Shatter the Sky

Shatter the Sky

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

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Legality

Format Legality
Brawl Legal
Block Constructed Legal
Historic Legal
Casual Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Arena Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
1v1 Commander Legal
Gladiator Legal
Pioneer Legal
Standard Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Pre-release Legal
Canadian Highlander Legal
Custom Legal
Oathbreaker Legal
Modern Legal

Shatter the Sky occurrence in decks from the last year

Latest Decks as Commander

Shatter the Sky Discussion

the_solitaire on Attempting to create a standard …

1 day ago

I just recently built a black and white deck with a very different approach, so comparing that with your deck will not help much, but..

I compared a lot of black and white options while building the deck.

In doing so, I found that one of the main difficulties in configuring a black and white deck is maintaining focus.

The way I see your deck, you have 2 copies of Piper of the Swarm who interacts with rats, but other then the tokens generated by the piper, there are no rats. That way your piper fills in a 2 drop slot, but is in a vacuum.

Same goes for your Bastion of Remembrance and Omen of the Sun. At 6 copies in total, you have sources for white soldier tokens, but no further interaction for those tokens.

8 of 24 lands enter the field tapped.

With Elspeth you are well on your way to a deck that could either:

Go heavy on causing havoc by sacrificing those created human soldier tokens or...

Find cards that interact with your human soldier tokens and rebuild this into a white weenie deck alltogether. Given that you already have Shatter the Sky in there, going for a human soldier token generator with Shatter the Sky and Swords to Plowshares to keep your opponents boardstate miserable, then add some Disenchant and Blinding Light (not sure if that is legal in modern, but there ought to be a valid alternative) to eventually play Avacyn, Angel of Hope

Jackfrost23 on Rest In Peace Gideon [Worship Combo]

2 weeks ago

That is a great removal spell (especially for the price), but I'm not sure I need more early game removal. I already have Path to Exile, Porphyry Nodes and Shatter the Sky for the midgame. On top of that Worship means I don't have to worry about combat damage. I think I should probably be more worried about fast combo. I was thinking of possibly adding Mana Tithe to help with that and prevent my gideons from opposing Path to Exile.

I_Want_To_PlayAllTheDecks on Esper Dragonlords!

1 month ago

id say bloodchief's thirst over disfigure any day. Also id play a sweeper or two like Shatter the Sky

Apollo_Paladin on Lieutenant Worf, Set Phasers To Stun.

1 month ago

If you don't want to splurge on another Wrath of God (which has a high cost mostly due to it being an older more collectable card) then Shatter the Sky is a similar effect for the same mana cost, only you could actually get yourself a Card Draw out of it were you to use Elspeth's middle ability on something prior to playing it.

If not, then Day of Judgment is similarly a less costly version for the same amount of mana to cast.

defamagraphy1 on An Invitation to Help Magic

3 months ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

defamagraphy1 on

3 months ago

Thank you man. Honestly, I'm leaning into a heavy Heroic Intervention Shatter the Sky combo. As it's cheaper to pull off to one side the board. At six mana it's very doable. Radha, Heart of Keld is another option. As it takes lands off the top or "spells" for that matter. It's pretty easy to cut cards for this to have singelton DFC's and possibly another copy of Nylea's. Valakut Exploration would send this over the top also. As you can use the Mystic Sanctuary with Dryad and that, stacking the triggers Valakut then Sanctuary, Sanctuary returns a spell to top, Valakut Exiles it to play, then put it back in the graveyard if you don't play it, just 3 colors. Ugh. It's going to take some very precise math. I know Dryad allows to tap for red, I just don't want to have dead cards in hand if I don't have it.

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