Gaddock Teeg

Gaddock Teeg

Legendary Creature — Kithkin Advisor

Noncreature spells with converted mana cost 4 or greater can't be cast.

Noncreature spells with in their mana costs can't be cast.

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Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gaddock Teeg occurrence in decks from the last year

Modern:

All decks: 0.01%

Legacy:

All decks: 0.21%

Commander / EDH:

All decks: 0.01%

Gaddock Teeg Discussion

Angelic_Kronos on Feather Redeems Boros in EDH [Primer]

6 days ago

Do you know how this deck would perform against a high level/competitive Gaddock Teeg list?

psionictemplar on Modern Abzan Maverick

6 days ago

Here is a tip from a druid/vizier player. You can't play Finale of Devastation with Gaddock Teeg in play.

rdean14 on Card creation challenge

2 weeks ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

clonalselection on The Drak

2 weeks ago

Nice deck! I really like the direction you're taking, it looks like we think alike in our strategies for mono red -- feel free to compare to my red Akroma build, I update it regularly: The Red Terror: Akroma's Manifesto

I noticed Akroma and Drakuseth have a few things in common; big CMC, massive presence on the battlefield, and the ability to one-shot opponents. So the emphasize on explosive ramp in red is definitely appreciated. Here's a few thoughts from my experience playing Akroma:

  • One-time mana benefits like Mana Geyser and Geosurge are strong counter bait (either for the spell or for the commander that comes with it) and so often just leave you with fewer cards in your hand for your trouble. Unless you have alternative wincon plans for that mana, I would focus on permanent-based mana sources. I would look to mana doublers like Gauntlet of Power or even Caged Sun since this improves your board position.

  • I like your inclusion of Bolt Bend and I recently added it to my deck as well - it's so sneaky. In that vein, you might think of adding Not of This World because people NEVER see it coming, and it's free if you're protecting your commander. Also, I applaud main-decking Red Elemental Blast and Pyroblast because they almost always carry their weight in gold.

  • You might want to think about switching your land base to snow-covered mountains. This would give access to a couple of nice cards like Skred Extraplanar Lens and Mouth of Ronom -- Mouth and Skred are nice responses to Gaddock Teeg, which in my experience often shuts down our decks.

  • I'd think of including alternative win conditions; Insurrection is often a blow out, and I'd reiterate the strength of Etali, Primal Storm as though it might eat removal, that's one removal spell less that will target your commander. The value of Etali is definitely real. Even Pyrohemia could do wonders here.

  • Card draw in red....yeah. I'd suggest here Endless Atlas, Knollspine Dragon, and Reforge the Soul.

SplendiferousPotato on Saskia Deckbuilding Directions?

1 month ago

Ohhhhh like Gaddock Teeg, Hushbringer, etc.? What would you recommend?

Gaddock is also a legend, so tutorable and on theme!

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

SlappyBob on Glittering Company

1 month ago

Hi, KaraZorEl, thank you for the comment, feedback is always appreciated. However, it seems you have completely misunderstood the intention of this deck. This isn't an abzan midrange deck, this deck is about suddenly winning the game out of nowhere.

For instance:

Hexdrinker just straight up wins the game if left unchecked.

Carrion Feeder + Melira, Sylvok Outcast + Kitchen Finks wins the game.

Carrion Feeder + Melira, Sylvok Outcast + Murderous Redcap wins the game.

Carrion Feeder + Vizier of Remedies + Kitchen Finks wins the game.

Carrion Feeder + Vizier of Remedies + Murderous Redcap wins the game.

I will give you that Murderous Rider is the weakest link mainboard right now, but there's no other creature with converted mana cost 3 or less than can just straight up kill a creature or plainswalker like that.

Walking Ballista + Heliod, Sun-Crowned wins the game.

Walking Ballista + Devoted Druid + Vizier of Remedies wins the game.

Devoted Druid + Vizier of Remedies + Shalai, Voice of Plenty wins the game.

Castle Locthwain is actually turning out amazing. I need all the card advantage I can get, and the Horizon lands are great, but they die when used. I don't care about the loss of life or I wouldn't be playing Modern with shock and fetch lands.

I already have Abrupt Decay, and that can kill everything with converted mana cost 3 or less. Despark gets rid of anything that costs 4 or more, thus covering every mana cost that exists in magic. No need for anything else.

Wheel of Sun and Moon gets played a ton! It is perfect grave hate tech against the usual suspects like Dredge, Phoenix, Jund, and Yawgmoth, but also works wonders against Urza because it doesn't hate just on creatures. It stops the Thopter Sword combo in its tracks.

And lastly, never, ever Gaddock Teeg. The two biggest parts of the deck are Collected Company (a spell with converted mana cost 4 or more) and Chord of Calling (a spell with converted mana cost X in the casting cost). Why would I want to handicap myself like that?

KaraZorEl on Glittering Company

1 month ago

I am so glad to see Project Melira alive and well. :)

For me personally, I would take out Hexdrinker and Carrion Feeder in favor of Wall of Blossoms or Wall of Omens.

Murderous Rider is a bit mana-hungry. I personally prefer Mindslicer in order to hose control decks.

Walking Ballista and Shalai don't make a lot of sense, unfortunately.

Try Reveillark, Sun Titan, Eternal Witness, Reclamation Sage, or Gaddock Teeg.

Kor Firewalker is an easy way to hose red decks, which usually gave Melira builds the most trouble (and are more popular online than in person).

I personally prefer Gavony Township over Castle Lochtwain. You don't really want to cause yourself to lose life. Your opponents will do that for you regularly enough.

Assassin's Trophy or Abrupt Decay work better than Despark.

You probably won't play much of Wheel of Sun and Moon....for a better multi-colored option to wish for, try Varolz, the Scar-Striped

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