Increasing Confusion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback {{X}}{{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Confusion Discussion

abbatromebone on UB mill Budget Help

1 week ago

Yesterday on

4 months ago

What are composite prinnies?

My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.

Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.

Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.

So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.

As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.


Now, for some suggestions on Flashback and other cards to cut.

I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.

Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.

I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.

All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.

Some cards I would cut when push comes to shove —

  1. All Suns' Dawn
  2. Creeping Renaissance
  3. Flood of Recollection
  4. Increasing Confusion
  5. Roar of the Wurm
  6. Sins of the Past
  7. The Great Aurora
  8. Tombfire
  9. Force of Rage
  10. Oracle of Dust
  11. Feldon's Cane
  12. Force of Virtue

rdean14 on Card creation challenge

5 months ago

Desperate Rites

Instant

Reveal the top four cards of your library. You lose life equal to their total CMC. Then put those cards into your hand. Then an opponent looks at your hand and chooses one, discard that card.


I'd like an Increasing Cycle for Multicolored:

Increasing Devotion

Increasing Confusion

Increasing Ambition

Increasing Vengeance

Increasing Savagery

avedium on Jace, Self Milling Master (Oathbreaker)

6 months ago

Take a look at Traumatize , Fact or Fiction , Jace, Memory Adept , Fraying Sanity , Increasing Confusion , Bond of Insight , Duplicity and maybe Fleet Swallower .

Some nice combos with Tunnel Vision are Conjurer's Bauble and Canal Dredger . I believe you can ignore the drafting rules text (especially if you're playing casually).

Looking at some random cards on the database I saw Disciple of the Ring . Could be fun.

Those are all possibilities. I'm not particularly knowledgeable about self-mill.

Also, and I know many would disagree with this, but I have a soft spot for Fog Bank .

jconeil1988 on Jace Deck ideas

8 months ago

Building around Jace, Memory Adept might be your best option. Budgety, you could build a mill deck with things like Jace's Erasure and Jace's Archivist , Tome Scour , Increasing Confusion , Mind Sculpt , some draw engines and couterspells will have you having some fun. I like to use Mindshrieker equipped with a Trepanation Blade

Mortarpod on UW Petitioner Self Mill...Reanimator Combo?

9 months ago

In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.

Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).

Conjurer's Closet

Mistmeadow Witch

Venser, the Sojourner

Kefnet's Monument

Thought Vessel

Halimar Depths

Dissipation Field

Nephalia Smuggler

Genesis Chamber

Helm of the Host

Umbral Mantle

Sensei's Divining Top

Perpetual Timepiece

Elixir of Immortality

Thrumming Stone

Beguiler of Wills

Deadeye Navigator

Flickerform

Sudden Disappearance

Lavinia of the Tenth

Felidar Guardian

Deputy of Acquittals

Azor's Elocutors

Traumatize

Paradox Engine

Fraying Sanity

Drowned Secrets

Illusionist's Bracers

Masako the Humorless

Hedron Crab

Jace's Archivist

Sphinx of the Chimes

Teferi's Protection

Rite of Replication

Increasing Confusion

Clone Legion

Startled Awake  Flip

Rings of Brighthearth

Basalt Monolith

Kindred Discovery

Mycosynth Lattice

Unwinding Clock

CBBA on Milldrotha (Muldrotha-Commander)

10 months ago

Hi allanwlevy,

I change the two Eldrazis for the infinit mana combo Deadeye Navigator + Peregrine Drake . What would you excange for Increasing Confusion (becouse this card is very good with infinity mana).

triproberts12 on Artifact / Blue - Indestructible Deck

10 months ago

Since you're on a budget, a couple great infinite mana combos you can put in to pump out tons of mana are Grand Architect + Pili-Pala and Isochron Scepter + Dramatic Reversal . With both those two, and the Master Transmuter + Gilded Lotus + Thran Dynamo combo you're already running, you can put in Blue Sun's Zenith , Increasing Confusion , Capsize and other spells for win cons. Whir of Invention would be another good include. I also recommend heading to the budget tab on the top right for this commander on EDHREC. If you're trying not to spend any more money, that will help you find places to shave the price a bit.

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Increasing Confusion occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%