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Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
First off, thank you for your reply.
As nobu_the_bard just suggested Eternal Witness as a replacement for Nature's Spiral I see a use of both Deadwood Treefolk and Conjurer's Closet . Yes I know only a few creatures can benefit from it, but still... I used to have Sylvan Primordial in this deck which is a killer with Conjurer's Closet , but as that got banned the cards utilizing the Closet got reduced a bit.
I was thinking, that perhaps I can manage without Cleaver Riot . So far I've won witout it (or without Savage Beating ). True Conviction has the issue of triple-white-mana... I don't like that... It's like with Avacyn, Angel of Hope .... Also, what card would you take out for either of those cards providing double-strike?
You asked for suggestions for things to cut. I also have a Naya deck over at Mayael, Friend of Monsters EDH. The only thing on your deck list that I don't like is Harmonize , which I found to be hard to afford for the benefit most of the time.
Also, I'd like to note you have 10 Beasts in the deck plus 1 Changeling, not counting Marath (as he's not on the decklist). There are 4 cards I see that make Beast tokens (none of them make tokens bigger than 4/4). You have 11 creatures with power 5 or greater as printed. I don't know if you had noticed that, I just thought I'd mention it. :)
So a few things right off the bat that I'm seeing that you need is that your enchantments are a little weak, you need more strong equipment, you need more card draw, and you need more ramp that isn't from creatures. Several of these things are easily fixable.
For better enchantments I recommend using: Rancor , Wurmweaver Coil , Bear Umbra , and Armadillo Cloak just off the top of my head. If you're going with enchantments I also recommend running Three Dreams because of the raw power it has with enchantments. I also recommend playing some of the more expensive enchantments I gave you for your Bruna deck such as Eldrazi Conscription and Angelic Destiny .
As far as strong equipment goes there aren't a lot that are inexpensive as well as good. obviously if you can get your hands on them you want the swords. I also would say that you should try to find Batterskull , Darksteel Plate , Swiftfoot Boots , Lightning Greaves , Loxodon Warhammer , Umezawa's Jitte , and maybe even a Whispersilk Cloak .
Card draw is the one that's giving me problems. I can think of cards draw for everyone in several artifacts like Temple Bell , Otherworld Atlas , Howling Mine , and Font of Mythos , but the only card I can think of that is either white or green straight up draw is Harmonize . I'll think about that one and let you know if I get anything else.
Land ramp, on the other hand, is easy because you're running green which is the primary resource for ramp. One of the most budget friendly ramp spells there is is Boundless Realms . There are other things like Farseek , Far Wanderings , Explosive Vegetation , Harrow , and Cultivate to name a few. I'd also consider Omnath, Locus of Mana as a form of ramp to replace your small creatures too.
You're also missing a few really powerful things you should have in a deck like this too. Creature tutors like Primal Command , Fierce Empath , and Brutalizer Exarch are so valuable. Anything that's going to get you stuff from your grave like Eternal Witness , Nature's Spiral , Sun Titan or even Paleoloth are outstanding. And then there's just plain strong cards like Primordial Hydra , Predator Ooze , and If you play in groups like I do Hydra Omnivore . Then we get into the removal spells that white offers like Swords to Plowshares , Path to Exile , Crib Swap , Oblivion Ring , Darksteel Mutation , Prison Term , etc.
I know that most of these recommendations aren't friendly to your budget but, some of them are. I'll keep on the lookout for some other things that might help you and i'll go through the deck list tomorrow when I have time and tell you some things I would pull out. If you need any more help you know where to find me.
I'm thinking getting rid of 1x Diabolic Tutor and 1x Beseech the Queen . 6 tutors should do fine. I never had a problem with 8. This gives me room to add 2x Nature's Spiral . I'm thinking one more would be nice... 3 total would be comforting. I'm thinking about removing a Thrull Parasite .
I really like Rofellos's Gift , it's just too risky given the low amount of green cards I'm running.
I'll go with those changes for now so I can get all the cards and start play testing with this set up.
Ok toechill I did some research and I found some decent cards that will help us get those enchantments back into our hand.
Here is the list. I don't really know which one is the best. I'll just leave it to you since it's your deck.
Crystal Chimes , Dowsing Shaman (Dowsing is nice because if you have the mana, you can pay to get it back) Nature's Spiral , Rofellos's Gift (I like this one the best. It's cheap and solves out problem) I'll keep looking but these are the ones that I found.
Brings me back memories, I used to run almost the same deck, as you.However I'd take out Mindleech Mass , Deranged Assistant , Korozda Guildmage , and add Eternal Witness , Lotleth Troll , Stinkweed Imp .
You're using a few token generator spells. Without boosting them, they're not that effective. (Parallel Lives , Doubling Season ) I'd change them to reanimation spells/ spells that put cards into your graveyard. If it's not banned in your meta, use Hermit Druid . It's insanely broken. Finds you a basic land, and mills you.
I'd take out these, as well: Spitting Image ,Worm Harvest ,Recross the Paths , and add Tragic Slip ,Consuming Aberration (it's broken in multiplayer. cast a few spells, then sac him with Jarad, or make it unblockable, etc.), and some reanimator spells, such as: Animate Dead , Stitch Together , Reanimate .
Here's my mimeo deck, if you're interested: Mimemimospasm.
If you wanted some suggestions, I hope that you find some of what I said useful.
I was also considering making an EDH deck too,
these are the cards im considering in general for a deck (EDH or otherwise)
, Trading Post
, Bloodflow Connoisseur
Treasure find Bone Splinters
Varolz, the Scar-Striped
Brindle Boar Vraska the Unseen Tragic Slip Diabolic Tutor Serene Remembrance Dying Wish Demonlord of Ashmouth Festering Newt Strangleroot Geist Garruk, Caller of Beasts Treacherous Pit-Dweller Golgari Guildgate Vorapede Grave Betrayal Young Wolf Jarad's Orders Undying Evil Korozda Guildmage Sightless Ghoul Overgrown Tomb Butcher Ghoul Ring of Three Wishes Avatar of Woe Shadowborn Demon Beacon of Unrest Slum Reaper Bitter Ordeal Bloodbond March Golgari Guildmage Buried Ruin Grim Reminder Call to the Netherworld Hell's Caretaker Corpse Hauler Increasing Ambition Crypt of Agadeem Lhurgoyf Deadbridge Chant Lich's Mirror Death Denied Life's Finale Diabolic Servitude Liliana Vess Disentomb Lord of Extinction Doomed Necromancer Midnight Recovery Dread Moonlight Bargain Dread Return Morbid Plunder Eternal Witness Mortal Combat Footsteps of the Goryo Mortivore Genesis Wave Nature's Spiral Geth, Lord of the Vault Necrotic Ooze Ghoultree Nether Traitor Gleancrawler Praetor's Counsel Glissa, the Traitor Scion of Darkness Gnaw to the Bone Sheoldred, Whispering One Svogthos, the Restless Tomb Birthing Pod Sword of Light and Shadow Tempt with Immortality Vengeful Pharaoh Vengevine )Vigor Vulturous Zombie Death Cloud Reaper from the Abyss Caravan Vigil Gravetiller Wurm Skirsdag High Priest Ulvenwald Bear Morkrut Banshee Liliana of the Dark Realms
Treasured Find can replay instants like Bioshift and Golgari Charm as well as permanents. At first exiling Treasured Find may seem like a trade off until you consider Nature's Spiral will be as good as exiled without a way to return it to your hand when you want it.
I see how Corpsejack Menace is more essential to your deck than mine. And he is a huge bull's eye to defend. Ring of Xathrid definitely works if you have the mana. Golgari Charm ? 2 mana and 3 effects to choose from including regenerate all creatures. Regeneration and Skeletal Grimace are cheaper enchantments with similar effects. Is moving it from creature to creature important?
Since you have faster and more reliable ways to return creatures from the graveyard what about Kalonian Hydra or Doubling Season in place of Deadbridge Chant for more ways to double counters and tokens?
|Avg. draft pick||6.91|
|Avg. cube pick||11.36|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|