Ayula's Influence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ayula's Influence

Enchantment

Discard a land card: Create a 2/2 green Bear creature token.

seshiro_of_the_orochi on Mother’s Home Dearies!

2 months ago

This looks pretty cool! I'm still pondering if I should build Mama Bear, especially because I already have Goreclaw. But then again, Duskana is basically the antithesis to her. We'll see.

Some cards I'd consider for this deck are these:

Welcoming Vampire. It's not a 2/2 itself, but draws additional cards. Seems good enough.

Wild Pair. It weirdly doesn't work here if you have anthem effects, but it's insane with a deck full of 2/2s.

Faldorn, Dread Wolf Herald. Draws cards and makes quite a lot of 2/2s.

Hornet Queen. It's a 2/2, but it brings 6 flying, deathtouching power. Great for defense. And just imagine casting literally anything with a Wild Pair out to get this thing in addition.

Bane of Progress. 'Nuff said ;)

Thanks to Duskana caring about base P/T, Goreclaw, Terror of Qal Sisma actually works quite well here. If you properly stack her trigger and Duskana's, your 2/2s will become 6/6 trampling forces of nature.

Dusk / Dawn is perfect for the deck. Boardwipe? Check. Big splashy value spell? Check!

Ayula's Influence would need quite a lot of land recursion to play it here, so that's a clear maybe.

jamochawoke on Uurg eats everything

3 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

CompostLich on A blight on the land - The Gitrog Monster

1 year ago

Thanks for the feedback.

Riftsweeper is insurance against Dakmor Salvage being exiled. That's part two of the Gitrog engine allowing you to basically draw your deck with a discard outlet.

Triumph of the Hordes is there to make Ayula's Influence more potent without needing to go infinite first.

I agree with Ashnod's Altar coming out but Intent turns a manadork into what I need instead of a dork, so I'm less inclined to cut it.

I do think Dark Ritual and Spirit Guide are super aggressive and greedy - don't know if I must have it, our pod is fast but probably not that fast.

Yeah, Resevoir is there just to make Citadel go zoom, but it probably isn't necessary at all. They're just neat cards and I don't have a home for it yet, but I think you're right in pulling it out (and probably the pair of them frankly, I'll get them a new home).

All the discard stuff I'm loathe to cut - they enable the Dakmor/Gitrog bullshittery which is the core of the deck's draw engine.

PrismMTG on The Island Awakened [[Primer]]

1 year ago

@seshiro_of_the_orochi I actually already have Gaea's Touch in my list, though it is an amazing suggestion is I didn't already include it.

Yedora, Grave Gardener and Ayula's Influence are both cards I considered earlier in my building of this list. Yedora I discarded because I am mostly using the tokens I make to be aggressive, the other creatures are more supportive and she doesnt' trigger on the elemental deaths. Ayula's Influence I considered for awhile, but ultimately cut because after some playtesting, it just because more efficient to play the card outright instead of discarding it, as I couldn't always have the setup to take advantage of what I discarded using Ayula's Influence.

All of the card draw you have suggested are all powerful, but they are one time effects, I am more interested in enchantments that draw me cards over the course of the game instead of all at once. Rishkar's Expertise might get me 5 cards when I play it, but Elemental Bond can get me 2-4 cards a turn, every turn.

seshiro_of_the_orochi on The Island Awakened [[Primer]]

1 year ago

This looks really impressive! I still have some suggestions for you:

Gaea's Touch is a very underplayed card. For you, it's another way to play additional lands that can function as a ritual effect if needed.

You have not a lot of land bounce, but otherwise, Yedora, Grave Gardener would a really powerful addition.

For card draw, Return of the Wildspeaker, Shamanic Revelation and Rishkar's Expertise would obviously be powerful. If you want to stay under the radar, Mouth / Feed is similar, but doesn't have the reputation the other three have.

Ayula's Influence works neatly with your ability to play lands from the grave.

I hope this helps. Have fun piloting the deck!

Stardragon on Build a deck with a …

1 year ago

I'm posting 5 of my favorite custom made commanders I have every made (they may be poorly worded or have other problems let me know so i can fix them), some are creature others are walkers. Make a deck that can utilize them the best with them at helm also let me know if you had fun doing this. I'll check back in few days to see if they are any takers. Make fun broken or weird decks.

Item Description-This is all about infomation gathering add some scrying or surveil to look at your on deck with some hand/deck shuffling to help you take advantage of all the info you gain and some hand disruption to mess with your opponenets hand and you should have some fun time this is so far my all time favorite card i've made

Item Description- Pretty standard Izzet Instant sorcery loving deck with a focuse on tapping opponents cards to burn them (Hence the name Icefire or maybe i should change the name to Frostburn Angel?)

Item Description-A Snowmannder with both a Lovisa Coldeyes esk lord effect and a Ayula's Influence mixed with a Borborygmos Enraged discard effect. And a fight effect kind thrown in

Item Description-My personal planeswalker I made in my MTG D&D session he a Esper control walker (unheard of esper control!!!). If any one wishes to hear his background ill post in the chat below. Note: Not the OG art I had chosen for this card but I can't find the art I originally had anymore I still have the art saved but couldn't get to be put onto MTG.Design since it's on a Magic Set Editor Card. It doesn't really matter over all I guess but i bothers me.

Item Description-A Thief that steals and copies spells his second effect allows you to target instants or sorceries in any graveyard he is a thief after all

Ammonzy on SlimeFromTheLoam [Modern Heartless Gitrog]

2 years ago

zapyourtumor

its all good, my mistake for misunderstanding you. Ayula's Influence would sync with the deck well however it would be a card we really only want to put down by T4 after we The Gitrog Monster or Slogurk, the Overslime on the battlefield, or when its late game & we have our Life from the Loam engine online. It may serve well as a x1 but it would still serve a similar role to Raven's Crime however RC is accessible while in the graveyard as well as being only 1cmc.

It may be able to replace the single copy of Azusa, Lost but Seeking - She may not be needed as the deck seems to have consistent ramp. Allowing Ayula's Influence to take the deck in a go-wide direction if the game flows that way

Ammonzy on SlimeFromTheLoam [Modern Heartless Gitrog]

2 years ago

zapyourtumor

Wrenn and Six takes up the 2cmc slot & serves no purpose once Life from the Loam is in the graveyard or drawn. Slogurk, the Overslime not only serves as a way to return lands but is a trampling-beater.

Ayula's Influence is cute but would serve the role that Raven's Crime or Otherworldly Gaze would. And obviously that's comparing a 1cmc cards to a 3cmc that requires full green. Ayula's Influence would be better if Slogurk was in the deck, not taken out.

The Gitrog Monster is not on the battlefield all the time. So making the deck too focused on land sacing just makes it run dead unless you get a very solid hand.

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