mtg, mtg cards, magic the gathering, gaming, geeks
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback {{X}}{{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Have (25) | ShadowLand , srctimber , BossLeiser , DukeNicky , TheDeadEye , thehino1 , mmdw34 , GeekElement , thyhax , xZorkki , capriom85 , jermtube , Seraph1128 , Talashar , Heartpiercer , almerican , Valentine35 , Cobthecobbler , xkaze , tentonsofjello , Ohthenoises , Uzumaki1 , willsm87 , Blueogre007 , CrimsonKing |
| Want (5) | SinfulDrug , capriom85 , Goody , UmbrotheUmbreon , maiden77 |
A win by any other name would smell as sweet
If you're using the Axebane-Alchemist combo, a copy of Sands of Delirium may work as a second Increasing Confusion
Perfection of Milling
I like this deck, I like the idea of this deck, but after roughly 30 games on MTGO I've had pretty mediocre results with it, even after upgrading the guildgates (tempo feels very difficult with them).
In particular, the deck seems to struggle against red, and red is still big in meta. Against their tempo I am often desperate to use my Psychic Strike and Dimir Charm early game so I have a fighting chance, so I'm often defenseless against removal (sigh @ Dreadbore ) when I finally (finally) get the Aberration out - or I can block the first removal spell, but not the second. A deck that relies on only a few bodies and takes a long time is just giving the opponent a greater likelihood of having a solution already in hand. (And Boros Reckoner is just spoiling for a fight with a ginormous Aberration.)
Note that I limited games to only 1-round, no sideboard, to test only the mainboard.
Much to my chagrin, one of my games was against a mono-blue mill deck, and I lost, of course because he just had better control. Some of the cards played were: Chronic Flooding , Dream Twist , Mind Sculpt , Dreadwaters , Increasing Confusion . And Archaeomancer , of course.
I haven't given up on this deck yet, but right now it sort of feels like a combo deck. When it works it's beautiful... but there are just too many variables that have to align perfectly for it to work.
Teh Mimeoplasm
Death's Shadow to put 13 +1/+1 counters on mimeoplasm (insane card advantage if he's a zegana)
Entomb has to be in mimeoplasm because it puts any card into your graveyard
Buried Alive to set up a Skitherix + other creature combo
Wonder Sea Gate Oracle , Ponder , Strip Mine , Tectonic Edge , Wasteland , Phyrexian Ingester , Snuff Out , Demonic Collusion , Slaughter , Demonic Tutor , Increasing Confusion , Hinder , Brawn Coiling Oracle ,
Ultimate Myr Kill Deck
I think you should splash black and replace Increasing Confusion with Mind Grind
Mill deck Need Help!
1.) Balustrade Spy is kinda... bad. It's ability is only on drop, and after that you're left with a 2/3 for a 4-drop. Not worth the cost.
2.) Get two more Jace's Phantasm , 2 more Dream Twist , and Sideboard your Curse of the Bloody Tome .
3.) Your Nighthawks are good for creature control, because of their Deathtouch; it will cause your opponent to think about attacks.
4.) Drop one Aberration into your Sideboard until you get good ramping to bring all three out pretty fast.
5.) Definitely look into getting Invisible Stalker . Hexproof unblockable creature with Ciphers on it is pretty fun.
6.) Crypt Incursion has its ups and downs. It's mostly effective against heavy Aggro and Reanimate decks, since those decks tend to be loaded with creatures.
7.) DEFINITELY look into getting Breaking / Entering . Two-drop mill for eight cards? Yes, please.
8.) Also, if you can find it while looking around, try side-boarding in Increasing Confusion . Turn one, pay for 0 Mill, and then wait until late game to mill for huge numbers.
With red/blue you can use:
Deadeye Navigator
soulbound to Zealous Conscripts
and have a Gilded Lotus
in play (or your opponent could have one) - for 1U1C (which you tap the lotus for 3U and spend 2 of it) you could blink out the conscript and when it comes back into play, rebind to deadeye and gain control and untap the lotus. Repeat for a net gain of 1 mana each time. You can get up to infinite blue this way and then obviously spend the blue to activate the deadeye while tapping the lotus for red/green/black/white to gain inifinite mana in every color.
From there, Increasing Confusion or anything with an X value and you win (or Mindshrieker
With Green and Blue:
You can use a ton of combos to get infinite mana. I don't want to describe them all here, but you can look at one of my older decks to see how it works: Infinite Combo-win
The Blistercoil Weird , Dual Casting , and Illusionist's Bracers are a good set up to combos, but that's a lot of set up. Fortunately, some of those cards do good things on their own or with other cards.
For instance, Illusionist's Bracers on say Captain of the Mists will give you 2 tap/untap effects for 2 mana, so you could do same combo with him equipped with the bracer and the gilded lotus. (Untap himself and the lotus for 2 mana).
Or on Niblis of the Breath equipped, you could pay 1 blue to tap/untap 2 creatures (1 probably being himself) And if you had like an Axebane Guardian out with another defender, there's another infinite mana loop that also in-itself allows you to tap all your opponent's creatures.
I'd aim for synergy over combo though. I just find that things that work well on their own, but then maybe double-triple in value with other cards working with it are better than a set of cards that are "ok" or "crap" alone, but if together give a win.
For instance: Arbor Elf - a card everyone uses for a turn 1 mana ramp. Good on it's own. Verdant Haven - another usable card, on it's own it mana ramps you for 1 of any color plus heals you for 2. It gets overlooked imo. Add those 2 cards together and you have an Arbor Elf that can not untap a forest which can be a shockland enchanted with Verdant Haven and you're now getting another mana ramp. Equip those bracers to the elf and you now get two untap effects. (but the bracers don't do anything alone - but if you have a lot of creatures in your deck that would benefit from being equipped than they could be worthwhile). I've had a Breeding Pool enchanted with 4 Verdant Haven s and had 2-3 Arbor Elf s in play....that's a lot of mana. 5 from the land plus 5 for each elf. Rewind also worked well there.
Anyways...hopefully all that ramble helps you. If you're going for a large mana combo than look for X spells to max out. If you're going for duplicating combo, than look for cheaper cards so you have mana left to copy/combo it Mind Sculpt for instance. 2 mana for 7 mil, if you can then copy it 4+ times with the blistercoil weird/dual casting stuff then that's a quick win too.
Okay, well if you are interested in another trade, I have some Chromatic Lantern , Invisible Stalker , Increasing Confusion and Drowned Catacomb that I might be interested in picking up a couple other cards from you
Perfection of Milling
I think you maybe wrong on the Hidden Strings you can play it and untap the exact lands you tapped to play it, thus a free card, even better you can then attack with it cipher'd onto lets say Jace's Phantasm and then untap 2 lands you will tap to add 2 to your mana pool, thus giving you two additional mana that turn and any turn you attack.This means a Consuming Aberration or Mirko Vosk, Mind Drinker on turn 3, or and addition 2, 4, 6 or even 8 mana, for say Mind Grind or Increasing Confusion , as you can always tap lands while interupting a spell just to tap them again, it has sped up my mill deck alot :P
| Low | Avg | High |
|---|---|---|
| $0.99 | $1.9 | $2.99 |
| Color(s) | U |
| Cost | XU |
| Converted cost | 1 |
| Avg. draft pick | 2.13 |
| Avg. cube pick | 7.17 |
| Format | Legality |
| Standard | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Set | Rarity |
| Dark Ascension | Rare |