|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Nath of the Gilt-Leaf
Legendary Creature — Elf Warrior
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Nath of the Gilt-Leaf Discussion
3 weeks ago
I would add: Cultivate Nature's Lore (if you get shocks) Path of Ancestry Karplusan Forest Blood-Chin Rager Lightning Greaves Swiftfoot Boots Mirri, Weatherlight Duelist Secure the Wastes Garna, the Bloodflame Metallic Mimic Butcher of Malakir Nath of the Gilt-Leaf Swan Song Hero's Downfall Anguished Unmaking Enlightened Tutor Herald's Horn Kindred Dominance Temple Garden Stomping Ground
Right off the bat I'd cut: Ahn-Crop Champion Cryptolith Rite Harvest Season Bloodsoaked Champion Decorated Champion Chief of the Edge Edric, Spymaster of Trest Herald of Dromoka Rubblebelt Raiders Sosuke, Son of Seshiro Druids' Repository Thrasher Brute Radiant Destiny Song of Freyalise Throne of the God-Pharaoh
1 month ago
As for Ravenous Chupacabra, it is too slow and Spore Frog is generally un-needed as my deck is setup to establish fast locks even before creature combat becomes relevant. Why stop combat damage if you remove their creatures or even prevent their creatures from ever being casted?
Solemn Simulacrum and Viridian Emissary count as bad ramp. They are all too slow. Run full set of 1 cmc dorks instead for the most efficient mana ramp. There's a reason why I also did not even consider Sakura-Tribe Elder.
Your other suggestions are also over-costed effects: Thoughtpicker Witch would be good if it did not have a 1 colorless activation cost. Sadistic Hypnotist belongs as a combo piece in Nath of the Gilt-Leaf. For discard you generally want them to be cheap and recurring, like Bottomless Pit, Burglar Rat, Liliana of the Veil or Oppression. Mindslicer is an exception because the effect is extremely powerful.
Savra, Queen of the Golgari is over-costed and slow. The life component is generally irrelevant and for the sacrificial component, it is way faster and more efficient to tutor or chain into the Edict brothers through Birthing Pod, Fauna Shaman or Survival of the Fittest and then recurring through Meren.
To make Meren competitive, any card that costs more than 3 CMC has to either cripple your opponent decks by cripping their important pieces or be part of your win conditions. Stax pieces are very important to stop combo decks from steamrolling over you.
1 month ago
Stax commanders aren't just anything, they have to help break parity under stax. Think Teferi, Temporal Archmage untapping lands when you have a Stasis, Krenko, Mob Boss pumping out tokens to kill under enough Sphere of Safety effects while not casting anything else for victory.
Liliana, Heretical Healer Flip is a great example of how to build stax in the opposite way of these previous examples. Stax in cEDH is commonly based around making casting spells impossible, because of them costing too much, or their lands being tapped, they are mana-based hate stax lists.
Nath of the Gilt-Leaf is a good example of the other side to that idea, in which you make their hands to shredded that they can't cast anything, whether or not they have mana. These have the downside of their opponents having the ability to top-deck out of a normal creature lock, but Liliana's +2 is on a walker, so not nearly as much removal hits it, and while Chain of Vapor or other bounce effects still hurt it, that is normally about it, with some minor exceptions.
These types of commanders are greatly important to supporting your gameplan of staxing out your opponents, but, like Krenko, Mob Boss, sometimes a way to win when you get a bunch of effects that stop everyone from winning normally, such as a grindy engine are required. Erebos, God of the Dead is a good example of that type of stax commander. Building a deck that can rely on an indestructible enchantment in the Command Zone is very freeing, and allows the deck to do things that are card inefficient, such as Dark Ritualling out a Trinisphere turn one, which the lost card advantage can be bought back later on in the game.
Both commanders have some level of stax synergy to them, whether or not that makes them high powered is up to interpretation and what list you are using. Black isn't the best mono-colored stax color (White or Blue are! Probably blue.) yet still give a lot of interesting synergy, such as Dark Confidant, Mindblade Render, Phyrexian Arena and other grind engines, as well as good stax cards, from the overbearing Nether Void to the classic Chains of Mephistopheles
2 months ago
I don't do competitive EDH, but discard-combo seems to work around the tables I play at; my personal favorite is Nath of the Gilt-Leaf with Sadistic Hypnotist or Mind Slash. Skull Rend is the multiplayer Blightning, and Waste Not should be a key piece. Just make sure your friend has a way to close out the game, unless he wants to be Enemy No. 1 in the next game.
2 months ago
I also don't like the all-in stax builds, leave that for Nath of the Gilt-Leaf and others. I do like having some to slow down opponents, as this is not as fast as many of the other combo decks in the format. There are a few cards you are running that I am still on the fence about:
Angel's Grace to make comboing easier, and occasionally save a turn
Winter Orb is the next stax piece on my list to add, but I just don't know if it will benefit me more than my opponents
Well of Lost Dreams draws so many cards, but is very mana intensive (which might make it a good mana sink?)
Recruiter of the Guard as just another redundant tutor effect
If you have any specific suggestions, please tell me, and thanks for showing your list!
3 months ago
My group got into the game when we were broke ass college students and $150 for a deck was a ton. We also played a metric ton of EDH. I'm talking like a full day of EDH once a week minimum. Playing the same decks over and over again got really grating for us. We began proxying as a way to experiment and keep things fresh. The first few decks we did were at similar power levels than our real decks. Then things got crazy. We started a nuclear arms race of proxying the most broken things possible until people realized that maybe that's not the way they wanted to play the game (I love it, but I'm willing to sacrifice for my group).
People eventually tuned things back down and now you can play basically whatever you want in our group, but most decks are incredibly tuned decks centered around dumb ideas like Borborygmos Enraged, Nath of the Gilt-Leaf elfball, cleric tribal with Ravos and Tymna or something. My group has rotating faces, so most of the time it's jank like that. Other times we play full on cEDH.
The process I described above took years. By now, all of us have the ability to put together basically anything and everything. I might have to cannibalize a deck here or there, but I own everything I need or could reasonably acquire it. The only exception I have is the Alpha Timetwister that's still missing from my Arbiter cEDH deck. Basically we don't need to proxy to play degenerate decks if we feel like it.
HOWEVER, we often feel like doing something dumb on a whim. Like a few sessions ago, I got tired of using broken combos and wanted to play a fair creature-based deck. I proxied a full atraxa deck and played it only for one night. Just cuz. No reason. It's stuff like this that helps keep the format fresh for people that have been playing together for years.
Just whipping together a deck for a day without proxies like this would be incredibly annoying or impossible. Most decks in my group are real, but we still allow people to proxy whatever whenever because we build decks to suit our meta. I have an excellent idea of what flys in my group and how I can please my whims without losing friends. Mind you, my friends still allow me to do absolutely degenerate things, but this is only possible because we've been at this forever.
When I play outside of my group in public shops, I often struggle a ton. I don't like playing at a really low power level. For a very long time, the only deck I even owned was a fully decked out Grand Arbiter cEDH combo list. I made people miserable. It got to a point that I actually proxied a full deck priced at around $150 just to play with randos, but I got endless complaints even when I explained I was doing it to make everyone have a good time and not have to bring out my real deck. I also loathe the rampant ignorance among lower level players and how slow they tend to be to play against (both because they don't know jack about deck construction and because they're terrible pilots).
I like proxies but only in the context of my own group. I'd actually be totally fine with randos proxying too, but I dislike it because it tends to bring out insane salt and long conversations from other randos.
A prevailing attitude among the community is that proxies will inevitably power creep groups and lead to people shoehorning candelabras or other such nonesense into their decks just because they can. Having been through a massive proxy war and come out the other end, I can safely say they can also keep the jank alive and well.
3 months ago
I play in strange metas. Sometimes it's true cEDH. Sometimes it's hyper tuned decks with maybe some odd choices in generals. Something like Xenagos, God of Revels, Saffi Eriksdotter, Nath of the Gilt-Leaf, etc. Lots of creature-based stuff in the latter group. I often take my deck from hyper tuned cEDH to running dumb pet cards like Ugin, the Spirit Dragon depending on the kind of decks I'm going to be playing against that night. The core of the deck and its speed stay relatively similar. When I play a less tuned version, I get a lot of value out of Dig Through Time, Fact or Fiction, Mystic Confluence, plus all the usual stuff. It may seem strange, but cEDH decks can actually struggle a tad versus highly tuned casual decks since those things still run lean answers but their card quality tends to be a bit higher. cEDH emphasizes speed and efficiency over power. If you like drawing more cards, those things are fun.
When it comes to the cEDH version, you lean really heavily on your X spells. In particular, I've come to love Pull from Tomorrow. I often treat the card as the one throwaway X draw spell I have. Tutoring for it is a frequent line I feel forced into as I haven't committed to a combo yet and feel like generating resources. For the most part, and EOT X spell seals games away.
The rest are obvious. As a closing thought, I think the deck actually wants 3 X-spells as the deck aims to generate infinite mana, but that mana doesn't do much if you don't have an outlet. Having only two X spells forces you into this weird space where you want to resolve one to draw cards but also want to hang onto it in case you top deck your last missing piece and will need the X spell to go off. Having redundancy allows you to fire one off without a thought.
3 months ago
Expanding on whatLord_Olga mentioned there are more cards that could give you access to elf tokens to accelerate the win con.
Yeva, Nature's Herald | Prowess of the Fair | Jarad, Golgari Lich Lord | Nath of the Gilt-Leaf | Thornbow Archer
Joiner Adept | Essence Warden | Dwynen, Gilt-Leaf Daen | Elves of Deep Shadow | Gnarlroot Trapper