|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Human Knight
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.
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Thalia's Lancers Discussion
7 hours ago
multimedia no worries! Thank you so so much for the help!
I checked out your elf deck, awesome coding! And is that Quenya from Lord of the Rings I see? Respect!
I was wondering if you'd be okay if I posted your comments and my following response on my deck page; I like to have everything in one place and the comments don't delete there as they do on the wall. let me know!
Now, to respond to all the suggestions! Again thank you for the advice!
First off I'd like to mention that I'm not a huge fan of most X-spells, and I wanted to stray away from them somewhat because I know that's what many people are going to to with F&S. I understand the value of X-spells with F&S is huge here, but they kinda need a ton of mana pumped into them, and I don't think Boros can consistently do that. In situations where I can't get Neheb, the Eternal to stick they become less effective, even if X = 10 and I gain 100+ life, it doesn't seem worth it to me because now I've just pissed off the other 3-5 players and will probably be crippled by the clapback. Second, I'm trying to focus on Sunforger and my combos a lot more, as I think that is what will make my deck stand out when all is said and done. So Combo/sunforger first, value/x-spells second. I don't want to strip stuff away from my Sunforger for more X-spells because I feel like I'll want Sunforger goodness more. So there's some thoughts that will hopefully explain my choices and why I will or won't take some of your suggestion :)
- Doubling Cube: I think you over value this somewhat. To make it produce 4 or more mana(making it better than just any mana rock), I already need 10 mana out. So that's a while before I feel it really benifits me. I'll test it though!
Earthquake, Rolling Earthquake: I think I covered these well enough. Again I want to emphasize that I just don't want them personally, and I know that X-spells are a great way to go with this commander. Will definitely keep them in the back of my head :)
Breath of Darigaaz, Hour of Devastation, Price of Progress, Acidic Soil: these are all great damage options, and I'll be testing them out along with all the ones I got in there now, like Flame Rift, Flamebreak, Fiery Confluence, etc. Time will tell which ones are the best.
Gamble: I'm gonna be straight up with you, I hate Gamble. I've used it and It's awful.
- Faithless Looting, Tormenting Voice, Wild Guess: All good draw options. I'll consider!
- Survival Cache: I really like this one, but the fact that it can't be Sunforged was holding it back over options like Ritual of Rejuvenation and Reviving Dose. Yeah I see the rebound but that's just my philosophy getting in the way of good cards lol.
Winds of Change: I don't consider this card draw, but rather card selection. I find wheels usually help my opponents more anyway.
Mark of Asylum: Yeah this is a good one that I should find room for.
- Furnace of Rath: Out due to aggro meta :(
Hopefully all that makes some sense.
Again I definitely see the reasoning for all of the suggestions. Just not the direction I want to go :)
- Expedition Map needed to grab Inventors' Fair and Mistveil Plains.
- Book of Rass mid/late game draw that's a good mana sink more Neheb and a huge lifegain payoff. Also part of my beloved janky combo :)
- Basilisk Collar figured I'd be nice to snipe some big creatures, but I suppose if I'm dealing enough damage in the first place that's not needed. Probable cut.
- Swiftfoot Boots I kinda need the protection. there won't be many creatures out wth me wiping the coard so much so my creatures will be big targets.
- Strionic Resonator Can probably be cut, your right.
Painter's Servant I want my janky value! :D
- Thalia's Lancers gets Neheb or Gisela
- Stonehewer Giant gets sunforger, can also be a sweet combat trick with enough mana; two to find sunforger and two more to use sunforger to cast a life saving spell. Still, he costs a lot so maybe he'll be cut.
- Brass Squire probably cut, but is really good with sunforger.
- Imperial Recruiter gets Treasonous Ogre, Weathered Wayfarer and Painter's Servant
- Weathered Wayfarer gets Inventors' Fair and Mistveil Plains. not sure if you've ever played Boros but this kind of stuff is necessary, trust me.
- Fire Servant probable cut. I agree.
Generator Servant But he's so goooood. Turn 4 hasty F&S. Total pet card.
Teferi's Protection - essential part of my sunforger package. Way too good to now use.
- Tithe - can get Mistveil Plains and helps me hit those land drops. This is usually the first Sunforger target just to get the M-Plains.
- Open the Armory gets sunforger. I need all the consistency I can get.
Again thank you so so so much for the advice! Let me know if I can post it on the deck.
I don't want you to think I don't appreciate all the help and suggestions, I really do! It's just that this time around I have a different vision for my deck that a lot of these can't fit into. Thanks again friend!
5 days ago
manticoreknight Thanks for the comment! Gisela is already in the deck. thought about HH but didn't like him here, distracts from the main gameplan. Mind's Eye is good I'll consider it. Thanks again! Don't forget to upvote if you like the deck!
ogarith I am definitely still thinking about it. I don't have many targets but the repeated value is so tempting... thanks again! Please upvote!
elgosu1337 thanks for the detailed and extensive advice!
Been thinking about cutting Young Pyromancer and Monastery Mentor... I've already cut Blaze Commando so they seem next in line. I like them because, while they don't advance my specific gameplan, they still synergize with it and give me a ton of value. If I cut just one which would you cut?
Thalia's Lancers gets Neheb, the Eternal. I keep them because I feel Neheb is that important to the deck. And they can grab a finisher like Gisela or if Neheb is unavailible and I'm starving for draws Azor's Gateway Flip. Might be cut after I get to playtest the deck but it'll stay for now.
I like Puresteel Paladin but not sure how heavy into equipment synergy I can go. Already finding room for Basilisk Collar, hope it works great. I want to avoid infect so no Grafted Exoskeleton. Sword of Kaldra seems to expensive and distracts from the theme. Darksteel Plate is already in the deck. Eight-and-a-Half-Tails was considered early on but is only good with painter's servant out and nixes the lifegain I get from my own creatures. Indestructible over protection. Sunbond was cut the other day. I really like it but had to make room. Might find it's way back in.
Isochron Scepter like I said above I'm low on targets and it seems hard to set up. Especially if i draw it late game. Tempting though.
All the damage doublers are good but require me to have both the damage spell and the doubling spell in hand, and the mana to cast both. From my experience with Neheb and Brion Stoutarm I'm not a fan personally.
I'm glad you took the time and got a thorough understanding of the deck. Really appreciate it. Thanks again! Would love an upvote too!
Note #1: I'm considering adding another combo. Strionic Resonator and Sands of Time. This gives me infinite mana/untaps during my upkeep, meaning if I have Comet Storm or Aurelia's Fury in hand I win the game. Or Sunforger and Mistveil Plains. trying to come up with uses if I don't have those things out/in hand though. let me know your thoughts. Boros combo! Can ya believe it?
Note #2: I've noticed a few more Firesong and Sunspeaker decks popping up. This is good! I now need a unique name to make mine stand out. Any suggestion are much appreciated.
5 days ago
Really nice deck especially with the Painter's Servant value. You could probably add more red/white instants and cut some of the payoff like Young Pyromancer and Monastery Mentor since they don't really advance the strategy. Thalia's Lancers don't have many targets in the current decklist. Anarchist also seems overpriced for the effect.
Puresteel Paladin should be fairly reliable for helping you equip the Sunforger for 0, and draws a few cards. You could add a few more equipment like Basilisk Collar to kill creatures easily and gain more life, Grafted Exoskeleton to kill players much faster (and also withers creatures), or even Sword of Kaldra to exile indestructible creatures. Darksteel Plate protects your commander from your own burn as well. Eight-and-a-Half-Tails is easy to use with Painter's Servant. Sunbond is interesting because it lets you potentially go the voltron route, but you might want to keep it a spellslinging deck.
Isochron Scepter is a very notable absentee, but perhaps you don't have enough instants to make the most of it.
You could also benefit from a few more spells that do damage to everything, such as Volcanic Fallout and Sulfurous Blast, which can also be cast with Sunforger, and gain you lots of life and really hurts your opponents with Repercussion. Aftershock doesn't net enough value. Vandalblast seems a lot stronger for 1 more mana.
Ultimately, it seems like the Spiritualize combo will be the main Sunforger target since it can win once your commander deals combat damage or you cast any red spell with Painter's Servant out, or Lightning Helix or Warleader's Helix without the Servant, or you Swords to Plowshares your own creature. Not sure if you'd want a few more white instants to combo with Spiritualize and your commander.
I hope the above helps. Look forward to seeing where you take this deck!
1 week ago
thanks for the cut suggestions, took about half of them out. I feel like I need the tutors for consistency, I want to get with Mistveil Plains or Inventors' Fair with Expedition Map, Neheb, the Eternal with Thalia's Lancers, and Painter's Servant with Imperial Recruiter(though he'll be cut for budget reason unless I pull him in M25). I want either Sunforger, Neheb, or Painter's servant every game so that it won't ever be "just okay" but be over the top powerful consistently.
I really like what you said: "be wary of putting in too many cards that reward you for playing spells and not enough spells". I'll take it to heart.
scotchtapedsleeves yay for more Boros players!
I've been having a blast just brewing them! Let me know when you make yours! I believe I have the only one so far haha!
1 week ago
I'd start with cutting:
- Dowsing Dagger Flip
- Expedition Map (unless you have a land that you really, really need)
- Masterwork of Ingenuity
- Firebrand Archer
- Generator Servant
- Cradle of Vitality
- Imperial Recruiter
- Thalia's Lancers
- Auriok Windwalker
- Braid of Fire
I gotta go now, but my main piece of advice with this deck is this: be wary of putting in too many cards that reward you for playing spells and not enough spells. Galvanoth is a solid card, but right now, it has a 30% chance to flip a spell, which isn't enough to warrant its inclusion IMO. I would play more spells - specifically direct damage spells - and fewer support creatures and artifacts. Good luck with this, and I love what you've done so far!
2 weeks ago
2 weeks ago
Maybe get rid of Angelic Overseer? I don't think you have enough humans to justify it. Also Angelic Wall really isn't that good. Board wipes: Fumigate is a pretty good destroy all card and Wrath of God is a staple for mono-white. Ramp: Oreskos Explorer and Herald's Horn. Reanimation: Emeria Shepherd and Reya Dawnbringer. Everything Else: Angel of Serenity, Leyline of Sanctity and Thalia's Lancers All in all +1 for the deck, great job building it!
3 weeks ago
Looks like a good start. I'll do my best to suggest older cards but most of the cards from portal 3 kingdoms where liu is from are either bad or super expensive due to its very limited print run in english. Here are a few initial thoughts:
I think the weak spot of the deck right now is card draw. EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. White unfortunately has the weakest card draw/section of the 5 colors so your options are a bit limited. Mentor of the Meek is borderline as to if you should run it since with that card you want a lot of 2 or less power creatures. In terms of artifacts, The Immortal Sun, Staff of Nin and Mind's Eye can help. It has the potential to backfire really hard but if you are wanting older cards you could try Pursuit of Knowledge but it's really bad if they destroy it after you've skeipped a couple draw steps.
If you wanted to boost your commander, the cards he mentions are Guan Yu, Sainted Warrior and Zhang Fei, Fierce Warrior. If you don't have either in play, guan has better stats and is arguably a better commander than liu as he's more consistent.Thalia's Lancers can help liu find his missing buddies as well as several other cards in the deck. (worth noting it doesnt just find creatures so it could also find the imortal sun or a land like Eiganjo Castle or Kor Haven if needed.
Right now i think a lot of your games will be won off of smacking them a few times with yor commander and dealing lethal (21) commander damage. This archetype is called voltron. If you're planning on going down this route, Inquisitor's Flail, Fireshrieker, Strata Scythe and Battle Mastery among many others can help speed up the clock. If you go for this route, i'd recomend adding more mana accelerants to the deck to get liu out before turn 5
I'd also probably cut lifelink, i don't think it does enough for you here without much in the way of life gain synergy. Archagel of thune likewise isn't super synergistic but atleast she both gains life and rewards you for doing so on the same card.