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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Snake Pit
Enchantment
Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.
wallisface on Slither In The Snow
2 months ago
Some thoughts:
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the deck only has 58 cards, you need 60 for it to be legal.
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the cards your deck has highlighted in red, Ohran Frostfang, Sol Ring, Blizzard and Snake Pit are all not modern-legal. You’ll either need to remove them, or build this deck for a different format (i assume you’re only playing casually so changing the format to be casual might be more appropriate).
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your mana curve is currently very high, it’s going to lead to some really slow/clumsy turns.
plakjekaas on EDH Color Stereotypes _(Reddit meme)_
1 year ago
Or Curse of Opulence, Curse of Disturbance, Bloodvial Purveyor, Arasta of the Endless Web, Dragonlair Spider, Faerie Artisans, Howling Moon, Infested Roothold, Kazuul, Tyrant of the Cliffs, Nath of the Gilt-Leaf, Overseer of the Damned, Revel in Riches, Snake Pit, Swarm Shambler, Thorn Lieutenant, or Waste Not.
The sentiment is a lot more than actually , that's all I'm saying.
MilkmanMatty on Mono-Black Vampire Aggro
3 years ago
Not that I think it'll come up, but be careful when running Bad Moon because if someone drops a Darkest Hour it can really turn bad lol.
The more I look into it, Green and White have a lot of enchantment hate cards for mono-black:
Luckily I don't think anyone has any of these so they won't be a problem for a while. I also just realised that mono-black has no enchant removal at all, I think the best bet would be Eye of Doom and just hope that you and the teammate pick better permanents than your opponents. There is also Scour from Existence but you're probably wanting the game to be over by the time you have 7 mana.
Chesu on Hapatra (Old Brawl deck)
4 years ago
It all depends on who you're using as the commander. If you're using Hapatra, Vizier of Poisons you'll really want to focus it down. Are you looking for the -1/-1 counter part of it or the 1/1 snake tokens? Hapatra can go off very quickly with snakes.
-Credit to akumawerewolf for his great Hapatra combo list.
Ashen0ne on I am Groot!
4 years ago
Love the title!
Elemental Bond and Soul of the Harvest might serve as strong card draw engines for you here since green is good at making big monsters. Runic Armasaur is also an option and pretty cheap since he’s under appreciated lol.
Blighted Woodland is one you could consider for further ramp and while some people might not like it Growing Rites of Itlimoc Flip would be pretty easy to flip in your deck I think.
And if you play against a lot of blue or black deck Snake Pit is just a fun way to accumulate bodies while they play spells. Maybe even Evolutionary Leap to trade in those snakes for something more impactful.
Hopefully some of that helps! Love the choice of commander and how it’s looking so far though. Can’t wait to hear from DrkNinja how you smashed his face lol
Ashen0ne on Toxic Relationship: Hapatra EDH [PRIMER]
4 years ago
You could always do the crazy thing and cut Craterhoof Behemoth for the snake creature you want. (Can’t remember her name haha) I know he’s good but you already have pretty high over run potential so I feel like maybe he isn’t strictly necessary when compared to sheer card advantage the other girl will get you. And I don’t know how often you play against blue or black... but have you considered Snake Pit . Probably not necessary but it’s on theme haha
Coward_Token on Gahiji: Forever War
6 years ago
Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:
Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card
Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown
(Fangren Firstborn): Curse of Predation for only your creatures that's also opponent-agnostic
(Burning Wish/Living Wish/Glittering Wish): In case the other tutors just weren't good enough and you don't mind being beaten up by your friends afterwards
Misc/weird token generators
Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift
Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards
(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state
(Beacon of Creation): Green Sun's distant and less successful relative
(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group
Potential Queen Ant replacements
(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.
Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)
Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)
(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal
(Also, I know it's a pet card of mine, but Elemental Mastery from my last post also has the bonus of letting Mother of Runes give pseudo-wide resiliency by virtue of the clown car effect.)