Nature's Spiral


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) None
2011 Core Set (M11) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon

Combos Browse all

Nature's Spiral


Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Nature's Spiral Discussion

birchmaster22 on Gruul Mana

3 months ago

First thing, try to narrow it down to 60 cards. You can have over 60 but it's best to have the bare minimum so you can get the cards you want. Secondly, more non-creature spells would do you good. Cards like Colossal Majesty and Nature's Spiral would be good for your deck (I'm pretty sure). The Colossal Majesty because you'll have a good amount of creatures with more than 4 power. Nature's Spiral for when you might need to get a big boy out of the graveyard. Ghalta, Primal Hunger would go good with Rhythm of the Wild . And then you have the classic Shock and Lightning Strike spells. Another suggestion would be the new War of the Spark card, Ilharg, the Raze-Boar , for flashing out creatures like Impervious Greatwurm for some massive damage.

These are just my suggestions, so heed them or ignore them, it's up to you.

Genesis26 on

4 months ago

A couple of things man.

I get the overarching theme is graveyard play, but there is a lot going on. I'd recommend you go directly midrange with it. 2x Enigma Drake , playset Incubation Druid , 1x Muldrotha, the Gravetide 2x Nicol Bolas, 2x Underrealm Lich 3x WORLDSHAPER! So 14 creatures. Flood of Recollection , Recollect and Nature's Spiral contradict Journey to Eternity  Flip and World Shaper .

Unmoored Ego doesn't fit here imo.

I know it doesn't help with a whole bunch of remove this but my point of the comment was maybe to give you a more focused brew to start with. I hope it helps. Also, tell me what you think of my Mardu mid-range Divine Afterlife

SeekerofSecrets on Heartbeat of Karametra

6 months ago

So I realized that Revive can replace Nature's Spiral and Opt replaces sheen in that second gifts pile, this puts you in a position to set up the original loop to put your deck in your grave. (I've tested all but 1 of the scenarios and will post them later)

I think That I like this somewhat better than fighting for sheen, simply because it adds additional redundancy to our overall deck with additional Revive . Revive has more synergy with the rest of the deck and I think provides additional utility. For instance it allows us to create a gifts package of Fog , Noxious Revival , Revive , and a random combo piece, to just blank creature decks until we get out combo online

also saying to my opponent, "now my deck goes into my grave" is absolutely hilarious X)

Thanks again for all of your help! you've helped me allot! please continue testing the sheen version though so we can see what's better with time

SeekerofSecrets on Heartbeat of Karametra

6 months ago

Holy crap man you cracked it! Nature's Spiral was the missing ling all along! this is one of the most complicated over the top modern decks that I've ever seen X) this is just one line... imagine the lines we'll learn if we continue to play it. Do you think that it's actually playable? my gut says a solid maybe

regardless I'll update and go through it tonight after class, thanks again!

Flooremoji on Heartbeat of Karametra

6 months ago

SeekerofSecrets Your right, or I forgot the loop LOL. I'm going to try with sheen. Let's see

Gift pile. 6 mana left Noxious Harvest, revive SP. 4 mana left. Harvest. 11 Mana left. SP. 5 mana left. Harvest. 12 mana left. gifts for SP, Sheen, heartbeat, and Nature's Spiral . 8 mana left. Assuming they give you NS and heartbeat: Heartbeat. 7 mana left. Revive for Harvest. 5 mana left. Harvest. 17 mana left. Cast Spirial, return sheen. 15 mana left Cast sheen. 12 mana left. Gifts for BSZ, Opt , Gifts and harvest. 8 mana left. They will likely give you Opt and BSZ. Noxious Revival Harvest. 8 mana left. Opt keeping harvest. 7 mana left. Harvest, copied with sheen. Infinite mana left. Gifts for return spells, (probably need more then one of each) win.

Flooremoji on Heartbeat of Karametra

6 months ago

Oh, I've got it! Remember Mirror Sheen ? That means you don't need to loop anymore after that, you can just make infinite mana! Hmm, might need a Nature's Spiral though.

captainamerica on Anointed Procession Deck with Cats

7 months ago

9-lives Path to Exile is removal. You exile an opponent's creature for a very little cost (a land is not much of a drawback). Not dying should be a priority.

For clarification, RIP is hate against your deck. I was suggesting that you put nature's spiral in the sideboard and hope that before game 2 your opponent sideboards out RIP to bring in enchantment hate, and you preemptively sideboard in Nature's Spiral to recur your enchantments.

Basically, when I play a deck like yours and find your enchantments, I want take out my graveyard hate (especially in control, where your tokens aren't going to last very long due to Terminus or Cyclonic Rift) to bring in a few cards that remove your enchantments. To counter this, you want to bring in things that protect your enchantments.

Does that clear things up? Just trying to help.

9-lives on Anointed Procession Deck with Cats

7 months ago

Thanks, captainamericaWhat is so good about Path to Exile? It forces me to exile a card in order to gain a land. Does it mean that I can exile a card from my graveyard? Rest in Peace is useless to me since I need my graveyard full for mummification. I've decided to use Nature's Spiral for my enchantments if they are targeted and sent to the graveyard, but if they exile out my graveyard with my enchantments, and to-be-mummified, I'm in trouble! I need a way to protect my Anointed Procession and Fertile Ground from being exiled or sent to the graveyard or whatever. Scattered Groves is nice. I have a question: If I use Greater Auramancy and I want to use Fertile Ground by tapping, I can't?

Load more

Nature's Spiral occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%