Increasing Confusion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback {{X}}{{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

kamarupa on Blackmail

6 days ago

Long week at work! I'd say the most important cards are Unburial Rites and Jin-Gitaxias, Core Augur. After that, Dark Deal, Increasing Confusion and Traumatize seem pretty important, though I'd also say, that anything powerful enough to shift a lot of cards from your library to your graveyard seems pretty vital.

I suggest 4xUnburial Rites, 4xJin-Gitaxias, Core Augur, 4xDark Deal, 4xIncreasing Confusion, and 2xTraumatize. That's 18 cards, many at a very high CMC. Along with 24 lands (and I think you should include 1xReliquary Tower in that 24), that's 42 cards. With the remaining 18 slots, I'd suggest sticking to 1 CMC spells as much as possible. Blackmail & Duress will be very helpful. I think Dark Petition might be the exception there, as it will make the deck more consistent at the cost of being 1 turn slower. If you feel like you've got to include any other cards over 2 CMC, I suggest only adding 1x. No matter how great the synergy might seem, if it's not part of the main wincon, it's likely to be a dead card in your hand, or at best only slow down opponents. And while it's nice to slow opponents down, it's always better to have the advantage, forcing a win, than it is preventing opponents from putting the final nail in your coffin.

This is all based on the idea that you want to cheat Jin out of your graveyard. I think you have nearly a whole other deck in Taxes-type cards. I suggest you shift those "choose" cards into a new deck, this time without Jin or any graveyard shenanigans.

Pervrat on Blackmail

1 week ago

Quick note: I added new cards Dreamstealer, Forbidden Alchemy, Think Twice and Increasing Confusion to the deck.

Will be back tomorrow with more.

kamarupa on Blackmail

1 week ago

I'd say you've added nearly enough lands for blue & white mana. The biggest issue is definitely the double blue mana required for Traumatize. While it would be ideal to have 1 white mana to use with Unburial Rites, you won't necessarily need it provided you don't mill them all into your graveyard. Traumatize, on the other hand, must have not just 1, but 2 blue mana to be cast at all, so it's vital you get those 2 lands down. It would probably be good to have 10 lands that produce blue mana. However, I think 6 lands that produce white mana would be enough. Since you've decided to keep Traumatize and run Unburial Rites, I think you should drop Cabal Stronghold - it will take too long to to get 5 Swamps to make it worth tapping. You might replace them with Jwar Isle Refuge or the like - whatever's in your budget - BTW, if you don't already know, the deck, All the lands in a sorted list can be very useful when you're looking for non-basic lands. I think Small Pox is going to create some additional difficulties for you as you try to reach your critical mana point of 5+ lands. You can't afford to miss a single land-drop, so 23 lands is probably the minimum, I prefer to build decks around low-cmc spells so I typically run about 20 lands. That, of course, creates more room for spells in my decks. The point here is that, if you have to cast Traumatize and other 5CMC spells to get your deck swinging, you're going to lose space in the deck to lands. You'll want to strip away anything that is not absolutely phenomenal. It's probably also worth pointing out Glimpse the Unthinkable is a very powerful mill spell that could speed up your deck quite a bit. While it won't mill as many as Traumatize, it'll do it 3 turns sooner. It'll also cost you quite a bit more than Traumatize - perhaps that's why you're not already employing it.

It occurs to me, you may want to consider other spells with flashback such as Forbidden Alchemy and Increasing Confusion might be good ideas, too.

Dark Petition is fun, and can be pretty great, so long as you get to 5 lands to cast it. Your might also consider Dimir Machinations. You might also consider Crypt Ghast - while it's on the slow side of mana ramps, the combination of a big mana boost coupled with extort can be pretty effective.

ThaneGarrus on Multifarious Infinite Combos

3 weeks ago

I felt that the deck became empty handed quite fast and the killing is indiscriminate, have you thought about adding some cards with flashback? Deep Analysis, Dream Twist, Flash of Insight, Forbidden Alchemy, Increasing Confusion, Think Twice

SynergyBuild on What is yours is mine!

1 month ago

To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.

This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.

Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness

KayneMarco on ZombieMILF

2 months ago

One planeswalker that might benefit this deck is Liliana Vess. With her ability to tutor a card every other turn you can get out your key cards that much earlier. Ashiok, Nightmare Weaver is another one. For artifacts there is Keening Stone and Sands of Delirium. And for sorcery spells there is Increasing Confusion and Nightmare Incursion. Just some other possibilities for ya.

Joe9 on Phenax, God of Milling

2 months ago

I'm back with a few more ideas!

Whispering Madness effects you, but it also effects everyone. This could work against you, but it will always work for you as well.

Nightveil Specter is a way to have more playable spells and have another flyer.

Increasing Confusion works super well in the late game. It's a big mana sync.

Fascination is simply a game ender. Are multiple libraries near their ends? If so, force those players to draw and lose. This spell could win many games.

Darkshadow327 on God's Plan... To Mill

2 months ago

Tormod's Crypt, Bojuka Bog and Leyline of the Void help if your opponent is running a graveyard strategy.

The Scarab God Liliana Vess, Geth, Lord of the Vault, and Wrexial, the Risen Deep can take advantage of milling opponents (also Diluvian Primordial and Sepulchral Primordial).

Hedron Crab, and Ulamog, the Ceaseless Hunger are good mill creatures. Startled Awake  Flip is a decent mill card if you can keep bringing it back. Siren of the Silent Song is good too, a discard and straight mill can hurt.

Jace's Erasure and Psychic Corrosion punish whenever you draw a card (they pair nicely w/ Patient Rebuilding. Then Memory Erosion just punishes your opponents whenever they try to do something.

Perplex is a decent Counterspell, or a mill card. Mind Sculpt is just amazing! Increasing Confusion is decent as well. Psychic Spiral brings back all those mill cards, while milling your opponents in the process! Patient Rebuilding is recurrent mill, while also moving you forward.

Hope I was of some help! (And that I didn't go too overboard).

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