Discard a land card: Create a 2/2 green Bear creature token.
|Have (2)||IcyLightning , pskinn01|
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|Modern Horizons (MH1)||Rare|
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|Commander / EDH||Legal|
Ayula's Influence Discussion
1 day ago
1 month ago
Fair call!! My only other suggestion from a budget perspective would be Arboreal Grazer as it provides for that missing 1 drop, acts as a road block in the early game until bears come online, and also ramps you into Ayula's Influence turn 2. You're almost always going to have 2 lands in your opening hand regardless!
Best of luck with its development! Again, really novel idea.
1 month ago
Probably Domri, City Smasher since it is pretty high cost and dosen’t bring all that much to the table.
Trespasser's Curse is only really good if you are up against another token deck.
Possibility Storm isn’t all that necessary and you don’t want the randomness too often in edh.
Ayula's Influence since triple green can be hard to cast sometimes and discarding cards for 2/2 tokens isn’t all that great.
Wolf's Quarry costs way too much for what it does.
Nissa's Triumph dosen’t really ramp, only guarantees some land drops.
Zhur-Taa Goblin he is an early drop, but dosen't do much beyond like turn 4.
Edh is a marathon for the most part. You want to ramp and get momentum to bring you to the end game and keep yourself in a better position than other players. Getting ramp and removal is necessary to make sure they don’t pull too far ahead of you. I’d check YouTube and EDHrec for other Prosh decks to get some more ideas for your deck.
3 months ago
I would maybe consider Flagstones of Trokair as a one of. It definitely has a bit of potential, but honestly the only time it is likely to die is if I sacrifice it with reclaimer or lotus. I think it might just make the Mana base worse but not really adding huge upside.
Brought Back is like a worse Grapple with the Past or Noxious Revival , so I do not think I would consider it. The double white could be rough, and the timing restrictions would really make the card inflexible.
I have considered some of the hate bears, and some of them might make it into my side board. One thing that should be pointed out is that this is essentially a beat down combo deck. Our main game plan is finding Ayula, Queen Among Bears and Ayula's Influence as quickly as possible getting them out onto the field to make a bear army that is either huge, fights opponents board, or likely both. The deck's secondary option is putting Elvish Reclaimer and Knight of the Reliquary on the field to put pressure on the opponent. Everything else is just support to either get deeper, interaction, or both.
I am not sold that this is a fully optimized list, but I am starting to feel pretty confident in where it is at.
My least confident spot is probably Grapple with the Past , but it has proved to be a great flex spot so far
5 months ago
I really don't like Akoum Firebird . It seems rather mana intensive to get it out of the graveyard for a 3/3 flyer. Multani is much better, and you're already running it. If you're looking for some more "land-matters" based punch, Scute Mob and Crash of Rhino Beetles are good ideas.
I run an Orcish Lumberjack in my build, and I just love it. Lots of ramp for the price of a forest I'll get back eventually, and it'll get you a Gitrog trigger, too.
Seeing that you're running Sylvan Awakening , you might give consideration to Jolrael, Empress of Beasts as well. It does a good job of making opponents a bit nervous about casting board wipes, or allow you to overwhelm an opponent to eliminate them. It's very flexible.
I love your inclusion of Ayula's Influence . Great synergy there.
5 months ago
Just wanted to say thank you for showing THE WAY. This type of Marwyn is my favorite. It just slays and is very fun to play. I feel the need to include Helix Pinnacle and/or bearsmic assault( Ayula's Influence ) just so people don't feel bad about the deck. But the very same people also ignore it, probably thinking: "eh, elves" until it's too late.
5 months ago
Current state of all things
So after a few more games with the list as it stands I have the following thoughts:
The deck feels like it has the right balance of responses and proactive play, giving it flexibility in how it approaches a table. The main strategy of ramping, tutoring out Cabal Coffers + Urborg, Tomb of Yawgmoth and then hitting the table with a large Torment of Hailfire works consistently, especially when you are able to play and defend a Glacial Chasm long enough to prevent a large swathe of your opponents' win conditions (primarily damage, whether in or outside of combat). Unless there is another major release from the next few sets I don't see this deck making any major changes in the near future. Prismatic Vista is really pulling its weight with the increase in basic lands from the previous changes, which is great!
The land utility is fine as it is, with the exception of a few minor changes to adjust for new ratios (particularly Valakut, the Molten Pinnacle as we have a whopping 3 mountains in the deck).
As hard as it is to comprehend, I don't think Turntimber Sower is actually that great a card in this deck. In a more token-based strategy, or were it to rely more heavily upon Avenger of Zendikar through reanimation it might make more sense, but this isn't a Gitrog Monster deck. A lot of decks don't care about a handful of 0/1 creatures, either because they go wider, taller, or have evasion, and the activated ability actually takes quite a few steps to return a single land card to hand. It works as a redundant effect to try and recur land from the graveyard, but the first ability does very little if you can't exploit it for maximum effect. I have a differing opinion about Sylvan Safekeeper as he is himself a free land sacrificing outlet off a single mana to cast, and allows the deck to defend its creature value engines like The Gitrog Monster , Tireless Tracker and Dread Presence .
I'm starting to feel like Zuran Orb doesn't do enough by itself to warrant inclusion. As a lifegain engine it's a very fine balancing act to utilise the lifegain but still maintain your mana. It is however one of the few ways the deck has to regain life. With Dread Presence in the deck there is at least another option for lifegain, but that requires additional assembly, being Urborg, Tomb of Yawgmoth . Personally I like the FTV art, so that's been what's been making it a harder than usual cut, but I'll let it slide a little longer and see how it goes.
From the new commander sets, of the cards which haven't been reprinted, the following are the only ones currently on the radar for even speculative additions:
Nightmare Unmaking : As a potential replacement for Blasphemous Act . The only issue with this is that the exiling effect can make certain creatures unrecoverable, especially value engine cards. Opponents can also interact with this effect by making you draw, discard or wheel at instant speed, for which this deck has no real response.
Bone Miser : I imagine that this card could become monstrous for mana generation alongside Ayula's Influence in versions of this deck. Also works with an uptick from Lord Windgrace . Were there more wheel effects in this deck it might be an easier choice.
Other thoughts for discussion
Now I'm trying to fish for some advice as to Lotus Field :
My thoughts on this are very mixed.
Pros: Even more difficult to interact with than other lands due to hexproof, fixes mana (to a degree), is psuedo-ramp if you can get down Lord Windgrace to recur the two sacrificed land. I have one available.
Cons: Slow, oh so slow. This card isn't exactly explosive unless you are able to run Amulet of Vigor (which was cut a little while ago). The sacrificing clause makes this an abyssmal starting land in hand. The mana generated is all of one colour so there is the prospect of it limiting options early game. You can't cast a Lord Windgrace off this without two other lands that tap for the requisite mana. That said the commander is the only three-coloured card in the entire deck. I am also not sure of the cut that would be required to make room for this in the mana base.
5 months ago
Some changes have been made to allow room for more basics that have been a long time coming:
Now a few more planned changes in the short term:
Valakut, the Molten Pinnacle or Blood Crypt out: either will swapped for another basic Forest . The reason for the change of heart on Valakut is that this deck is playing so few mountains in the deck that the only reliable way to trigger it is with Prismatic Omen , which requires ones of our precious tutors instead of one of the many, many land-related tutors we have available. In addition once Prismatic Omen hits the graveyard, the only way to retrieve it is with an Eternal Witness . With this in mind I just think that Dread Presence does the job just that much better. Prismatic Omen is still a great card for mana-fixing and acts as a second Urborg, Tomb of Yawgmoth in a pinch.
Mirage Mirror in: I feel like this is a great card to include as it has fantastic flexibility. Being able to copy an opponents creature, artifact, enchantment or land and shift its type to dodge removal for a fairly low cost provides for interesting interactions and furthermore is another way to copy a Cabal Coffers to ensure that the turn the Torment of Hailfire is a game ender. Still unsure of what to possibly cut to make room for this.
Ayula's Influence : I've seen this an increasing amount in other Windgrace decks and am interested to test it out. While I have the feeling that throwing out lands for the sake of it isn't the best way to play the deck (as there are no infinite loops or combos) being able to generate blockers at instant speed is still a useful for defending Lord Windgrace or for quick ramping with a down-tick from Lord Windgrace . I am even less sure of what to cut for this than Mirage Mirror . This is a very tentative addition, but I am sure it works great as a budget option.