Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
Printings View all
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Nature's Spiral occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Nature's Spiral Discussion
6 days ago
This website is my go to for building any EDH manabase. I set the link to take you right to Animar so you can get started sifting through the lands you have available. It's not 100% up to date but it's a good start. Now... onto my specialty. You are NOT going to like my cut list. My deck building philosophy steers to the 75% theory so I might cut cards you really like, but you are absolutely right in saying that a deck should be a conglomerate of things you love. If you have a pet card you want to keep around, don't let me stop you. I have just fallen in love with the way I do things because I can make my decks very unique to me but also quite efficient and powerful. Anyways, without further ado: - Fertilid - Spot is better off as protection, you have enough ramp. - Genesis Hydra - I know it's a hydra, but I would be careful putting it in a deck where casting something at X=0 kills whatever you cast. - Nylea, God of the Hunt - Better off as Brawn. What's more likely? Brawn being in your graveyard or Nylea being on the field? - Phyrexian Hydra - If infect isn't your wincon, I strongly recommend against bringing it to the table in any capacity. Just make you look like a good target. - Warstorm Surge - So often, this will be a 6-mana-do-nothing card. People know you play huge creatures, this enchantment will be a top threat when it comes down and you will not be able to capitalize on it as often as you want to. - Boundless Realms - It's a fun ramp card, sure. But there's a hard limit on how effective a 7 mana ramp spells can be and in this case, that limit is the number of basics you run. Cultivate, Kodama's Reach, Harrow, all of these grab basics. You will run out quicker than you think. - Regrowth/Nature's Spiral/Recollect- Now I'm not saying get rid of all of these, but definitely cut back. You already run Eternal Witness (which I agree with entirely) but having four regrowth effects is a bit overkill. If it were me, I would cut all three of these and replace them with Noxious Revival. Instant speed and free to cast, a much more powerful option.
I will leave by saying this. First, I know you are worried about your creature count dropping too low, but trust me when I say even the best Animar decks run 30 or fewer creatures. Tribal decks usually run around 32-36 tribal cards (in this case Hydras AND Hydra support). Don't be afraid of making the cuts needed to make the deck more powerful. Playing with cards you love is extremely important, I learned that very quickly. What I didn't learn so quickly was that packing a deck so full of your favorite things that it doesn't have enough edge to win a game makes the deck feel... unfinished? Unsuccessful? Regardless, you want to be able to PLAY the game. I encourage you to consider adding in those few and far between power options and I promise you will see the deck really thrive. Decks that combine powerful interaction/play options and the player's passion are not to be trifled with. My Etali deck has proven that to me time and time and time again. Keep it up! :)
3 months ago
Cards that I would cut:
Regeneration , Executioner's Hood , Natural End , Bladed Pinions , Revive , Nature's Spiral , Staff of the Wild Magus , Crashing Footfalls awesome if you can cheat the suspend on it, not worth it otherwise, Prodigious Growth , Feasting Troll King and Trail of Crumbs you lack enough of a food theme to run these well enough to include, Moldgraf Monstrosity the random return makes this lackluster, Jaddi Lifestrider , Soul of Zendikar the activation is kind of expensive, Tuinvale Treefolk doesn't do enough to warrant inclusion, Canopy Cover and Web auras not the best here, I'd cut one of Planewide Celebration or Once and Future , and finally, Sandsteppe Mastodon
No Sol Ring ? This a ban in local meta?
If you happen to own them, some cards that you may want to think about: Tendershoot Dryad , Beast Within , Inspiring Call and Garruk, Primal Hunter . Yes, that means more cutting but they should be worth it in this deck.
3 months ago
Ramunap Excavator is always there if Crucible isn't available.
I assume you needed this mechanic for Liliana sinking your lands? I think Grisly Salvage works just fine too.
I think rounding this deck out in some ways could provide some utility. Although this runs extremely consistant. I suppose the main issues of loosing your best creatures could be altered with a Storrev, Devkarin Lich or get back a Liliana.
Nice deck and don't count out Abrupt Decay just because trophy exists. Id run one or two with fatal push to sink through control decks.
24 lands with dorks might need to be explored also.
5 months ago
Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.
With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.
There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.
6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.
6 months ago
So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.
Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.
Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.
A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.
Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.
A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.
Runes of the Deus comes to mind as a good way to force through commander damage.
I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.
Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.
Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.
Ok! Good luck -- that's all I got.
on Gruul Mana
10 months ago
First thing, try to narrow it down to 60 cards. You can have over 60 but it's best to have the bare minimum so you can get the cards you want. Secondly, more non-creature spells would do you good. Cards like Colossal Majesty and Nature's Spiral would be good for your deck (I'm pretty sure). The Colossal Majesty because you'll have a good amount of creatures with more than 4 power. Nature's Spiral for when you might need to get a big boy out of the graveyard. Ghalta, Primal Hunger would go good with Rhythm of the Wild . And then you have the classic Shock and Lightning Strike spells. Another suggestion would be the new War of the Spark card, Ilharg, the Raze-Boar , for flashing out creatures like Impervious Greatwurm for some massive damage.
These are just my suggestions, so heed them or ignore them, it's up to you.
10 months ago
A couple of things man.
I get the overarching theme is graveyard play, but there is a lot going on. I'd recommend you go directly midrange with it. 2x Enigma Drake , playset Incubation Druid , 1x Muldrotha, the Gravetide 2x Nicol Bolas, 2x Underrealm Lich 3x WORLDSHAPER! So 14 creatures. Flood of Recollection , Recollect and Nature's Spiral contradict Journey to Eternity Flip and World Shaper .
Unmoored Ego doesn't fit here imo.
I know it doesn't help with a whole bunch of remove this but my point of the comment was maybe to give you a more focused brew to start with. I hope it helps. Also, tell me what you think of my Mardu mid-range Divine Afterlife