mtg, mtg cards, magic the gathering, gaming, geeks
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
Ha everytime I draw Kodama of the North Tree I think "why the hell is this in the deck" but it's mostly a flavor thing, it'll probably be removed since it essentially is useless. I'll put in my Asceticism and Nature's Spiral .
Plow Under is meant to be a nasty spell that lets Ayumi kill the person over the next two turns that they're drawing lands.
Whoops, that was my B, I was thinking of another deck. Glad to hear I was helpful. Another bit of advice, perhaps run some recursion for your creatures? Nature's Spiral and Deadwood Treefolk could be useful too? As well, perhaps a Tower of Fortunes as a draw engine? Extra protection can run in the form of Asceticism , Platinum Angel , and That Which Was Taken too.
As for things I don't get: Kodama of the North Tree doesn't terribly mesh well, it essentially has Shroud so it's static, perhaps run Harbinger of Spring instead as it is more janky; Plow Under seems contra to your deck style of being aggressive as well. Have you had any real use from this card in testing/games? Slice in Twain and Mwonvuli Beast Tracker also could be cut I would say, but that's my suggestions.
That's all I have to say for now, hope it was helpful?
If an effect uses the name of a permanent type (or the word "permanent") and doesn't also say "spell" or "card" and mention another zone, it means it's only talking about something on the battlefield. Totally Lost can only target permanents on the battlefield.
First off, thank you for your reply.
As nobu_the_bard just suggested Eternal Witness as a replacement for Nature's Spiral I see a use of both Deadwood Treefolk and Conjurer's Closet . Yes I know only a few creatures can benefit from it, but still... I used to have Sylvan Primordial in this deck which is a killer with Conjurer's Closet , but as that got banned the cards utilizing the Closet got reduced a bit.
I was thinking, that perhaps I can manage without Cleaver Riot . So far I've won witout it (or without Savage Beating ). True Conviction has the issue of triple-white-mana... I don't like that... It's like with Avacyn, Angel of Hope .... Also, what card would you take out for either of those cards providing double-strike?
You asked for suggestions for things to cut. I also have a Naya deck over at Mayael, Friend of Monsters EDH. The only thing on your deck list that I don't like is Harmonize , which I found to be hard to afford for the benefit most of the time.
Also, I'd like to note you have 10 Beasts in the deck plus 1 Changeling, not counting Marath (as he's not on the decklist). There are 4 cards I see that make Beast tokens (none of them make tokens bigger than 4/4). You have 11 creatures with power 5 or greater as printed. I don't know if you had noticed that, I just thought I'd mention it. :)
So a few things right off the bat that I'm seeing that you need is that your enchantments are a little weak, you need more strong equipment, you need more card draw, and you need more ramp that isn't from creatures. Several of these things are easily fixable.
For better enchantments I recommend using: Rancor , Wurmweaver Coil , Bear Umbra , and Armadillo Cloak just off the top of my head. If you're going with enchantments I also recommend running Three Dreams because of the raw power it has with enchantments. I also recommend playing some of the more expensive enchantments I gave you for your Bruna deck such as Eldrazi Conscription and Angelic Destiny .
As far as strong equipment goes there aren't a lot that are inexpensive as well as good. obviously if you can get your hands on them you want the swords. I also would say that you should try to find Batterskull , Darksteel Plate , Swiftfoot Boots , Lightning Greaves , Loxodon Warhammer , Umezawa's Jitte , and maybe even a Whispersilk Cloak .
Card draw is the one that's giving me problems. I can think of cards draw for everyone in several artifacts like Temple Bell , Otherworld Atlas , Howling Mine , and Font of Mythos , but the only card I can think of that is either white or green straight up draw is Harmonize . I'll think about that one and let you know if I get anything else.
Land ramp, on the other hand, is easy because you're running green which is the primary resource for ramp. One of the most budget friendly ramp spells there is is Boundless Realms . There are other things like Farseek , Far Wanderings , Explosive Vegetation , Harrow , and Cultivate to name a few. I'd also consider Omnath, Locus of Mana as a form of ramp to replace your small creatures too.
You're also missing a few really powerful things you should have in a deck like this too. Creature tutors like Primal Command , Fierce Empath , and Brutalizer Exarch are so valuable. Anything that's going to get you stuff from your grave like Eternal Witness , Nature's Spiral , Sun Titan or even Paleoloth are outstanding. And then there's just plain strong cards like Primordial Hydra , Predator Ooze , and If you play in groups like I do Hydra Omnivore . Then we get into the removal spells that white offers like Swords to Plowshares , Path to Exile , Crib Swap , Oblivion Ring , Darksteel Mutation , Prison Term , etc.
I know that most of these recommendations aren't friendly to your budget but, some of them are. I'll keep on the lookout for some other things that might help you and i'll go through the deck list tomorrow when I have time and tell you some things I would pull out. If you need any more help you know where to find me.
|Avg. draft pick||6.91|
|Avg. cube pick||11.38|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|