Increasing Confusion

Increasing Confusion


Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Price & Acquistion Set Price Alerts Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.3 $1.52 $5.0 $2.41 0.02 TIX 0.12 TIX

Increasing Confusion Discussion

Duskfell on Mill Deck

1 week ago

Maybe Increasing Confusion? Returned Centaur is alright and Balustrade Spy can be nice. Grisly Spectacle can destroy a creature and if it's strong then mill decently. Visions of Beyond is nice.

Not sure how good it would be, but Spelltwine could be neat.

TheMrErifel on So, I may or may not be a Dimir enthusiast

2 weeks ago

FYI, Transguild Promenade, Magosi, the Waterveil Shelldock Isle, Shadowmage Infiltrator, Diabolic Tutor, Increasing Confusion, Temporal Trespass and Telepathy are all questionable, and I am somewhat aware. But I still (for now) feel like running them for shennanigans.

Mtgangsta on Mill City B****

3 weeks ago

Lol I have those in a pile of maybe cards I'll have to look the deck over and see what can be removed to add those in thinking Mind Sculpt for Increasing Confusion

00xtremeninja on Mill City B****

3 weeks ago

right on,

might I also suggest Archive Trap

nothing is more satisfying than having that pop off when someone cracks their Evolving Wilds

also, Increasing Confusion would fit your game plan. The flashback on it is killer. you might also want to put in a Bojuka Bog to exile someone's graveyard once its been heavily milled through.

Saljen on Pili Combo

4 weeks ago

I actually have a Modern Pili-Pala combo deck too, though I went red splash instead of white. Banefire is a much more reliable win-con than Increasing Confusion. Cannot be countered is a big deal. Lightning Bolt is also another huge draw toward red. I also run Grim Lavamancer for that little bit of extra removal. The combination of Lightning Bolt/Snapcaster Mage and Grim Lavamancer means that I can have non-combo win potential as well, similar to RU Twin. First thing that I'd suggest for your deck though, even if you stick with white as your splash, would be to run 3-4x Muddle the Mixture. This card is great as it both protects your combo and searches out half your combo pieces. And if you run a single Train of Thought you can also search that out with Muddle the Mixture once you have your combo out so you are guarenteed to draw a win-con since you can draw your whole deck. Meaning your win-con is searchable through Muddle the Mixture as well. Spell Pierce is better than Dispel for the most part. This is a t3-4 combo deck and Pierce is much more versatile in the early-mid game. Blue Sun's Zenith is also an excellent alternate win-con. You can use it for random draw during the game and just shuffle it back into your library for use when you need it as a win-con. Kessig Wolf Run is a win-con that can just sit on the field waiting for you to assemble your combo and it can be fetched with Tolaria West. Only have to change lands to add it and it will add a consistent win-con source that's hard to remove/counter. Desolate Lighthouse is another benefit of red. Spellskite can help protect your combo pretty powerfully as well. Anyways, here's a link to my deck if you're interested in checking it out: Grand-Pala (Infinite Mana Combo).

Color(s) Blue
Cost XU
Converted cost 1


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

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