Gaddock Teeg


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Gaddock Teeg

Legendary Creature — Kithkin Advisor

Noncreature spells with converted mana cost 4 or greater can't be played.

Noncreature spells with (X) in their mana costs can't be played.

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Gaddock Teeg Discussion

Kaleo42 on Looking for a slightly more ...

4 days ago

Fastest ways to jump to a more competitive level is tutoring for an autowin or taxing the combos. Cards like Harsh Mentor, Gaddock Teeg, Aven Mindcensor, Eidolon of Rhetoric, Thalia, Guardian of Thraben, Manglehorn, etc. will force the combo decks to play at a "fair" pace.

This deck of mine is the pinnacle of doing both at the same time.

Marath Says No

Commander / EDH Kaleo42


What you do in your first three turns will set the pace for how you impact the table so make sure those turns matter every game. You have to look at your deck as a devil's advocate and ask if each card you are playing is actually going to have enough turns to play and if so will it even matter.

Kaleo42 on [Primer] Marath Hatebears | Modernized EDH Combo

6 days ago

Harsh Mentor is indeed massively underrated as an answer to so many combos.

Null Rod, Cursed Totem, Stony Silence, Kataki, War's Wage, Aura Shards, Manglehorn, Gaddock Teeg, Thalia, Guardian of Thraben and/or Thalia, Heretic Cathar are the main go to cards for Marath Taxes that I don't already see here. Some of the best options restrict you too but having access to ways to remove them can sometimes make up for that.

The walker plan is my least favorite part here. Yes they are fun, but they are slow. Walkers as a general rule don't have much impact on edh games unless your opponents are letting them have an impact. Of course situations like Razia's Purification + Ugin, the Spirit Dragon or Eternal Witness + Venser, the Sojourner +extra turn are exceptions.

Nethereon on Mirri's Mono.Fair Hate.Bears

1 week ago

I see a bunch of potential pitfalls, in the deck, that appear more detrimental to you than your opponents. For instances, how do you win once you play Gaddock Teeg? Roughly half of your creatures are shut off once he's on the field and two of your only ways to cheat those fatties onto the field are too. Taxing is fine, but shutting up over half of your deck is a really big oversight.

The amount of ramp is really low, as is the amount of non-creature based card draw. You have a lot of creatures with ETB effects that help to solve this, especially ones with tutor effects, but I'm not sure if that's enough, without a way to better harness those effects, such as having Panharmonicon or Strionic Resonator available. You could include Elemental Bond, considering the number of 3 power or greater creatures you have, but it'll require you to cut something you many not want to. Alternatively, Rishkar's Expertise would work nicely in this slot. For ramp fixing, Hour of Promise would go a long way for you because it allows you to fetch any land from your deck, including nonbasics, i.e. Emeria, as would Mirari's Wake. An easy include would be Sword of the Animist, since it gets you closer to Emeria, but that's up to you. Great overall improvements, Blind Obedience is strictly better than Authority and Reclamation Sage is leagues better than Manglehorn because of the versatility it provides. If you want more "enters play tapped" effects, play Kismet but opt for versatility with your ability to destroy stuff.

One thing I've learned about tax and stax decks, they draw hate the moment your opponents figure out what you're doing. With that being said, I really advise you to add boots to protect your Commander and lock pieces, and, since people are going to hate you anyway, might as well go all out and play a sword or two. The best ones for your strategy are Sword of Feast and Famine, Sword of Light and Shadow, and probably Sword of War and Peace.

A very interesting deck and take on Mirri. I never would have thought to build her like this. I hope my suggestions are useful. Best regards.

PartyJ on Captain Sisay and the Legendary Hatebears

1 week ago


a very nice build with some key elements present. While am here, let me me first point out a few cards that I feel are underwhelming for your build:

  • Angel of Condemnation : Pretty slow and can't be found by Sisay. We - the Sisay players - are the beast, chasin the prey. Nothing will happen the turn it lands.

  • Angel of Jubilation : Too narrow for what it does. Is your meta asking for this card as a response? Also not legendary, so when you really need it, it might be unavailable.

  • Champion of Rhonas : I don't see the added benefit here. With enough mana dorks you will overpower the battlefield with using mana on this creature that does nothing the turn it comes into play.

  • Magewright's Stone : Too narrow for what it does. There are better options to exploit this trick.

  • Tamiyo's Journal : The landhate starts at turn 4/5. Isn't this abit too late for what it does. Using 5 mana to cast somethign that doesn't have a direct effect seems suboptimal.

And now onto the suggestions I would like to give you:

I hope I left you with some valuable insights to think about :-)

Best regards,


Shinwizzles on Welcome to Rikers Island

2 weeks ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

mrfab13 on UOL Elves Season 2 Deck

2 weeks ago

looks good the only comment would on the SB (built for coco I see) I feel like its missing Gaddock Teeg, Grand Abolisher and Reclamation Sage or mabey even Magus of the Moon could be fun but your mana base would need to change for that

mr_funk on Primal Hunger

3 weeks ago

since you're running BOPs, maybe Gavony Township as a 1-of (i know you dont want many non-colored mana sources, but it could be another mana dump if youre stuck with some jank hand). Here's the changes i'd make:

-4 Rancor (love it, but begs to get 2-for-1'd, when most of your creatures are bolt-able and have no evasion or protection, otherwise and it makes BOP into an actual real creature late game), -1 Forest, +1 CoCo, +1 Kird Ape, +1 Gavony Township, +1 Dryad Arbor, +1 Loam Lion.

For SB options, i like Stony Silence, Ancient Grudge, and Smash to Smithereens (in that order) better than Nature's Claim. hell, i even like Naturalize or Disenchant better, tbh. i dont think 2 mana is out of the question. since you are playing a zoo variation, you arent likely to slam a bunch of 5+ power creatures at the opponent at once, so the 4 life gain might actually matter. idk. personal preference, i suppose. it is nice to have some enchantment removal as well in case of bogles, but that kind of depends on the meta.

With CoCo in your deck, your sideboard could be open to more tech creatures, instead of some of the spells/enchantments. like Spellskite for bogles, Vithian Renegades, War Priest of Thune, Reclamation Sage, and Viridian Shaman for artifact/enchantment hate, Lantern Scout, Kor Firewalker, or Lone Missionary for burn hate. or generally a bunch of random hatebears and miscellaneous stuff to cover your bases like Harsh Mentor, Loxodon Smiter, Tunnel Ignus, Aegis of the Gods, Hushwing Gryff, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Burrenton Forge-Tender, Qasali Pridemage, Spirit of the Labyrinth, Gaddock Teeg... Basically whatever your meta has a ton of going on, theres a creature version to hate on it. I'm a big fan of Rest in Peace because it totally bones a handful of decks, but if you're firing off Collected Companys, with your SB hate lost in your deck somewhere, you stand a much better chance of pulling it out, than if it were an enchantment.

Just some suggestions. love zoo. like the idea youve got with the dino and god in there. seems cool. +1

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