Thalia's Lancers


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) None

Combos Browse all

Thalia's Lancers

Creature — Human Knight

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

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Recent Decks

Thalia's Lancers Discussion

TheKing8426 on Sigarda human tribal

1 week ago


Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!

Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)

Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader  Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.

Dictate of Heliod, Glorious Anthem, Hope Against Hope, and Door of Destinies: I took these out because you already play so many anthem givers on your creatures; these felt like bad redundancy.

Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.

Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.

Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.

Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.

Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.

OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!

Lokust on Aminatousionlized

1 week ago

Thanks for the advice. I had Eerie Interlude and Ghostway in the original build and i can't remember why i removed them. Originally I was going for a superfriends type build but I just didn't have the cards. Djeru, With Eyes Open and Thalia's Lancers are both good for tutoring planewalkers and maybe down the line i can work on building it that way. I do need to lower my cmc and I'm open to any cards that can replace a few of the higher cost but some of these guys im leaving even they were double lol. I think they're that good in this deck.

JeranF on Order of the Black Sun (B/W Knight Tribal)

3 weeks ago

@seshiro_of_the_orochi I can see the use of Elenda, the Dusk Rose, but I'm not too sure about it, since Knight Exemplar usually keeps my creatures from dying too often and the tokens lack the knight type. Thalia's Lancers might really be a good choice to get a certain legendary on the hand if necessary.

seshiro_of_the_orochi on Order of the Black Sun (B/W Knight Tribal)

3 weeks ago

Elenda, the Dusk Rose is insane with haakon. As you do play a couple of legends, Thalia's Lancers would be pretty cool here.

kamelyan on Atraxa Proliferation

1 month ago

Djeru, With Eyes Open, Thalia's Lancers, and Captain Sisay can tutor for your planeswalkers, and act as bodyguards if need be.

When running a lot of lands that enter tapped, and Amulet of Vigor comes in handy. Side Note: It also helps when running an aggro deck against players who play Authority of the Consuls and Blind Obedience.

If you'd like, please check out my planeswalker deck. It still needs work, but I'll tackle that whenever I revisit superfriends.

4/5 Planeswalkers Recommend

Commander / EDH kamelyan


MegaMatt13 on Animatou's Miraculous Blinking Beasts

1 month ago

RazortoothMtg, thanks so much for your very thoughtful comment!

I really like your suggestion of Thalia's Lancers. I was struggling a bit with the high CMC of Rune-Scarred Demon and I'm going to try the Lancers as a replacement. You're right that they grab the most powerful blink engines in the deck.

I also like your The Chain Veil suggestion as it looks like fantastic value. It has become a somewhat pricey card and I don't own it. I will probably eventually pick it up though.

I've taken out Yennett because you're right: fun but not very effective in the deck.

You're also probably right regarding Ashen Rider vs. Angel of Despair. I am trying to keep the average CMC down in the deck but it may be worth it to upgrade to Ashen Rider.

I didn't see your superfriends version of Aminatou in your decklists, just the one that focuses on changing control of permanents. I stole a couple ideas from there (like Liliana's Contract). Do you have a link to the superfriends version?

RazortoothMtg on Animatou's Miraculous Blinking Beasts

1 month ago

I think Ashen Rider, while 1 more mana, is probably always better than Angel of Despair (unless you have Yennett, Cryptic Sovereign in play I guess, but she doesn't seem great here anyway). Rider exiles and stops people from Murdering it, requiring exile to deal with it if they dont want their board messed with.

My list has been experimenting with a minor superfriends theme. I don't know if you want to go that direction, but with Aminatou, the Fateshifter, Oath of Teferi, and any other PW, you can activate that other PWs abilities 6 times in one turn. For example, with Elspeth, Sun's Champion, you could -3 to wrath the board, then +1 for 3 soldiers. Aminatou uses her -1 to blink Elspeth, resetting activations. +1 twice for 6 more soldiers. Do it again. +1 twice more to end up with a clear board and 15 1/1 soldier tokens. Also, if you have multiple PWs out, The Chain Veil becomes disgusting (but not infinite). Activate chain veil, -1 Aminatou to blink the chain veil, activate again, -1, activate, -1, etc, essentially reading ", Remove a loyalty counter from Aminatou: You can activate PW abilites an additional time this turn." With any other planeswalker, you can likely immediately ultimate them or just accrue insane value by activating multiple times in a turn. At worst, it still acts like Oath of Teferi, letting you activate Aminatou multiple times a turn.

Another card in my list that I've been really enjoing is Thalia's Lancers. In your list it already grabs Brago, King Eternal (likely the best card in the deck), as well as Yennett, Venser, Shaper Savant, both PW you currently have, Oath of Teferi (and The Chain Veil if you add that), and Gonti, Lord of Luxury. And if you decide to add it, you can add a toolbox of effects for it to search for: A wrath in Urza's Ruinous Blast, lands in Minamo, School at Water's Edge and similar, more PWs, etc.

I would also suggest adding the one mana cycling lands, e.g Barren Moor (or if you don't want those, there are also the Amonkhet cycling dual lands, e.g Irrigated Farmland). They may not seem like much, but casting Terminus, Temporal Manipulation, etc at instant speed is very strong. Put it on top with Aminatou and pass the turn, holding up a cycling land to miracle it off the top, similar to Sensei's Divining Top, and they have little downside.

Rabidleopard on Angels EDH Deck 3.0

1 month ago

A few cards I'd recommend are Urza's Incubator, Thalia's Lancers many of the best angels are legendary, Defy Death, and Thaumatic Compass. If you need some more ideas you can look at my Boros angel deck Gisela's Angel Tribe.

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