Pull from the Deep

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Pull from the Deep

Sorcery

Return up to one instant card and up to one sorcery card from your graveyard to your hand. Exile Pull from the Deep.

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Pull from the Deep Discussion

Loreshadow on Fast Mana is Fair and Balanced - JWC Storm Primer

1 month ago

Does Panharmonicon work with Imprint artifacts? Let you fire off both Temporal Trespass and Pull from the Deep using a single Clutch of Currents and Spellweaver Helix for example? Would it create an infinite loop to get continually draw, cast and recast your instants and sorceries?

Thing2 on The Locust God

4 months ago

This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.

Cuts:

Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.

Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.

Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.

Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.

Evolving Wilds, Myriad Landscape, Terramorphic Expanse, Thawing Glaciers

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...

Add:

I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Mirage Mirror - Nuf said.

Knowledge Exploitation - Its whatever you need.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

Solemn Simulacrum & Burnished Hart - I think these both deserve a spot. Getting to 6 mana as fast as possible seems very important.

Neheb, the Eternal - Card is dumb.

Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.

Omniscience - This deck is already broken.. might as well.

Recurring Insight & Rush of Knowledge - Regular card draw is good too!

Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).

Spell Swindle - My favorite counter spell.

Thespian's Stage - Copying someones Gaea's Cradle seems good.

Naksu on Oloro, Ageless Ascetic (Budget Spirit Tribal)

6 months ago

Hey The_Baneslayer and thanks for your input. I have to agree on the landbase, so far it's underwhelming, especially with BB costs so I'll atleast add the cheap duals providing black. I really like Second Sunrise too, (Faith's Reward is an option too). So far Recall, Call to Mind, Deja Vu, Relearn, Scribe of the Mindful, Archaeomancer and Pull from the Deep are something to consider, but not sure how many and which to implement ?

I've avoided combos in this to not have to have emphasis on the tutoring. But if I decide to go with the combo I understand I need to have a few to pull it off atleast once in a lifetime.. I dislike combos in EDH simply for the requirement of tutoring :(

freakingShane on The Mizzix Wombo Combo

6 months ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

Reverie42 on And Melek said, "Let there be Spells"

8 months ago

A couple suggestions that I've found very good in Melek:

  • Turnabout can generate absurd amounts of mana. If you sequence things correctly, you can frequently play it 5+ times in a storm turn.
  • Some amount of additional graveyard recursion for spells might be useful. Some options there could be Mystic Retrieval, Pull from the Deep, Mizzix's Mastery or Snapcaster Mage. I wouldn't run all of them, but 1-2 might be useful.
  • Mizzix of the Izmagnus is still pretty good in the 99. May or may not be as worth it when you're balancing between storm and value creatures, but it might be worth a shot at some point if you're looking to mix things up.

NV_1980 on I'll hold on to that for you!

8 months ago

I've considered Act of Treason but I preferred Traitorous Blood; trample, you know :)

As for Mystic Retrieval/Pull from the Deep; by themselves I agree with you, they're better than Archaeomancer. However, combine him with Cloudstone Curio (or Erratic Portal), and you can have as many recursions of spells as you want.

Sheld on I'll hold on to that for you!

8 months ago

Hi NV_1980,

I'm glad some of my suggestions helped! :)

I've got few more;

Reverie42 on Melek, the Copy Fiend

9 months ago

I wrote a bit comment and it got eaten by TappedOut. So, apologies for the brevity on this rewrite. These are a few suggestions based on a similar deck of mine.

Possible adds:

Potential Cuts:

  • I think the 1-shot token producers are probably not that great. They're reasonably good with Purphoros, but I don't think that's worth 6 slots in the deck. Don't worry about creature count in Melek. A lot of Melek decks actually go creatureless for the Proteus Staff combo.
  • Phyrexian Altar is probably really borderline unless you're running something like Fall of the Titans to just win without having to go an extra turn by saccing out all of your Empty the Warrens tokens.
  • Strionic Resonator is at best a very situational fork in Melek. It's probably better to spend your mana on a cheap cantrip / draw spell like Gitaxian Probe or Treasure Cruise.
  • Echo Mage is really expensive and vulnerable for its effect. You have to pump 7 mana and wait a turn to copy 1 spell. At that point, you're probably better off casting Eye of the Storm.
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