Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
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Nature's Spiral Discussion
1 week ago
cameronhawk2Hi! So I want to start with thanking you for all the suggestions, I am always looking for tip and support :). On that note though, I do already have a sacrificing deck where Savra, Queen of the Golgari is actually my commander so I was looking with this deck to kind of stay clear of sacrificing with this deck. Just because when I make a deck I like to kind of have a theme, so I won't be taking some of your suggestions.... for THIS deck, but I will look into it for my Savra deck :). I am just weird like that lol.
In regards to the Deadbridge Goliath, Slitherhead and Drudge Beetle, Varolz, the Scar-Striped will make their scavenge cost cheaper and I want the Slither and Beetle in for low cost creatures at the start of the game. Rather Varolz doesn't actually make the cost cheaper but adds another scavenge ability to them which is their converted mana cost. BUT! I am actually looking into getting Death's Shadow and Eater of Days (however Phyrexian Dreadnought is just too expensive for me to reasonably purchase at this point), they are actually in my maybeboard just because I don't own them and won't be getting them until at least next month.
I will definitely look into Meren of Clan Nel Toth as well! Looks fun. Unfortunately about the Entomb it is the same thing as with the Dreadnought, just too expensive. I did put in Buried Alive and Jarad's Orders as cheap alternatives however. I might look into Regrowth as well just because it is cheap but otherwise I think I am fine with graveyard return cards. I have Grim Discovery, Dread Return, Creeping Renaissance, Nature's Spiral, Life from the Loam, Animate Dead, Treasured Find, Deadbridge Chant as well as a few creatures that bring either other creatures or land back to my hand from the graveyard.
I think you are right though. I don't really need the Primal Vigor and I need more full board removal. Currently my only Black Sun's Zenith is in another deck but I will get another one since they are not expensive and I have a Gaze of Granite I will put in as well.
Thanks for all the tips and advice!
2 weeks ago
i would probably switch Tide Drifter for Wall of Blossoms. wall of blossoms draws a card, getting you closer to Assault Formation or just fuel. while tide drifter does have an additional point of defense, his ability to add +0/+1 to colorless creatures you control is next to useless considering he's the only colorless dude youve got.
1 month ago
I have Nature's Spiral and Elven Cache in there already. I do have to say though. I'm liking Praetor's Counsel, Creeping Renaissance, Recollect, and Regrowth Those could really help with the flow of the deck for sure.
Any idea on pull cards? Something that isn't a creature that could let me pull cards from my library?
1 month ago
GearNoir got a lot of the good ones. To expand though, Creeping Renaissance is great if you want a whole bunch of the same type of card. Praetor's Counsel will return your whole yard to hand, and give you 'no max hand size' at the same time. Grave Sifter can be good in tribal builds sometimes. Recollect and Regrowth are E-Wit effects without bodies. Nature's Spiral will grab permanents and Genesis works great in connection with something like Eternal Witness or if you want to reuse any creatures really.
2 months ago
Updated! Sorry it took a while, I've been pretty busy these last couple days.
Anyhow, the current build feels pretty solid, but I'm a bit iffy on some card choices, notably Nature's Spiral. Any other brilliant ideas? :)
3 months ago
Cards Drake is giving you, which should all be added:
Cards Drake is willing to trade:
Card I am Giving You:
Cards I am Willing to Trade:
Drake is also giving you 100 sleeves he isn't using.This is the image: http://ecx.images-amazon.com/images/I/51Tb%2BkZUrpL.SX425.jpg
4 months ago
So you want a deck that is competetive...
First of all, a deck is more competetive if you're capable of doing the same thing every game. This is done by having a lot of your main cards... And every card should be selected specifically for your deck...
So following that logic, remove the following cards as they don't really help you win before turn 6 which is what you want in modern to be competetive:
Thornweald Archer, Scute Mob, Scourge of Valkas, Paragon of Eternal Wilds, Oracle of Nectars, Joiner Adept, Leyline of Lifeforce, Leyline of Vitality, Predatory Advantage, Jungle Shrine, Blaze, Bramblecrush and Nature's Spiral.
Then you want to remove Mortal's Resolve because it's used to save your things from destruction and if you're not using your mana on your turn to help yourself kill the enemy, you're doing something wrong.