Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
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Nature's Spiral Discussion
3 weeks ago
I have Nature's Spiral and Elven Cache in there already. I do have to say though. I'm liking Praetor's Counsel, Creeping Renaissance, Recollect, and Regrowth Those could really help with the flow of the deck for sure.
Any idea on pull cards? Something that isn't a creature that could let me pull cards from my library?
3 weeks ago
GearNoir got a lot of the good ones. To expand though, Creeping Renaissance is great if you want a whole bunch of the same type of card. Praetor's Counsel will return your whole yard to hand, and give you 'no max hand size' at the same time. Grave Sifter can be good in tribal builds sometimes. Recollect and Regrowth are E-Wit effects without bodies. Nature's Spiral will grab permanents and Genesis works great in connection with something like Eternal Witness or if you want to reuse any creatures really.
1 month ago
Updated! Sorry it took a while, I've been pretty busy these last couple days.
Anyhow, the current build feels pretty solid, but I'm a bit iffy on some card choices, notably Nature's Spiral. Any other brilliant ideas? :)
3 months ago
Cards Drake is giving you, which should all be added:
Cards Drake is willing to trade:
Card I am Giving You:
Cards I am Willing to Trade:
Drake is also giving you 100 sleeves he isn't using.This is the image: http://ecx.images-amazon.com/images/I/51Tb%2BkZUrpL.SX425.jpg
3 months ago
So you want a deck that is competetive...
First of all, a deck is more competetive if you're capable of doing the same thing every game. This is done by having a lot of your main cards... And every card should be selected specifically for your deck...
So following that logic, remove the following cards as they don't really help you win before turn 6 which is what you want in modern to be competetive:
Thornweald Archer, Scute Mob, Scourge of Valkas, Paragon of Eternal Wilds, Oracle of Nectars, Joiner Adept, Leyline of Lifeforce, Leyline of Vitality, Predatory Advantage, Jungle Shrine, Blaze, Bramblecrush and Nature's Spiral.
Then you want to remove Mortal's Resolve because it's used to save your things from destruction and if you're not using your mana on your turn to help yourself kill the enemy, you're doing something wrong.