|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Creature — Plant Zombie
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
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|Have (14)||Zhorus_The_Bauqret , DarkMagician , ericalt91 , mcstang1986 , Dr.Jackel , pskinn01 , YossarianLives , accioali , rockleemyhero , mazrimtaim , orzhov_is_relatively_okay819 , golgarigirl , Mousemke , Pylioz|
Vulturous Zombie Discussion
2 weeks ago
Hello there as a fellow Meren enthusiast I feel I may have some advice for you. You certainly have a lot of creatures and while Momma Meren loves her some creatures I feel as though you have a few too many. Verdant Force is a prime example of a card of which there are better options in the form of enchantments like how you have From Beyond in your maybeboard. It is much better because it m=has more survivability and it costs less. Another card that plays off of that is Awakening Zone. Both create tokens that Meren can sac. A few other creatures that are in my experience under performers are Great Oak Guardian, Vulturous Zombie, Centaur Vinecrasher, Cloudthresher, Kessig Cagebreakers terastadonBlood Bairn, Apocalypse Demon, Sifter Wurm, Hooded Assassin. They have a high cmc and/ or don't really do all that much. A few options for replacements would be things like Dictate of Erebos, Black Market, Diabolic Tutor, Cultivate, Kodama's Reach, Reclamation Sage, Beseech the Queen, Animate Dead, Strionic Resonator, Spore Frog(a champion of a Meren deck is this frog let me tell you), Viscera Seer, Merciless Executioner, Fleshbag Marauder, Buried Alive, Eldritch Evolution, Blood Artist, Zulaport Cutthroat, Beast Within, Pawn of Ulamog, Sifter of Skulls, Evolutionary Leap, Gonti, Lord of Luxury, Smothering Abomination, Living Death. They offer Meren much more support and help you get the most value out of what you got going on. Because when you have too many creatures the lack of support spells like the ones mentioned above can really slow you down and make you more vulnerable to board wipes and the like and limit your potential wincons. I would also heavily consider Dictate of Erebos over some of the curses because it can just do a lot of work for you. Another thing I noticed is you have Dredge listed in your tag list and I don't really see that much of a Dredge-y presence in the deck. Those are just some thoughts I have after playing both Budget and Much more Expensive versions of Meren for quite a while. But if you don't like what I have to say that's cool. I don't mean to offend at all. And ultimately the choices are your's anyways. So please tell me your thoughts on what I brought up!
Also here is my take on budget Meren that I mentioned earlier. Who Needs $200+ Dollar Decks???
1 month ago
First i want to say this looks like a great deck!
some suggestions i can make are;
I like Winding Constrictor, it's super good with meren expirence counters and great with mazirek
Diabolic Intent is an expensive tutor but it's better than diabolic tutor so that's a possible upgrade
How has Bontu the Glorified been?
Victimize is good if you can fit it in.
Survival of the Fittest is nasty too
Phyrexian Tower is another free sac outlet
Do your games play out in a way that you're hitting lands drop enough? it dosen't look like you have a crazy amount of card draw or and overabundance of land ramp.
2 months ago
Major overhaul to account for finalized archetypes.
- Dragonlord Ojutai
- Drogskol Reaver
- Goblin Electromancer
- Ishai, Ojutai Dragonspeaker (this makes me sad. If we ever lower the overall power level of the cube then I think this is a contender for a good stuff inclusion in Azorius, but I think its pretty weak right now. Im open to be convinced otherwise!)
- Jori En, Ruin Diver
- Melek, Izzet Paragon
- Murkfiend Liege
- Pride of the Clouds
- Silas Renn, Seeker Adept
- Sphinx of the Steel Wind
- Sphinx Summoner
- Stoic Angel (to be replaced with Roon I think?)
- Thunderclap Wyvern
- Tezzeret, Agent of Bolas
- Mask of Riddles
- Thopter Foundry
- Migratory Route
- Archangel of Tithes
- Aven Mindcensor
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Nyx-Fleece Ram (doesnt do enough)
- Precinct Captain (creates tokens on damage, not attack. Not good enough)
- Windborn Muse
- Wingmate Roc
- Call for Unity (there are better pump effects than this)
- Elesh Norn, Grand Cenobite (this might make Boros unplayable. It cant exist in the format, I dont think)
- Arcane Savant
- Baral, Chief of Compliance
- Docent of Perfection Flip
- Ethersworn Adjudicator
- Kefnet the Mindful
- Kira, Great Glass-Spinner
- Sower of Temptation
- Sphinx of Magosi
- Spirit Noble
- Stratus Dancer
- Talrand, Sky Summoner
- Thing in the Ice Flip
- Warden of Evos Isle
- Bident of Thassa
- Etherium Astrolabe
- Notorious Throng
- As Foretold
- Spellweaver Volute
- Baral, Chief of Compliance
- Herald of Anguish
- Liliana's Specter (not sure this does enough, but maybe Im wrong)
- Maddening Imp (this makes me sad, but the cube is too powerful for this card. Maybe in a powered-down version, which we could explore later)
- Morbid Curiosity (the sac deck has enough. This should probably be replaced by Greater Good in any case)
- Executioner's Capsule
- Lethal Vapors (slows the game too much)
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Lord of Shatterskull Pass
- Young Pyromancer
- Mizzix's Mastery
- Vizkopa Guildmage
- Grimgrin, Corpse-Born
- Ghoulcaller Gisa
- Havengul Lich
- Cemetery Puca (just found this. Thought it could be interesting)
- Vulturous Zombie
- Brago, King Eternal
- Venser, the Sojourner
- Mistmeadow Witch
- Kalitas, Traitor of Ghet
- Waste Not
- Innocent Blood
- Bloodchief Ascension
- Gray Merchant of Asphodel
- Reassembling Skeleton
- Cemetery Reaper
- Mikaeus, the Unhallowed
- Liliana, Death's Majesty
- Graveborn Muse (good as a phyrexian arena on a stick)
- Geth, Lord of the Vault
- Withered Wretch
- Wight of Precinct Six
- Custodi Lich
- Phyrexian Delver
- Corpse Augur
Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)
A few thoughts:
If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.
Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!
Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.
3 months ago
Hi Caeruleus; thanks for your suggestions. No +1 though? Such a shame ;) I had Reclamation Sage and Sylvok Replica in here before, along with the other enchantment/artifact removal stuff and decided to remove them. Reason: the deck already had plenty of other ways to deal with artifacts/enchantments.
I'm not sure what to think about the Dilligent Farmhand suggestion. What the hell is 'Muscle Burst'?
3 months ago
I appreciate this deck: the list looks pretty enjoyable. I just have a few of cards I think should be cut in favour of more interesting cards. If you want to keep the effect I've made some suggestions for alternatives in the slots; but really you could take those slots and put anything in there.
- Creakwood Liege: This just anthems and generates a token each turn. You're missing Reclamation Sage or Sylvok Replica both of which give you some more control, and recurr.
- Vulturous Zombie: This is just a big fat flier. Any demon or similar, perhaps Rune-Scarred Demon, but really, you could go with anything; Devouring Strossus is a bit of fun
- Sylvan Caryatid: 2 mana mana dork that lets you get down Meren turn 3. Perhaps try Diligent Farmhand as interacts far better with Meren.
Happy Brewing & dream big! :)
4 months ago
@Bhaal666: Death Baron is a good option considering the deathtouch. Right now my biggest concerns with the deck are more reliable swarming. There is no buff/ card to survive Wrath of God except indestructible instant speeds which don't come in black or green as far as I know (aside from Heroic Intervention which is a consideration.) The enchantment as well as the new Lilli herself are going in this deck when they come out. Rancor is here because of the trample effect and that it can almost always go back to my hand. I tend to need trample on things like Liliana's Reaver and any of my zombies that get superbuffed fast like Chameleon Colossus, Vulturous Zombie, and Soulless One It will likely be swapped for a Craterhoof Behemoth
4 months ago
Deathrite Shaman is super versatile and can screw with your opponents graveyards amazingly.
Dreg Mangler is a 3/3 with haste and scavenge for 3cmc.
Varolz, the Scar-Striped makes any of your creatures an absolute wrecker!
Pernicious Deed is an amazing board wipe that deals with those pesky enchantments!
Looks like tons of fun! Good luck!
4 months ago
Deck looks absolutely solid for a first draft. However, there are a few changed I would consider (depending on budget):
3) It depends on meta, but I feel that Vulturous Zombie may be underwhelming here.
6) Bone Splinters is cute, but sorcery speed makes this not very playable.
7) I am not a fan of Animist's Awakening here.