Gaddock Teeg

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Gaddock Teeg Discussion

theindigoeffect on Uril's Revenge

1 week ago

Assuming my total number of disruption cards is seven, I was thinking that those slots would be filled by Gaddock Teeg, Grand Abolisher, Blind Obedience Aven Mindcensor, Armageddon, Red Elemental Blast and Constant Mists.

I was thinking of including an extra land destruction spell or counterspell, but I figured that diversification might be important, given the limited number of slots available: that's why I just selected one counterspell. Constant Mists Would definitely be an asset in my deck.

My removal would consist of Winds of Rath, Beast Within, Path to Exile, Swords to Plowshares, Grasp of Fate, Chaos Warp and Hull Breach.

What do you think? That's assuming I adhere to 14 slots.

I guess another way of looking at it is that these are my 14 survival cards, and I tried to categorize them as best I could, albeit loosely. lol

JaceTheSwagSculptor on Uril's Revenge

1 week ago

@theindigoeffect: I assume your directing this at me.

I'd guess Braids of Fire is for storm, but I don't really see it in any cEDH decks probably because it's too slow.

Ya...I misread a lot of cards. Both Reap and Braids of Fire are no go in your deck, as Emzed correctly pointed out.

It depends on my opener, but Sigarda is usually faster than most decks in my meta. I have not really had any issues with wrath effects aside from Cyclonic Rift and Toxic Deluge. I can usually kill at least one player before someone finds an answer. I get that our meta's are different, but I'm pretty confused about the amount of variance you're experiencing. Are you just keeping hands with a bunch of ramp and no action or running out Uril recklessly? The only other major difference that I can think of is that you're only going to run 2 hate effects - Teeg & Abolisher - compared to my 7 (Null Rod, Stony Silence, Hushwing Gryff, Torpor Orb, Gaddock Teeg, Grand Abolisher, and Nevermore). Not only do these slow my opponents down, but also require an answer which now can't be used on Sigarda or her respective auras. You may to consider rebalancing your hate and ramp.

You may also want to include Harmonize, even at 4 cmc maintaining card advantage is vital. This is why I'm even testing Dissenter's Deliverance too.

I've been happy with Fertile Ground. It's always been reasonable to cast and more difficult to remove than a creature, but I agree Utopia Sprawl shouldn't be in your deck.

The issue with Serra's Sanctum is that a majority of your enchants are aura's, so the card is dead unless you have an established Uril. I tested Sanctum twice and cut it both times. Nykthos, Shrine to Nyx has worked out much better. It shouldn't be that different for you since your deck is pretty much W/G with a red splash.

Keep in mind that it took me 6 months to get to a point at which Sigarda was consistently performing in my meta. It's all about testing cards and finding what works best. My deck should be a good template, but there will always be meta dependent choices to make. For example, Choke sounds like it would work better than Nevermore for your particular meta since blue is such an issue.

LTmiller on The Legendary Storm

1 week ago

Okay so this deck works around the mana dorks, my commander and Paradox Engine. Using my commander to fetch out my legendary creatures that are also coincidentally hate bears. Cards like Linvala, Keeper of Silence, Gaddock Teeg, etc. serve a particular purpose in the deck to shutdown or slow down other particular kinds of decks. Using a couple mana dorks and cards like Selvala, Heart of the Wilds allow me to make a bunch of mana and sisay allows me to fetch up cards like Reki, History of Kamigawa and Alhammarret's Archive to ensure that I can continue my combo. It's super fun, as I can win via the stax route or through a convoluted combo that leaves my opponents only able to cast creature cards with cmc greater than 4 and making sure that they are taxed hard.

epajula on Mayael's Wild Pair-ty

1 week ago

I saw someone recommend Deathless angel, but also Spearbreaker Behemoth, and Gaddock Teeg work well against removal. It may be worth your time to add in Woodland Bellower, and Recruiter of the Guard just to make sure you are able to get him out to stop wraths.

JaceTheSwagSculptor on Uril's Revenge

2 weeks ago

The problem with Ignition is that it requires Uril to be on board. In most cases you would want to wrath the board when you are behind (meaning Uril has low P & T or is in the command zone). I'm just not a fan of board wipes with requirements.

If your looking for another board wipe, I believe Divine Reckoning is worth considering.

With regard to cmc, always keep your curve in mind. You either want it to look like an ascending or descending staircase from 1 - 3 mana. Aggressive decks like voltron should be aiming for the later (descending).

Bolt, unlike other removal spells, is meta dependent because it only deals a set amount of damage. If you're having problems with early game creatures or someone in your playgroup has a general that can be hit by bolt, then it could be reasonable.

Grasp of Fate is probably the best removal spell that you are missing.

How I would make the changes...

Ghostly Prison -> Grasp of Fate

Dueling Grounds -> Duelist's Heritage

Chandra's Ignition/Winds of Rath -> Divine Reckoning/Leave Winds of Rath in/Pyroblast/Red Elemental Blast

Chandra's Ignition/Winds of Rath -> Gaddock Teeg

Dawn Charm -> Grand Abolisher

Land Tax -> Mana Vault

Land -> Mox Diamond

Holy Mantle -> Pyroblast/Red Elemental Blast/Cartouche of Zeal/Hammerhand

Deflecting Palm -> Regrowth

Dazzling Reflection -> Constant Mists

Of course everything is up to your discretion. Feel free to debate, inquire about, or ignore anything you don't agree with.

Solonqo on Thrasios Reanimator

2 weeks ago

I love your tasigur build and now I am thinking of building this deck. I love what white can do with this deck and I have some suggestions I wanted to bounce off you:


Anguished Unmaking /Utter End


Ashen Rider

Saffi Eriksdotter

Gaddock Teeg

Grand Abolisher

Mother of Runes

Dauntless Escort

Aura Shards


Eternal Witness


Viscera Seer


Cyclonic Rift

Also, what are the top ten cards you would be okay with cutting from your current version of your thrasios/ravos 4 color reanimator?

I would really like to see the effort you put into optimizing tasigur translate to the 4 color edition. Keep up the great articles and whatnot great stuff!

theindigoeffect on Uril's Revenge

2 weeks ago

I agree with the reasoning that you use to support your suggestions.

I guess I'm not fond of Madcap Skills because it doesn't always work, but neither does Burrowing, unless I know I'm playing against someone who has mountains. I guess Madcap Skills wins out due to consistency, so I'll switch it out.

I plan to at least throw in Mana Vault, Gaddock Teeg, Grand Abolisher and the red counterspells you mentioned: I'll update my deck once I have them.

Thanks for your help.

theindigoeffect on Uril's Revenge

2 weeks ago

Deflecting Palm was included as a cost-effective solution to my lack of disruption spells: I've actually been killed by it before, but it is limited to one use.

I plan to acquire Gaddock Teeg and Grand Abolisher, but I'm concerned that they're easier to remove than Ghostly Prison or Dueling Grounds. How do you feel about creature-based prison effects vs enchantment-based prison effects? In my play-group, enchantment removal is less common, but I like the low costs of the prison cards you mentioned.

I had considered including Red Elemental Blast and Pyroblast, too, though I find them somewhat narrow.

I only just realized that Orochi Leafcaller is inefficient. Thanks for pointing that out! It's definitely getting cut.

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