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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Luxury Suite
Land
This enters the battlefield tapped unless you have two or more opponents.
: Add or .
amarthaler on
Pirates!
1 year ago
Land recommendations-
Shock: - Steam Vents - Blood Crypt - Watery Grave
Check: - Sulfur Falls - Dragonskull Summit - Choked Estuary
Bond: - Luxury Suite - Training Center - Morphic Pool
DreadKhan on
Isshin, Two Heavens as One
1 year ago
If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.
You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.
For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway Flip, Brightclimb Pathway Flip, and Needleverge Pathway Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.
Hope some of this is helpful, the deck seems pretty decent.
PirateCptAstera on
A.D.D.
1 year ago
legendofa on Streets of New Capenna
1 year ago
I'd like to see some cards that lean more defensively than usual, with a hedonism theme like Luxury Suite. It would be a change from the usual chaos and violence, and I think this would be a perfect place to show it, especially among the faction. I'm interpreting some early information as supporting this.
Creature type predictions, based on what's been shown and known along with some of my blind guesses: Advisor, Angel, Assassin, Bat, Bird, Cat, Citizen, Demon, Dragon, Druid, Human, Rhino, Rogue, Shaman, Spirit, Vampire, Warrior, Wizard
legendofa on
Boros Legion
1 year ago
EDH evaluation isn't really my strong point, but here's what I got.
Daru Warchief is reliable Soldier tribal support, and Cenn's Tactician offers another 1-drop creature.
I'm not really seeing the purpose of Eldrazi Conscription. It's a good card, but it doesn't offer much to the go-wide, strength in numbers approach that Soldier tribal decks usually take. I also don't see a way to get it out quickly and reliably, so it's just kind of there.
Related to this, any effect that pumps a single creature probably isn't worth it. Sanctuary Blade, Angelic Gift, Eternal Thirst, and Gift of Orzhova in particular don't seem right for this deck.
I see a lifegain subtheme, which is fine as long as it works. How often does Angelic Accord trigger? Unless it's going off every turn, that's another one that can be taken out. Outside of that, I don't see any other payoffs for the lifegain. If you don't have any reason to include it other than "not losing," I would also drop Take Heart; there are better combat tricks.
Duress seems out of place, and doesn't really contribute anything to your soldiers. Champion of the Parish would be better served in a more Human-focused deck, since many of your creatures and almost of your tokens don't have the Human subtype.
Makeshift Battalion and Skymarch Bloodletter are generally pretty weak creatures.
For upgrades and replacements, you have some budget room, so I'm going to try to use that up. Rootborn Defenses should be Heroic Intervention, to save mana and get hexproof for your stuff instead of another 1/1 token. Switch Navigator's Compass for another mana rock that can provide mana instead of just changing it, like Fellwar Stone. Unless you regularly see regeneration, like multiple times every match, Dreadbore is better than Terminate.
Your lands are generally pretty slow, and I don't recommend the bounce lands (Rakdos Carnarium and friends) without a specific purpose beyond simply mana fixing. If you can, get the shocklands (Blood Crypt and friends) in their place. There are other land cycles as well for every level of budget. Look for ones that give the option to enter untapped. Clifftop Retreat is a good start. The Luxury Suite cycle (I forget what the nickname is) can get expensive, but if you can afford the investment are definitely worth it.
When looking for cuts, keep one question in mind: "How does this help advance my strategy?" If the answer is only "Because it's a Soldier" or "Because it gains me life," it's probably cuttable. Soldiers in particular are a very synergistic tribe, and ideally every card should help support every other card.
Hope this helps!
Gleeock on How Good are the New …
1 year ago
I really like them. I think there is alot of cEDH feedback on here. To me they have a pretty high floor to them. If you are keeping 2 land hands then I don't see why you wouldn't play this tapped turn 1. I have really yet to actually play them in a circumstance where I even had to play one tapped yet in MANY games playtesting. More often than not I am more annoyed by the ones that want you to have <2 as turn 4 & later is a more important time to be on-curve in my playgroup. With playtesting they have been just below the Battlebond lands which is saying something. Considering my Luxury Suite is worth $40 yet my Haunted Ridge has playtested functionally just as well... I'd say they are being underestimated on here.
Have (4) | Azdranax , metalmagic , gildan_bladeborn , Catpocolypse |
Want (6) | Servo1 , William_Wilde , dramaege , XxSirKittehxX , SamJaros , OrcishMetal |