Shatter the Sky
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shatter the Sky Discussion
4 days ago
Sold on Thryx, the Sudden Storm over Destiny Spinner. I swapped those in the sideboard. I also buy Shatter the Sky over Time Wipe. I reduced my sideboard's Dovin's Veto count to add the fourth Shatter.
I think Shatter makes more sense tempo-wise with Dream Trawler as the big closer - you can wipe on turn 4 or 5, and then drop Trawler.
Regarding Mono-Red: I think that the deck is actually positioned fairly well to deal with it (acknowledging that the "Red Deck Wins" archetype is a perennial, loathable pain-in-the-ass that often, indeed, "Wins"). Spot removal through Banishing Light, early blockers through Meletis, Alseid (sacrifice block, setting up for Dance), and Champion, and a little lifegain to weather until the sweep. Side in the extra Shatter, Archons and Heliods for extra lifegain and board presence. Side out Elspeths, and some combo of Narsets and Teferis (2 and 1?). Watch the tide radically turn on turn 5. That's my theory - we'll see how it survives the real world.
4 days ago
I hadn't thought about draw/discard for setting up dance.
I removed Destiny Spinner because I think Titus is right: it's the big spells getting countered most of the time, not the enchantments. With control back on top, it might be time to give her another try. I do still like Thryx, the Sudden Storm though. He's a threat, he makes Dance and Elspeth Conquers Death cheaper, and he comes out at instant-speed so we can catch control decks off-guard when they use end-step abilities.
The main thing I see is that there's nothing in your sideboard for dealing with mono-red aggro, which is still very much a tier-one deck and something to be aware of. That's the main reason I have Shatter the Sky over Time Wipe. Against aggro, they aren't getting a card anyway. Against slower decks, we have a decent chance of having Narset, Parter of Veils on the battlefield anyway. The cheaper cost on Shatter the Sky also helps with turns where we want to cast two spells.
4 days ago
I've been fiddling with it a bit - here's my take.
The big differences:
Dream Trawler over Archon in the Main. The resilience and the draw/discard seems really powerful for setting up a big Dance.
The sideboard has been overhauled - I think some of the issues your version was solving in the earlier iterations are now better handled by Teferi and the boosted Banishing Lights. I also think that Destiny Spinner deserves a second chance - she and Archon can really pair up to ramp the tempo of this deck when appropriate.
I'll test it some more over the coming days.
4 days ago
Deck looks pretty sweet. Recommend swapping out Shatter the Sky for Wrath of God. Giving your opponents a card(s) gives them an upside to a board wipe. Would diffidently slot in a Blood Artist and Merciless Eviction, since Athreos still works with exile effects. A Grave Pact effect would be great to add more control over your opponents. This is all to make the deck more competitive but it works fine if your play group is more casual.
5 days ago
This deck looks really interesting (and fun to play). I am coming back to magic after not having played for a few years, and this looks like a great starting point for Standard. I'm going to build a version of this later tonight and do some testing online.
Question for you: Have you considered Ajani, Strength of the Pride in place of Shatter the Sky If not, why not? Same cost, but gives a more lopsided sweep, and has alternate, useful abilities (lifegain, board presence). Is the 15 life threshold too prohibitive?
1 week ago
With how mana-intensive it is, I might say to drop Dream Trawler down to two, as it's more of a finisher than anything. That way, you can add in a couple of Veto for more control.
Speaking of ECD, with the amount of enchantments you have, maybe a pair of Thirst for Meaning might work well here, letting you ditch a Trawler to revive later? Also might be worth looking at Kasmina, Enigmatic Mentor for the same effect plus a token blocker.
2 weeks ago
Personally I would run 4-6 board wipes in the main board. I don't play much Best-of-3 so maybe my view is skewed, but I would put 4-6 copies of some combination of Kaya's Wrath Ritual of Soot and Shatter the Sky. The advantage to Ritual of soot is that it does't kill your Dream Trawler.
I would take out Oath of Kaya What's the point in punishing people for attacking your plainswalkers if everyone is already dead for having thought about it?
I might look at 1-2 Absorb's to go, but I guess it depends on how it plays.
2 weeks ago
I love the idea.