Batwing Brume

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Uncommon
Eventide (EVE) Uncommon

Combos Browse all

Batwing Brume

Instant

Prevent all combat damage that would be dealt this turn if (White) was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if (Black) was spent to play Batwing Brume. (Do both if (White)(Black) was spent.)

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Batwing Brume Discussion

Bloodytrailz on Queen Marchesa: Politics, Aikido, and Control

1 week ago

W3R3PLATYPUS There's a couple that I can think up off the top my head, both of which are mainboarded in defensive style marchesa decks.

The first Batwing Brume and the second, Rakdos Charm ... brume requires a lot of creatures to attack, rakdos can just punish someone for having lots of creatures under their control.

TRTLman8000 on YOU get a car! And YOU get a car!

3 months ago

I saw a version of this deck before that used Batwing Brume. Its a great killer card against decks that are already aggro and if you want to splash white it can protect you.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Older20, I like the suggestions.

Wound Reflection is pretty great, but I find it pretty expensive. I have not tried it, so I could be totally wrong. I would worry about the hate it would bring, but it could be similar to Duelist's Heritage, leading to hate against the original damage dealer, not my enhancement. The fact that it is opponents instead of players makes it pretty nice.

Mirage Mirror is a card I have been trying to make work in other decks. I had it in my Sente: The Politics and Metaphor of Stones deck for a bit, but it just didn't jive well. I can see it being very versatile in this deck. Clone in Mardu is a really great idea for Aikido. My only hesitation is that it doesn't do anything by itself. I guess the majority of the deck doesn't do anything by itself, so that might not be a problem, but that is my worry. I should try it out.

As for Dawn Charm vs Batwing Brume, I would say it depends on what you need. The modal spell nature of Dawn Charm is really amazing, especially in Mardu. Counterspells in white are the best. Dawn Charm has been in the deck since the beginning, and Batwing Brume earned a place later. That being said, if you need another wincon, and your meta has a decent amount of go-wide decks, Batwing Brume is really quite good. In the end, I would lean Dawn Charm unless your meta is full of tokens, then go Batwing Brume.

StuffyM, the Transmute cards are amazing! Cheap. Modal. Tutor. If you can't get the common tutors, load up on Transmute!

Older20 on Queen Marchesa: Politics, Aikido, and Control

3 months ago

I have to compliment you on your deck style and design - it has been a regular source of inspiration for my own deck. I think it is also part of what makes Queen Marchesa such a great commander - that you can build her in truly unique and stylistic manners.

I recently added Backlash into my deck and it has been doing work in my playtesting. I was wondering if you have playtested Wound Reflection and Mirage Mirror. I've found Wound Reflection is an absolute powerhouse and actually doesn't draw that much hate. It quite often catches people completely unawares.

Mirage Mirror I'm still trying out and was wondering if you have tested it. Its versatility has really impressed me so far - copying Ghostly Prison or copying a Sword of Feast and Famine I've just felt a lot safer when I've had it out.

Lastly I'm thinking of adding another fog effect in my deck. Which would you choose between Dawn Charm and Batwing Brume?

RazortoothMtg on

3 months ago

Oooh! I love Near-Death Experience! Finally a place to put the shiny (and very warped) FTV version I have! Will have to add that, Fortune Thief, and Angel's Grace as soon as I can.

Suns_Champion, ya I got a lot of those in, but you did point out a couple I missed. Comeuppance seems sweet, as effectively a wrath for one opponent, and fetchable with Sunforger (which I had been considering, but left out bc I didn't know if I had enough cards to get with it. I'm adding it after I add Comeuppance and maybe some of those Fogs). I already had Selfless Squire, Worship, and Rakdos Charm. Not a huge fan of Deflecting Palm here, as in my meta the only time it'll do a ton of damage is after a Craterhoof Behemoth resolves or something similar. Wrath of Goad seems at the very least a lot of fun. And a tad more damage prevention would probably be smart, so Gisela, Blade of Goldnight or something similar should be in here (Is Protection of the Hekma is probably too little for too much mana. Maybe Ajani Steadfast for the ult? His other abilities might be a good wincon, either by slowly getting in with Marchesa or pumping up a ton of tokens).

DrukenReaps: Gonna read through your deck as soon as I post this. I know Aikido is a much better version of what I'm trying to do here, but my playgroup always tries to kill me first, so politics isn't my strong point.

cdkime: As I said above, thanks so much for suggesting Near-Death Experience! Didn't even think about that. I'll test Soul Link and the others, since as I said above I do need a little more damage prevention so I don't just force people to kill me. On that note, the Fogs might make their way in, starting with Batwing Brume and Pollen Lullaby. Darkness and Holy Day will really only be considered if I go with the Paradox Engine idea, but I'll have to make sure I have enough instants w/ CMC 2 or 1 for Isochron Scepter, and enough cards that will make Paradox Engine useful elsewhere. Or maybe I just add a lot more tutors.

Thanks everyone for so much support on this deck so far!

Suns_Champion on

3 months ago

How to make your opponents suffer: Comeuppance, Deflecting Palm, Selfless Squire, Rakdos Charm, Batwing Brume, maybe Delirium and Backlash. Consider making these a base for a Sunforger package. Settle the Wreckage is a really good one for Sunforger!

Rattlesnake: Vampire Nighthawk, maybe Master of Cruelties.

Force attack: Disrupt Decorum and Besmirch might be good. They don't necessarily attack you though.

Protection: Gisela, Blade of Goldnight, Worship.

Looks like a good start! Long live the Queen!

Suns_Champion on Help with Forced Attack Deck

3 months ago

Didn't see Imaginary Threats up there. Or Michiko Konda, Truth Seeker.

Perhaps cards that also punish creatures that didn't attack? Siren's Call for example?

I think using black would suit you well. Queen Marchesa perhaps? No Mercy, Batwing Brume, High Priest of Penance , many others already mentioned.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 months ago

Awesome. Thanks for the amazing game reports. Opponnents getting salty is why I think that the deck belongs in a large and rotating meta. Familiarity breeds contempt. Getting beat this way sometimes is fun. Getting beat just about every game is not fun.

As for possible early commander aggression, I would suggest the Vow cycle. I prefer Vow of Malice, since giving them intimidate when they can't attack you is great, but giving them first strike with Vow of Lightning, or vigilance with Vow of Duty, since both can be used against you by enhancing their ability to block, is not as great. You could also consider Darksteel Mutation, even though it makes part of their offense ineffective for use against your opponents. Any of these are pretty good, and could replace or be added to Swords to Plowshares, Path to Exile, etc... as spot removal. I have tried all of these, but my meta did not have super fast voltron decks, and I wanted to have the versatility of the spot removal that I currently use for taking out strong utility creatures or commanders who have an effect on the game that is not related to combat. I will continue to think about the super fast voltron decks. Usually my Maze of Ith, Kor Haven, Spires of Orazca, Delaying Shield, Solitary Confinement, Forcefield, Delirium, Backlash, Fog suite, spot removal suite, Threaten effect suite, Rattlesnake suite, and suite of cards to encourage them to attack elsewhere all keep my losses to voltron under control. That being said, the only real contenders in that category in my meta have been Omnath, Locus of Mana and Gisela, Blade of Goldnight, and they are not super fast.

I personally love the interaction of Selfless Squire with another Fog. They feel safe after the Selfless Squire has already hit the board, and they swing at you with everything. Fog, they are tapped, and you can swing for more than they did. You can sometimes bait people into overcommitting by dropping Selfless Squire to prevent even a modest amount of damage when holding another Fog. The usual game plan for someone who you think holds a Fog but doesn't have much to retaliate with is to attack into them. They need to be forced to play it, then you alpha-strike. That is what most people do against this deck when they get to know it. They force the Fog, then alpha-strike. I can often bait them into overcommitting by dropping the Selfless Squire against a moderate attack. Usually this makes a 10/10 Squire or more. When they see that big beater and what they think was a wasted Fog, they decide to take me out before that Squire can get a chance to get bigger. They figure that they can withstand that 10+ damage, even if I survive, so they swing with everything trying to take me out. Then I drop a Batwing Brume or something, survive, and they are tapped out. I get to swing into them for sometimes more than 40. Crazy turnaround.

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