year ago
Your deck has strikingly few 4-ofs. You should definitely look into what this deck really wants to have more of.
Neither of your planeswalkers strike me as necessary for the deck. Vraska does some countery stuff, but not many of your creatures have deathtouch. Sure, Vampire of the Dire Moon, but a lot of the time you'd be best served playing Grimdancer as a menace/lifelink and just getting the beefy attacker and the Zenith Flare insurance. Life gain and grave removal are stunningly relevant in this meta. In fact, you have quite a few potential lifelink synergies in this deck- that could be a cool place to take it!