Creature — Plant Zombie
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
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Vulturous Zombie Discussion
3 days ago
Deck looks absolutely solid for a first draft. However, there are a few changed I would consider (depending on budget):
3) It depends on meta, but I feel that Vulturous Zombie may be underwhelming here.
6) Bone Splinters is cute, but sorcery speed makes this not very playable.
7) I am not a fan of Animist's Awakening here.
3 weeks ago
If I were you, I'd cut Corpsejack Menace, Forgotten Ancient, Ghave, Guru of Spores, Ikra Shidiqi, the Usurper, Ishai, Ojutai Dragonspeaker, Kalonian Hydra, Master Biomancer, Reyhan, Last of the Abzan, and Vulturous Zombie to sweeze in as many Planeswalkers as you can.
Creatures are nice as a crutch, but too many of them ruin the consistency and flexibility that Superfriends has to offer you. Plus, you have Spike Weaver for that dank Turbofog effect.
The link below is a balanced and Praetor-approved Superfriends decklist for your reference.
3 weeks ago
blackhawk22, do you realize you don't have Windswept Heath, Misty Rainforest, Verdant Catacombs, Marsh Flats, Arid Mesa, or Scalding Tarn (I realize the Zendikar Lands were just announced, but the first one you shoulda had)
Some things to consider; Rishkar, Peema Renegade, Winding Constrictor, Ajani Unyielding, HOW DO YOU NOT HAVE Inexorable Tide??, Contagion Engine, Cathars' Crusade, Ghave, Guru of Spores, Reyhan, Last of the Abzan, Herald of Anafenza, Ainok Bond-Kin, Abzan Battle Priest, or Mer-Ek Nightblade, Vulturous Zombie?
1 month ago
Xynarth - As to Rishkar's Expertise and Curse of the Cabal, both of these are already in the list. Beast Within may be a solid replacement for Vraska the Unseen. It's nice if I can hit more than one thing with Vraska, but otherwise Beast Within is better. Pox is very good, may end up finding a spot in here. Barter in Blood and Innocent Blood and other similar effects may be decent, but the list is a very tight ship and it's hard to know what to remove. I like having some of the targeted removal even though it doesn't synergize as well because with a sacrifice effect I am not usually going to hit what I want to. Mortician Beetle could be a solid include, I will definitely look into finding him a slot. Vulturous Zombie is less good because it doesn't do anything when I am sacrificing things without Grave Pact type effects. Scavenger Drake is hurt by the fact that it starts as a 1/1 for 4. Avatar of the Resolute does profit off of other things being bigger, but otherwise is just a big dude that does not then further the game plan, so I am not sure if he is good enough to find a spot. Kalonian Hydra, however, may also find a spot because doubling my counters could get absolutely ridiculous. Finally, we have Lumberknot which again is hurt by the fact that it is a 1/1 for 4. It does have hexproof, which is nice, but more often than not I am afraid of boardwipes which hexproof does not stop. Some sweet cards to think about though, I will definitely see if any of them deserve a spot in here. Thanks for the feedback, and if you do make that Mazirek list post it and I'd be happy to take a look at it.
1 month ago
More suggestions for you!
Depending on how big your monsters get, you should run Rishkar's Expertise and Soul's Majesty. Even if they only get to 5 power, you're looking at basically a new hand. I'd also think about running Animation Module. More and more, I'm realising how potentially ridiculous that card can be. Just food for thought.
I also find you're kind of light on removal. Instead of Vraska, since you say you're using her for her removal, get the cheaper Beast Within. Instant speed, removes anything you want/need.
In terms of synergy, I'm particularly fond of both Barter in Blood, Innocent Blood, Pox, Smallpox, Geth's Verdict, Diabolic Edict, Dead Drop, To the Slaughter, Warren Weirding (creates fodder for you if you decide to sac one of your own creatures, particularly powerful if played with Dictate or Grave Pact), Chainer's Edict.
Curse of the Cabal is probably my main recommendation in this massive thing I'm sending you. It's a non-removable sac outlet and you're basically guaranteed to have someone sac something since if it becomes unsuspended it's brutal. Also, late game, you can just cast it and kill someone (unless it's countered, so just be careful haha)
If you're looking for beefy creatures too, you should consider: Mortician Beetle, Bloodbriar. Vulturous Zombie, Scavenger Drake, Gavony Unhallowed, Avatar of the Resolute, Kalonian Hydra and Lumberknot.
Anyways... sorry for such a massive list. I've honestly thought of building Mazirek myself, hence the mess u_u
1 month ago
Not that I think many people would care, but technically Necromancer's Covenant and Vulturous Zombie are not legal in the deck. Since your commander's color identity is blue/black/red. Only cards of those 3 colors and cards with no color identity (like most artifacts) are allowed.
1 month ago
thelaymensgamer I would run playsets of: Aetherborn Marauder , Necroplasm , Lifecraft Awakening , Thriving Rhino , Vulturous Zombie , Ornithopter . What I would do from here is base the deck around Aetherborn Marauder . With these cards the deck would become a counter deck. Basically, create a bunch of +1/+1 counters, then play aetherborn, move all to the counters to him. Now, you have a big creature with flying and lifelink. You attack for alot of damage, and get it all back. The easiest way to make the counters is either with Necroplasm or with Ornithopter and Lifecraft Awakening . You play Ornithopter for 0 mana, then play Lifecraft Awakening , then pay a shit ton of mana and create that many +1/+1 counters on Ornithopter , then next turn (or the turn of) play Aetherborn Marauder and move all of the counters onto aetherborn. You now have a really big creature with flying, lifelink. The other cards that I suggested running playsets of just create +1/+1 counters which is more buff for aetherborn. Hope this helps.
1 month ago
tumorman73: This is kind of why I posted this: to get suggestions as to what to run with and what to leave behind. I would like a full playset of Vulturous Zombie, Death's Presence, Thriving Rhino, and Necroplasm but I wasn't sure if that's the direction I wanted to go in. What do you think?