Increasing Confusion

Increasing Confusion

View at Gatherer

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.47 $1.23 $5.0 $2.14 0.03 TIX 0.15 TIX

Increasing Confusion Discussion

redino987 on

5 days ago

Increasing Confusion and Consuming Aberration maybe?

I think your deck leans more towards the increasing confusion though. It can be played early for some mill then later for tons more mill.

Kjartan on modern self mill

1 week ago

I think you should go 4x goyf and 4x Thought Scour

I would drop the Increasing Confusion and 2x Tome Scour to get them in there.

Furthermore I would also drop 2x more Tome Scour, 3x Laboratory Maniac as well as 4x Breaking, 4x Hinder and two lands

to be able to add 3x Remand, 2x Snapcaster Mage, 4x Grisly Salvage, 3x Abrupt Decay, 2x Liliana of the Veil and 1x Vendilion Clique

pryoplasm on tiny mill

1 week ago

I'm working on something similar, but dimir instead of esper Grease the Tiny Mill with Blood

as for some playtesting, you need a plan against aggro, which is popular in the format, also after testing Increasing Confusionisn't as good as Mind Grind for late game, and Jace Beleren is kind of hit or miss.

KaneTrain777 on Discards Away!

2 weeks ago

Maybe replace two of the Fascination with Increasing Confusion

cmskinny on Dressed by the Night

2 weeks ago

You should throw in some X cost cards to feed the infinite mana combo you've got. Mind Grind is really good and Increasing Confusion or Consume Spirit there's probably many others.

anthaney4 on Mill Tinyleaders deck overview

3 weeks ago

Hello! My name is Anthaney, I'm currently developing a Tiny Leaders Mill deck I have been working on for the past couple of weeks. Currently the deck has over 30+ games with it and everyday I've been play testing it and cutting cards and adding cards.http://tappedout.net/mtg-decks/26-02-15-mill-tiny-leaders/

Lets over look the synergy the decks have.So In Tiny leaders the deck is 49 cards. The life points is 25. Mill players always have the rough time on dealing with decking an opponent because its double the life and more challenging. With Tiny leaders, they only play one copy.

Glimpse the Unthinkable This card is a instant mill 10. I always think of mill as another card game called "Dragonball Z"

Mind Funeral Mill until they hit 4 lands is insane in my opinion. Could back fire or go extremely well.

Crypt Incursion Helps with generating more health if you're getting beatdowned.Twincast Twincast has always been a top priority to synergy off with because of copying the spell like, Mind Funeral, Glimpse the Unthinkable and Mind Sculpt

Now lets go over the deck in complete detailed on its win conditions.

There is two ways the deck can win, beat down or decking.

Beatdown:

Jace's Phantasm - When getting 10 cards in a graveyard, it will become a 5/5. 5 turns and they at 0.

Milling:

So you all see mill cards I am currently playing.

How do draw into my mill better:

I play Thought Scour,Visions of Beyond, Pilfered Plans - These cards help draw into my win conditions and also help filter through my deck.

Whats the average win turn this deck has?

Mostly 6-10 which is a little fast and slow at the same time but I'll show you the early and late game strategy I have.

Early game: Waste as much gas as I can and hopping I draw well, because mill weakest part is drawing the right cards at the right moment. I can go for the mental game where they can get frustrated with the deck and how my play style is built. I've tested the deck on people and some of them get frustrated because of the casual feeling that they lose to mill.

Late game: Getting Increasing Confusion and Mind Grind with high mana cost. Increasing Confusion flashback times 2 the mill and Mind Grind is instant win condition for my deck because of the land filtering with Mind Funeral, Glimpse the Unthinkable.

Matchups:

So far my biggest weakness is Anafenza, the Foremost and other high aggro decks. I can mill them, but they have enough damage to tempo me out.

Another one is Runechanter's Pike because of the milling of the spells.

Varolz, the Scar-Striped - Varolz helps with the scavenge, but that's why I have Crypt Incursion and Bojuka Bog

The mirror match. This is one of the hardest because in order to win, you must draw better than your mirror.

I win against decks that are a lot slower and use combos to win, or I get really lucky with my opening hand.

I didn't really go over all the cards but be sure to check out the deck to see updates on tournament reports and updates of card changes!

adamthetiger on What deck? (Help)

3 weeks ago

Ohhh okay. Didn't realize you wanted to keep it cheap. IMO Mind Funeral is better than mind grind, but I think both are better than Increasing Confusion bumping up funeral to 4 and the phantasm to 4 is probably a good idea. Idk how good the counterspell is in there. It's basically just a cancel with a negligible mill. If you are up to spend 2 bucks on a card both the trap and the visions are worth it

Color(s) Blue
Cost XU
Converted cost 1
Avg. draft pick 1.36
Avg. cube pick 9.84

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

Latest Decks View more