Increasing Confusion

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback {{X}}{{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Confusion Discussion

KayneMarco on ZombieMILF

3 days ago

One planeswalker that might benefit this deck is Liliana Vess. With her ability to tutor a card every other turn you can get out your key cards that much earlier. Ashiok, Nightmare Weaver is another one. For artifacts there is Keening Stone and Sands of Delirium. And for sorcery spells there is Increasing Confusion and Nightmare Incursion. Just some other possibilities for ya.

Joe9 on Phenax, God of Milling

6 days ago

I'm back with a few more ideas!

Whispering Madness effects you, but it also effects everyone. This could work against you, but it will always work for you as well.

Nightveil Specter is a way to have more playable spells and have another flyer.

Increasing Confusion works super well in the late game. It's a big mana sync.

Fascination is simply a game ender. Are multiple libraries near their ends? If so, force those players to draw and lose. This spell could win many games.

Darkshadow327 on God's Plan... To Mill

1 week ago

Tormod's Crypt, Bojuka Bog and Leyline of the Void help if your opponent is running a graveyard strategy.

The Scarab God Liliana Vess, Geth, Lord of the Vault, and Wrexial, the Risen Deep can take advantage of milling opponents (also Diluvian Primordial and Sepulchral Primordial).

Hedron Crab, and Ulamog, the Ceaseless Hunger are good mill creatures. Startled Awake  Flip is a decent mill card if you can keep bringing it back. Siren of the Silent Song is good too, a discard and straight mill can hurt.

Jace's Erasure and Psychic Corrosion punish whenever you draw a card (they pair nicely w/ Patient Rebuilding. Then Memory Erosion just punishes your opponents whenever they try to do something.

Perplex is a decent Counterspell, or a mill card. Mind Sculpt is just amazing! Increasing Confusion is decent as well. Psychic Spiral brings back all those mill cards, while milling your opponents in the process! Patient Rebuilding is recurrent mill, while also moving you forward.

Hope I was of some help! (And that I didn't go too overboard).

Kjartan on Help Me! Blue/Black Necrotic Ooze Mill

1 month ago

UncleDurkaDurk Use double brackets to link cards.

[ [ card ] ]

Fleet Swallower Increasing Confusion Trepanation Blade Fraying Sanity Jace, Memory Adept Mind Spring

Don't run Cancel over Mana Leak unless you are playing in a really slow meta.

Mana Leak is just better during the critical turns. If the meta is really slow, Dissolve is the better choice. (Disallow if you're rich.)

The deck as a whole looks fine, if not a little slow

RedmundR2 on Graveyard Blues

1 month ago

Yeah protection or slowing your opponent down is a key for a slow archetype like Mill in modern. I'd also recommend trimming your list to 60 cards if possible.

Suggestions: Thing in the Ice  Flip

Hedron Crab

Mikokoro, Center of the Sea

Glimpse the Unthinkable -> splash black for this. most efficient milling card in all of modern.

Increasing Confusion

Jace's Phantasm

Remand

Negate

Cyclonic Rift

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

1 month ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

nicochulo on Sindbad's Infinite Adventure

2 months ago

DragonGodKing90 I guess, but I want this combo to work (even if it only functions in a casual, non tiered enviroment, of course, no amount of work could make this competitive), seems like something that could be a 5%-ish more consistent with a little tweaking

Also, tbh, Increasing Confusion was the chosen card because it is the only blue card with flashback and a mana cost of X. In fact, the only alternative X costed flashback spell is Devil's Play

NV_1980 on

2 months ago

Hi,

Have you considered Psychic Spiral? It targets only one player but it can be pretty devastating dependent on how big your graveyard was at the time of casting. Increasing Confusion could be similarly powerful.

Have fun brewing and playing this!

Regards,

NV_1980

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