Increasing Confusion

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

spectrevr4 on [PRIMER] Death & Staxes: Competitive Meren EDH

5 days ago

Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!

Icbrgr on Oh No! My Deck is Ruin(ator)ed!

6 days ago

@Xica yup self mill with Skaab Ruinator is far from perfect/bullet proof. However for budget purposes and the fact that I own this decklist in paper its fairly solid. Laboratory Maniac is a gamble but that is the price to pay when playing self mill. It's a main board answer to Rest in Peace as well as for milling yourself out before Skaab Ruinator could take the game (usually by T8)... Worst case scenario he is just casting fuel... And that's why I strongly urge you to avoid noncreature spells... Every time I tried something cheeky like Increasing Confusion or Psychic Spiral or other typical spells I end up just wishing it was milling me/enabled me to cast Skaab Ruinator... This list is all in to CONSISTENTLY cast and recast him between T3-T5.

However if you don't go all in with self mill then yeah there are more options available to you to make the deck playstyle more versatile.... Like using Aether Vial/Collected Company and such.

NV_1980 on Phenax, the MILLax

3 weeks ago

Your deck seems to focus on discard, mill and zombie generation (I don't know what the last part is for). Considering your commander, I think you'd be better off focusing on mill exclusively. In terms of artifacts, I'd really recommend adding both Mindcrank and Keening Stone; especially that last one makes thing go out of hand quick.

In terms of creatures, I'd suggest adding some walls. Both blue and black have several cheap ones and they're great to start draining those libraries fast. Hedron Crab is an especially nasty start of a game for your opponents and Guiltfeeder can be especially strong in this deck too.

Sorceries are where this deck could really start getting crazy. Some additions I believe you should definitely consider are Increasing Confusion, Mind Funeral, Psychic Drain, Card:Sadistic sacrament and Startled Awake  Flip. All of these can cause massive drain on libraries and sacrament can even remove someone's entire combo pool.

Last but not least, in terms of enchantments, Jace's Erasure and Memory Erosion's effects can really stack up during games, and they're cheap to cast so you can use them relatively early.

Hope any of this has helped you. Let me know.

Happy gaming!

bigblue32123 on Phenax's Milling Machine

1 month ago

Sorry I had thought I saw you mention a combo between Bitter Ordeal and Traumatize but that was somebody else. There are a lot more combos that intruder alarm works with than just alchemist though, but most of them work much better with at least the elixir. For example it performs very well with Rise of the Dark Realms, Dread Summons, and other such cards that animate lots of minions at once. It also has some nice synergy with King Macar, the Gold-Cursed if you can get some creatures out. I'd also advise against running cards like Increasing Confusion that mill as a single use spell. You can get a lot more use out of creatures that like Hover Barrier that can function as a early blocker and as mill later in the game. They are also a lot more mana efficient with Hover Barrier milling for six the first time with the option to use it again for only 3 mana, compared to the one to one mill to mana use of x cost mill spells and the limitation of only milling once. Another upside of the creature alternative is the synergy with Intruder Alarm. One thing to keep in mind if you do end up running Undead Alchemist is that he will only exile eldrazi titans if they are put into the graveyard on your opponent's turn. Let me know if you end up trying any of these out and how they worked for you, I've been finding them pretty effective in my Phenax deck so I'm curious what other people think.

Maaagic on Maybe Messed up Mill

1 month ago

Detention Sphere is a very good removal spell. You might also consider Condemn since their life total is irrelevant.

Mind Sculpt is pretty good, if you're not in black.

Hedron Crab is a blocker while milling your opponent.

Sanity Grinding is one of my favorites, along with Increasing Confusion.

Mana Leak and Rune Snag are the best splashable counterspells in blue.

AEtherize is a good mass board bounce card.

Tranquil Cove is a good budget duel land.

Yesterday on Scarab God I think

2 months ago

Hey dude, this is absolutely definitely not a bad deck for a beginner brewer. It does seem a lot more focused on creating and sacrificing zombies than milling opponents though. Have you already bought these cards? If not, I can try to suggest some budget alternatives if you'd prefer.

Vampiric Tutor is another nice cheap tutor for fetching Phenax or the likes out of the deck if you'd like. If you do want to go more down the milling route, then I can recommend a few good cards. Mind Funeral, Mind Grind, Increasing Confusion and Traumatize are some classics, and Keening Stone isn't so useful at the start but can completely remove an opponent's library later on if you've already put some work into milling them. Jace, Memory Adept also has a really annoying 0 ability and some card draw in his +1 if you need it. Fascination is also pretty neat.

Undead Alchemist is a great card in a zombie mill deck, and Lich Lord of Unx is pretty neat too. Szadek, Lord of Secrets isn't initially a zombie but puts in some work if the opponents have no flying creatures.

Psychic Strike, Induce Paranoia, Countermand are some neat alternative counterspells with some milling bonuses.

lucal13 on Sorry, but they have to go, YES ALL OF THEM!

2 months ago

@HauntinYou - Thanks for the great comment!

  1. Withered Wretch seems like a great idea and I'll have to find a place for it.

  2. Fatespinner is another great card I'd love to add for pillow fort reasons.

  3. It is a very nice combo but it would require taking away too much of the deck so I probably won't include it. I also like to have cards in graveyards for other cards in the deck.

  4. Wrexial, the Risen Deep is a really good card, but it doesn't actually contribute to milling so I'm on the fence about adding it.

  5. Nemesis of Reason is a card I've always wanted to add but just never really found a spot for so I'll have to see.

  6. Riddlekeeper is another definite card I want to add!

  7. I had Szadek, Lord of Secrets in the deck at one point and I even tried using him as the commander, but he never was able to do enough by the time I finally cast him. Maybe things have changed and I'll have to try him again.

  8. I like the idea of Shred Memory but the combo is just in there because the cards are good on their own and I think I'll stick to the Withered Wretch for targeted graveyard removal.

Thanks again for the extensive comment!

@NV_1980 - Increasing Confusion was in the deck at one point as well as Paranoid Delusions but neither did as much work as I thought they would and they both only target a single player which does not work great in a 6-player game. As for Keening Stone, it is already in the deck and Sword of Body and Mind is definitely a card I want! Thanks!

@scaredcrow4 - Adding Shizo, Death's Storehouse sounds like a great idea!

@jon_hill987 - Thanks for the positive comment and upvote!

@metalheadforlife25 & Fujjji - Thanks for the upvote!

Thanks everyone for everything!

xCycro on Lets Mill

3 months ago

Consuming Aberration and Szadek, Lord of Secrets both really want to be in this deck. Traumatize would be an absurd Turn 5 play, and Increasing Confusion is an excellent late-game mana sink.

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