Wernog & Sophina

This deck has 2 main paths to victory: combat, and artifacts synergy. While combat is essential for either wincon, I have included things that buff our creatures in some way to enhance their dammage dealing capabilities. The artifact wincon wins by making lots of artifacts (usually clue tokens with Sophina) and utilizing either etb effects like Reckless Fireweaver or stay-in-play effects like Sentinel Sarah Lyons to get more value. I'm avoiding the majority of Marionette Master effects since I don't have reliable ways to sac clues for free. This keeps the deck's explosive value on the front end (just declaring attackers vs waiting to sac to something) and it keeps it's identity different from my other clue decks like Teysa, Opulent Oligarch

You want to keep Sophina alive if possible, since the deck relies heavily on her attack trigger. Wernog on the other hand I use to chump at every opportunity, since his ability triggers on etb AND ltb. If not, he's one more clue token for Sophina on attack.

A subtheme of this deck is on-attack triggers, which is helped by Isshin, Two Heavens as One

This originally started as a Kynaios and Tiro of Meletis treasure deck. It was fun, but kind of repetitive and too casual for my tastes.

K&T soon split into 2 spinoff treasure decks: Malcolm / Kediss and Prosper. M&K don't want critical mass of artifacts, they want to spend them to cantrip a lot so that was a pass. Prosper was getting closer to what I wanted (I finally got to run Marionette Master!), but it just didn't click so I scrapped it

Then the idea morphed into Wernog / Bjorna, Nightfall Alchemist clues with emphasis on blinking Wernog for a ton of triggers.

And finally to this. I'll admit I originally was interested in these secret lair commanders because the MTG version of Will the Wise looks cool as hell, and I'm sad the deck shifted focus from Wernog to Sophina, but I think combat is the most fun phase of a turn, so...

So far, Academy Manufactor, Krark-Clan Ironworks, and Inspiring Statuary have been the all-star cards of this deck

Agent of the Iron Throne and Guild Artisan doubles in value here because it applies to BOTH Wernog and Sophina when they are in play, making every trigger happen twice

Funniest/weirdest card in the deck is probably Glaze Fiend. With Sophina attacking, it gets +2/+2 for each clue that enters

Let me know of any suggestions you may have!


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Revision 56 See all

(4 days ago)

+1 Akiri, Line-Slinger *f-etch* main
-1 Trouble in Pairs main
Top Ranked
Date added 2 years
Last updated 4 days

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

54 - 8 Rares

20 - 5 Uncommons

10 - 1 Commons

Cards 100
Avg. CMC 2.91
Tokens Clue, Construct 0/0 C, Copy Clone, Elephant 3/3 G, Food, Human Soldier 1/1 W, Servo 1/1 C, The Ring, The Ring Tempts You, Treasure
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