The Great Aurora

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

The Great Aurora

Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

The Great Aurora Discussion

shadowynight on token swarm

1 week ago

i am adding Mirror Strike The Great Aurora and a few more land fetch cards turns out that The Great Aurora counts the tokens you have on the field so 10 tokens means drawing 10 extra cards

PhotogenicParasympathetic on Commander format pet cards

3 weeks ago

The Great Aurora . Who doesn't like a board wipe in mono-green?

Yesterday on Beyond (Censored as it discerns "something")

1 month ago

What are composite prinnies?

My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.

Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.

Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.

So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.

As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.


Now, for some suggestions on Flashback and other cards to cut.

I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.

Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.

I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.

All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.

Some cards I would cut when push comes to shove —

  1. All Suns' Dawn
  2. Creeping Renaissance
  3. Flood of Recollection
  4. Increasing Confusion
  5. Roar of the Wurm
  6. Sins of the Past
  7. The Great Aurora
  8. Tombfire
  9. Force of Rage
  10. Oracle of Dust
  11. Feldon's Cane
  12. Force of Virtue

PhotogenicParasympathetic on Superfriends Staples??

1 month ago

Might or might not be obvious, but running whatever board wipes you can is usually a good idea for superfriends too. Damnation , Toxic Deluge , and Cyclonic Rift are the main three in those colors. If the list finds itself ramping very effectively, I'm a huge fan of the underrated The Great Aurora , which lets you float mana, cast the spell, get a bunch of lands into play untapped to make MORE mana, and cast a bunch of spells before your opponents get a chance to rebuild.

As far as walkers themselves go, I'd say definitely remember to use Kasmina, Enigmatic Mentor , who protects your walkers on two fronts while filling your graveyard for Muldrotha. Especially good if you do end up running the proliferate package.

Ashen0ne on First Lord's Fury - Windgrace Primer

2 months ago

austintayshus I actually did run The Great Aurora in my earlier more casual builds. It went in mostly as a way to troll my playgroup but the few times it came out there was no d eying how powerful it could be. Unfortunately the cmc is way too high to run in this build but I would definitely recommend trying it for those who aren’t going the ad naus route

austintayshus on First Lord's Fury - Windgrace Primer

2 months ago

Have you considered The Great Aurora ? some Tatyova deck destroyed me with that the other day. Started with 6 lands and went down to 3. Probably not a cEDH card but wow did it mess me up haha.

Gleeock on Most chaotic deck

3 months ago

I am SO in love with this. Hardcore EDH players have a tendancy to make a "coin-flip chaos" deck though & just make a million flips until it is no longer chaos... So watch out for that. Some Max chaos cards: Vaevictis Asmadi, the Dire , Etali, Primal Storm , Oath of Druids , Rampage of the Clans , Infernal Genesis , Endless Whispers (not a may ability) Uba Mask , Captive Audience , Thantis, the Warweaver , Overabundance , Hypergenesis , Painful Quandary , Ruric Thar, the Unbowed , The Great Aurora , Bolas's Citadel - if you don't try the topdeck nonsense... Several of these will achieve chaotic games in diverse ways: punish people for waiting to play, force them to play, force parity, or make random splash plays for your advantage. Of course, forcing unusual parity doesn't lend a hand to you winning, but that is not the point.

Flarhoon13 on Imagination!

3 months ago

Simic has The Great Aurora as a board wipe, could be good here with all your card draw.

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The Great Aurora occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.13%