Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Increasing Confusion Discussion
1 week ago
Hey dude, this is absolutely definitely not a bad deck for a beginner brewer. It does seem a lot more focused on creating and sacrificing zombies than milling opponents though. Have you already bought these cards? If not, I can try to suggest some budget alternatives if you'd prefer.
Vampiric Tutor is another nice cheap tutor for fetching Phenax or the likes out of the deck if you'd like. If you do want to go more down the milling route, then I can recommend a few good cards. Mind Funeral, Mind Grind, Increasing Confusion and Traumatize are some classics, and Keening Stone isn't so useful at the start but can completely remove an opponent's library later on if you've already put some work into milling them. Jace, Memory Adept also has a really annoying 0 ability and some card draw in his +1 if you need it. Fascination is also pretty neat.
Undead Alchemist is a great card in a zombie mill deck, and Lich Lord of Unx is pretty neat too. Szadek, Lord of Secrets isn't initially a zombie but puts in some work if the opponents have no flying creatures.
3 weeks ago
@HauntinYou - Thanks for the great comment!
Withered Wretch seems like a great idea and I'll have to find a place for it.
Fatespinner is another great card I'd love to add for pillow fort reasons.
It is a very nice combo but it would require taking away too much of the deck so I probably won't include it. I also like to have cards in graveyards for other cards in the deck.
Wrexial, the Risen Deep is a really good card, but it doesn't actually contribute to milling so I'm on the fence about adding it.
Nemesis of Reason is a card I've always wanted to add but just never really found a spot for so I'll have to see.
Riddlekeeper is another definite card I want to add!
I had Szadek, Lord of Secrets in the deck at one point and I even tried using him as the commander, but he never was able to do enough by the time I finally cast him. Maybe things have changed and I'll have to try him again.
Thanks again for the extensive comment!
@NV_1980 - Increasing Confusion was in the deck at one point as well as Paranoid Delusions but neither did as much work as I thought they would and they both only target a single player which does not work great in a 6-player game. As for Keening Stone, it is already in the deck and Sword of Body and Mind is definitely a card I want! Thanks!
@jon_hill987 - Thanks for the positive comment and upvote!
Thanks everyone for everything!
1 month ago
1 month ago
How about Increasing Confusion? Especially during the mid/late game phases, this can really start to hurt. Keening Stone could also really increase the speed of your opponents' downfall. I see you're using Whispering Madness; you could also add Paranoid Delusions. Maybe not as powerful, but still ... Last but not least, equipping Mirko with the Sword of Body and Mind would make him even scarier.
1 month ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
2 months ago
I know nobody has commented on this in a while, but I'd suggest adding an Increasing Confusion if you want to add some major self-mill.
2 months ago
2 months ago
Thanks for the heads up on Crypt Ghast I might think about finding a place for it.Freed from the Real is interesting but considering i have several ways of giving my creatures evasion abilities (I think I might have all three Fear,Intimidate,and Menace on different cards of course), the untapping of Grimgrin, Corpse-Borni have a lot of token spawners and can mitigate his not untapping quite well(although thinking about it it may be good with Ghoulcaller Gisa ) Now Mind Grind Is a card i've considered for a long time but i don't know if its a better fit than Mind Funeral which is just a better card for its cost although it could be better than Increasing Confusionbut that flash back effect is insane, i might replace Mind Funeral with it but i'll have to think about it.
Thanks for the feedback!
I'm really surprised ive started getting feedback all of a sudden because my decks haven't received any in the past but I'm happy for it and hope for more in the future.
with that farewell,and have fantastic day(or night in this case)