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I understand the thought process, but as Boza described, it doesn't work that way. You don't copy the triggered ability and get a version that doesn't effect the card, you just get the actual Mistmoon triggering twice rather than once.

May 22, 2019 6:21 a.m.

After you sacrifice * Elenda, the Dusk Rose , her ability triggers. Your opponent gets an opportunity to respond to this trigger before it resolves. You won't get the tokens until after her ability resolves. If this is the point when your opponent casts Hallowed Moonlight, then there won't be any tokens on the battlefield generated by Elendra for you to sacrifice in response to your opponent casting the spell.

On a note related to your question - Sacrificing creatures to Phyrexian Altar is a mana ability and therefore doesn't use the stack. Opponents don't get to respond to this sacrifice in the same way that they'd get to respond to an Altar of Dementia for example, but in your case can still respond to the trigger that the death itself puts on the stack.

May 21, 2019 10:15 p.m.

Something with protection can't be blocked, targeted, dealt damage, or enchanted by anything from which it's protected.

Wheel of Fortune does none of these things, so it affects the protected player just like it normally would.

Not trying to be cheeky, but not sure which rules I'm meant to quote. I could put the whole section on Protection here to demonstrate that there's no interaction, but I think that would be cheekier still.

May 21, 2019 8:07 p.m.

Said on The magic touch....

#4

I absolutely appreciate all levels of feedback that I've gotten. Competitive really isn't my scene so I not only have trouble deck building, but also have trouble playtesting as a lot of the time it's much more casual circles. I'm trying out a few different combos and alterations to continue improving the deck. Thanks very much. ^^

May 21, 2019 5:52 p.m.

Said on Is there any ......

#5

Bummer, thanks for the quick reply.

May 21, 2019 4:51 p.m.

Said on Is there any ......

#6

I was putting together an old commander deck when I realised that Realmwright and Panharmonicon don't work together the way I had thought they did when I first built the deck.

Is there any way to double up on effects like those of Realmwright or Xenograft ?

May 21, 2019 4:25 p.m.

Said on Does Morophon + ......

#7

Yes.

Jodah gives you the option to pay an alternative casting cost. Alternative costs can be reduced by cost reduction effects like the one the Morophon, the Boundless grants.

In your example, so long as you choose Hydra or Avatar as the creature type for Morophon, Progenitus (and all other Hydra/Avatar spells) can be cast for free.

May 21, 2019 4:06 p.m.

Said on can i name ......

#8

Changeling also don't have those creature types that don't exist.

So they aren't teenagers, but they are mutant ninja turtles.

May 21, 2019 3:59 p.m.

Said on What happens if ......

#9

Makes sense, thanks. In my head I had banding down as an "I control all create damage distribution this combat" ability.

May 19, 2019 7:23 a.m.

Yeah. Sorry. It's a question about banding.

As I understand it:

If an attacking band becomes blocked by one or more creatures, the attacking band's controller decides how the defending creatures divide out their damage rather than the defending player. If one or more creatures with banding ((or 'bands with other'), in some combination of creatures that would be able to attack as a band (if they were attacking)) blocks, then the blocking creatures' controller chooses how the attacking creatures divide their damage among the blockers, rather than the attacking creatures' controller.

Please correct me if I'm wrong so far, but this is just my understanding of Banding.

My question is, what happens if an attacking band is blocked by blocking creatures with some iteration of banding? It doesn't actually seem to be covered in the 'Banding' subsection of the comprehensive rules. Do both players just decide how their opponent's creatures divide their damage, with no need for further explanation?

I mean, I guess that makes sense. It's just kinda weird. But then, that's Banding all over.

May 18, 2019 9:15 p.m.

Said on The magic touch....

#11

Hey folks, I've been really busy the past few days and haven't had time to give a proper reply here yet (or do much MtG stuff), but just want to say thanks very much for all of the feedback, it's very helpful and much more than I was expecting to get. <3

May 18, 2019 12:19 p.m.

NP, bae.

There's a link for formatting tips just below the comment box if you're interested.

May 14, 2019 9:01 p.m.

Hey folks.

This is my first attempt at building an actual high-end competitive EDH deck. I don't expect it to be perfect, but I'm hoping for something that can at least hang with the big boys.


The magic touch.

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I'd really appreciate some feedback if you have the time. Thanks in advance.

May 14, 2019 9 p.m.

Nope.

You can lose life a number of ways, including being dealt damage, paying life, and cards that straight-up say you lose life (like Blood Tithe ). The Wanderer only stops you from being dealt some damage, but the cards you listed above don't deal damage.

If you controlled a Platinum Emperion then you wouldn't lose life from an opponent activating abilities that cause you to lose life, and you'd be unable to pay life.

May 14, 2019 8:40 p.m.

Unlike with triggered abilities where player turn order matters, the player who would have their action replaced is always the one who chose which replacement effect to apply, even if they don't control all sources of permanents that apply these effects. So this means is that if you have an Underrealm Lich and an opponent controls a Notion Thief , you can choose to have the opponent draw the extra card instead of you, or you can choose to filter the top three with the Lich.

But in the case of a few of the examples you gave above, replacing the effect with one ability would cause it to then be replaced by another. This gets kinda confusing the more it gets compounded.

I think you already know this, but to understand this, it's critical to be aware that the one replacement effect only applies to the one action once. This makes it so that the game doesn't end in a draw with two Notion Thieves in play, and allows things like Thought Reflection and Mox Diamond to function.

So, let's run through it. Neither the caster nor the turn order matters that much, so your examples will play out very similarly.

Player A and player B each control a Notion Thief. Vision Skiens is cast.

  1. For the two cards that player A would draw, player B's Notion Thief replaces that effect and player B would draw them instead. But player A's Notion Thief replaces that effect and player A draws them instead. Player B's replacement effect already applied to this action, so it doesn't try to apply to it a second time.

  2. For the two cards that player B would draw, the same happens in reverse. When dealing with two players and each control a Notion Thief, functionally what happens is they cancel each other out.

  3. For the two cards player C would draw, they choose which replacement effect will replace their draw. They can choose between player A or player B's Notion Thief. If they choose player A, then player A would go to draw those two cards, but player B's replacement effect applies and so player B draws them instead. If player C had chosen player B's replacement effect instead, then player B would have gone to draw those two cards but player A's Notion Thief replaces that draw and player A draws instead. If player C has a preference for which of these two players would draw the cards, then that choice is in player C's hands, but player C needs to have their own draw be initially replaced by the player they don't want to draw the cards.

  4. Player D has the same set of choices to make as player C.

Because the turn order doesn't matter except for the order in which the players make their choices, I'm hoping you understand how it would play out in each scenario, given my example above. I can explain more though, if you want.

May 14, 2019 8:28 p.m.

When you use Sneak Attack to put the creature into play, it will cause a delayed trigger for the end of the turn. Even though the source permanent changes control to an opponent, the game looks back and remembers that you controlled the ability that caused the delayed trigger, and so you're still the controller of the delayed triggered ability. So you'll still be forced to sacrifice the creatures, unfortunately.

603.7e If an activated or triggered ability creates a delayed triggered ability, the source of that delayed triggered ability is the same as the source of that other ability. The controller of that delayed triggered ability is the player who controlled that other ability as it resolved.

May 14, 2019 7:47 p.m.

Oh.

May 8, 2019 7:22 p.m.

Unless a card or ability specifically states that its damage-dealing abilities only work with combat damage, they work with any damage it deals.

May 8, 2019 5:57 p.m.

The cmc of the creature being targeted has no bearing on whether The Wanderer can target it or not.

I assume that was a typo though, in which case Gidgetimer gave you the right answer.

May 8, 2019 5:49 p.m.

According to Gatherer, after Massacre Girl enters the battlefield, her delayed trigger ("whenever a creature dies this turn") will continue to trigger even if Massacre Girl is no longer on the battlefield. This means that the delayed trigger is part of the ETB, doesn't it? In that case, if Massacre Girl enters the battlefield while a Panharmonicon is out, and at a later point in the turn a creature dies, there will be two delayed triggers?

May 8, 2019 5:33 p.m.

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