Creature — Human Knight
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.
|Have (3)||metalmagic , Mortiferus_Rosa , sonnet666|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Thalia's Lancers occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Thalia's Lancers Discussion
1 month ago
Fetch and shock lands will not make the deck faster. You are looking for those zero cmc mana rocks such as Mox Opal , Chrome Mox , Mox Amber , Mana Crypt , and etc. Even then you won't benefit much unless you are casting two to three merfolks/spells in a single turn. If you are then you can also add Mana Vault and Grim Monolith to that list.
But your deck is about using the TAP mechanic, and not about casting multiple spells in a turn. So fast mana might not be the answer for you.
1 month ago
The eldrazi theme sounds very nice. To add, I am also building a deck with Gisela and Bruna. I have found Geist of Saint Traft to fit very much in the theme as the commander.
Definitely run Thalia's Lancers if you're using one of the angels as your commander.
1 month ago
OmletMojo12 I have some nefarious plans on getting more creatures with return target creature(s) to owners' hands. I went to an edh Facebook page for ways to abuse god-eternal oketra, and they have me several ways. Standard way is to bring in weenies. I'm not a fan of weenies. I will have to rethink for the etb and tokens.
My goal is to get the cost low enough to repeat casting multiple times a turn. I might need a Vedalken Orrery for the flash aspect.
So, here are the planned maybe boards - since I'm going to ETB / casting creature triggers: Ancestral Statue - can actually become free to cast, since it's colorless, return target creature I control to my hand. Emancipation Angel - same as above, except Ivory Giant - taps all non-white creatures. Kor Skyfisher - return target creature I control . Panharmonicon - doubles etb triggers for my creatures - I don't really have artifact ETBs unless they're creatures. Reveillark - graveyard recursion for my weenies - ok. Stormfront Riders - return two creatures, whenever it or another creature is returned to my hand from play, adds at least two tokens into play when it enters the battlefield. Subjugator Angel - tap all creatures my opponents control Sunblast Angel - destroy all tapped creatures. Dust Elemental - flash, return three creatures I control to my hand. Eiganjo Free-Riders - return target creature I control at upkeep Enlightened Ascetic - destroy target enchantment or artifact War Priest of Thune - same as ascetic Thalia's Lancers - legendary creature tutor on a stick Nykthos, Shrine to Nyx - mono-color ramp Possessed Portal - sacrifice a creature? okay. I have lots of tokens. Regal Caracal - more tokens on etb.
Now I need ideas on what to exchange for the above. First thoughts are the two odrics - they're combat focused, not etb or casting focused.
2 months ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
3 months ago
I think this deck is awesome. Cool too see Ajani's Mantra find a home somewhere.
I think you could cut Thalia's Lancers in the board and replace them with some other cards:
Just for the spice you should put Phyrexian Unlife in your sideboard (it combos with Solemnity if you didn't know) for people who won't be expecting it and don't side in enchantment removal.
Also Stony Silence is a must in your sideboard, especially with all the artifact BS going on in Modern right now.
3 months ago
Font of Agonies is great synergy with Vona, Vilis, Hatred, Silent Clearing: 1B kill any creature is pretty awesome. I see you great recursion with Sun Titan + Hall of Heliod's Generosity . Might I suggest Greed like abilities also.
I see you have Thalia's Lancers in the maybe board. Let me convince you! It tutors for any Legendary (I count 14) and is also a Knight!
5 months ago
yeah linvala is pretty decent at stopping up some strategies. The skirmisher might be a better early cut than one of the akroma though.
Now Oketra's Monument is kind of good for mana ramp (these monuments proc their ability off any creature cast, not just the ones it discounts) and you can run cards like Kor Skyfisher or Whitemane Lion to abuse it and go wide on tokens, it gets extra weird when someone I suggest this to also has Divine Visitation (1 mana make an angel when the synergy is built). There is also Hazoret's Monument , while the discount pretty much only hits your commander having a loot engine can help out your minor reanimator strategy and smooth out your draws somewhat closer to that of blue. (it also works to turn land tax's land draws into non lands)
Oh yeah Thalia's Lancers is also a pretty decent tutor.