Nature's Spiral

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

KBK7101 on Need help for a green …

1 year ago

Nature's Spiral was the card I was going for. Whoops!

AstroAA on Punching in Pillow Fights

2 years ago

Cut Nature's Spiral for Regrowth. Simply better because it can target any card, and not just a permanent. I'd also highly advise including more removal - things like Swords to Plowshares, Generous Gift, Beast Within, etc.

I have my own Sythis deck at [EDH] Sythis Enchantress Stax if you want to check for inspiration, albeit I do not go into auras hardly at all because I don't particularly like that style of play.

slowsti on Gyome, Master Chef [Budget]

2 years ago

There's a lot of good things going on with this deck already but there's some space for growth. you have a lot of life gain going on with out a whole lot to do with it to push you towards a win condition. First thing I'd do however is try to eek every last ounce out of Gyome I could. I want to preface this by saying I'm referencing a build I'm currently working on called Living your life that utilizes a similar idea to what you're working with here.

first thing I'd do is look at creature recursion. its inevitable that you're going to lose creatures via Sac or blocking. embrace it and take advantage of what Black and Golgari is really good at which is bringing things back from your grave yard. cards like Regrowth , Nature's Spiral , Forever Young , and Gravepurge are all 2 to 3 drop cards that will bring creatures or permanents back from your grave yard for around $.25 each. another great card for this would be In Search of Greatness which lets you put a permanent onto the board during your upkeep with a CMC equal to 1 plus the highest CMC of another permanent you have.

the second thing I'd be looking at is doing something with all this life gain. cards like Sanguine Bond Defiant Bloodlord cause opponents to lose life for the amount that you gained.

now here is where things can get kinda spendy. Exquisite Blood is a pricey card that is the lynch pin in many 2 card infinite life gain life drain combos. it is objectively expensive and would likely be your most expensive card in this deck but would highly recommend it down the road because with it and one of the two cards above sacrificing a single food token (which can be done at instant speed) will trigger this infinite combo giving you the game win. Like I said its pricey so maybe not a purchase for now but I'd look at it for down the road

other things that would be beneficial would be cards with life link like Moldering Karok and something that can spread counters around. I am particularly a fan of Willowdusk, Essence Seer for her ability to put counters on creatures in the amount of life gain. its easy to make creatures 20/20 really fast with her and cards like Ageless Entity which adds counters to itself for the amount of life you gained. those cards both came with the precon that Gyome was packaged with but if you are getting cards from your friend these can be had for under a dollar each.

Finally, just because I like having as many win cons in a deck as I can get, Glistener Elf is a fun card to have as it deals damage in the form of poison counters. pairing it with proliferate spells or doubling spells (which can be pricey so maybe a down the line purchase) can bring a game to an end very quickly. imagine gaining 10 life, having willowdusk and glistener elf on the board with your swift foot boots equipped, putting 10 counters on glistener elf and running her through with Rogue's Passage , another card that is in the witherbloom witchcraft pre con but will only run you .40 if you don't have it, for an instant win.

Lastly get some cards in there that mess with your opponents boardstate. Black is really good at creature destruction either directly or in the form of -x/-x counters and golgari is decent at targeted permanent destruction. It takes up space in your deck but I always recommend having 3-5 creature destruction cards in my black decks and 3-5 recursion cards otherwise magic just feels like playing solitaire until you can draw a win con.

Sorry that was a lot wordier than I thought it was gonna be so if you need clarifications let me know.

Hardhitta7 on

2 years ago

I can’t add too much to what nathanielhebert suggested, they got to pretty much everything.

The rituals will really help with the storm count as well as some cantrips. Manamorphose is a must have in storm, free storm count and replaces itself.

I would replace the frogs with more Moment's Peace or Commencement of Festivities .

I would cut the Nature's Spiral completely. And Past in Flames would be better than Call to Mind .

Things that cheapen your instants/sorceries would help a lot too like Goblin Electromancer or Baral, Chief of Compliance . If you don’t want creatures you can run Primal Amulet  Flip or Jace's Sanctum .

Aria of Flame is probably better than Red Sun's Zenith . Maybe better than Ignite Memories depending on what kinda decks your facing.

MagicMarc on

2 years ago

Hello, I saw your post about the deck and wanted to make a couple of suggestions.

You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.

I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.

Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.

Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.

For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.

Two more suggestions that may have a place in the deck; Silundi Vision  Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.

Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.

Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.

Flodoo on Flavio first deck

3 years ago

Hi

Your deck looks great for the first try.

I was suggested your deck under my favorite deck, which uses the same commander. Had Ghalta, Primal Hungeras Commander first, but then switched to Nylea, Keen-Eyed because Ghalta was to OP ;-) Also had Nylea, God of the Hunt like you, but i don't need "Other creatures you control have trample."

What do you want to do with your deck, I did not realize.

You have some mechanics:

Landfall

+1/+1 counter

Control

If all goes well your deck is strong, but what do you do when you play against a deck that destroys/enchants the 2-3 key cards? I would add the:

Nature's Spiral

Once and Future

And remove:

Defend the Hearth

Hunter's Ambush

You say you've been playing for only a month? Makes me wonder how you got such a strong deck together, respectfully.

What helped me a lot was to make the listing personal.

See my Deck: Flora & Fauna

BRG24 on

3 years ago

Hello again. Personally, in a deck with the amount of card draw as this one, I think that Nature's Spiral is better. Since the ability to hit non-permanents doesn’t matter to you, you’re just paying one extra mana to draw the card that would otherwise go on top of your library, which seems an important improvement since you don’t have any additional card draw.

I’m also curious about Sanguine Bond. Firstly, for the effect I would always run Vito, Thorn of the Dusk Rose instead, since as a creature it fits better into your strategy, as well as being cheaper to cast. However, since you only have one effect that can gain you any life (Zulaport Cutthroat), this probably isn’t going to be able to give value proportional to its cost. I’d recommend including a cheaper recurrable creature instead, something like Reassembling Skeleton or Bloodsoaked Champion, as cheap and repeatable sacrifice targets, since at present you only have one and it costs 4 mana.

Finally, I don’t believe that you can edit comments. It kinda sucks sometimes, and is probably why I make such long posts (sorry about that).

I hope this is helpful for you, and I’m more than happy to help more if you want it.

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