Feldon's Cane

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" Rare
Fifth Edition Uncommon
Chronicles Common
Antiquities Uncommon

Combos Browse all

Feldon's Cane

Artifact

Tap, Exile Feldon's Cane: Shuffle your graveyard into your library.

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Feldon's Cane Discussion

Spazik008 on Draw to the Death

3 weeks ago

There are a lot of cards here that actually just don't work. So Vessel of Paramnesia was technically designed as a mill card, but think about what you're doing when you actually use it as a mill card. You're paying 3 mana to mill them for 3 cards. You might as well just Lightning Bolt them. You aren't going to get to 60 in the same time it takes to get to 20 just burning them. On top of that, most decks in Modern and Legacy have some sort of graveyard interaction. You really want to pay 3 mana to mill 3 cards and power up their Tarmogoyf or give food to their Deathrite Shaman? They're going to have you dead just attacking you long before you have them dead from milling them.

That being said, the idea can still work. You need to splash white for Rest in Peace, or barring that have some sort of graveyard exile effect like Leyline of the Void, Deathrite Shaman, etc. Otherwise you're just dead to an Emrakul, the Aeons Torn. Being dead to a Feldon's Cane is not where you want to be with mill. Also consider going sideways and milling yourself then winning with Laboratory Maniac. Running out your own deck is often easier than running out your opponent's, especially if you set it up beforehand.

c0dy821 on Aaand You're Done Playing

3 weeks ago

Alright I love this new version way more than the old one, but we still got some problems with this.

So let's start with a question, how many creatures do we want in our opening hand? The answer to that is "just one." But we have eight? And you also have doubles of creatures that most of the time you only end up casting one. So what I suggest, is running one copy of each card, and using the cards based on utility.

Utility Creatures

Right now your only utility is Annihilator because Artisan's ability only works when he is casted(+1 to Uselessness). (And if we are honest here, Artisan of Kozilek and Ulamog's Crusher are trash to begin with.) So why not invest in some better reanimate targets? Here are my ideas:

Kokusho, the Evening Star: This dude becomes more effective in multiplayer games, and he can even gain you the life to play another reanimate spell(if he dies) if you are hurting from the first one, the City of Brasss, the Sulfurous Springs, the Blood Crypts, and the Gitaxian Probes. Best part is? You can Fling him.

Akroma, Angel of Wrath: We could also just run good creatures. Like this one. How about running one of this very versatile and hard to kill creature?

Angel of Despair: Let's say one of your friends plays a deck that has a permanent that screws you over, like an enchantment or an artifact. What are you gonna do about that? Are you gonna cast an Annihilator creature and swing? What if he has multiple permanents and blocks? What if your creature is pacified or the opponent is running Ensnaring Bridge? What if Pathrazer of Ulamog gets outta bed to have some Vitamin C and breakfast, and is slapped with an eviction notice, and a deportation letter, revoking his citizenship to none other than the graveyard? What are you gonna do? (The answer is Angel of Despair)

Improving our Resilience

So what are you gonna do if the opponent backhands our creature into the soft soil we just Reanimated from and then Surgical Extractirpates(Surgical Extraction & Extirpate) our Reanimate? What if we Gamble our Reanimates away via the one random discard? What if all four Reanimates get countered by some Spike that eats win-cons for dinner? Do you just scoop and walk away in shame? The answer to these questions? Run more Reanimate spells. 1-2 Animate Deads will work. Or even Exhume.

These simple fixes will help this deck go a long way. If you wanted even more resilience, throw in a single Feldon's Cane. Might as well have a shot at recycling everything you own in case all else fails.

BRINST4R on Gahiji's Beast Army

1 month ago

If you're worried about mill I'd run Gaea's Blessing over Feldon's Cane. I think it has much better odds of saving you.

kevanluiz on Tasigur, The Golden Fang v1

1 month ago

-Desertion -Forbid - Plasm Capture-> +dispel +negate +disallow +Disdainful Stroke?

-Villainous Wealth / + ?

Feldon's Cane?

AllhydeNoJekyll on Melek the Weird

1 month ago

Hey there! I think there are some ramp cards you should consider that are below the one-dollar mark. Try replacing Pilgrim's Eye and Traveler's Amulet with cards like Commander's Sphere, Darksteel Ingot, etc. This and cared draw are most essential, which blue has a bounty of the latter like Treasure Cruise, Opportunity, and Foresee. Also, there are some cards that are not quite doing enough for what you want in an EDH deck. Consider cutting cards like Magma Jet, Hungry Flames, Izzet Chronarch, Anarchist, etc. and replacing them with other cards that you would want to double with all your copiers such as one great example you have in there, Fireball. For example, Comet Storm would be awesome with this deck style. For removal, consider cards like Reality Shift, Rapid Hybridization, Curse of the Swine, or even Red Sun's Zenith. For retrieval, instead of Feldon's Cane or Elixir of Immortality, consider maybe Spelltwine, Call to Mind, and Pull from the Deep. Rise from the Tides seems like an auto-include as well. Hope this improves your consistency! :)

Pal00ka on Graveyard Factory

1 month ago

Elixir of Immortality and Feldon's Cane are good for protecting your graveyard.

Wall of Blood could be a fun rattlesnake card for a huge push of milling either yourself or an opponent. Especially potent if you add Gary.

Looks fun!

majin_shinsa on Chaotic Mess of a Leader (Budget precon)

1 month ago

I'll have to see about picking up another set of pains since the only spares I have make white. I noticed that I was short basics but I had already sleeved the cards. I would like to add more cards that interact with the graveyard (either come back or get bonuses based on them) I have a Nether Shadow that I was thinking of adding or even a Feldon's Cane so that I can keep the crazy discarding going.

Epochalyptik on Does suppresion bonds stop feldons ...

2 months ago

Suppression Bonds doesn't do anything until it resolves. When you cast a spell or activate an ability, it's put onto the stack and players get a chance to respond with their own spells or abilities before it resolves. Your opponent can respond to Suppression Bonds by activating Feldon's Cane, which will allow him to shuffle his graveyard into his library and will also cause your Suppression Bonds to be countered by the game rules for not having a legal target.

Also, please don't mark follow-up questions or other non-answers as accepted answers.

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