Bequeathal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bequeathal

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, you draw two cards.

Gidgetimer on baba lysaga, night witch and …

10 months ago

Your wording is weird. Are you sacrificing the Bequeathal to activate Baba Lysaga, Night Witch as well? Because you said you are sacrificing the creature and then responding by sacrificing the Bequeathal.

If you are sacrificing both to pay the cost of activating Baba Lysaga, Night Witch, then using the information as the creature last existed, it was enchanted by Bequeathal and Bequeathal will trigger.

If you are trying to activate Baba Lysaga, Night Witch and then sacrifice Bequeathal to something else, you can't do that. The aura will go to the graveyard as a SBA before you get priority to sacrifice it to something else. You will still get a Bequeathal trigger since it was attached to the creature as it last existed.

Swebb87 on baba lysaga, night witch and …

10 months ago

If I enchant a creature with Bequeathal and I sack the creature to Baba Lysaga, Night Witch activated ability; can I respond to that by sacrificing the Bequeathal and still get the card draw trigger from the enchanted creature dying? Or does the way it will go on the stack mean the enchantment dying resolves first on the sack and I don't get the card draw?

Profet93 on Fynn Fangbearer Pauper EDH

10 months ago

Idk anything about pauper EDH. That being said, here are some card draw options to consider ensuring the gas stays flowing....

Bequeathal - While prone for 2 for 1, its nice to eventually recoup your small investment.

Citanul Woodreaders - Very costly, but helpful in the late game

Heart Warden - Mindstone, the elf

Yavimaya Elder - Always happy to see this fella

Thoughts?

IllWarriors on Kura, Secret Tron EDH (EYW: Green)

1 year ago

Profet93, you've got a lot of good points, here are my thoughts...

  1. I see your point with my inclusion of Thought Vessel and I would agree something like Heart Warden would be a good swap. In my experience with playing this deck so far, I've actually enjoyed having Thought Vessel as well as Reliquary Tower. When to comes to tutoring for lands, there are usually some more important hits before I would go for the Tower. The tron lands are usually first, but then if I do get another chance to search I'll go for some more explosive plays since I'm usually looking for something like Eye of Ugin, Gaea's Cradle, or Sanctum of Ugin to really pop off. In the games where I have been able to draw a ton of cards past hand size, it's been nice to have that redundancy. That being said, I can see myself playing around with swapping it for something more useful in the future.

  2. You're totally right about Tempt with Discovery. However, in my current meta we tend not to run loads of LD. It's just not really how we like to play. In the few games where that has come up, I've just had to politics my way aroud it. It's got a lot of potential for explosive turns, but should my meta shift to feature more LD I can easily see myself swapping it out.

  3. Yup, I think I'll take you up on the Skyshroud Claim. Burnished Hart is a card I like to throw into a lot of decks, but after play testing a bit, it's felt pretty slow since it takes 6 mana total to get the effect.

  4. I like the idea of Skullclamp. I did run Bequeathal, and Skullclamp feels like a repeatable version of that. I think it's definitely something I'll consider freeing up space for.

  5. Eternal Witness should've been in this deck a while ago. I liked the lower cost of Regrowth but I like the value of having another body on the field while I'm setting up or trying to re-establish a foothold in the game, so I'm definitely swapping that out.

  6. Lurking Predators has probably led to the most explosive and fun games this deck has had. You're totally right that I won't get cast triggers, but honestly those have been mostly negligible once Predators has been out for a turn cycle. Hitting any of the titans or something like Blightsteel Colossus most of the time is enough to close out the game, especially if you hit multiple.

  7. I'm always curious as to what others might cut, so I'm all ears.

  8. Land count was something I was worried about with such a high curve, but so far that hasn't been much of an issue. It really comes down to taking the right hand and usually you're just fine. Most the time, once you hit 5 mana and can get Kura, the Boundless Sky out, you're all set. It feels a little low especially when I do run cards like Exploration, but my intention behind that was to be able to get tron lands out faster once they're in hand, and not necessarily to hit a land drop every turn.

  9. I don't run fetchlands because I just don't want to. Would it make the deck better? Absolutely. It's another one of those situations where I know it would improve the deck, so I'm intentionally trying to balance the deck from being too good. The intent behind this deck is to be explosive and play big bombs, but not be a pubstomper. Because of that, I'm making sure to carefully balance how fast the deck can play.

  10. I love Scapeshift! I know I considered it back when I made the deck but it must've slipped my mind. It's a definite candidate, especially as a good swap for Tempt with Discovery.

Thanks for your feedback! I really enjoyed reading all of your thoughts!

Voodoo_Gremlin on [retired] Back That Mazz Up

1 year ago

Ah, a fellow enchantments connoisseur. Always nice to see something other Bant. I have two suggestions one good, one not so much. The good one is Trace of Abundance for a little more enchantment ramp. I would pull the Bequeathal. It would appear that you have more than enough card draw. The not so good one is Gahiji, Honored One. It gives the same buff as your current commander and encourages people to attack anyone but you. He'd function as a back-up commander.

kpres on Tide Pod Breakfast

3 years ago

Wonder and Bower Passage --> creatures you control can't be blocked except by creatures with Reach.

Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.

Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.

Every graveyard based deck with ETB trigger creatures needs sac outlets. Both Viscera Seer and Undercity Informer were chosen because they help dig for combo pieces.

Alchemist's Refuge and Awakening --> Take an extra turn during each opponent's turn (but you can't cast stuff from the grave).

Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."

I've seen Mulldrifter in a lot of Muldrotha decks, but Bequeathal is by far the best card draw deck tech available in its class.

Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.

Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.

Similarly, Jace's Phantasm is a one-mana 5/5. It's insane how good this card is. You just need to mill your opponents a little bit with Undercity Informer, Fleet Swallower, or Dreamborn Muse

Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.

Apollo_Paladin on

3 years ago

I think if you playtest this you'll find your creature count a bit lacking. You appear to be running the real risk of only having 1 or 2 creatures the whole game and all Enchantments.

Personally, I would remove 2x Bequeathal since you don't have many creatures as it is, and you need to be protecting them rather than letting them die for Card Draw.

That'd let you add in 2 more Phalanx Leader so you can really play off his mechanic. Possibly some other minor changes too, but this one really stands out to me.

Looking a LOT better though!

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