|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
Price & Acquistion Set Price Alerts
|Have (4)||, ZombieFood , gildan_bladeborn , silvereh|
|Want (37)||TheMyrMan , wlbreda , kvfd1719 , o2x7 , Drops , Darkmantledawn , SaltySpecula , Feanoriel , Takyon , Gravius86 , Maelstromface , tomshwag , Clockwork_Control , patric.cox99 , HomieG , sraid , BioTutorBrian , instantBuddha , Vukodlak , Cobthecobbler , vovoomz137 , pphhaazzee , shagreel , Eratosthenes , Sergal , ianare , B0effe , shrimpandwalrus , yamuddah , GS10 , Moonling , AlphaSp , cainanunes , Demonblade52402 , blubrrytoast , GarethGrey , MagnaAura|
The Great Aurora Discussion
5 days ago
Yeah! I was thinking about using enchantment and artifact for draw and such. Because originally I was going to play Kaalia, but I think i like the KT boys better! I already have cards like The Immortal Sun , Vanquisher's Banner , Caged Sun and maybe even Oketra's Monument since most of the creature cards will be White. my favorite card in green is absolutely The Great Aurora , along with Praetor's Council. Im a white mage at heart so I love graveyard recursion or just protecting my stuff! (I like not having any cards in my graveyard LOL) I'll post my deck after I work on it
4 weeks ago
How does The Great Aurora work for you with this few lands? I don't see it being that good
4 weeks ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.
1 month ago
Some cards I notice you don't have and so would ask if you've considered or tested them:
The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)
Ravenous Slime could discourage others from attacking into your commander.
Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.
Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.
1 month ago
Actually, for a big mana deck, The Great Aurora can be an awesome boardwipe. Float all of your mana, cast it, then rebuild your board with the floating mana.
2 months ago
@SynergyBuild: That's actually some good enough combos, actually. However, I'm still trying to find that link I found in a Reddit post though. One I find it, I'll decide my Manabase for real for all my decks (Before Olivia, Mobilized for War, & (SPOILER!) a Vorthosian Spike deck based on one song by Miku Hatsune. (I'm not kidding you. I just have to adjust some things first.) Once I decide my Manabase, I'll see if Gaea's Cradle is even needed...
@generalrenard: Thanks. However, the purpose of this deck is to cast as many cards as soon as possible. (Even stuff like Astral Cornucopia.) So, having nigh infinite mana combos is prime here. That said, I wonder what 3-Card Combos I can do w/o. & No. Riftsweeper stays as it gives me back my best stuff (Expropriate, The Great Aurora, Praetor's Counsel even. Even some casts Exile themselves as well.).
But I still have one more question: what was that Manabase creation site that I can think of? It's not ManaBase Crafter. It's... Something else... I'll search for now...
3 months ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.
4 months ago
TheGiantOfTheJungle thank you! Again, The Commander's Quarters and my friends deserve all the credit for helping me.
So I was iffy on Coat of Arms as well until my friend gave me clarification. Because I'm building multiple tokens of the same kind, the +1/+1 for EACH creature the share the same type gets bolster up. Not only do you have your blockers for your set pieces that give you card draw/life/extra land drop, but you can also go ahead and swing full force with the tokens. There's a chance I'll be adding Eldrazi Monument to give all my creatures flying and indestructible just to give it a bit of cushion.
And yes thank you so much for your suggestions! I'm 100% open to it and I was definitely worried about board wipes. When I played it yesterday (before I added coat of arms), I was praying that my friends didn't have a board wipe because it's super vulnerable. I definitely don't plan to add cards that add creatures to others like Beast Within or Reality Shift.
Appreciate the comment!