Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Increasing Confusion Discussion
3 days ago
Sword of Body and Mind (tsampa prama)
Thelei kai mauro.
1 week ago
Not sure how good it would be, but Spelltwine could be neat.
1 week ago
You're doin god's work son.
Phenax, God of Deception, Hover Barrier, Fog Bank, Wall of Frost, Undead Alchemist, Mind Grind, Glimpse the Unthinkable, Archive Trap, Hedron Crab, Keening Stone, Increasing Confusion, Jace, Memory Adept, Altar of the Brood, Sword of Body and Mind
Lim-Dul's Vault bc goddamn that guy can't top deck to save his life
1 week ago
Love it. Some thoughts:
Is Memory Erosion too slow?
2 weeks ago
FYI, Transguild Promenade, Magosi, the Waterveil Shelldock Isle, Shadowmage Infiltrator, Diabolic Tutor, Increasing Confusion, Temporal Trespass and Telepathy are all questionable, and I am somewhat aware. But I still (for now) feel like running them for shennanigans.
3 weeks ago
3 weeks ago
might I also suggest Archive Trap
nothing is more satisfying than having that pop off when someone cracks their Evolving Wilds
Saljen on Pili Combo
4 weeks ago
I actually have a Modern Pili-Pala combo deck too, though I went red splash instead of white. Banefire is a much more reliable win-con than Increasing Confusion. Cannot be countered is a big deal. Lightning Bolt is also another huge draw toward red. I also run Grim Lavamancer for that little bit of extra removal. The combination of Lightning Bolt/Snapcaster Mage and Grim Lavamancer means that I can have non-combo win potential as well, similar to RU Twin. First thing that I'd suggest for your deck though, even if you stick with white as your splash, would be to run 3-4x Muddle the Mixture. This card is great as it both protects your combo and searches out half your combo pieces. And if you run a single Train of Thought you can also search that out with Muddle the Mixture once you have your combo out so you are guarenteed to draw a win-con since you can draw your whole deck. Meaning your win-con is searchable through Muddle the Mixture as well. Spell Pierce is better than Dispel for the most part. This is a t3-4 combo deck and Pierce is much more versatile in the early-mid game. Blue Sun's Zenith is also an excellent alternate win-con. You can use it for random draw during the game and just shuffle it back into your library for use when you need it as a win-con. Kessig Wolf Run is a win-con that can just sit on the field waiting for you to assemble your combo and it can be fetched with Tolaria West. Only have to change lands to add it and it will add a consistent win-con source that's hard to remove/counter. Desolate Lighthouse is another benefit of red. Spellskite can help protect your combo pretty powerfully as well. Anyways, here's a link to my deck if you're interested in checking it out: Grand-Pala (Infinite Mana Combo).
|Commander / EDH||Legal|
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