Roar of the Wurm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Uncommon
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Odyssey (ODY) Uncommon
Promo Set (000) Rare

Combos Browse all

Tokens

Roar of the Wurm

Sorcery

Create a 6/6 green Wurm creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

DDS

EMA

ODY

Ebay

Roar of the Wurm Discussion

pokepower116 on Trostani - Populate the World (WIP)

3 months ago

Wow, your list is pretty much beat-for-beat how I would like to run a Trostani deck! So as far as adds go, there aren't any that immediately come to mind aside from maybe Test of Endurance, Oracle of Mul Daya, Swiftfoot Boots, and Lightning Greaves. Especially the last two since you have so many cards that require attacking (Myraid cards, Wingmate Roc, Giant Adephage, Wayfaring Temple, Sun Titan) and cards that require tapping to activate (Trostani, Rhys & Oviya). Not to mention you don't want a massive token just sitting around without protection; swing with it right away AND give it hexproof/shroud!

Cuts, on the other hand, I have a couple of suggestions for. Since your deck (and Trostani decks in general) are much better at going tall than going wide, I'd probably recommend cutting some of the "go-wide" cards. Essence Warden, Soul Warden, and Soul's Attendant are good low drops and good at gaining life but aside from cards like Storm Herd I don't see us gaining a lot of life in this deck from these cards. If they're mostly in here because of the low mana cost I'd recommend the cheap mana dorks like Birds of Paradise, Elvish Mystic and Llanowar Elves instead to help you reach your big cards quicker.

Roar of the Wurm, Wurmcalling, and Slime Molding I'm torn on. They seem a bit too mana intensive for what you're getting but they do scale with the game (aside from Roar of the Wurm).

Voracious Wurm seems kind of "win-more" since you need to have gained a considerable amount of life (probably from playing a big token already) before you want to play it. However it is only 2 mana so it probably wouldn't hurt to keep it in.

Celestial Convergence has always been removed before the last counter is taken off in every game I've played.

Cradle of Vitality is kind of like Voracious Wurm in regards to how you're only getting value from the card if you've already played something big. Could be worth it, but if you have a 10/10 on the board, would a 20/20 help you that much more?

Wingmate Roc doesn't seem like it's impactful enough for the mana cost.

Hopefully some of these help! In short I think since your curve is pretty high you should work on either reducing some of the higher CMC cards (but a lot of those are your win conditions or good token generators, so maybe not) or increasing the amounts of ramp in the deck. Good luck! Digging it so far.

rhystictutor on Ghave, Guru of Spores

1 year ago

And here are some spells (sorry for not compiling all this into one post)

oh yeah, Cryptolith Rite is really good in token decks.

DarkLaw on Amonkhet Spoilers and Speculation.

1 year ago

Minotaur lord does a lot.

A lot.

I think that EDH players will be satisfied.

However, I am livid with Censor. We had a chance, a real chance, at a good counter for once in Miscalculation being reprinted, but no. We get a damn two mana force spike. That's not what we need. Stymied Hopes, even, is almost as good, but unplayable garbage. Fml.

And yet, WotC continues their line of making no sense by giving us Pull from Tomorrow. Lest you wish to target your opponent, it's practically strictly better than Stroke of Genius or Blue Sun's Zenith- which are irrefutable as some of the best draw spells ever printed. I am of course referring to draw spells in raw quantity- anything that nets you fewer than two cards, counting the loss of the card itself, is more of a card filter card in my eyes. Sorry, DTT. It also helps you stock your grave.

Wizards is seriously confusing me. They give us good blue cards starting almost exclusively CMC 3 or up, because they hate straight up control I guess.

Don't get me wrong. Glimmer of Genius is better in control decks for now because you lean so much on Torrential Gearhulk. There aren't enough cards to support the original, purer kind of control- this card is a welcome gift, but useless by itself. Well, except in commander. I'm rejoicing.

Quick fire: Never//Return is better than Ruinous Path, which doesn't say a lot. Catface is only as good as a 3 power double strike that attacks on turn 5 is. Sure, Catface is tenacious, and easy to turn on, but pretty slow as a result. She really needed a single evasion keyword to push her over the tough hurdle of her CMC.

Finally, Honored Hydra. My favorite card spoiled today. Better than Roar of the Wurm. That trample really works wonders. Roar of the Wurm saw play in Standard back in the day, and it has been power creeped, but given the perfect keyword to make viable again. Imagine a slightly smaller Verdurous Gearhulk that costs only 4 mana. The difference one mana makes is pretty significant.

ClockworkSwordfish on Jaya & Squee: friends in spellshaping

2 years ago

One of the best discard outlets in your colours is Wild Mongrel. I'd run it over Llanowar Mentor, Greenseeker or Sparkspitter, easily. Noose Constrictor works, too, if you don't care about the colour change. Roar of the Wurm and Fledgling Dragon might also be appreciated as finishers.

TheVectornaut on

2 years ago

I think borderposts tend to be weak if you don't have any artifact synergy, so I'd recommend filling their spot with other mana dorks or utility cards. Since you're in Naya now, Knotvine Mystic and Mayael the Anima could be interesting. Some other big dudes in the colors are Woolly Thoctar, Spellbreaker Behemoth, and Godsire of course. If you're dedicated to the wurm theme, which I can definitely understand, you could probably just drop red entirely since it's not doing anything unique in the current build. Some other wurm options in Selesnya are Engulfing Slagwurm, Elderscale Wurm, Worldspine Wurm, Novablast Wurm, and Enlisted Wurm. You could even try a wurm token theme with Advent of the Wurm, Autochthon Wurm, Roar of the Wurm, Wurmcalling, Garruk, Primal Hunter, and populate effects like Trostani, Voice of Selesnya.

DarkRequiem on

2 years ago

Advent of the Wurm, Armada Wurm, Crush of Wurms, Penumbra Wurm, Roar of the Wurm, Symbiotic Wurm (extra nasty with a Mimic Vat in play, Worldspine Wurm, Wurmcalling, Wurmweaver Coil and Wurmcoil Engine. They all produce tokens that work quite well as finishers and pump your life through soul sisters.