Creature — Plant Zombie
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
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Vulturous Zombie Discussion
3 days ago
Swords to Plowshares
Bred for the Hunt
Champion of Lambholt
Ikra Shidiqi, the Usurper
Bane of the Living
Cauldron of Souls
Prime Speaker Zegana
Cultivator of Blades
Sage of Hours
Retribution of the Ancients
Tamiyo, Field Researcher
3 weeks ago
I highly agree. As for the wheeling effects, I only have 4 cards that produce that effect. In almost every game I have played, the wheeling ends up being very benefitial (especially if your playing multiple people). I had a game where Vulturous Zombie was out, and I played Whispering Madness on Vulturous Zombie (4 players including me). The zombie ended up getting 17 +1/+1 counters, and Waste Not gave me an additional 7 2/2 zombies for the creatures that were discarded. I used the black mana produced by Waste Not to equip Sword of Feast and Famine to Vulturous Zombie. When I swung, I took one opponent out, and then used my new set of mana to cascade for the win (I also swung with Yidris). Not to mention Whispering Madness popped again during combat and produced a bunch more nastiness via Waste Not.
1 month ago
-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)
MANA BASE SUGGESTIONS-Golgari Guildgate
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.
GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)
WIN CON+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win
TUTOR+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)
RAMP (besides eldrazi)+Solemn Simulacrum
+Kodama's Reach or Cultivate
DRAW ENGINES+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)
BACK FROM THE GRAVE+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)
OTHER CARDS+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)
2 months ago
3 months ago
I run a deck with Jarad myself, and I've found a lot of utility in Necrotic Ooze. It's kind of like having extra copies of several cards in your deck all at once, and it can help you recover from things accidentally being sent to the grave. I think that splitting the plan here between milling yourself and milling your opponent is only going to detract from the strength of the stronger strategy. While I certainly have no problem with running some discard spells to interfere with opponents, I don't think they justify the Vulturous Zombie, even in multiplayer. On that note, I think both Returned Centaur and Returned Reveler would be stronger as Splinterfright and Nyx Weaver since they'll typically offer more mill as long as you're wanting to mill yourself. You get the added bonus of the former being another beater to sacrifice to Jarad or Korozda Guildmage or whatever, and the latter being Treasured Find on a creature. If you can swap noncreature spells for creatures that do the same thing, you'll get a lot more value out of Jarad, Golgari Lich Lord, Kessig Cagebreakers, Spider Spawning, and other Golgari win conditions. For that reason, I would second Satyr Wayfinder as mana fixing, probably in place of or split between Grisly Salvage. I also like the idea of Raven's Crime. Even without the budget-unfriendly Life from the Loam, I see potential shenanigans with Groundskeeper.
3 months ago
Sick deck, I'm a big fan of Abzan counter-based strategy! If you're interested, here are some budget suggestions for this deck: Bloodspore Thrinax, Chorus of the Conclave, Cruel Sadist, Custodi Soulbinders, Death's Presence, Grave Betrayal, Necroplasm, Realm Seekers, Rite of Passage, Savage Summoning, Spiritmonger, Strength of the Tajuru, Sunscorch Regent, Sunscorch Regent, Varolz, the Scar-Striped, and Vulturous Zombie.
3 months ago
also have you considered Vulturous Zombie as a big swinger?
4 months ago
Elvish Farmer I didn't like as much because it builds slow and then it is the only thing making saprolings... I don't think it is worth it unless you can sacrifice one every turn. With Golgari Germination you may have enough to make it work better.
With Drove of Elves you only have 19 green permanents in the deck (forests don't count) and most of those will be sacrificed as some point. I just don't see it getting very big. Unlike some decks where it should grow, in this deck it will as some point level off and even grow smaller. I realize that tokens will count for green permanents, but again those are just fodder. I guess you have a fair amount coming in from Imperious Perfect and Lys Alana Huntmaster and if you get out Ambush Commander your lands will them count... That one might work, I'd have to see it play, the cards above would be cards you don't want to sacrifice, I hope you won't run into sacrificing all you want to then being stuck with things you don't want to get rid of.