Increasing Confusion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

lordsauron on Phenax, God of... Walls?

4 weeks ago

Just a list of some of the best cheaper mill cards in modern: Hedron Crab, Nemesis of Reason, Archive Trap, Mind Grind, Increasing Confusion, Jace, Memory Adept

DeRotto17 on Ingest/Mill

1 month ago

Yea, when it comes to Ingest, it's not a feature that you can depend on simply for Milling purposes. Cards you might find to be useful as far as trying to Mill your opponent would be Mind Funeral, Glimpse the Unthinkable, Increasing Confusion, and Mind Grind just to name a few.

PickleNutz on Mill by JaeHoshii

1 month ago

Heres a list of modern legal Mill spells that I dont think you have listed in your deck.

(Archive Trap pairs well against enemies who are using fetch lands or tutors, you can also control the effect with cards like Ghost Quarter and Field of Ruin)

To make a decent mill deck youll definitely need to splash black as the most efficient cards for mill are Dimir cards.

Youll also want to use Fetch and Shock lands like Watery Grave and Polluted Delta if you want to attempt competitive level play. I would recommend not doing that though because mill is very inefficient against the meta decks in modern and is considered by most to be too slow.

Hope that helps!

DeRotto17 on Mill Deck

1 month ago

Twincast paired with Mind Funeral makes for a pretty nice combo, also some cards that might work well here are Startled Awake  Flip, Mortivore, and Increasing Confusion. I'd recommend taking out a few swamps and replacing them with a few Drowned Catacomb.

theindigoeffect on Optimal Discard Spells for Damia, ...

1 month ago

Yeah, people hate the card. lol

Could you guys recommend any single-card win-cons for this kind of deck?

The best that I've seen so far are Exsanguinate (ramp helps), Keening Stone, Rise of the Dark Realms, Increasing Confusion, Consuming Aberration, Zombie Infestation, Bloodchief Ascension, Expropriate Psychosis Crawler and Army of the Damned.

Tunnel Vision also seemed solid, but it's not a single-card win-con.

There are some other cards that function basically the same as the ones above, but their cmc is higher, so I didn't list them.

JagDogger2525 on The Glorious Slim Line

1 month ago

Traumatize, is good - I'm still trying to tweak the deck. I'm getting Mana flooded the first 3 games I played with it. Great landfall for the Crab and Increasing Confusion but just not enough draw so far for everything else.

Yet I'm just trying to have the deck be Mana cost 3 or less

spectrevr4 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 month ago

Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!

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