Feldon's Cane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Feldon's Cane

Artifact

Tap, Exile Feldon's Cane: Shuffle your graveyard into your library.

kpres on Commander Deckbuilding Advice - A …

9 months ago

I have some deckbuilding advice. I'll make it concise:

The Three Problems

Your goal is to play a winning combination of cards before your opponent can do the same. To do this, you need to draw the right cards, be able to cast them, and do this faster than your opponent despite their efforts to stop you. These are the Three Problems your deck is trying to solve. It is tempting to fill your deck with only cards that work towards a build-around commander, but if you do, you'll have 4 or 5 mana available on turn 6, you won't be able to stop your opponent's threats, and you won't be drawing the cards you need. Follow the quantity recommendations below to deal with the Three Problems and still get to play your strategy.

Include 28 lands, plus 2 for each color, plus the average mana cost of your deck. So for a typical 3 color deck, you're looking at 39-ish lands.

Include 10 cards that let you deal with threats at instant speed. Every opponent uses artifacts, enchantments, and creatures, and you often need to disrupt a combo that's about to go off when it's not your turn.

Include 10 cards that net you more cards. With a high density of card draw spells, you are more likely to draw into your next draw spell and never run out of things to do.

Include 10 cards with low mana cost (3 or less) that give you more mana. Generally for every 2 mana rocks above this number that cost 0 to 2, you can cut one land.

Include up to 5 "win-more" cards, not more. These are cards like Doubling Season that are only good when your deck is already doing what it's supposed to do.

Include 1-2 spells that serve as a big finisher that works even when you're losing. Examples: Rise of the Dark Realms, Insurrection, Expropriate, Primal Surge, or Overwhelming Splendor.

Include 1 card that hurts decks that use the graveyard, such as Tormod's Crypt.

Include 1 card that recycles your graveyard, especially if it can be played from the graveyard or activates when milled. Gaea's Blessing is a good one. Feldon's Cane is especially good if you are using your graveyard and you would rather have your graveyard be in your library than exiled by someone's Bojuka Bog.

Include 1 board wipe, but it must fit the theme of your deck and break parity. For example, All is Dust when you're playing colorless, Living Death when you're playing reanimator, Hour of Reckoning when you're playing tokens, Cyclonic Rift in blue, etc. The more one-sided, the better.

Include 20 creatures, at least 10 of which can be played by turn 3. Some of these cards can double as your removal, ramp, or draw, or strategy cards. Having creatures prevents you from taking opportunistic early combat damage, and helps you recover quickly after a board wipe. Creatures with ETB effects are more valuable when you can blink or reanimate them.

Include 20-30 cards that work with your deck's strategy. It seems like not enough, but when you include more than this, you're cutting removal, draw, or ramp, which are all necessary for dealing with the Three Problems. Also don't forget that when you have enough card draw, you'll have access to most of these strategy cards.

snido on Syriously?

1 year ago

Look into Feldon's Cane, its nuts in this deck.

bushido_man96 on Feldon of the Third Path - Loran's Smile (v1.4)

1 year ago

If this is a lore-based deck, how do you not have a copy of Feldon's Cane in the deck? It's great defense against a Bojuka Bog or Soul-Guide Lantern.

Otherwise, +1.

Gidgetimer on Sacrifice rule, please help.

1 year ago

It wouldn't be targetable by Disenchant because it was exiled as the cost of activating the ability. There is no point after you announce that you are activating Feldon's Cane but before you pay the costs that anyone ever has priority.

legendofa on Sacrifice rule, please help.

1 year ago

Once the cost for Feldon's Cane has been paid and it's exiled, it is no longer on the battlefield and can't be sacrificed. Even if it's not specifically sacrificed, part of the cost of activating the Cane is making it inaccessible to sacrifice.

lockelandis on Higure: Master of Spinjitsu

2 years ago

ElPanchoGato I have Feldon's Cane and Elixir of Immortality for pulling the ninjas from the graveyard to the deck so I can tutor the important deceased ones back in my hand next turn. I'm definitely into the Reality Shift and Ravenform idea. Im going to add a couple more 1/1 unblockables as well such as Mist-Cloaked Herald

ElPanchoGato on Higure: Master of Spinjitsu

2 years ago

Your deck is a bit sussy. Elixir of Immortality and Feldon's Cane don't seem too necessary. I would replace them with more counterspells or card draw. Also you could probably cut 1 or 2 lands since your average CMC is so low.

TypicalTimmy on Should I Use Board Wipes …

2 years ago

You may want to consider the Timmy route and go for massive X-spells, such as:

Also Anger of the Gods is underrated and can prove useful against certain archetypes. Now while it is true that you are hitting your own Werewolves in this process, you can always cast more, hold back on them, or find ways to get them from your graveyard. For example, Feldon's Cane, Renewing Touch, Piper's Melody, Cranial Archive and Elixir of Immortality.

Have land tutors and land ramp spells and the rest as Werewolves. Now you can ramp out Werewolves to apply pressure, wrath the board and get your puppies back. The goal of the deck would be to wear thin your opponent's resources with a continual assault across the board at all times.

As an added bonus, his reverse side wants to have tons of mana anyway, so focusing on X-cost spells is perfect.

I'd recommend Skyclave Relic and Empowered Autogenerator for some serious ramp, and Lithoform Engine and Strionic Resonator to copy his ability, and Rings of Brighthearth

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