Tap, Exile Feldon's Cane: Shuffle your graveyard into your library.
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|Fifth Edition (5ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Feldon's Cane occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Feldon's Cane Discussion
5 months ago
Hey again! Sick commander choice! Chainer is one of my favorite characters back from the Odyssey cycle. I was pumped to see him, Gerrard, Grevan and Tahngarth back in action.
Anyway, I’ll see if I can suggest a few things here even though your list looks really great already.
You are running this in your Edgar deck and I think you should definitely be running it here is Emergence Zone . That flash will be absolutely killer with Chainer out, since it will give you the ability to drop a new creature on the battlefield during each opponent’s turn as well. Needless to say Vedalken Orrery would be the next suggestion I give you for the same reasons.
Now since you want creatures in your graveyard and also the ability to actuvate Chainer by discarding I’m thinking a few wheel effects might help you out pretty big. So stuff like Magus of the Wheel , Reforge the Soul , Molten Psyche , Dragon Mage , and the OG (obviously expensive Wheel of Fortune . Something like Faithless Looting could be a nice smaller version to add in if you don't want too many full-on wheel effects.
Glint-Horn Buccaneer seems like a cool creature to add.
Feldon's Cane is a bit more janky but I think can act in your favor and help in 2 ways: 1) it will reload your deck if too many cards are going into your graveyard—-this in particular seems unlikely but possible during some of those long brawls—-and 2) it can, in a very not ideal way, protect the cards in your graveyard if someone were to Bojuka Bog you. I know using the cane gets rid of the graveyard also but the cards won’t be gone. They’ll just be back in your deck. Something tells me I’m forgetting a better solution to protection your graveyard from these kinds of shenanigans, but I’ll roll with this suggestion for now and see if you like it.
Let me know what you think! +1
6 months ago
this is my favorite of the 2019 decks, have you thought of a way around graveyard hate? i was thinking making yourself hexproof with Witchbane Orb , or shuffling the graveyard back in the deck at instant speed with Feldon's Cane , the main thing i have no way around is a Bojuka Bog
6 months ago
- Harder cost, usually i spend to cast important blue spells or leave for protection
- Sorcery speed. I can cast Feldon's Cane on first turn or before i need it and just leave on field
- I usually have infinite , because Dimir Aqueduct + Wind Zendikon + Freed from the Real is easiest mana. But not sure about this part.
6 months ago
As I mentioned before, the deck as it is consistently storms out a win on Turn 6. This means at most, I can Chain of Vapor myself for 7 targets (initial + 6 copies from sacrificed lands) off of one blue mana. However, I can Retract all of my artifacts for that same one blue mana, which is far more powerful for continuing my storm count and combo triggers, and doesn't require me to blow up my own land to do it. Like you recommend, I typically save the self-bounces of Retract, Hurkyl's Recall , and Paradoxical Outcome for the turn I am going to win, since they easily double my storm count on their own. Much more effective for this deck than Chain of Vapor, at least in that regard.
I typically do save Krark-Clan Ironworks and Aetherflux Reservoir for the turn I am confident they will lead to a decisive victory. I am also not terribly worried about them getting targeted down in general, since the most common type of removal is creature-based that makes Jhoira the weakest link in the chain. Once she is off the field, this deck grinds to a crawl, and 4cmc to replay her is costly when the top of the curve is 5. 6cmc or more from Commander Tax can easily slow this deck down to the point that it simply can't win. I am not doubting how powerful Chain of Vapor is in general; but I simply do not see how me spending the mana on a spell that my opponent will use to shut off my engine and slow me down is worth including in this decklist. That seems like I would be playing against my own self-interest for a single tempo play, when that isn't what this deck is trying to do.
I do realize I "literally just die to like any interaction at all". That is by design. Since my playgroup is predominantly medium to medium-high competitive decklists (ranging from 50% to 80%), leaving this deck wide open to disruption was an easy and effective way to lower its power-level. There are a few incidental things that can help a bit with protections ( Aether Spellbomb bouncing Jhoira to protect against wipes or get another problem creature off the field; Herbal Poultice as a one-off regenerate to protect Jhoira from a destroy effect; Feldon's Cane and Elixir of Immortality to protect against self-decking, mill, and/or graveyard hate like Bojuka Bog; and Codex Shredder to return destroyed win-cons from the graveyard to my hand for some minor recursion), but otherwise it wasn't a primary focus.
Also note that Conjurer's Bauble is already in the decklist. That is the second recommendation you made that I already have.
Lastly, most of the "pricey" cards in the decklist ($5 or above) were cards I already owned, or were able to acquire for a lower price than listed here on the site (such as purchasing the Engineered Explosives from my friend for only $8.00 as opposed to the CardKingdom price of $18.00; or the Aetherflux Reservoir that I traded for at no monetary cost). ~$26 is the cheapest I can find Mana Vault on CardKingdom and even Lotus Petal is ~$9.00 at the low end, both at less than Near Mint conditions. While they are incredibly effective at what they do and would help the deck tremendously, they are simply too far outside of my budget for a single card, especially when they don't directly represent win-conditions the way that Aetherflux Reservoir does. I am certainly planning on buying a copy of Lotus Petal or two eventually, since it is much more within my general budget for purchasing, but at the moment it is simply not an option for me.
6 months ago
I remember Battle of Wits from back in the day. I agree it's not the most efficient deck ever, but points for the alternate win condition imo. Couple of things:
1) Why did you go with rootborn defences instead of Unbreakable Formation ? As far as I can tell, this deck doesn't generate any creature tokens that you can duplicate with Rootborn, and the Populate mechanic only affects creature TOKENS (Read carefully; I made a similar mistake when the mechanic was first introduced).
2) Feldon's Cane was a must-have back in the day for Legacy BoW decks. Very helpful to be able to cast things w/o much graveyard count worry.
3) Both Demonic Tutor and Vampiric Tutor are on the Restricted list (max 1 copy per deck), so unless you're playing totally casual games w/o regard for the Banned/Restricted list some of those would have to swap out. No hate here if you ARE playing totally casual games, but watch out - there's far more powerful decks/combos available if your opponent also doesn't have to follow the Banned/Restricted list! I doubt a BoW deck would hold up in those circumstances. (https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/banned-restricted)
As I said before though, kudos for taking a crack at making a BoW deck! +1
7 months ago
It's a game-winning infinite mana sink and can still shuffle back your destroyed cards.
7 months ago
What are composite prinnies?
My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.
Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.
Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.
So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.
As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.
Now, for some suggestions on Flashback and other cards to cut.
I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.
Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.
I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.
All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.
Some cards I would cut when push comes to shove —