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Prevent all combat damage that would be dealt this turn if (White) was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if (Black) was spent to play Batwing Brume. (Do both if (White)(Black) was spent.)
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Batwing Brume Discussion
4 days ago
on Turbo fog
4 days ago
I think Pollen Lullaby would be more effective than Batwing Brume in mono white turbofog; is the lifeloss worth it? or is the idea just to possibly win via ridiculous alpha swing from the opponent?.... cuz then you can swap those Isolated Chapel s for other lands like Reliquary Tower / Mikokoro, Center of the Sea or even Buried Ruin .
As for some sideboard tech for various matchups I would consider Rebuff the Wicked as a means to protect your Isochron Scepter from Assassin's Trophy and such... Nevermore for combo pieces... Pithing Needle for planswalkers... Oblivion Ring for stray nonland permanants (honestly good enought to consider mainboarding a few copies for planswalkers and other non aggro threats)... Rule of Law for storm.... and obligatory gravyard hate with Grafdigger's Cage
2 weeks ago
Geralf_Cecani, already made the case for adding blue or green, I'm going to make a case for black or staying in mono white.
First off black actually has a straight up fog Darkness, splashing black also lets you use Batwing Brume to its full extent and the obvious Lingering Souls. Plansewalker wise you would have access to Sorin, Lord of Innistrad and Sorin, Grim Nemesis, both are pretty reasonable and more budget friendly than most. Note too that a new BE planeswalker is due for release with the next set.
This idea isn't really mine, I got it from foxinsox's deck Competitive Solemnity in Selesnya. This deck uses Solemnity and Phyrexian Unlife to create a board state where you can't die. This is likely to work simply because enchantments are much harder to remove than other permanents. This is again a great way to stall out the board and frustrate your opponent. In the same vein so might Gideon of the Trials and white is the colour of tax cards like Rule of Law and Ghostly Prison...
Lastly, your card draw choices remind me of Owl-ing Mine, this deck uses Ebony Owl Netsuke to deal it's damage and cards like Boomerang and Remand to stall your opponents board. Again this isn't strictly my idea, as I got it from DaFerra's deck Owl-ing Mine.
Hope this was of help and give you some ideas...
1 month ago
Yes life is a premium, paying life to go fast. Will see how Toxic Deluge goes or if it can't be cast when needed.
Wheel of Fortune/Reforge the Soul/Dragon Mage/Wheel of Fate/Chandra Ablaze/Magus of the Wheel are all viable. I play more Orzhov () and splash the Mardu , so usually I won't be pulling too many read lands with fetches. Also, with a Liliana's Caress type build or a Surveil/Dredge and true Reanimator Living Death/Living End type builds it would be very powerful.
In my build, I always feel like once I get Kaalia of the Vast stabilized where I can start dropping the A/D/D from my hand, when I would Dragon Mage to recharge, it would just give my opponents a solution to whatever, Iona, Shield of Emeria or Avacyn, Angel of Hope or Etc., instead of trying to slow the board state down. I just feel this is better suited to a Nekusar, the Mindrazer or Yidris, Maelstrom Wielder or The Locust God, Etc. type Commander.
I'm unsure about Mausoleum Secrets (Situational/Late game), similar feelings towards Gamble (-1 card advantage and randomness) and Beseech the Queen (Situational/Late game). I think Mausoleum Secrets would be good with Selfless Spirit and Children of Korlis in the deck though. Hmm. I will play test it a bit, see how effective it is.
Angelic Arbiter isn't great against some decks like, Izzet () or Grixis (+) but against commanders like Xenagos, God of Revels or any Haste Commander builds actually, or Blightsteel Colossus. Since we get attacked quite a bit too, it also helps mitigate lots of that damage. Like do you want to cast Cultivate or attack with those 3/3's or whatever, do you want to swing your infect and cast nothing this turn? He's been good, won't replace him anytime soon.
1 month ago
Spirits, I appreciate you updating me!
Also, thanks a lot for pointing me towards that article, I'll look it over. I think I can see why Toxic Deluge has caught your attention with it being CMC3 and only needing a single while also getting around indestructible and the like.
I imagine the life spent to wipe the board will be negligible, but we already have plenty of negligible life loss in the deck alongside entering the game with a target on our back. It makes me wonder just how much we can rely on our life total as a resource.
Children of Korlis seems cheeky, and goes off the beaten path of Combo / Aggro.
I mention Wheel of Fortune because strangely enough, I've been running out of cards in my hand and have been going into Top Deck mode a little more than I'd like. I see it can have some synergy with the Reanimator side of the deck too.
Mausoleum Secrets gets my attention for being an instant tutor that works with our grave as well, with a fair selection of low CMC black cards to chose from.
And lastly, Batwing Brume for the potential to flip the game upside down if our opponents pull a Kiki Combo or something similar. It's similar to Teferi's Protection but with the potential to eliminate a player.
ALSO, how well is Angelic Arbiter working for you? I rarely find a spot where his ability actually stops the opponent from doing something substantial. A lot of the combos I see here won't even use the combat phase and vice versa.
1 month ago
You might want to try out Batwing Brume. Imo its really underappreciated in commander (people generally dont play around fog effects and this one doubles up as punisher for infinte creature combos). I think Austere Command would also fit the political theme of the deck as you can use it to really fuck over specific players.
1 month ago
Okay, I am back! I have more suggestions for you!
Firstly, I saw that you had Sunforger as a card you would like to get and I can't stress this enough: YOU NEED SUNFORGER. With so much removal at instant speed Sunforger becomes a busted card for your deck!
As far as other suggestions, I recommend the following:
Sins of the Past is basically Yawgmoth's Will or Mizzix's Mastery but a bit more mana required to cast for a huge benefit of free casting from the graveyard.
Comeuppance is the best rattlesnake card ever
Fire Covenant is a decent board wipe if you have life to spare or really want to shut down specific creatures. It may not work for your deck though as you already have tons of removal
Deadly Tempest Same as above in that it may not be useful to you but could potentially wreck certain opponents
Increasing Vengeance Another fork variant but castable from the bin. I would take out Fork or Reverberate for it
Torment of Hailfire Obviously a good finisher especially with the amount of redundant copy spells you have. Better than Cut//Ribbons
Batwing Brume A nice psuedo fog that potentially stings the offending opponent
Hide / Seek Some things are better tucked into the library or exiled rather than destroyed
1 month ago
I'd also take out Path for Condemn, because it gives card advantage to the target's controller. But at the same time, you have the fancy one, so it's hard to say if you'd be willing. Can't say I blame you if you're not, lol.