Increasing Confusion

Increasing Confusion

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Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.2 $0.97 $4.85 $2.18
Cardhoarder (MTGO) Price Normal Foil
  0.05 TIX 0.3 TIX

Increasing Confusion Discussion

Kasroc on It's Simple...We Mill the Batman

2 days ago

@Raishen717 Also what about Gitaxian Probe and Increasing Confusion?

JTIN13 on Sidisi Zombie Beatdown

1 week ago

I have a deck based around The Mimeoplasm that has a general strategy very similar to this deck. I noticed that this deck doesn't have a lot of ways to get stuff into your graveyard. I assume you'll want to use Sidisi as much as you can, so try to add spells that play toward her ability as much as possible. There are two basic ways to do this: random milling and direct placement. You can take a chance and use spells that throw ("mill") random cards into your graveyard, like Tome Scour (which you have), Memory Sluice, Chill of Foreboding, Increasing Confusion, Dream Twist, Dampen Thought, Hermit Druid, or Traumatize (Be careful using this one on yourself. You lose half your library but Sidisi will only give you one zombie, since all the cards went there at the same time).

While that method is quick and easy, I found that I prefer a more dependable approach, to get just what I want into my graveyard without wasting any of the other cards. I prefer to use cards like Jarad's Orders, Necromancer's Stockpile, Grisly Salvage, Buried Alive, Lotleth Troll, Entomb, Taigam's Scheming, Fauna Shaman, Survival of the Fittest, Sultai Soothsayer, and Sultai Ascendancy. While not all of these trigger Sidisi (like the ones that make you discard from your hand), I think the control of what goes into your graveyard is worth it.

Once the creatures go into your graveyard and Sidisi does her thing, those creatures are just wasting away in a pile on the corner of the table. Why not use spells to bring them back? Spells like Eternal Witness, Sheoldred, Whispering One, Animate Dead, Beacon of Unrest, Exhume, Stitch Together, Vigor Mortis, Dread Return, Living Death, Reanimate, and Victimize can be used to get your creatures back into play. Havengul Lich lets you cast creatures striaght from the graveyard, and he's a zombie. You could even throw in The Mimeoplasm as a reanimator if you're feeling creative.

Sorry, I know this is a lot of information but I hope you find some of it useful. I know I'm suggesting a lot of cards without telling you what to take out, so if you would like advice with that, let me know. Feel free to take a glance at my zombie-themed deck (Mortuus Viventium) and my Mimeoplasm deck (The Creature Blender) if you want.

denijsx90 on MILLionaire

1 month ago

What's your plan to deal with a 64/64 Primordial Hydra ?

How about a control deck that keeps taking out Mindcrank and/or Consuming Aberration ?

What if their deck WANTS to throw their cards into the grave as all reanimater decks do?

My advice is to add counters like Psychic Strike or some removal, like Dismember or Hero's Downfall

Nobody is going to tell you that combos suck. They don't. But this one is VERY fragile. Duskmantle Guildmage is basically useless unless you have Mindcrank out. And Consuming Aberration is completely worthless against a Fog Bank

Late game though, say turn 5, your hand is totally empty and you have to pray your next card is useful. That doesn't help when trying to perpetuate or create strategy. Invest in draw cards. Dream Fracture is a counter and a cantrip all in one. Thought Scour and Visions of Beyond are also great options.

Some other great mill cards are Mind Funeral Glimpse the Unthinkable Haunting Echoes Mirko Vosk, Mind Drinker and Increasing Confusion

This is a good attempt at a mill deck, you've got a strong start. But you have some room for improvement. Mill is sorta my thing. Please feel free to check out some of my decks for ideas. Arkham and Feast of The Mind are good places to start.

kiy251 on Mill

1 month ago

Traumatize and Increasing Confusion are way to slow.

Glimpse the Unthinkable should be in the main deck, it's one of the most efficient mill spells. Breaking is also not bad.

Archive Trap stupidly strong mill card, also use Ghost Quarter to activate this and get rid of their best land.

Polluted Delta and Watery Grave must haves in U/B decks.

Hedron Crab great blocker, makes them mill on land drops, pretty efficient

Remand stalls them for a turn and lets you draw from it, it's pretty good.

Mesmeric Orb can get a lot of work done.

Shelldock Isle could be good

Liliana Vess I don't like her in these type of decks. She might be alright though, I'm not sure.

Hopefully I was helpful. :)

Mdrief on Epic Mill Time

1 month ago

cool deck you cold add Grand Architect + Pili-Pala to create infinite mana, this would then work in conjunction with Increasing Confusion to mill them out in one go. If you really want to kick em while their down you can use Blue Sun's Zenith instead of Increasing Confusion to win on the turn turn you do it because you will technically win the next turn if you use Increasing Confusion . Come check out my decks to please and leave comment, thanks +1 upvote from me.

jlewis013n on Mill Mill RiderOnTheStorm

1 month ago

@nathobbs69 I like Increasing Confusion . Most people under appreciate this card. The best way to use it is to cast it for 1 blue mana to send it to your graveyard and then cast it from there.

There's no better feeling than casting it for 10+ mana from the graveyard!

Color(s) Blue
Cost XU
Converted cost 1
Avg. draft pick 1.36
Avg. cube pick 9.84


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

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