Thalia's Lancers

Thalia's Lancers

Creature — Human Knight

First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
1v1 Commander Legal
Leviathan Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Tiny Leaders Legal
Legacy Legal
Penny Dreadful Legal
Pioneer Legal
Block Constructed Legal
Unformat Legal
Magic Duels Legal
Vintage Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal

Thalia's Lancers occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.31%

Thalia's Lancers Discussion

Pill0wDipsauce on Syr Gwyn Super Budget Tribal Extravaganza ($30)

3 days ago

Came by this deck while looking for budget ideas for my own Gwyn deck.

I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:

You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.

Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.

When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.

You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.

I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds

Terramorphic Expanse

Buried Ruin

Mortuary Mire

Chariot of Victory

Murder

Thalia's Lancers

Mortify

Unlicensed Disintegration

Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)

Despark

Knights of the Black Rose

Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)

Fireshrieker

Knights' Charge

Sign in Blood

multimedia on Mardu | Hammer and Anvil | 6

1 month ago

Hey, good budget version of Syr.

Silverblade Paladin's soulbound can change. Give another Knight as well as Silverblade double strike before you can cast Syr. Can then later on be another source of double strike for Syr. Fervent Champion is a one drop Knight who can hold equipment well. Because of haste and reduce cost of equip this guy is a fine later game play as well as early game. Knight of the Ebon Legion is another good one drop Knight who can potentially repeatedly grow at your end step. It's a mana sink and deathtouch makes it a good attacker. Thalia's Lancers can tutor for Embercleave, Shadowspear or another legendary card.

Unbreakable Formation can save your Knights from most board wipes or cast it during your main phase for a big attack. Dolmen Gate can protect Knights in combat; making it difficult for your opponents to want to block your Knights because your creatures will not receive combat damage, but opponents blockers are dealt combat damage by your creatures.

Sun Titan is not a Knight, but has a great ETB/attack ability because he can reanimate a Knight, an equipment, Knights' Charge or History of Benalia which is now a budget card. You can get Gideon Blackblade for much less than $5 from TCGPlayer and he's good with Knights, Titan and -6 is versatile exile. Generous Gift is a versatile instant removal spell in Commander.

Exotic Orchard, Unclaimed Territory, Caves of Koilos, Battlefield Forge, Ash Barrens are budget lands to consider adding.


Cards to consider cutting:

  • Boros Guildgate
  • Rakdos Guildgate
  • Orzhov Guildgate
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Venerable Knight
  • Belle of the Brawl
  • Syr Alin, the Lion's Claw
  • Syr Konrad, the Grim
  • Mortify
  • Open the Vaults
  • Crystal Slipper
  • All That Glitters
  • Accorder's Shield

Good luck with your deck.

DadHumanPraetor on

1 month ago

The meter makes no sense at all Went from 67% to 33% when I added Thalia's Lancers lol.

GVDT on Kentaro, the Smiling Weeb

2 months ago

First off, you'll want a couple more lands, commander when you can't play anything sucks

A quick note: The commander you have chosen gives you the ability to run a lot more colorless "utility" lands, some fun ones are: Arch of Orazca Blighted Steppe Buried Ruin etc.

I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:

(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)

Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents

Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)

Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr

Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero

Boza on The EDH Deck Building Process ...

3 months ago

My EDH deck building philosphy has to be credited to Maro: 'Restrictions breed creativity'. In this article it is stated as:

Building around a theme will keep the power level from skewing too high. Imposing limitations encourages creativity and promotes balance.

The decks that I play start of with an idea of how I want to win and I try to never deviate. For example, The Legend of Saskia is contains as many legendary cards as possible, while all creatures have to be legendary (except Thalia's Lancers who get honorary membership).

The deck has been incredibly fun and has some very cool interactions.

fluffyeel on Cleverly Named Graveyard Deck

3 months ago

Ooh, reanimator. Some thoughts about the deck:

  • You may not be playing enough lands/mana sources, even if you're not having so many mana troubles like you say, considering that your curve peaks at around CMC 3-4. I normally aim for 34 minimum. If you have access to Mana Crypt, Mox Diamond, and/or Chrome Mox, I'd definitely run one or more of those. (Mox Tantalite could be a good back-up if needed.) Otherwise, maybe upping your land count to 34 or so would probably help, or throwing in things like Land Tax and Sylvan Library to help you find your land cards. (Smothering Tithe, as you said, is a great ramp spell... but you need the lands to cast it!) Other lands I could see as good additions are Murmuring Bosk and Eiganjo Castle.
  • While your white is a splash, Thalia's Lancers is a fairly good tutor for your legendary stuff (and you have quite a bit of it!). In terms of tutors, I could suggest Entomb.
  • Apart from the gold standard Reanimate and Animate Dead, a possibly interesting reanimation spell that might work in your deck is Living Death (and especially in a combo with Grave Pact!). You could also look into Journey to Eternity  Flip, which gives you a repeatable reanimation effect (in land form!).
  • For other kill spells, in your colors, Vindicate or Pernicious Deed are the ones that immediately come to mind.

multimedia on Plasma In The Sky

4 months ago

Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.

Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.

You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.

What's the budget for your deck? Cards $1 or less each to consider adding:

Lands

Mana Rocks/Other Ramp

Dragons/Cards that support Dragons

Dragons who can pump their own power which is called "firebreathing" are good with double strike.

Knights

Draw

  • Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
  • Rogue's Gloves: with flying it's easier to do combat damage.

The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.

Removal

I offer more advice. Good luck with your deck.

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