The Great Aurora

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

The Great Aurora

Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

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The Great Aurora Discussion

Zerraphon on Let there be Light

5 days ago

Yeah! I was thinking about using enchantment and artifact for draw and such. Because originally I was going to play Kaalia, but I think i like the KT boys better! I already have cards like The Immortal Sun , Vanquisher's Banner , Caged Sun and maybe even Oketra's Monument since most of the creature cards will be White. my favorite card in green is absolutely The Great Aurora , along with Praetor's Council. Im a white mage at heart so I love graveyard recursion or just protecting my stuff! (I like not having any cards in my graveyard LOL) I'll post my deck after I work on it

Chickens_are_awesome on Finesse is No Match for Brute Force

4 weeks ago

How does The Great Aurora work for you with this few lands? I don't see it being that good

Heisenburr on The Big Bad Wurm

4 weeks ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton.

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good.

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime.

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.

TheRedGoat on The Big Bad Wurm

1 month ago

Some cards I notice you don't have and so would ask if you've considered or tested them:

Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.

Soul's Majesty, Life's Legacy, or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.

Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.

The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)

Vivien's Invocation and Death's Presence seem fun, if not strictly connected.

Pathbreaker Ibex, Dragon Throne of Tarkir, Berserk, and Surestrike Trident seem like effective ways to close out games.

Ravenous Slime could discourage others from attacking into your commander.

Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.

Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.

And lastly, Gigantosaurus, Crash of Rhino Beetles, and Phyrexian Dreadnought just seem like powerful beaters.

Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.

Soldrand on Texas

1 month ago

Actually, for a big mana deck, The Great Aurora can be an awesome boardwipe. Float all of your mana, cast it, then rebuild your board with the floating mana.

BMHKain on X equals the purpose (Help ...

2 months ago

@SynergyBuild: That's actually some good enough combos, actually. However, I'm still trying to find that link I found in a Reddit post though. One I find it, I'll decide my Manabase for real for all my decks (Before Olivia, Mobilized for War, & (SPOILER!) a Vorthosian Spike deck based on one song by Miku Hatsune. (I'm not kidding you. I just have to adjust some things first.) Once I decide my Manabase, I'll see if Gaea's Cradle is even needed...

@generalrenard: Thanks. However, the purpose of this deck is to cast as many cards as soon as possible. (Even stuff like Astral Cornucopia.) So, having nigh infinite mana combos is prime here. That said, I wonder what 3-Card Combos I can do w/o. & No. Riftsweeper stays as it gives me back my best stuff (Expropriate, The Great Aurora, Praetor's Counsel even. Even some casts Exile themselves as well.).

But I still have one more question: what was that Manabase creation site that I can think of? It's not ManaBase Crafter. It's... Something else... I'll search for now...

wisegreenbean on Shalai's Potent Plenty

3 months ago

I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.

Felidar Sovereign seems not synergistic. Low life gain opportunities.

Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.

Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.

Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.

Sunscorch Regent seems a bit like a do-nothing fatty.

The Great Aurora feels pretty bad when you really aren't a dedicated token deck.

Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.

The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.

You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.

JAT_93 on Tatyova, Benthic Druid Budget

4 months ago

TheGiantOfTheJungle thank you! Again, The Commander's Quarters and my friends deserve all the credit for helping me.

So I was iffy on Coat of Arms as well until my friend gave me clarification. Because I'm building multiple tokens of the same kind, the +1/+1 for EACH creature the share the same type gets bolster up. Not only do you have your blockers for your set pieces that give you card draw/life/extra land drop, but you can also go ahead and swing full force with the tokens. There's a chance I'll be adding Eldrazi Monument to give all my creatures flying and indestructible just to give it a bit of cushion.

And yes thank you so much for your suggestions! I'm 100% open to it and I was definitely worried about board wipes. When I played it yesterday (before I added coat of arms), I was praying that my friends didn't have a board wipe because it's super vulnerable. I definitely don't plan to add cards that add creatures to others like Beast Within or Reality Shift.

However, Naturalize, Coastal Breach and The Great Aurora are all possibilities. As long as I have reliquary tower out, I wouldn't be too worried about it.

Appreciate the comment!

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