Increasing Confusion

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Dark Ascension Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

AllhydeNoJekyll on Chancellor Palpatine

1 day ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

Nandatmos on The most fun I've ever had playing Magic

1 week ago

I know nobody has commented on this in a while, but I'd suggest adding an Increasing Confusion if you want to add some major self-mill.

Phaazeprime on Zombie Millpocalypse

3 weeks ago

Thanks for the heads up on Crypt Ghast I might think about finding a place for it.Freed from the Real is interesting but considering i have several ways of giving my creatures evasion abilities (I think I might have all three Fear,Intimidate,and Menace on different cards of course), the untapping of Grimgrin, Corpse-Borni have a lot of token spawners and can mitigate his not untapping quite well(although thinking about it it may be good with Ghoulcaller Gisa ) Now Mind Grind Is a card i've considered for a long time but i don't know if its a better fit than Mind Funeral which is just a better card for its cost although it could be better than Increasing Confusionbut that flash back effect is insane, i might replace Mind Funeral with it but i'll have to think about it.

Thanks for the feedback!

I'm really surprised ive started getting feedback all of a sudden because my decks haven't received any in the past but I'm happy for it and hope for more in the future.

with that farewell,and have fantastic day(or night in this case)

TheSurgeon on Mill to the floor

1 month ago

I would definitely suggest Breaking over Increasing Confusion.

Basically Confusion is a crappy mill card.

TheSurgeon on Mill to the floor

1 month ago

Try Shriekhorn over Screeching Sliver. Both cost 1, but horn would be harder to remove and does more at once.

And with your Erasures in here, Thought Scour might do you better than Increasing Confusion. May I also suggest Manic Scribe? It makes a great chump-blocker, and can do a LOT for you once you're delirium kicks in.

Nice clean build though!

enpc on Help with Mono-Blue Combos

1 month ago

entheogeneral: Generally yeah, decking a player is better than milling them. Not only does it avoid graveyard reshuffle but you're not relying on an opponent having to get to their draw step (giving them an untap and upkeep in which they can respond). It knocks them out of the game then and there.

The other thing is that most of the cards you use to deck a player with will provide more in game functionality outside of combo, whereas mill cards are for the most part dead draws except for inside the combo. Becuase using an Increasing Confusion to make somebody mill 5 cards doesn't sound anywhere near as appetising as using a Blue Sun's Zenith to draw three cards.

Obviously there are still places for mill - I use Altar of Dementia in my Saffi Eriksdotter deck. However the reason I use it is becasue it's one of the few infinite sac outlets in green/white that can actually be considered a win condition and I also try to follow it up with an activation of Mikokoro, Center of the Sea / Selvala, Explorer Returned to finish the game then and there.

bauer13 on Damia Massive Spells

1 month ago

Thanks for the comments Crunkmagnet. Really good advice, but I've found I actually enjoy the games where I just make a lot of mana rather than going infinite. I did have Increasing Confusion in the deck which allowed me to mill two players with infinite mana but I agree about Villainous Wealth, it's not much use going infinite on this. I'll have a look at the suggestions you mention that I've already got, unfortunately I don't have a Palinchron yet!

I'll definitely have a look through your deck list, thanks again for the suggestions!

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