The Great Aurora


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

The Great Aurora


Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

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The Great Aurora Discussion

wisegreenbean on Shalai's Potent Plenty

3 weeks ago

I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.

Felidar Sovereign seems not synergistic. Low life gain opportunities.

Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.

Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.

Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.

Sunscorch Regent seems a bit like a do-nothing fatty.

The Great Aurora feels pretty bad when you really aren't a dedicated token deck.

Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.

The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.

You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.

JAT_93 on Tatyova, Benthic Druid Budget

3 weeks ago

TheGiantOfTheJungle thank you! Again, The Commander's Quarters and my friends deserve all the credit for helping me.

So I was iffy on Coat of Arms as well until my friend gave me clarification. Because I'm building multiple tokens of the same kind, the +1/+1 for EACH creature the share the same type gets bolster up. Not only do you have your blockers for your set pieces that give you card draw/life/extra land drop, but you can also go ahead and swing full force with the tokens. There's a chance I'll be adding Eldrazi Monument to give all my creatures flying and indestructible just to give it a bit of cushion.

And yes thank you so much for your suggestions! I'm 100% open to it and I was definitely worried about board wipes. When I played it yesterday (before I added coat of arms), I was praying that my friends didn't have a board wipe because it's super vulnerable. I definitely don't plan to add cards that add creatures to others like Beast Within or Reality Shift.

However, Naturalize, Coastal Breach and The Great Aurora are all possibilities. As long as I have reliquary tower out, I wouldn't be too worried about it.

Appreciate the comment!

TheGiantOfTheJungle on Tatyova, Benthic Druid Budget

3 weeks ago

I love the budget build dude, you've done real well to keep it affordable. I've got two suggestions real quick; one isn't so much a question as it is confusion and that's Coat of Arms? I'm not sure what it's doing there and would love some clarification.

Second proper one is having some more removal/board wipes. Tatyova is good and chill but sometimes you do need to deal with threats. Beast Within, Reality Shift, Naturalize, Curse of the Swine, Coastal Breach and a fun one for land based decks can be The Great Aurora.

Sorry if that's too many suggestions, I'd like to try and keep it budget so finding that balance is hard. Love your work!

Ravenrose on Tana and Tymna Blood Pod

2 months ago

This deck is definutely scary. Have you considered putting Blood Sun into this deck? Obliterate could screw a lot of people over. You're playing Armageddon so why not go all out? Sacred Ground will permit you to play your lands from the grave too. Diabolic Tutor is a classic for tutoring. Wave of Vitriol and The Great Aurora are decent boardwipes in green. Polukranos, World Eater is a boardwipe on a stick. Hydra Omnivore could also be worthy of consideration: it attacks all opponents if it deals combat damage.

I hope these suggestions helped!

S1ydevi1 on Mina & Denn's Supermassive Landmass [Primer]

2 months ago

I’ve had some great experiences with The Great Aurora in my M&D list. With so much ramp and big card draw, you always have more permanents+ cards than everyone else. It’s not unusual for me to cast it on turn 4 or 5 with 17-19 total cards to redraw. On one occasion, I cast Avenger, got the 7 dudes and he survived a round because everyone was in recovery mode, so next turn it was Summoner's Pact into Craterhoof Behemoth for the win. On another occasion, my friend was playing the deck and when he cast it, I redrew like 10 cards and only had 2 lands. Since we play 40+, it’s very likely we won’t have that problem, but more likely opponents get boned and can’t recover.

I know it’s a big, wonky spell, but it’s been very effective and actually pretty fun to cast.

nicogranelli on Elfos dos

2 months ago

Ezuri's Predation y The Great Aurora son muy interesantes.

En el caso de a aurora, vos tendrías más permanentes que todos los demás mazos (especialmente jugando contra control o similares). Entonces rompés la simetría, al punto que te ayuda más a vos que a ningún rival

Deruvid on lay down the land

3 months ago

Excellent list. I only have a few suggestions. I prefer Praetor's Counsel to The Great Aurora as a reset. With the extra land-drop cards you run, you'll accelerate your mana faster than drawing a new hand and putting lands down. Then again, sometimes you just need a full board reset, so the Aurora might work better for you since you're light on removal.

If you need more land-sac outlets other than Zuran Orb, Sylvan Safekeeper is great. It also combos nicely with Titania, Protector of Argoth.

Lastly, Scapeshift would be a great way to trigger your landfall abilities, and ramp up Multani (but it is a bit pricey).

Bonus: you may not need the extra mana, but I like to play mana doublers like Caged Sun, Vorinclex, Voice of Hunger, or Zendikar Resurgent.

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