Nature's Spiral


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Uncommon
Duels of the Planeswalkers Uncommon
2010 Core Set Uncommon

Combos Browse all

Nature's Spiral


Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

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Nature's Spiral Discussion

Freezingfist on The Plants, They're Moving...

2 weeks ago

Casual office games?!

Are you guys hiring?

With this much plant synergy, I think Descendants' Path could be a fun/janky inclusion.

Can make an interesting combo with and Noxious Revival (which I think is better than Nature's Spiral, but also more costly)

As long as you have a plant in play, put a plant from your graveyard on top of your library, and during your upkeep, put it into play.

Just a thought. Regardless, cool build!

flintshadowrider on Try Stomping These Bugs

1 month ago

Since this deck is mono green, maybe Revive over Nature's Spiral

cbeard on Queen of the Crop

7 months ago

Have you gotten to try Nissa, Vital Force? I have usually favored creatures and enchantments in Karametra, but the synergy between Karametra's ability and Nissa's rather accessible emblem, and utility from expensive and repeatable Nature's Spiral, seem too strong to ignore.

legendofa on Exile Breaker -**On to something here**-

7 months ago

In this deck, I would see green's role as reclaiming cards that you can reuse or don't want to lose , with Nature's Spiral, Eternal Witness, and Riftsweeper. The deck does hold up well on its own, and green might just end up diluting it and reducing its power while increasing consistency.

whoniversereview on Mina and Denn Extreme Budget

7 months ago

wadledo: Stonebrow was just added to give the tramplers +2/+2. Since Mina and Denn, Wildborn can give trample, I just wanted a card that could enhance that part of their ability. I originally thought of having Attune with Aether in the deck, but Savage Ventmaw replaced it.

VanDerTroll: If you want to slightly bump the budget up, you can easily put in more cheap sacrifice lands like Ash Barrens (this card will come down in price soon), Archaeological Dig, Balduvian Trading Post, Jund Panorama, Centaur Garden, Crystal Vein, Throne of the High City, Warped Landscape, Mountain Valley, etc. These can replace some of the basic lands. Then, you can replace some of the "Ramp" cards with a few cards that will get these lands back from the graveyard, like Cartographer, Groundskeeper, Nature's Spiral (Which I might add to this decklist anyway), Pulse of Murasa, Stoic Builder, Tilling Treefolk, Woodland Guidance, and mostly -- Splendid Reclamation. If you go this route, I would definitely consider replacing one of the creatures with Centaur Vinecrasher.
Of course, there are many other things you can do, also. You can switch out Mina and Denn with Omnath, Locus of Rage for your commander. They both pilot the deck in different ways, but I built it to be compatible with both. As I pointed out in the description as well, Restore and Rampaging Baloths are great additions, and both are pretty inexpensive. Restore can steal the Evolving Wilds/Wooded Foothills out of somebody else's graveyard. So, that's always fun. Avenger of Zendikar is a $5 card that's a staple for landfall.
The very first thing I would upgrade, though, would be the land base. There are so many options here, and it all depends on how much you want to spend. If you're in the $10-$15 card range, Stomping Ground is a must-have. If you're looking more in the $1-3 range, Kessig Wolf Run, Reliquary Tower, Tectonic Edge, and Ghost Quarter are all great additions.

Neotrup on You Weren't Expecting This, Now Were You?

7 months ago

Very cool. Erratic Portal is another option for bouncing. Still a bit slow, but can save creatures and give extra ETBs, all for just 1 mana once it's out. Paleoloth gives more grave recursion, the second way of casting your commander. Woodfall Primus is also a good choice, as it's a strong ETB and bouncing it can take off it's counter. Finally, I'd recommend Evolution Charm over Nature's Spiral as the extra modes should make up for the fewer card types, but some of these other suggestions might knock both off the list anyways. Really cool deck and I'd like to hear how it plays out once you've got some games in.

Fifth_Element on Momir Vig, Simic Combonary

8 months ago

Octrate Thank you for your comment! I really appreciate your interest in the deck :D

To answer your questions in order:

Nissa, Vital Force has been played in one game so far (not counting fishbowling my deck). In that one performance I was pretty satisfied with her and she quickly ran away with the game after ulting. It helped that I had a Crucible and a fetchland, but even so, running a full suite of fetches means I could draw +2 cards per turn, not even using an Oracle or Azusa. I like that I can -3 her late game to cast a Nature's Spiral when I need to, and she can even provide situational, somewhat risky ramp (I ended up animating a Gaea's Cradle to tap for more mana to do things the turn I cast her). All in all she's pretty versatile, and so far I'm pleased with her. But if there's a "must have" card printed, she would be one of the first cards to go I think.

Timetwister and Time Spiral were cards that I was skeptical about in the past, but looking back I'm very glad I got a Twister for the deck. They are very versatile cards, and work in numerous situations:

  1. You've got a bad hand/opponents have good hands
  2. You overextended/out of resources and need to refill
  3. Your graveyard is full of your answers and you need them back in the deck
  4. You want to turn off your reanimator opponent

Failing a Twister, I would still test with Time Spiral. Pros, it untaps your lands so it's "free." Cons, it exiles itself and costs an initial 6 mana. So it's more situational. I'd give it a shot if I were you.

And for your final suggestions:

  1. Beast Within is a decent card that I've considered running in the past. A lot of people point to it as Green's go-to unconditional removal, and I've been told in the past that it's not a good idea to skip running it. Personally, I think it would replace Krosan Grip if I put it in, but there are so many situations where Split Second is so crucial to have, that I prefer that card over Beast Within. So it's a good card and you wouldn't be wrong to run it, but I don't see much utility for it in my particular deck. I do however run it in my other Green decks.

  2. I prefer creatures in my deck to non-creatures, since I can tutor for them in multiple ways. To that end I run E-wit over other similar effects. Noxious Revival I think serves the niche situation where you want to flip an opponent's card in the yard into their library as they start shuffling it. In Vig, Revival is not as good as Regrowth because your deck shuffles itself constantly; whether from fetchlands or creatures, you're shuffling more than you're playing basically. It's a decent card, but I wouldn't recommend it in a Momir Vig deck.

  3. Mystical/Worldly Tutor: Mystical Tutor I don't run because there are only very narrow situations where I want to tutor for counterspells. And if I'm tutoring for a counter, people will know I'm gonna start to try and win the game soon. Mystical Tutor I find works best when your win-con is an instant or sorcery. In this deck it's creatures. Worldly Tutor I group in the same category as Green Sun's Zenith: Good, but not good enough. The creature tutors I run in this deck are either my commander, or put the creatures onto the field. You can find a longer explanation for why I don't run GSZ in another comment on this page. Chord of Calling/Birthing Pod/Eldritch Evolution all have significant competitive advantages to them. And again, the issue of "constant shuffling" makes Worldly Tutor less usful.

I hope my comments helped, please let me know if you have any other questions! Thanks again for liking my deck! :D

NoNeedToBragoBoutIt on EZ

8 months ago
  1. Archaeomancer
  2. Arms Dealer
  3. Aura Shards
  4. Beguiler of Wills
  5. Bojuka Bog
  6. Bramblewood Paragon
  7. Collective Blessing
  8. Collective Unconscious
  9. Cowardice
  10. 2x Curse of Predation
  11. Death Denied
  12. Deathbringer Thoctar
  13. Descendant of Soramaro
  14. Diabolic Tutor
  15. Diluvian Primordial
  16. 2x Dimir Aqueduct
  17. Dire Undercurrents
  18. Divination
  19. Dowsing Shaman
  20. Duplicant
  21. Elvish Soultiller
  22. Endless Cockroaches
  23. Essence Warden
  24. Evil Twin
  25. Faith's Reward
  26. Fangren Firstborn
  27. Fell Shepherd
  28. 2x Fireshrieker
  29. Foster
  30. Foundry Street Denizen
  31. Fresh Meat
  32. Glissa Sunseeker
  33. Goblin Warchief
  34. Golgari Rot Farm
  35. Grim Backwoods
  36. Holy Day
  37. Hour of Reckoning
  38. Inferno Titan
  39. Inspired Sprite
  40. Izzet Boilerworks
  41. Jund Charm
  42. Jund Panorama
  43. Kher Keep
  44. Knacksaw Clique
  45. Loxodon Gatekeeper
  46. Mass Mutiny
  47. Massive Raid
  48. Mirror Entity
  49. Moonveil Dragon
  50. 2xMoriok Scavenger
  51. Mwonvuli Beast Tracker
  52. Nature's Spiral
  53. Night Soil
  54. Nightmare
  55. Nightmare Lash
  56. Nightshade Schemers
  57. Nivix, Aerie of the Firemind
  58. Noble Purpose
  59. Nullmage Shepherd
  60. Obelisk of Jund
  61. Opal Palace
  62. Overrun
  63. Panoptic Mirror
  64. Parallel Evolution
  65. Petrified Wood-Kin
  66. Phyrexian Plaguelord
  67. Planar Cleansing
  68. Primal Vigor
  69. Prossh, Skyraider of Kher
  70. Proteus Staff
  71. Ravenous Trap
  72. Read the Bones
  73. Reap and Sow
  74. 2x Reaping the Graves
  75. Reassembling Skeleton
  76. Reincarnation
  77. Reiver Demon
  78. Rhys the Redeemed
  79. Roar of the Kha
  80. Rupture Spire
  81. Sachi, Daughter of Seshiro
  82. Savage Lands
  83. Secluded Glen
  84. 2x Selesnya Sanctuary
  85. Selesnya Signet
  86. Serra's Blessing
  87. Sift
  88. Sigil of the New Dawn
  89. Silvergill Douser
  90. Spine of Ish Sah
  91. Surge of Zeal
  92. Swiftfoot Boots
  93. Sword of Kaldra
  94. Talent of the Telepath
  95. Temple of the False God
  96. Timberwatch Elf
  97. To Arms!
  98. Vermiculos
  99. Vitu-Ghazi, the City-Tree
  100. Vulshok Battlemaster
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