Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Have (72)||Kipyneter , shadowhound14 , Nobilior , abdulbaqr , insertcleverid , InvisibleWalrusOverlord , jermtube , Zuckfat , SinfulDrug , darkside420 , chrishuffman95 , DukeNicky , Metia , Valentine35 , Thehittman71 , xzavierx , Raidwen , gruvyslushytruk , DobeNode , Fullmetalmage , corruptgargoyle , TelleoStar , tekidi1 , udinator , avatarofdiscord , mymanpotsandpans , x754 , Nines19 , kidkaor , Default404 , AlmaPenzare , xakack , Chancesawtelle , obsessedloser , Gameover209X , HavokX , youngdante14 , GureiSeion , crazywhiteboydance , JIV_IV , LordOfMishap , rikufodder , chief_choke-a-ho , UnbornValkyrie , maxon , Rocknj06 , lucyfarrell , wallsh , cosmokai2000 , Shadows-54 , naynay666 , IdiosynCyto , 9headedhydra , adventfaith , REV666 , Eulemann , Caligula , Shablagoo , TXMetal , Emrakool , kungfurabbi , jwe94 , Conqueror_of_Thrones , Carnin , Ilovespiders , jaredscottwilson , LazavGravemind , osirisbray , sprnt350 , fadelightningmm , Epochalyptik , Sauron_|
|Want (4)||AlwaysHarmony , marz1342 , mtgbass , SpiritBear9000|
Most of the time EDH is a group game, typically you don't want cards that only target a single player, so Mind Sculpt , Memory Sluice , Coerced Confession , Increasing Confusion , Psychic Drain , Curse of Oblivion tend to be less useful than cards like Relic of Progenitus , Erebos, God of the Dead , Rhystic Study , and Curse of the Swine I'd also swap Tricks of the Trade for Whispersilk Cloak . Depending how you want to play, I would also put in more control, like Null Brooch or just counters in general
Also Phenax, God of Deception maybe instead of your Undead Alchemist . Mill is much more consistent and it works well Consuming Aberration and Sewer Nemesis with but you have no token generator... Realmwright and Urborg, Tomb of Yawgmoth work very well in addition to Crypt Ghast (since its reminder text does not determine its identity) as an additional mana source. In addition to your statement about " Bear in mind that big mana is pretty easy for this deck to hit." Increasing Confusion could be very nice too... Anyway... i love mill :-) +1
Cards to Consider: Increasing Ambition - Useful whether you mill it or not. Living Death - A board wipe that also gives you an army or creatures. Twilight's Call - Similar to Living Death . Deadbridge Chant - Self-mill and much needed card advantage. Thornling - Indestructible is always helpful. Evolution Vat - Makes The Mimeoplasm very big, if you have the mana. Shared Trauma - It might as well be an X spell since people won't help you but it's still decent. Increasing Confusion - Mill, even if it gets milled. Nephalia Drownyard - Mill in a land for any player. Whispersilk Cloak - For The Mimeoplasm to kill people, undisrupted. Genesis - Pretty obvious. Decree of Pain - This deck has so little card draw...
Cards I would take out: Butcher of Malakir - It's more of a graveyard deck then a deck where you are sacrificing creatures so it won't help much. It That Betrays - Does not fit the theme. You are not forcing people to sacrifice their creatures. Dark Ritual - This won't be useful very often. You would rather draw more cards. Summer Bloom - Cultivate and Kodama's Reach are better.
I think that card draw and more field wipes like Plague Wind would help this deck. Also 1-2 more lands.
This looks like it would be fun to go against. Maybe try a Increasing Confusion to mill your opponent and hit even harder with its Flashback?
Cut the cards out with ridiculously high mana costs. Most of the sphinxes can be cut out and your lands should probably be cut down to about 23-25. This seems more midrange to me so 25 is probably your limit. Start off by picking out a few creatures you want that have a CMC of 1-4 and get more copies to make your deck more consistent. Then pick out spells the same way. You'll probably want a few spells that tutor up artifacts that you want when you need them. Finally, set your win condition. If you plan to win on damage alone, you will want a couple late game bombs or a control element so the opponent doesn't just level you as you set up a finisher.
I suggest adding a playset of Grand Architect and Pili-Pala . Together they make an infinite mana combo of any amount of colors you want. Having this combo doesn't mean to fill your deck full of fatties but maybe invest in some spells like Increasing Confusion , Exsanguinate , Killing Wave , or Debt to the Deathless just to name a few.
The following cards are on my mind:
AEther Figment AEther Vial Annex Azorius Signet Capture of Jingzhou Chasm Skulker Coral Barrier Counterbalance Cryptic Command Darksteel Citadel Dimir Signet Dominus of Fealty Echo Mage Fact or Fiction Increasing Confusion Inkmoth Nexus Inundate Judge's Familiar Kiora's Dismissal Master of Predicaments Memory Erosion Minamo, School at Water's Edge Mind Sculpt Mutavault Phantasmal Image Phyrexian Metamorph Plumeveil Polymorphist's Jest Redirect Rite of Replication Shelldock Isle Solemn Simulacrum Temporal Manipulation Temporal Mastery Thassa's Emissary Thassa, God of the Sea Treachery Umezawa's Jitte
|Avg. draft pick||2.14|
|Avg. cube pick||8.37|
|Commander / EDH||Legal|