|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
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|Have (15)||Caldazar , the.beanpole , Yawkcorb , Doom_of_Valyria , Mousemke , PhotogenicParasympathetic , jparker-sartori21 , jstn.mrrtt , nakni , marcus638 , Epidilius , mziter501 , Mortiferus_Rosa , Forkbeard , Ellyreia|
|Want (7)||CaptianClueless , Killingfool , No1HanSolo , obitus , kovellen , Gryffix , Jelatinator|
The Great Aurora Discussion
2 days ago
Khalni Garden would seem like a good idea. Also maybe something like From Beyond as a ramp and a token source would make sense. I run The Great Aurora as a win-con in my saproling deck - not saying its the best, but if u have a lot of tokens its basically a free win :)
4 months ago
Also, it couldn't hurt to add some manlands (Dread Statuary, Treetop Village, Blinkmoth Nexus) to this deck, as they really do good with The Great Aurora. AND Undergrowth Champion is an all all-time favorite elemental creature of mine that I think could do really good in your deck.
4 months ago
5 months ago
5 months ago
I'd say that if you wanted to make the ascendancy work you'd have to go either a token route or combo, but not both as the support cards for each play-style don't mesh well.
As for suggestions of other strategies, I've got one iffy one in a deck that has any and every form of damage doubling/damage bonus. Mostly that would mean red cards, including the ones that stop damage prevention, but there are several Rakdos cards that do that, and you could count cards giving double strike, which would add to the theme (and excuse having say Gisela, Blade of Goldnight ).
That was the sane idea though. My crazy one is something I've already pulled off in my group before, which is what I dubbed a "chaos hug" Gruul deck. My original version put Xenagos, God of Revels at the helm, and threw out group ramp in order to slam down massive creatures or just as expensive spells like Warp World into The Great Aurora or an Insurrection after everyone else took the bait of Hypergenesis.
It played off the fact that my group was a little more casual, and so even when people's lands tapped for 4-5 mana each, on average, they wouldn't take 20 min on their own turn to figure out how to combo off and win. They just played out as much as they thought they could get away with and had fun with it. I had my deck built on the idea that my opponents would lose their footing on such mountains of mana and power though, so I could steal games pretty easily.
One trick to the decks success in my group was that I didn't have a group hug commander at the helm. At its heart, I still played it like a Xenagos deck that wanted to ramp out a fatty to turn it into an even bigger fatty that likely also had trample, but I'd only run those out if I though saw an opening. If you adapted the deck to a different commander, then you'd have to adjust how the group ramp affects your strategy. Like if you swapped Xenagos out for Atarka, World Render you'd likely be voltron with reallty expensive equipment, or if you added a color and played Samut, Voice of Dissent or Riku of Two Reflections then you may play more value centric. Though if you put an infamous commander like Riku at the helm, then don't be surprised when the deck draws hate even through your group hug political protections.
6 months ago
Lol, I am brewing a 4 color deck with Kynaios and Tiro that is basically The Great Aurora tribal.