Nature's Spiral


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Uncommon
Duels of the Planeswalkers Uncommon
2010 Core Set Uncommon

Combos Browse all

Nature's Spiral


Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

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Nature's Spiral Discussion

Fifth_Element on Momir Vig, Simic Combonary

12 hours ago

Octrate Thank you for your comment! I really appreciate your interest in the deck :D

To answer your questions in order:

Nissa, Vital Force has been played in one game so far (not counting fishbowling my deck). In that one performance I was pretty satisfied with her and she quickly ran away with the game after ulting. It helped that I had a Crucible and a fetchland, but even so, running a full suite of fetches means I could draw +2 cards per turn, not even using an Oracle or Azusa. I like that I can -3 her late game to cast a Nature's Spiral when I need to, and she can even provide situational, somewhat risky ramp (I ended up animating a Gaea's Cradle to tap for more mana to do things the turn I cast her). All in all she's pretty versatile, and so far I'm pleased with her. But if there's a "must have" card printed, she would be one of the first cards to go I think.

Timetwister and Time Spiral were cards that I was skeptical about in the past, but looking back I'm very glad I got a Twister for the deck. They are very versatile cards, and work in numerous situations:

  1. You've got a bad hand/opponents have good hands
  2. You overextended/out of resources and need to refill
  3. Your graveyard is full of your answers and you need them back in the deck
  4. You want to turn off your reanimator opponent

Failing a Twister, I would still test with Time Spiral. Pros, it untaps your lands so it's "free." Cons, it exiles itself and costs an initial 6 mana. So it's more situational. I'd give it a shot if I were you.

And for your final suggestions:

  1. Beast Within is a decent card that I've considered running in the past. A lot of people point to it as Green's go-to unconditional removal, and I've been told in the past that it's not a good idea to skip running it. Personally, I think it would replace Krosan Grip if I put it in, but there are so many situations where Split Second is so crucial to have, that I prefer that card over Beast Within. So it's a good card and you wouldn't be wrong to run it, but I don't see much utility for it in my particular deck. I do however run it in my other Green decks.

  2. I prefer creatures in my deck to non-creatures, since I can tutor for them in multiple ways. To that end I run E-wit over other similar effects. Noxious Revival I think serves the niche situation where you want to flip an opponent's card in the yard into their library as they start shuffling it. In Vig, Revival is not as good as Regrowth because your deck shuffles itself constantly; whether from fetchlands or creatures, you're shuffling more than you're playing basically. It's a decent card, but I wouldn't recommend it in a Momir Vig deck.

  3. Mystical/Worldly Tutor: Mystical Tutor I don't run because there are only very narrow situations where I want to tutor for counterspells. And if I'm tutoring for a counter, people will know I'm gonna start to try and win the game soon. Mystical Tutor I find works best when your win-con is an instant or sorcery. In this deck it's creatures. Worldly Tutor I group in the same category as Green Sun's Zenith: Good, but not good enough. The creature tutors I run in this deck are either my commander, or put the creatures onto the field. You can find a longer explanation for why I don't run GSZ in another comment on this page. Chord of Calling/Birthing Pod/Eldritch Evolution all have significant competitive advantages to them. And again, the issue of "constant shuffling" makes Worldly Tutor less usful.

I hope my comments helped, please let me know if you have any other questions! Thanks again for liking my deck! :D

NoNeedToBragoBoutIt on EZ

2 weeks ago
  1. Archaeomancer
  2. Arms Dealer
  3. Aura Shards
  4. Beguiler of Wills
  5. Bojuka Bog
  6. Bramblewood Paragon
  7. Collective Blessing
  8. Collective Unconscious
  9. Cowardice
  10. 2x Curse of Predation
  11. Death Denied
  12. Deathbringer Thoctar
  13. Descendant of Soramaro
  14. Diabolic Tutor
  15. Diluvian Primordial
  16. 2x Dimir Aqueduct
  17. Dire Undercurrents
  18. Divination
  19. Dowsing Shaman
  20. Duplicant
  21. Elvish Soultiller
  22. Endless Cockroaches
  23. Essence Warden
  24. Evil Twin
  25. Faith's Reward
  26. Fangren Firstborn
  27. Fell Shepherd
  28. 2x Fireshrieker
  29. Foster
  30. Foundry Street Denizen
  31. Fresh Meat
  32. Glissa Sunseeker
  33. Goblin Warchief
  34. Golgari Rot Farm
  35. Grim Backwoods
  36. Holy Day
  37. Hour of Reckoning
  38. Inferno Titan
  39. Inspired Sprite
  40. Izzet Boilerworks
  41. Jund Charm
  42. Jund Panorama
  43. Kher Keep
  44. Knacksaw Clique
  45. Loxodon Gatekeeper
  46. Mass Mutiny
  47. Massive Raid
  48. Mirror Entity
  49. Moonveil Dragon
  50. 2xMoriok Scavenger
  51. Mwonvuli Beast Tracker
  52. Nature's Spiral
  53. Night Soil
  54. Nightmare
  55. Nightmare Lash
  56. Nightshade Schemers
  57. Nivix, Aerie of the Firemind
  58. Noble Purpose
  59. Nullmage Shepherd
  60. Obelisk of Jund
  61. Opal Palace
  62. Overrun
  63. Panoptic Mirror
  64. Parallel Evolution
  65. Petrified Wood-Kin
  66. Phyrexian Plaguelord
  67. Planar Cleansing
  68. Primal Vigor
  69. Prossh, Skyraider of Kher
  70. Proteus Staff
  71. Ravenous Trap
  72. Read the Bones
  73. Reap and Sow
  74. 2x Reaping the Graves
  75. Reassembling Skeleton
  76. Reincarnation
  77. Reiver Demon
  78. Rhys the Redeemed
  79. Roar of the Kha
  80. Rupture Spire
  81. Sachi, Daughter of Seshiro
  82. Savage Lands
  83. Secluded Glen
  84. 2x Selesnya Sanctuary
  85. Selesnya Signet
  86. Serra's Blessing
  87. Sift
  88. Sigil of the New Dawn
  89. Silvergill Douser
  90. Spine of Ish Sah
  91. Surge of Zeal
  92. Swiftfoot Boots
  93. Sword of Kaldra
  94. Talent of the Telepath
  95. Temple of the False God
  96. Timberwatch Elf
  97. To Arms!
  98. Vermiculos
  99. Vitu-Ghazi, the City-Tree
  100. Vulshok Battlemaster

NoNeedToBragoBoutIt on EZ

2 weeks ago

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Naksu on Try Stomping These Bugs

3 weeks ago

Thanks, appreciate it. I havent really considered either, but could see some use with Commune with the Gods with Nature's Spiral bringing back whatever useful you have to toss.

HanClinto on El Cheapo Land Throw

1 month ago

Massive glut of comments incoming:

Satyr Wayfinder seems like a very good fit as well.

Commune with the Gods / Gather the Pack as well. Scout the Borders is almost better because it gives you the flexibility of getting a land (so it's a pseudo-Mulch), but it's three mana instead of two, which is a major drawback. An 2-mana Instant like Grisly Salvage would be perfect, but it adds black which is prohibitive. Tracker's Instincts is nice, but would be nice if we could take advantage of the flashback.

Land Grant is interesting to me here.

For all of the self-mill cards, I think that the flexibility of Grapple with the Past perhaps may be best.

Vessel of Nascency is compelling here as well -- especially with Commune with the Gods.

I really like Rites of Spring in this deck.

Almost makes me think we might be able to shoehorn Borborygmos Enraged in here. Probably not reasonable though.

Any room for Crawling Sensation here?

Titania, Protector of Argoth would be wonderful, but again, very expensive for what it is.

Splendid Reclamation with Aggressive Mining seems like it could be a fun combo.

I was originally thinking that Loam Larva would be a fun / dumb combo with Countryside Crusher -- but then I found Scouting Trek. So much more fun. :D

Nostalgic Dreams is on a similar vein, but lets you just refill your hand with known things.

Journey of Discovery to smooth stuff out? Edge of Autumn seems like a solid card in this deck.

Nissa's Pilgrimage is like a cheaper ($-wise) version of Kodama's Reach that only works on forests, and can sometimes have spell mastery. Kodama's Reach would be super good in this deck though.

Natural Balance is shenanigans.

Blighted Woodland for a bit of ramp and more lands in the graveyard? Blighted Gorge is a bit of removal.

Devastating Dreams seems like it could be fun.

I wonder if Savage Conception is perhaps better than Worm Harvest -- it's $0.50 cheaper, slightly easier on the mana cost, creates 3/3's, but doesn't go nearly as wide. Call the Skybreaker

Call me weird, but I'm intrigued by the idea of Weird Harvest here to tutor for our payoffs -- but that's provided that we don't care about giving our opponent their perfect creature as well.

Nature's Spiral might be a good catch-all way to recover your Elixer from the graveyard, or anything else you might need. Actually, with all of the self-mill, running two copies of Gaea's Blessing instead of Elixer might just be better.

New Frontiers into Natural Balance just seems mean -- especially if you have a way to sac all of the lands that you brought in with New Frontiers, like Aggressive Mining.

Restore doesn't seem horrible in that it's land cycling as well as ramp.

GregorinWoefin on

4 months ago

cameronhawk2Hi! So I want to start with thanking you for all the suggestions, I am always looking for tip and support :). On that note though, I do already have a sacrificing deck where Savra, Queen of the Golgari is actually my commander so I was looking with this deck to kind of stay clear of sacrificing with this deck. Just because when I make a deck I like to kind of have a theme, so I won't be taking some of your suggestions.... for THIS deck, but I will look into it for my Savra deck :). I am just weird like that lol.

In regards to the Deadbridge Goliath, Slitherhead and Drudge Beetle, Varolz, the Scar-Striped will make their scavenge cost cheaper and I want the Slither and Beetle in for low cost creatures at the start of the game. Rather Varolz doesn't actually make the cost cheaper but adds another scavenge ability to them which is their converted mana cost. BUT! I am actually looking into getting Death's Shadow and Eater of Days (however Phyrexian Dreadnought is just too expensive for me to reasonably purchase at this point), they are actually in my maybeboard just because I don't own them and won't be getting them until at least next month.

I will definitely look into Meren of Clan Nel Toth as well! Looks fun. Unfortunately about the Entomb it is the same thing as with the Dreadnought, just too expensive. I did put in Buried Alive and Jarad's Orders as cheap alternatives however. I might look into Regrowth as well just because it is cheap but otherwise I think I am fine with graveyard return cards. I have Grim Discovery, Dread Return, Creeping Renaissance, Nature's Spiral, Life from the Loam, Animate Dead, Treasured Find, Deadbridge Chant as well as a few creatures that bring either other creatures or land back to my hand from the graveyard.

I think you are right though. I don't really need the Primal Vigor and I need more full board removal. Currently my only Black Sun's Zenith is in another deck but I will get another one since they are not expensive and I have a Gaze of Granite I will put in as well.

Thanks for all the tips and advice!

mr_funk on

4 months ago

i would probably switch Tide Drifter for Wall of Blossoms. wall of blossoms draws a card, getting you closer to Assault Formation or just fuel. while tide drifter does have an additional point of defense, his ability to add +0/+1 to colorless creatures you control is next to useless considering he's the only colorless dude youve got.

another option you could pursue is just trading the black for red and using cards like Vile Aggregate, Kozilek's Sentinel and Pyroclasm

p.s. i dig the Commune with the Gods. spicy flavor. could possibly add something like Revive or Nature's Spiral to Recover some lost/ditched stuff.

Ryuujin_Sukai on Yeva's Flash Mob

5 months ago

I have Nature's Spiral and Elven Cache in there already. I do have to say though. I'm liking Praetor's Counsel, Creeping Renaissance, Recollect, and Regrowth Those could really help with the flow of the deck for sure.

Any idea on pull cards? Something that isn't a creature that could let me pull cards from my library?

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