The Great Aurora

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

The Great Aurora

Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

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The Great Aurora Discussion

ThermalMeerkat on Indomitable Shifting Synthetic Proteus Polymorph!!

2 weeks ago

Lol, I am brewing a 4 color deck with Kynaios and Tiro that is basically The Great Aurora tribal.

The decks only purpose is to restart the game in a sense like Day's Undoing Lich's Mirror Worldpurge and good ol Warp World

Rzepkanut on Indomitable Shifting Synthetic Proteus Polymorph!!

2 weeks ago

Lol! Warp World and The Great Aurora were both actually in the deck originally, but they both kept making me lose when cast so I took them out.

Uskebasi on List of Color Pie Breaks/Bends

1 month ago

Some cards I found:

Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...

Snydog17 on Budget Sacrifice (suggestions plz)

1 month ago

Cont'd

The Great Aurora, Sepulchral Primordial, Palace Siege is versatile, Nether Traitor 40 turn clock, Greenwarden of Murasa, Ever After, Praetor's Counsel.

Some nonbudget options that are REALLY GOOD: Lord of Extinction, Skullbriar, the Walking Grave, Damnation, Meren of Clan Nel Toth, Sheoldred, Whispering One.

These are just a few suggestions, and I hope they help! Happy deckbuilding!

TheRedGoat on Army of Mushrooms and Friends on Mushrooms

2 months ago

So are you willing to play chaotic effects? I say because I suggest a particular wombo-combo I pulled off once in my own Gruul group hug deck that went about playing Warp World into The Great Aurora. All of which occurred after already landing myself with 60 tokens off of Tempt with Vengeance.

Needless to say, I beat face after that (though my commander was Xenagos so not in the same way as what you have here).

I really do feel like tokens decks can abuse those "board wipes" better than other decks because of how much bigger your physical board state can be compared to others early on.

girlyvader on The Roil: Chaos in 5C

3 months ago

MagicalHacker Sorry, I've been away for a while. Perplexing Chimera, like many permanents that require me to give them to an opponent who can then swap them back or hijack my spells, tends to just get the next targeted spell I cast throw back at me for spite; chaos is distinctly not control, and Perplexing Chimera is much more suited to helping a control deck keep storm under control via the threat it presents than helping chaos mess with people's math and cause things to happen. Conjured Currency is much better for Chaos; when players can't get their own permanents back, they tend to sit on it unless someone throws out a bomb. Play goes on, but the end of the game is delayed, giving me time to draw into Warp World or The Great Aurora. Eye of the Storm is, in my opinion, a terrible idea for chaos: the control player just loads it with a bounce or counterspell and suddenly the game is soft-locked. Endless Whispers has promise offline, but I primarily play this deck online in what is effectively a blind meta, so I try to avoid cards that interact with only creature decks; most of the decks I see are at least creature-based combo decks. (I have over 300 games with this deck online).

TearsInRain23 on Great Balls of Elves!

3 months ago

You could benefit form about 6 less creatures and a bit more bombastic utility. Asceticism, The Great Aurora, Praetor's Counsel, Nissa Revane, Garruk, Caller of Beasts, Ugin, the Spirit Dragon, Birthing Pod, and so on are some options.

multimedia on Nissa Super Ramp

4 months ago

Why no one mana, mana Elves? Being able to play Nissa or a three mana land ramp spell, you have many of them, turn two seems very good putting you far ahead. Consider cutting Undergrowth Champion, Scute Mob and Forgotten Ancient for Llanowar Elves, Elvish Mystic and Fyndhorn Elves?

Since this deck is not budget I suggest Exploration as it's one of the best cards to play when using Nissa as a Commander. Consider cutting Lignify for it. Rishkar's Expertise is an amazing draw spell when playing large creatures. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Fauna Shaman or Survival of the Fittest are very good when you using a large toolbox of creatures with different abilities. Obviously Survival is way more expensive as well as the better of the two, but Fauna is also insanely good. Consider cutting Fog for it.

When doing a lot of land ramp Tireless Tracker can be a great draw engine. Consider cutting Managorger Hydra for Tracker. Blighted Woodland and Myriad Landscape are good lands with Nissa because they can be tapped for colorless and then later on be used to land ramp, two Forests each. Consider cutting 2x Forest for them. Temple of the False God has more application as ramp than Shrine of the Forsaken Gods because Shrine only works as ramp with the two Eldrazi where as Temple works with everything including the Eldrazi as long as you have five lands in play which is easy with Nissa.

The Great Aurora can be broken fun with Nissa. It's essentially a reset that you can benefit from because you get to put as many lands that you draw right into play which is much better with your Commander than others. Due to the amount of lands you'll have in play that are shuffled back compared to your opponents you'll draw a lot more cards than them. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Good luck with your deck.


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