Banshee of the Dread Choir
Creature — Spirit
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Banshee of the Dread Choir occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Banshee of the Dread Choir Discussion
1 month ago
Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.
Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.
The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.
So, first, there are some things I would remove.
- Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
- Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
- Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
- Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
- Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
- I have the same reason for Tasigur's Cruelty.
- Cabal Conditioning has an identical reason.
- I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
- Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
- Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
- Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.
Alright. With that out of the way, I may suggest other cards.
Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.
Lightning Greaves just seem great.
Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.
Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.
That shall be all from me. Do enjoy your day!
4 months ago
11 months ago
Personally, I'd probably drop that one sub-theme from the deck and devote the slots either to my own self-discard strategy or shore up any other sub-themes you may want to foster. If you go that route, look at Glint-Horn Buccaneer because he was basically made for this deck.
That being said, I really do enjoy some individuality and personal flavor/spin on decks.
So if you do wish to continue with the strategy you might want to open a card slot or two (since you're currently sitting at 9ish pieces). Some cards you may want to consider to add: Pain Magnification if you see yourself reliably dealing 3+ damage, Hypnotic Specter for a 3cmc attack discard engine or Liliana's Specter if you prefer ETBs, Banshee of the Dread Choir for a 5cmc discard monstrosity (lets face it Myriad is cool).
You just have to decide how much flavor you want out of your deck at the cost of efficiency.
1 year ago
@multimedia: Alright; temporarily updated the description for this deck, but I have several things to note:
I'm trying to find an Intuition combo w either Phage the Untouchable & 2 other cards, or Vector Asp/Blighted Agent + Phyrexian Dreadnought & one other card. What would you suggest for either? This is actually for a quick wincon, but Myriad effects (Banshee of the Dread Choir for instance.) are considered "Useless" even though I initially thought The Legend Rule allowed multiple Perms of the same name (Creatures & others.), & Planeswalkers with the same Types. What changed as of Pre-Ravnica Allegence?
Don't fret. I'll update the descriptions later. I just have to finish an Okaun, Eye of Chaos + Zndrsplt, Eye of Wisdom Chaos Deck, & update a Melek, Izzet Paragon Storm/Instant & Sorcery Copy Deck. I'll update the descriptions from there; given Ravnica Allegiance has Superfriends Support, Creatureless or not.
1 year ago
This is actually a pretty cool list - a lot of it synergizes well with the sacrifice theme and there's a strong Meren shell here.
Some potential additions:
Plaguecrafter is an insane uncommon from GRN - strictly better than others with the same effect. I'd have as many of the effects as possible, so a third doesn't hurt.
Board wipes in general. I don't think I see any, and board wipes are the "Get Out of Jail Free" cards of Commander. If you're behind, they let you catch up with opponents. Some ideas: Living Death (solid card - we've already seen what this can do, and in your deck, a deck with lots of ETB and sac value, this is just good), Decree of Pain (hefty CMC, but the card advantage this gives you is insane), Black Sun's Zenith (gets around indestructibility, -1/-1 counters are a pain for everyone). You do have some dictate effects (i.e. Dictate of Erebos) which can function as indirect board wipes, but it's a win-more type of board wipe. Dictate effects are still amazing - don't get me wrong.
Spore Frog. Oh god. It's Spore Frog. The single most frustrating card for most decks facing Meren. It's one CMC, gets you a free counter on Meren each turn, saves you from combat, and then is revived for further use. Somebody tries to exile it? Sacrifice it in response. They still get fogged. Just make sure to save it for instant speed - that is, wait until their turn to use it.
Viscera Seer. One of the most important things for sacrfice decks is ways to sacrifice creatures. Viscera Seer is amazing at this. Just like Spore Frog, it gets you a counter on Meren each turn and a free scry. Not only this, but it gives you ways to sac creatures at instant speed for no cost - just a great effect!
Buried Alive fetches you anything you want. Want a Spore Frog? Sure. Want to fetch out Protean Hulk to pull out an infinite combo win? You betcha.
Speaking of Protean Hulk, I don't think newer players realize how utterly insane this card is. There was a time when this thing was banned in commander - it's a seriously broken card. There's a whole list on r/CompetitiveEDH about this card's infinite combos: https://www.reddit.com/r/CompetitiveEDH/comments/67czr7/protean_hulk_combos_by_color/. Considering including one in the deck. Though a little out of your price range for now, one of the most reliable and flexible is Mikaeus, the Unhallowed and Walking Ballista. They both enter play at the same time (since X = 0 for Walking Ballista if you pull it out of your deck with Hulk, you can pull it and Mikeaus [whose cmc = 6] at the same time, since 6 + 0 = 6) , and since X = 0, Walking Ballista immediately dies due to state based effects, which then brings it back with a +1/+1 counter from undying. Remove the counter, deal 1 damage to a player, return the ballista, repeat forever! You win by pinging your opponents to death! Well actually it doesn't work. Since Mikeaus gives non-humans +1/+1 in addition to undying, Walking Ballista will still be a 1/1 after the counter is removed. If you have a sac outlet out (such as Viscera Seer), you can sac Walking Ballista after removing the counter to fuel the combo, and have it go infinite. This is one of the Protean Hulk combos, and is probably the most fair one (and I'm using 'fair' losely here - Protean Hulk is still fetching a win nearly every time it dies). Plus, a Hulk combo gives you a reliable win condition to defeat your opponent with.
Fecundity. I don't know why I don't see this card played more. Despite the symmetrical effect (that is - both you and your opponents drawing cards), you'll be making the most advantage off of it. Spore Frog now draws you an extra card each turn - so does Viscera Seer! Not to mention that it just helps the sacrifice player overall more than others.
Black Market. Oh boy. So much mana. 'Nuff said. I love this card. Mana is super valuable in Commander, as in all formats, and this card gives it in the bucketload.
Beast Within or Krosan Grip or Nature's Claim. Beast Within is probably the one I would use, but I just think you might want a spot removal for enchantments. I don't see any other way besides Golgari Charm, which is meh for it at best, in your deck to deal with them, and they are an important card to be able to destroy. Plus, the versatility of Beast Within is just really good - destroy target permanent.
Birthing Pod. Yeah, this is on the pricier side, which is why I added it at the end. It's another broken card, and is banned in modern but still has a pricetag because of its commander play. It tutors for things, which is a great effect in Magic.
Diabolic Intent. Dunno. Just seems pretty good. Never really used it.
Some potential cuts:
Champion of Stray Souls offers a Living Death impression, but not a good one at that. It's really expensive to use and I don't think it's in your best interests to keep it, as it's a six CMC fattie that doesn't really contribute to your plan.
Cloudthresher. Damnation and Wrath of God and Toxic Deluge and Evacuation and Blasphemous Act and Merciless Eviction all do more than just touch flying creatures, and cost the same or less. They might not be in your colors, but as you're in Black, you have access to the single best board wipes in the game. One that touches only flyers and only does 2 damage (a low amount in commander) is pretty underwhelming.
Caller of the Pack. Generic big dumb green fatty. Dunno. Guess it's fine? It's more or less Vanilla, despite having myriad, and contributes nothing to your plan as the tokens it creates aren't even sacrificed - they go into exile.
Banshee of the Dread Choir has the same problem as with Caller of the Pack. Just a semi-vanilla card that doesn't really do anything for you.
Dread Summons feels more like a mill card? Doesn't really have much in the way of sacrifice, besides the 2/2 bodies. I think there are much better cards for this slot.
Golgari Charm. It's fine, but not great. Beast Within is better.
Wretched Confluence. Again, it's fine, but there are better cards for this slot.
Hope this helps. The deck seems pretty solid - you've got a good Meren shell, and I look forward to seeing the finished deck!
1 year ago
@griffstick: Went back to Lazav, the Multifarious... I'm currently trying to find ways for stuff like Leveler, Eater of Hope, & others in there. But I have to ask; is their downside part of the effects? & after switching names but keeping effects, how long does this last? Is it Indefinite, or after the end of turn? This was never addressed in the Rulings for this card...
I'll see if I can find anything I could use as a base from here.
@ShaharRyu & ZendikariWol: I'll start w/ the former. Since I've returned to this Lazav for good, what else would you suggest for this? I'll be list looking from there. For the Latter, I Apologize for switching Etrata, but this is far superior anyway; I just am finding some stuff that might somehow fit; though I wonder if Banshee of the Dread Choir would insta-kill a whole field when using Vector Asp, Blighted Agent, & Phyrexian Dreadnought?
That said, I'm now inspiration-searching from here...
2 years ago
If your meta has too much card draw try Black Vise. Its hilarious if you get if on turn one.
2 years ago
Banshee of the Dread Choir will still force a discard if it hits, but it's really better in multiplayer when its myriad ability can work properly (it makes a copy for each opponent you're not attacking, and those copies attack those opponents, while in 1 vs. 1 myriad won't make any copies at all). So yes, the banshee still works against one opponent, but not as effectively (and therefore probably not worth the mana cost).