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Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
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Wildest Dreams Discussion
20 hours ago
JoeNathan37 Too right, it's certainly a struggle at times, haha. I definitely empathise :P Oh crap, of course I couldn't mirror my legendary creatures, how stupid of me! I'm not going to lie, I've only used the Altered Ego a couple of times since I made this deck as it often ends up milled and isn't worth reanimating usually. The two times I did play it, the first time I copied my friend's big stompy green creature with a couple extra +1/+1s (much to his annoyance), and the other time I copied a zombie Hornet Queen I had reanimated, before I removed it from the deck. It was these times I was referring to when I said it's put out work, but you're quite right, there probably are better options in this specific build :P It's certainly one of the weaker links at the moment.
Door of Destinies can be very, very good if you draw it early like you mention, but you're also correct in that it isn't great lategame... It can literally swamp my opponents with huge zombie token armies in some games and for that I do love it, but it is quite an expensive drop to not have an effect on the turn it does drop, and there's always the chance you're not going to be able to play any zombies for a couple turns too :P conversely, it does pair extremely well with Rooftop Storm at times. Which brings me to my next point... Out of Door of Destinies and Herald's Horn. I'd probably be more inclined to swap out the horn just because it becomes fairly useless once Rooftop Storm is out... Also Undead Warchief does have the same effect with reducing zombie cast costs early game, but removing the horn would mean I'd lose the start of turn ability, which is the best part about it honestly and can put out a lot of work. I'll have to consider about these two carefully and make an informed decision. :) Ah, yes. Wildest Dreams was my initial thought to replace for Muldothra, and now you mention it aswell I've taken the liberty to switch the two on the mainboard ^^ I was thinking about it earlier like 'oh crap, but what if my Muldothra gets milled?', but then I remembered I have numerous ways to reanimate a creature, or to bring them back to my hand. So it is certainly a better option, thanks :)
Torrent Elemental has been in this deck since I started building it and is somewhat of a nostalgia pick for me xD I know it isn't the best in terms of pure synergy, but it's one of those unexpected flavour picks that can catch people by surprise when they think they're playing pure zombie tribal. It has won me a good number of games, I won't lie. If I have Mikaeus, the Unhallowed on the field, it's not uncommon that I would tutor for Torrent Elemental with Sidisi, Undead Vizier or Diabolic Revelation just to apply that extra pressure on the opponent's defenses. It is also extremely nice to exile with delve like you mentioned, but since I removed Temporal Trespass due to not being able to sufficiently hit the triple island around the time the spell would be useful I don't have any delve mechanic cards other than Empty the Pits. Also, the deck did use to have an extreme weakness to fliers, hence the Hornet Queen and Torrent Elemental, but now that I've added Wonder to the build pairing with Entomb, I don't see that being much of a problem anymore and it's certainly an idea to switch out the elemental for something more tribal orientated, to stick with the theme of the deck :P It would likely assist in the final streamline.
Excellent point about Kodama's Reach, I don't own that card but then again I don't own a fair few cards on the mainboard yet, I'm just attempting to organize the final build. I suppose Nissa's Pilgrimage would suffice for the time being, altho Kodama's will be better ^^
Once again, many thanks for the suggestions, I feel like I'm finally getting somewhere on this deck that has eluded my final touches for quite some time now :P will be nice to see it finished, for sure. Cheers for the help dude
21 hours ago
Cutting stuff is always the hardest part of deckbuilding for me, I never want to take anything out because I like it all! Here’s a few suggestions on stuff to drop; in the end it’s your decision of course but here are some of the things I thought might be worth replacing with Muldrotha, the Gravetide.
Something to keep in mind about Altered Ego is you can’t actually copy your own Mikaeus, the Unhallowed or The Scarab God without losing one of them since the legendary rule would force you to sacrifice either the original or the copy. There is almost always other good stuff to copy out there but it wouldn’t work on your own legendary creatures without killing them.
Another suggestion I have to switch is Door of Destinies. I know from experience how much work that card can put in (I had one in my Edgar Markov deck for a long time) but also from my experience with that deck I know how often it can do absolutely nothing. If you get it out early in the game it’s great, but if you draw it late game it’s essentially useless. It doesn’t do anything for you immediately upon hitting the board and it takes a very long time to get the full benefits from it.
Another potential option is Wildest Dreams. I feel that this one is an option because in practice it does a very similar thing to Muldrotha, the Gravetide except it’s only one use and the double X casting cost means it would get really expensive really fast to bring back multiple cards, and even after they get brought back you then have to recast them for even more mana.
Torrent Elemental is another card that could be swapped out. It has a high CMC, like Muldrotha (it’s lower but it’s close), it’s not a zombie, and while it’s tap ability is great in my opinion Muldrotha’s ability is better for this deck. The bring him back from exile ability lets you bring him back after delving him away from your graveyard, yes, but it costs a lot of mana to do that and usually it would just be better to recast something else from your graveyard with Muldrotha.
On a different note, you also may want to consider switching Gift of Paradise out for Kodama's Reach. They have the same CMC but Kodama's Reach does more for you, as it gives you an additional land on the current turn and one for next turn if you didn’t have a land drop. The 3 life from Gift of Paradise would usually be insignificant, especially since this is EDH and you start with 40 life. Also, Kodama's Reach is a sorcery so it can’t be destroyed, so unless it gets countered (unlikely) you are guaranteed to always get the benefit from it.
1 month ago
Also, what is Wildest Dreams doing in the main board?
You also seem to have a lot of high costed creatures... you might want to consider lowering your curve a bit.
Also Aspect of Hydra is actually worse than Giant Growth if you only have one creature out, which might be a problem if you face a removal heavy deck and pump spells are dead cards in hand if your opponent has hard removal.
If you're in Simic you should consider Coiling Oracle as that card is very good.
TLDR:1. Maybe lower your curve a bit2. Any deck with hard removal will laugh as you play your six drops with no protection
1 month ago
2 months ago
Hey, Hour of Promise with more Deserts is one of the best cards with Mastermind's Acquisition. Promise helps you ramp while also giving you board presence and Acquisition can tutor for the big stuff you want to ramp into such as Convergence or Tyrant. Consider adding 4x Promise main deck cutting 2x Never, 1x Hailfire and 1x Cruel Reality?
Wildest Dreams has nice interaction with Acquisition and Promise. You can tutor for it from the sideboard and use all the ramp to get back important cards from the graveyard such as Acquisition, Contempt, etc. Consider adding 1x Dreams to the sideboard cutting 1x Never?
I also suggest cutting 1x Compass for 1x more Gift of Paradise.
Good luck with your deck.
2 months ago
Sorry it's taken me so long to test this build.
I like it a lot. It's a very fresh take on Standard.
It has four main problems:
Any deck that has stuff to Exile all Graveyards is problematic for it.
You have partially addressed this by having Naturalize to take care of Crook of Condemnation.
I would suggest you also add Field of Ruin, to stop Opponents using Scavenger Grounds. That's my personal go to for Graveyard hate.
There's no real reason to put things in your Graveyard, other than to Embalm or Eternalize them. Here are some cards you could consider, so that you can interact with your Graveyard a bit more:
Bishop of Rebirth
You have no Draw, which means you will run out of cards to play by your mid to late game.
You can use Gatherer to find some Draw options.
You don't have much removal.
Ixalan's Binding, and Cast Out are staples for decks at the moment.
If you don't have ways to interact with your Opponent's plans, you run the risk that they will get their house in order, before you do.
I think the way forward for this deck is to refine, and cut back on, the Creatures you have.
Decide which ones are essential to win, and replace the rest.
You will have to be brutal, but it will result in a much stronger deck.
NB. I did test this using the playtest notes you gave.
2 months ago
I'd try and streamline your deck - cut down on your worse cards, and max out on your best ones. Awakened Amalgam, Golden Guardian Flip, Nature's Spiral, Reviving Melody, Wake the Reflections, Wildest Dreams, Intangible Virtue, New Horizons, Weirding Wood, Xenograft, and Ghirapur Orrery in particular don't seem that strong. Instead, I'd add some Birds of Paradise and/or Noble Hierarchs, and go all-in on your splicers. Max out on Blade Splicer, Master Splicer, Wing Splicer, and maybe even add Precursor Golem and Distortion Strike as another user suggested. Removal is also always nice; and I'd add 4 copies of Path to Exile or Condemn, depending on your budget.