Increasing Confusion

Increasing Confusion

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Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback XU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.2 $1.01 $5.0 $2.12
Cardhoarder (MTGO) Price Normal Foil
  0.05 TIX 0.15 TIX

Increasing Confusion Discussion

HungryWampa on Duskmill

11 hours ago

You want mill power? Are you sure you can handle it? Increasing Confusion, Traumatize

awm6392 on Merfolk Tiny Leader

2 days ago

Saw you mention on Reddit you were after more instants/sorceries. Some suggestions:

Some good control in the form of more counterspells wouldn't hurt:

Also Hedron Crab

Seems like your deck is trying to be mill and fish at the same time though. If you wanna go mill, might be worth dropping most of the creatures that aren't milling or stopping you from dying. If you wanna go fish, forget about mill :)

buildingadeck on How to Have Fun in EDH - Phelddagrif Surprise

2 days ago

Increasing Confusion is probably what I'll put in instead.

Epidilius on Mill and Kill

3 days ago

Psychic Strike? It mills AND counters! Also, I agree that one or two Traumatize should be here. Maybe a Trepanation Blade to both mill and hurt? Mind Grind as a late game finisher? Mind Funeral to get them to late game faster?

Increasing Confusion is useful because it can be played twice

Psychic Spiral refreshes your deck while milling

Archive Trap can be a useful sideboard card

Consuming Aberration (especially with an unblockable effect or Phenax, God of Deception) can be a killer

Geth, Lord of the Vault gives you things while milling

Nemesis of Reason is a milling flyer

Oona, Queen of the Fae makes creatures while exile-milling

Dreamborn Muse and Riddlekeeper both just sit there milling

Sewer Nemesis can hurt decks that like to cast a lot of spells (it's still a sideboard card at best) as can Memory Erosion (which is better)

Szadek, Lord of Secrets has potential to mill a lot (but only if he can swing a couple of times, works best if you buff him)

Jace, Memory Adept is a solid mill at least ten

Jace's Erasure is a solid card that sits there (it works best if you have crazy card draw, or if your opponent has draw and you have Notion Thief

Telemin Performance can do some damage in the right situation (again, a sideboard card)

Visions of Beyond can easily be a draw three

Echo Mage (works best with Illusionist's Bracers equipped) can copy your mill spells multiple times (which will almost always win you the game)

Spelltwine can be useful to play a mill spell again, and one of your opponent's spells too

I kind of like mill too

ecmmyers on Diplomatic Immunity

3 days ago

Phantasmal Image also goes Infinite with Palinchron. Increasing Confusion can be a good Mill X spell that hits twice. Voltaic Key also goes infinite with the Lotus and the Rings.

Minds Aglow could make your opponents draw out as well. and Forced Fruition can be hilarious.

Maybe instead of Ward of bones play a Crawlspace or Silent Arbiter, because WoB is expensive, and it doesn't stop Put X Into Play effects.

Mesmeric Orb can be a bit YOLO, but it is also a super effective milling machine. I don;t know if you would be able to activate it between Upkeep and Draw phases (Since the orb would interfere) but Academy Ruins helps get your artifacts back if you are facing hate or lose a combo piece. I will hasten to warn that if any of your combos involve tapping you will have suicide potential.

Even Altar of the Brood on board when Palinchron/ Phantasmal Image goes off will mill infinitely potentially.

So long as you have enough mana, you can always Twincast a Traumatize or BSZ for double effect and at a bit of a discount. Still super pricey, but the Traumatize copied will kill 75% of a remaining library.

Junktroller and Reito Lantern are good for graveyard hate and for Tunnel Vision.

I am afraid that Soul Conduit won't fit into your game plan most of the time. It may seem good as a contingency, but, as a 6-drop, maybe another suggestion would fill its place a little better. Maybe a Spelltwine to replay a bomb spell, or Body Double to replay a creature combo piece. Phyrexian Metamorph is recurrable with Academy Ruins.

Is there a reason you don't run Rhystic Study? Does this deck not see a lot of multiplayer?

Since I don't know much about Mono U I won't make many more suggestions. I do however play a lot of mill EDH. I think this looks like a lot of fun, although I play less combo. Best of luck you! +1

Saljen on Mill'n Time.

1 week ago

Increasing Confusion is bad for a deck with only 20 lands. It's meant for decks that can produce a lot of mana. Breaking is better, if you want another mill card. I would suggest you replace 4x Increasing Confusion with 4x Remand or 4x Mana Leak. If you don't interrupt your opponent's game plan then you will get swarmed.

aliochka on mill dola

2 weeks ago

Fala ai rapaz!

Entao, pelo que eu estou vendo aqui, podemos alterar algumas coisas (de main para side) mas de resto, esta tudo tranquilo.


Entendi o combo do Artful Dodge + Raven Guild Master , vale a pena. Mind Sculpt + Tome Scour sao cartas boas, mas nao sei quanto a quantidade, talvez, de fato, manter 4 de cada. Devastation Tide acho valido deixar 2, e 1 de side. Se o cara tem muitas criaturas, vc coloca mais uma, se nao, apenas 2 resolveriam. Porque voce "milla" o deck com outras cartas. Traumatize vale mais a pena, entao, deixaria as duas.


Fog Bank e uma carta que segura o game, mas vc tb tem a Sigiled Starfish que ajuda a filtrar o deck e tb e uma defesa, assim como a Wall of Frost. Hedron Crab e deveras importante para um deck de mill, quanto ao Jace's Phantasm ele seria forte, mas sera que existe algum encantamento que faca com que o cara descarte? Habilidade parecida com a do Raven Guild Master.


O Jace, Memory Adept e importante, mas nao sei se colocaria 4. Tem aquele outro Jace que vc usa no seu mono-blue, ele parece combar tb (pq vc compra carta).


As suas magicas instantaneas sao mt boas, principalmente a Thought Scour e a , Dream Twist, Unsummon seria apenas para protecao, creio eu.


Esse e um dos melhores que vc pode colocar Jace's Erasure, mas existe um combo mt bom: Howling Mine + Jace's Erasure .


Por fim, acho que 22 ilhas e um numero razoavel, talvez colocaria mais 1, mas nao sei.


4x Artful Dodge
4x Increasing Confusion
2x Mind Sculpt (2 de side)
2x Tome Scour
2x Traumatize

2x Fog Bank (2 de side, a principio)
4x Hedron Crab
2x Jace's Phantasm (1 de side ou 2 de side)
4x Raven Guild Master

2x Jace, Memory Adept (1 ou 2 de side)
1x Jace do seu deck azul

3x Thought Scour (1 de side)
3x Dream Twist (1 de side)

2x Jace's Erasure
2x Howling Mine

22x Islands

Totalizando 61 cartas

Color(s) Blue
Cost XU
Converted cost 1
Avg. draft pick 1.36
Avg. cube pick 9.84


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

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