Increasing Confusion

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

TheSurgeon on mill to make a god

5 days ago

But you have to wait 3 turns to be able to even bring out Astral Cornucopia. In those three turns you can play Tome Scour, then Breaking, and on turn 3, play Sphinx's Tutelage. Turn four, go crazy as you draw (mill 2), play a land, Thought Scour (mill 4), and then another Breaking (mill 8). And still have another mana open for another tome or thought.

Sands of Delirium is another card that could be replaced. Increasing Confusion is awesome as it's flashback is exactly the same cost but doubles up the mill. I'm not a fan of X cost mill cards in general, but this card is an improvement if you really want to use a Mill X cards.

I understand you're proud of this deck. I don't know your local meta, and maybe you'll do really well with this winning turn 8-9.I'm just trying to help as I have been playing mill for 10 years; but if you like what you have set up, instead, more power to you.

Massaru on 2016-02-05 update of Vintage Mill ...

1 week ago

Grantley91 mentioned:
"Mirko Vosk, Mind Drinker and Traumatize"

Yes, Mirko's "mill until 4 lands shows up" is better than Aberration's "mill until 1 land shows up".
On the other hand, Aberration's text says "each opponent", and that's great in multiplayer.
Also, I often have to deal with Ensnaring Bridge or even Maze of Ith, so I can't rely on Mirko dealing combat damage.
Considering that Consuming Aberration has the same casting cost and only asks me to cast a spell, I think I'll stick with it.

About Traumatize: if everything is going good on the game so far, it won't mill a lot of cards.
If everything is going bad, I'll be stuck with a heavy card in my hand.
Please don't get me wrong: I do understand your thoughts about efficiency, but we also gotta think about speed.
I can't afford to keep a card in my hand as one of my opponents runs a Discard Deck, including Wistful Thinking and Burning Inquiry
combined with Liliana's Caress, Megrim and even Waste Not. Do you feel my nightmare?!?
I appreciate your thoughts, though.



Darkmagi1131 mentioned:
"Brain Freeze"

Now that's a very interesting card. I like the storm effect possibility, but that raises some questions:
If one of my opponents have cast a lot of spells, this card can be brutal, but I'm not sure if its effect can match that guy's turn.
Maybe if there were some counters clashing around... but I'm not sure yet.
Being an instant for just is great, though. I'll keep this card in my mind. Thanks for that!


TheSurgeon mentioned:
"Run control, counters, and perhaps some graveyard hate..."

I'd add Archive Trap to your epiphany as my opponents have lots of fetchlands (for dual lands) and tutors.
On the other hand, Ghost Quarter won't work because there's not a single basic land on our decks. Maybe on or two, tops.

I'm not a fan of either Sphinx's Tutelage or Jace's Erasure.
I'm skeptical about passive-milling. It doesn't feel fast enough.
The first one is too slow to cast and the second creates a very limited effect.
I'm getting the feeling that Mill Decks must be more pro-active. More straightforward. There's no time for passive effects.
Maybe this observation can help you with your deck.

We usually don't run specific cards against each other. I have a affinity deck, but nobody runs a Hurkyl's Recall.
A friend of mine uses Oath of Druids to get Emrakul, the Aeons Torn, but nobody runs a Grafdigger's Cage.
As you can see, I don't really need to worry about losecons, but I get your point. Thanks for the tip.

I'll probably create another panel breaking the deck down later, but let's see what we got so far:

MILL (20)
4x Archive Trap 4x13=52
4x Breaking / Entering 4x8=32
4x Glimpse the Unthinkable 4x10=40
4x Mind Funeral 4x7=28
4x Mind Sculpt 4x7=28

DRAWING & LIBRARY CONTROL (9)
1x Ancestral Recall
1x Brainstorm
1x Dig Through Time
1x Impulse
1x Memory Jar
1x Ponder
1x Preordain
1x Time Walk
1x Treasure Cruise

CREATURE (4)
4x Consuming Aberration

MANA SOURCE (25)
1x Black Lotus
2x Drowned Catacomb
1x Mana Crypt
1x Mox Jet
1x Mox Sapphire
4x Polluted Delta
2x Seat of the Synod
1x Sol Ring
1x Tolarian Academy
4x Underground Sea
1x Urborg, Tomb of Yawgmoth
2x Vault of Whispers
4x Watery Grave

REPLAY EFFECT (2)
1x Psychic Spiral
1x Yawgmoth's Will

With those first 20 spells, I can mill 180 cards. That would virtually allow me to mill all 60 cards from my three opponents.
I'm not even considering Consuming Aberration's ability, the first hand draw or the turn-based drawing.
Also, I'm expecting Mind Funeral to mill at least 7 cards (I got 23 once).
Is that good enough? I'm not being sarcastic; that's a genuine question. How do you see the deck now?

Yeah, I'll add this spell breakdown to the description. It's very useful.
Thanks for the epiphany!


Sergal mentioned:
"Consuming Aberration (...) will NEVER see play"

Thanks for your comment. I really need this kind of critic.
It's very good to have a different point of view. That approach makes me question this deck a lot.
Again, I'm not being sarcastic. I really appreciate your thoughts. After all, I think you're right!
Aberration's casting cost is a genuine concern of mine, but I'm very tempted by its ability.
That's why I'm thinking about Animate Dead. Maybe that could help me. Maybe. What do you think about that?

I've tried Bloodghast with Skullclamp 'cause I've seen this combo working beautifully,
but I think I figured out why it didn't work here: I don't run a lot of lands.
Instead I have Black Lotus, Mox Jet, Mox Sapphire, Mana Crypt, Sol Ring and Tolarian Academy.
For Hedron Crab to work, I'd have to get rid of those artifacts and slow down the deck's pace.
I see your point, but I don't think it would work.

I'll definetly take a look at your deck. Thanks for the help!


nartin9 mentioned:
"Jace, the Mind Sculptor"

Hehe, calm down. I see you're a big fan of this Jace, and I can see why.
He is great, alright, but there are other planeswalkers too. It's all about being perfect for an specific deck.
You said "Mind Sculptor's +2 is nothing like any other planeswalker has", but I beg to differ.
Tezzeret, Agent of Bolas's ultimate (which happens the very next turn he is played) is a winning move on my Affinity Agggro.
Anyway, here's the three main reasons why I can't use Jace, the Mind Sculptor:
- He's too heavy. Sorry, but is too much.
- I'll never get to use his ultimate, even if I drop him on first turn and nobody kills him.
- His +2 works better in 1-on-1 games, but not so much in multiplayer.
Sorry, but that's it. I appreciate your help, though.

Also, I explained why I don't use Increasing Confusion in the "The Spells" panel. Please check it out.


Cringe mentioned:
"Jace, Memory Adept"

He's a great planeswalker that fits the strategy, but Sergal said it all:
(He) "cannot hold its weight in Vintage. Potentially Modern, if you play around it, but not Vintage."
Maybe one less colorless mana and I would seriously think about him. Two less and he'd be a staple. Too bad.
Thanks anyway.


MrDilliams on Jace's Mind Maze

1 week ago

Some fun creatures would be Nighthowler, Consuming Aberration, Mirko Vosk, Mind Drinker. Consuming and Mirko do help your mill plan and Consuming can really hit your opponents hard.

For non-creatures some nice cards that are pretty cheap as well are Traumatize, Sands of Delirium, Mind Grind, Psychic Drain and Increasing Confusion.

The only one of these that is over about 3 dollars is Consuming and that is a bit under five.

MattStar on Screams from the Fallen

2 weeks ago

Iksar, my answer for most forms of graveyard hate is Seal of Primordium and Abrupt Decay in the sideboard. a lot of graveyard hate comes in the form of artifacts or enchantments like Tormod's Crypt or Rest in Peace, both of which can be removed nearly instantly with abrupt decay and seal of primordium (although Rest in Peace's triggered ability will still resolve, which sucks). the nifty thing with Seal of Primordium though is that it can be played early with a constellation trigger and activate the removal ability at anytime afterwards at instant speed, at relatively no cost, and cant be countered by most spells.

Now if my opponent is running a super heavy graveyard hate theme or cruel control, then this deck list's sideboard can totally be switched in to change modes from graveyard based aggro to an opponent-mill scheme using synergies with Hedron Crab on the early play rolling into 6-card mills using fetch-land drops, Life from the Loam to buy back the lands, and continued synergies with Raven's Crime. towards the end you can usually pull out an Increasing Confusion for a pretty solid finisher. its like two completely different decks.

Lanzo493 on

2 weeks ago

Here's what I think should be cut.

Nihilith. It's mana efficient, but you don't get much out of it.

Szadek, Lord of Secrets. He requires combat damage to really be useful. He also costs too much mana.

Diluvian Primordial. I've used him. He can be good. He hardly ever is, but I guess it depends on your meta.

Nightveil Specter gets card advantage, but the deck needs mill power.

Geralf's Mindcrusher isn't very toughness efficient for his mana cost.

Mnemonic Wall. I just dislike this card in general.

Soul Ransom is a very expensive draw two an opponent discards two.

Unsummon. Why? Your opponents will deal with a pesky creature if need be.

Glimpse the Unthinkable, Mind Funeral, Increasing Confusion. These cards suck in multiplayer because they are one use. Increasing confusion is borderline since it doubles the second time, but there's better stuff to sink mana into.

Grindstone. Way too expensive and useless without Painter's Servant, a card banned in multiplayer EDH.

Now for some suggestions. Umbral Mantle, Sword of the Paruns, Freed from the Real, and Pemmin's Aura are really good mana sinks for Phenax. Soliton is a decent card too.

evannovak on Control BW TL

2 weeks ago

naynay666
Ambassador Laquatus
Dream Fracture
Tome Scour
Mind Spring
Skyscribing
Jace's Archivist
Mind Sculpt
Temple Bell
Increasing Confusion

You also gave me some other blue cards for Xmas, and I'll take a look at those.

I took apart my blue mill deck.

Massaru on 2016-01-25 update of Vintage Mill ...

3 weeks ago

TheSurgeon
Thank you so much for your reply. It took me some time to properly post this 'cause I was giving a deep thought on your suggestions and observations. Let's get to it.

I'm still checking your decks and they seem great. I can't make any suggestion because I've always played Vintage (since it was called "Type I") and wouldn't be able to quite figure out the tempo. Sorry.

About your suggestions:
- Crypt Incursion seems great, but doesn't fit because my friends/opponnents doesn't have a lot of creatures. In fact, one of them is creatureless (a discard deck with Megrim, Liliana's Caress, Burning Inquiry etc). The other one has only two: Emrakul, the Aeons Torn and Tidespout Tyrant. I'm not THAT concerned about life, but I think I'll keep just one Psychic Drain.
- Preordain and Ponder: I'm not a big fan of scry cards. Don't get me wrong: I do understand the value of looking and selecting my next card but wouldn't put those cards on the deck unless I was making a combo deck and/or had some filling-cards slots available.
- Mind Grind: yeah, that's off the board. We don't get to see a lot of lands in Vintage, specially in my group. Lots of Moxes and other mana sources. Mind Funeral can do the same effect for half CMC.
- Increasing Confusion: I gotta keep at least one. Its flashback for the same casting cost but for double effect rocks on mid-late game.

Please don't take me as a narrow-minded guy for not taking your suggestions. I really appreciate them. I've just made an update and would love any observation of you, specially about Altar of Dementia. Matter of fact, wouldn't it be useful for any of your decks? I'm obviously planning on comboing (is that a real word?) it with Consuming Aberration, but Jace's Phantasm can also do some damage.

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