The Great Aurora

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

The Great Aurora

Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

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The Great Aurora Discussion

Ravenrose on Tana and Tymna Blood Pod

1 week ago

This deck is definutely scary. Have you considered putting Blood Sun into this deck? Obliterate could screw a lot of people over. You're playing Armageddon so why not go all out? Sacred Ground will permit you to play your lands from the grave too. Diabolic Tutor is a classic for tutoring. Wave of Vitriol and The Great Aurora are decent boardwipes in green. Polukranos, World Eater is a boardwipe on a stick. Hydra Omnivore could also be worthy of consideration: it attacks all opponents if it deals combat damage.

I hope these suggestions helped!

S1ydevi1 on Mina & Denn's Supermassive Landmass

3 weeks ago

I’ve had some great experiences with The Great Aurora in my M&D list. With so much ramp and big card draw, you always have more permanents+ cards than everyone else. It’s not unusual for me to cast it on turn 4 or 5 with 17-19 total cards to redraw. On one occasion, I cast Avenger, got the 7 dudes and he survived a round because everyone was in recovery mode, so next turn it was Summoner's Pact into Craterhoof Behemoth for the win. On another occasion, my friend was playing the deck and when he cast it, I redrew like 10 cards and only had 2 lands. Since we play 40+, it’s very likely we won’t have that problem, but more likely opponents get boned and can’t recover.

I know it’s a big, wonky spell, but it’s been very effective and actually pretty fun to cast.

nicogranelli on Elfos dos

1 month ago

Ezuri's Predation y The Great Aurora son muy interesantes.

En el caso de a aurora, vos tendrías más permanentes que todos los demás mazos (especialmente jugando contra control o similares). Entonces rompés la simetría, al punto que te ayuda más a vos que a ningún rival

Deruvid on lay down the land

1 month ago

Excellent list. I only have a few suggestions. I prefer Praetor's Counsel to The Great Aurora as a reset. With the extra land-drop cards you run, you'll accelerate your mana faster than drawing a new hand and putting lands down. Then again, sometimes you just need a full board reset, so the Aurora might work better for you since you're light on removal.

If you need more land-sac outlets other than Zuran Orb, Sylvan Safekeeper is great. It also combos nicely with Titania, Protector of Argoth.

Lastly, Scapeshift would be a great way to trigger your landfall abilities, and ramp up Multani (but it is a bit pricey).

Bonus: you may not need the extra mana, but I like to play mana doublers like Caged Sun, Vorinclex, Voice of Hunger, or Zendikar Resurgent.

rewwer on Shanna Swingy Sensation **Budget**

2 months ago

Khalni Garden would seem like a good idea. Also maybe something like From Beyond as a ramp and a token source would make sense. I run The Great Aurora as a win-con in my saproling deck - not saying its the best, but if u have a lot of tokens its basically a free win :)

RavingLunatic on Forests

4 months ago

I would play a The Great Aurora in this deck just for laughs

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