Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents.

: Gain or .

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vault of Champions Discussion

multimedia on Vampire Assault

4 days ago

Hey, nice budget version.

I prefer a lower mana curve with Vamps having Edgar and Ruinous Ultimatum as the high end. With Patriarch's Bidding and Haunting Voyage as major recovery.

Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.

Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.

Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.

Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.


Here's some suggestions of how to improve the manabase on a budget.

Vault of Champions and Spectator Seating are excellent lands in multiplayer, but they be out of budget range.

Good luck with your deck.

multimedia on Alela, Artful Provocateur for EDH

1 week ago

Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.

Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.

Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.

If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.


Some land upgrades to consider:

Good luck with your deck.

multimedia on Kaalia of the Vast

3 weeks ago

Hey, nice personal version. I respect you're willing to post for critique your personal deck that you're currently playing.

An area to consider improving is ramp. Consider cutting some basic lands especially Swamps for more low CMC mana rocks?

You can get ramp other ways than mana rocks such as Rakdos, Lord of Riots who's underrated with Kaalia. Can also be a backup to more easily cast high CMC creatures if you can't cheat them onto the battlefield with Kaalia. Rakdos could replace Iona, Shield of Emeria because she's banned in multiplayer EDH/Commander.


40 lands with 27 basic lands isn't a good ratio for color fixing when you need all three colors equally. You can't count on having Chromatic Lantern every game for color fixing, but you should consistently be able to count on your lands. Bloodstained Mire is great, nice Expedition, but currently it can't fetch a white source because there's no Swamp/Plains or Mountain/Plains land. Savai Triome , Godless Shrine and Sacred Foundry are Plains lands that Mire can search for.

Less lands, more color fixing and more ramp will help gameplay. You want at least 20 sources of each color from lands in the manabase which is completely doable with the already high budget. My advice is cut basic lands for more dual lands. I'll suggest two different tiers of land improvements to consider based on your current budget.

Tier 1 (more expensive lands, better color fixing): more Rainbow lands, more Fetch lands, Shock lands, Bond lands.

Tier 2 (less expensive lands, less color fixing): lesser Rainbow lands, Bond lands, Pathways and Filter lands.

I offer more advice. Would you like more advice? Good luck with your deck.

multimedia on Alesha, No Idea

1 month ago

Hey, you're welcome.

Some changes to consider:

Both Goblin Bombardment and Viscera Seer are sac outlets that add to the infinite combo here of Anafenza, Kin-Tree Spirit + Murderous Redcap . Anointed Procession is a good card, but it's an expensive price card that's not doing much here because there's not a strong token sub theme. By sub theme I mean 10 or more cards that care about tokens. You could add more creatures who create tokens when they ETB such as Siege-Gang Commander , but I don't think you need them.

Ankle Shanker is an attack trigger which you will not get when you reanimate him with Alesha. Creatures who have a tap activated ability are less good with Alesha since when you reanimate them with her they ETB tapped not letting them tap to activate.

multimedia on Alesha, No Idea

1 month ago

Hey, nice version of Alesha.

New sets Modern Horizons 2 and Strixhaven has lots of budget goodies for Alesha. The first two cards can tutor for and put Master of Cruelties into your graveyard.

  • Vile Entomber : best card of the bunch to consider adding since it's repeatable Entomb with a deathtouch body who Alesha can reanimate.
  • Unmarked Grave : tutor for any nonlegendary card and put in your graveyard.
  • Goblin Bombardment : now a $1 and it's one of the best sac outlets in Commander especially with Cruelties. After making an opponent have 1 life sac Cruelties to end that opponent and repeat next turn by reanimating Cruelties.
  • Karmic Guide : now a $1, powerful with Alesha because she can reanimate it which then can reanimate any other creature in your graveyard. Karmic can put itself back into your graveyard by not paying the echo cost making it easily repeatable.
  • Zephyr Boots : give Alesha flying evasion and it can be repeatable loot to fuel her reanimation.
  • Access Tunnel : another Rogue's Passage , less mana cost to activate.

Viscera Seer is a one drop sac outlet to abuse reanimation of the same creatures with Alesha and it also can help your draws with repeatable scry. Solemn Simulacrum can be repeatable basic land ramp and draw when reanimated with Alesha. Ravenous Chupacabra can be repeatable creature removal.

Exotic Orchard is another rainbow land. Spectator Seating and Vault of Champions are Bond lands that ETB untapped if playing multiplayer Commander. Talisman of Conviction and Talisman of Hierarchy are two more two drop mana rocks.

If interested in any of these suggestions then I offer more advice including cuts to consider. Good luck with your deck.

multimedia on WTF KAALIA

3 months ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

Hercules23 on Slow-Roloro

3 months ago

Cool deck. I've been interested in building Oloro and I like the direction you took it. I guess the creature spots are pretty tight since they all have to be big impact. Thoughts on Cosmos Elixir , Vault of Champions , Sea of Clouds , Morphic Pool , Angel of Destiny , Hullbreacher , Opposition Agent , Venser's Journal , Approach of the Second Sun , Soul's Attendant , Speaker of the Heavens , Drannith Magistrate ?

Elixir is just a phyrexian arena without the lifeloss with Oloro. Bond lands come into play untapped so thats nice. Angel of Destiny and Approach of the second sun are interesting backup wincons which might not be super necessary with the amount of wincons already in the deck. Hullbreacher and Opposition Agent are flash creatures that severely slow down our opponents ability to assemble their combos or wincons, while accelerating our plans even further. Vensers Journal is supercharging our lifegain and also works nicely with necropotences hand size. Speaker of the Heavens creates an army of angels by itself turn after turn to serve as good blockers until we get our combo pieces. Soul's Attendant is just another copy of soul warden, which is always solid. Drannith Magistrate locks out opponents from playing their commander, while we still get the benefit from our commander. The main thing is that its a threatening card and opponents will most likely remove it as soon as they can.

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