Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Increasing Confusion Discussion
1 week ago
thanks for the recommendation. but i don't know if it Sands of Delirium will be better than the other win conditions that i have.i would say that the only upside would be that i can activate it at instant speed,(like Helix Pinnacle) but that would involve me having to cast it before hand and having a cmc of 3 compared to Helix Pinnacle which is 1 it makes it so that its a strict downgrade from helix pinnacle. and if they counter it then i don't really have the type of backup plan that Increasing Confusion has with its flashback. so thanks for the recommendation but i don't think so
2 weeks ago
This looks fun :D
I do have "some" suggestions though. Your deck is based on fog effects. As soon as your opponent realizes that attacking isn't doing much, they'll hold them for blockers. The spots that your current creatures hold could be better used for other cards, like Azor's Elocutors or Increasing Confusion (can't be killed by burn). Dictate of Kruphix and Howling Mine are really just less efficient Rites of Flourishing. I also don't think Supreme Verdict is that helpful especially since the opponent's creatures aren't doing damage anyways. I know that Isochron Scepter + fog is fun and cool and all that, but the scepter isn't all that necessary with the amount of fog effects you have and the card draw you will have.
In addition to Azor's Elocutors, Increasing Confusion, and Rites of Flourishing, Jace, Memory Adept and Tamiyo, the Moon Sage are excellent for replenishing your hand and stalling for your mills. In all honesty, I think they do the job better than Narset Transcendent. I'd also consider Beast Within to convert something pesky into something negligible and Thought Scour as a cantrip that furthers your mill plan and can disrupt things like Ponder.
Ultimately I would remove (total 21)
- 4 Howling Mine
- 4 Dictate of Kruphix
- 2 Narset Transcendent
- 2 Supreme Verdict
- 3 Isochron Scepter
- 3 Tarmogoyf
- 3 Thing in the Ice Flip
for (total 21)
- 1 Azor's elocutor
- 2 Increasing Confusion
- 4 Rites of Flourishing
- 4 Beast Within
- 4 Thought Scour
- 3 Jace, Memory Adept
- 3 Tamiyo, the Moon Sage
3 weeks ago
Here's some cards to consider:
Grave Titan is an amazing finisher because tokens
Maybe just in case of grindy games, Elixir of Immortality is very helpful, in case of decking out
Another tip for looking for ideas is also looking at Sidisi, Brood Tyrant lists, just remember to take out the green.
Hope this helps!
1 month ago
Sorry for the monocolored suggestion though.
1 month ago
Joker1430 Thank you for your input. I couldn't agree with you more the biggest weakness to this deck is removal . So I am thinking about putting in Spell Pierce or Swan Song. I am also been testing out Increasing Confusion to add a mill aspect to the deck.
1 month ago
Hi thank you for the comment. I was just testing Increasing Confusion. My win conditions are:
+ + ( I draw my whole library except for couple cards so I dont mill myself and give infinite P/T to my creatures. )
+ + ( you need 4 creatures on the field)
My tutor is Drift of Phantasms
The decks biggest weakness is burn spells and white removal. I might add Vines of Vastwood or some 1 mana blue counter spell. As for your suggestion Archers' Parapet it would not work because I have to tap it. So I would need two Freed from the Real in play? Using Genesis Wave, Banefire,Increasing Confusion I think would be more effective.
1 month ago
Hi there. I too have a defender deck. Mine is focused on mill though. Its got a really fun, unusual strategy. And it also uses the + combo.
Check it out some time. Labyrinth of dementia
Try Archers' Parapet that'll give you a wall and a win condition