|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
Price & Acquistion Set Price Alerts
|Have (13)||Caldazar , the.beanpole , Yawkcorb , Doom_of_Valyria , Mousemke , PhotogenicParasympathetic , jparker-sartori21 , mziter501 , jstn.mrrtt , Mortiferus_Rosa , Forkbeard , Ellyreia , MythicMeadow|
|Want (2)||No1HanSolo , Jelatinator|
The Great Aurora Discussion
1 month ago
Also, it couldn't hurt to add some manlands (Dread Statuary, Treetop Village, Blinkmoth Nexus) to this deck, as they really do good with The Great Aurora. AND Undergrowth Champion is an all all-time favorite elemental creature of mine that I think could do really good in your deck.
1 month ago
2 months ago
3 months ago
I'd say that if you wanted to make the ascendancy work you'd have to go either a token route or combo, but not both as the support cards for each play-style don't mesh well.
As for suggestions of other strategies, I've got one iffy one in a deck that has any and every form of damage doubling/damage bonus. Mostly that would mean red cards, including the ones that stop damage prevention, but there are several Rakdos cards that do that, and you could count cards giving double strike, which would add to the theme (and excuse having say Gisela, Blade of Goldnight ).
That was the sane idea though. My crazy one is something I've already pulled off in my group before, which is what I dubbed a "chaos hug" Gruul deck. My original version put Xenagos, God of Revels at the helm, and threw out group ramp in order to slam down massive creatures or just as expensive spells like Warp World into The Great Aurora or an Insurrection after everyone else took the bait of Hypergenesis.
It played off the fact that my group was a little more casual, and so even when people's lands tapped for 4-5 mana each, on average, they wouldn't take 20 min on their own turn to figure out how to combo off and win. They just played out as much as they thought they could get away with and had fun with it. I had my deck built on the idea that my opponents would lose their footing on such mountains of mana and power though, so I could steal games pretty easily.
One trick to the decks success in my group was that I didn't have a group hug commander at the helm. At its heart, I still played it like a Xenagos deck that wanted to ramp out a fatty to turn it into an even bigger fatty that likely also had trample, but I'd only run those out if I though saw an opening. If you adapted the deck to a different commander, then you'd have to adjust how the group ramp affects your strategy. Like if you swapped Xenagos out for Atarka, World Render you'd likely be voltron with reallty expensive equipment, or if you added a color and played Samut, Voice of Dissent or Riku of Two Reflections then you may play more value centric. Though if you put an infamous commander like Riku at the helm, then don't be surprised when the deck draws hate even through your group hug political protections.
3 months ago
Lol, I am brewing a 4 color deck with Kynaios and Tiro that is basically The Great Aurora tribal.
3 months ago
5 months ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...