Increasing Confusion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

jjp16 on Phenax Mill

7 hours ago

Duskmantle Guildmage, you already have Mindcrank and this makes a solid combo to give mill a little more power.

Undead Alchemist, Dreamborn Muse, and Mesmeric Orb are great for this too. Any time you mill someone and they hit a creature card you get a 2/2 zombie with Alchemist.

Increasing Confusion can be a nice choice sometimes with the flashback

You could also try putting in a reanimator package and have some nice targets to access if you mill yourself.

Romer on Phenax's Milling Machine

1 week ago

Hey bigblue32123, I appreciate your suggestions and have been thinking through them for the past month. I agree with you about those one-off spells that mill X - not the best use of my mana, especially in commander when there are so many cards to mill. Those single-use spells don't have a lot of long term value. So I took out Increasing Confusion and Psychic Drain and replaced them with walls (Wall of Frost and Hover Barrier) that can offer some blocking protection and tap with Phenax to mill a decent amount.

I'm still not sold on Intruder Alarm for this particular Phenax build. The potential to prevent my own creatures from untapping (meaning they can't re-tap to mill more with Phenax in play) is just too great and I don't have that many creatures to really abuse Intruder Alarm. I'm also not sure Intruder Alarm combos with Rise of the Dark Realms: I believe all creatures enter the battlefield at once, causing only a single untap trigger on Intruder Alarm (not one untap trigger per creature).

lol BanditRaccoon123. Not sure if you're talking the CMC (not the best, but not the worst), the price tag of the cards (the most expensive cards I already had, or bought before they were so expensive) or the cost of losing your playgroup when you mill them to death. That last one's the toughest.

HashTagJaceTribal on Superzombies Last All Summer Long

3 weeks ago

I appreciate a good Commander deck with a reasonable budget restriction.

Have you considered upgrading Murder to Hero's Downfall? It moves it up a couple bucks but gives you the planeswalker option. Also consider Never // Return (Never)). It has a mode you can cast from the graveyard if you mill or discard it. For that same reason, consider Increasing Confusion and Think Twice, the latter as a possible replacement for Divination.

I would recommend against Skullclamp. With how many +1/+1 effects you have, I think it is unlikely you will be able to use it as a card draw engine.

It is another couple bucks, but going from Dimir Guildgate to Temple of Deceit is an upgrade that I think fits your budget profile. The guildgates are rough to ever draw from the top of your deck, while the Temple at least mitigates your next draw.

If you are running the other deserts, have you considered Ipnu Rivulet as another form of self-mill?

MRDOOM3 on "Where did your deck go?"

2 months ago

A really easy way to end a friendship: Grindstone + Painter's Servant .

I definitely would consider Ashiok, Nightmare Weaver for this deck.

Have you considered Increasing Confusion as another mill spell?

Jace's Phantasm and Visions of Beyond are nice cards as well.

lordsauron on Phenax, God of... Walls?

3 months ago

Just a list of some of the best cheaper mill cards in modern: Hedron Crab, Nemesis of Reason, Archive Trap, Mind Grind, Increasing Confusion, Jace, Memory Adept

DeRotto17 on Ingest/Mill

3 months ago

Yea, when it comes to Ingest, it's not a feature that you can depend on simply for Milling purposes. Cards you might find to be useful as far as trying to Mill your opponent would be Mind Funeral, Glimpse the Unthinkable, Increasing Confusion, and Mind Grind just to name a few.

PickleNutz on Mill by JaeHoshii

3 months ago

Heres a list of modern legal Mill spells that I dont think you have listed in your deck.

(Archive Trap pairs well against enemies who are using fetch lands or tutors, you can also control the effect with cards like Ghost Quarter and Field of Ruin)

To make a decent mill deck youll definitely need to splash black as the most efficient cards for mill are Dimir cards.

Youll also want to use Fetch and Shock lands like Watery Grave and Polluted Delta if you want to attempt competitive level play. I would recommend not doing that though because mill is very inefficient against the meta decks in modern and is considered by most to be too slow.

Hope that helps!

DeRotto17 on Mill Deck

3 months ago

Twincast paired with Mind Funeral makes for a pretty nice combo, also some cards that might work well here are Startled Awake  Flip, Mortivore, and Increasing Confusion. I'd recommend taking out a few swamps and replacing them with a few Drowned Catacomb.

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