|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
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|Have (16)||Caldazar , the.beanpole , Yawkcorb , Doom_of_Valyria , Mousemke , PhotogenicParasympathetic , jparker-sartori21 , jstn.mrrtt , nakni , marcus638 , Epidilius , mziter501 , itheoryz , Forkbeard , Mortiferus_Rosa , Ellyreia|
|Want (12)||Cacosan , CaptianClueless , No1HanSolo , obitus , RazortoothMtg , ehat04 , orzhov_moskalski , EcSamuel , Killingfool , kovellen , Gryffix , Jelatinator|
The Great Aurora Discussion
1 week ago
This deck is definutely scary. Have you considered putting Blood Sun into this deck? Obliterate could screw a lot of people over. You're playing Armageddon so why not go all out? Sacred Ground will permit you to play your lands from the grave too. Diabolic Tutor is a classic for tutoring. Wave of Vitriol and The Great Aurora are decent boardwipes in green. Polukranos, World Eater is a boardwipe on a stick. Hydra Omnivore could also be worthy of consideration: it attacks all opponents if it deals combat damage.
I hope these suggestions helped!
3 weeks ago
I’ve had some great experiences with The Great Aurora in my M&D list. With so much ramp and big card draw, you always have more permanents+ cards than everyone else. It’s not unusual for me to cast it on turn 4 or 5 with 17-19 total cards to redraw. On one occasion, I cast Avenger, got the 7 dudes and he survived a round because everyone was in recovery mode, so next turn it was Summoner's Pact into Craterhoof Behemoth for the win. On another occasion, my friend was playing the deck and when he cast it, I redrew like 10 cards and only had 2 lands. Since we play 40+, it’s very likely we won’t have that problem, but more likely opponents get boned and can’t recover.
I know it’s a big, wonky spell, but it’s been very effective and actually pretty fun to cast.
1 month ago
En el caso de a aurora, vos tendrías más permanentes que todos los demás mazos (especialmente jugando contra control o similares). Entonces rompés la simetría, al punto que te ayuda más a vos que a ningún rival
1 month ago
1 month ago
Excellent list. I only have a few suggestions. I prefer Praetor's Counsel to The Great Aurora as a reset. With the extra land-drop cards you run, you'll accelerate your mana faster than drawing a new hand and putting lands down. Then again, sometimes you just need a full board reset, so the Aurora might work better for you since you're light on removal.
Lastly, Scapeshift would be a great way to trigger your landfall abilities, and ramp up Multani (but it is a bit pricey).
2 months ago
Khalni Garden would seem like a good idea. Also maybe something like From Beyond as a ramp and a token source would make sense. I run The Great Aurora as a win-con in my saproling deck - not saying its the best, but if u have a lot of tokens its basically a free win :)