Nath of the Gilt-Leaf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Lorwyn (LRW) Rare

Combos Browse all

Tokens

Nath of the Gilt-Leaf

Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

Price & Acquistion Set Price Alerts

C16

LRW

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Recent Decks

Nath of the Gilt-Leaf Discussion

legendofa on Discard in edh/multiplayer

4 days ago

I don't do competitive EDH, but discard-combo seems to work around the tables I play at; my personal favorite is Nath of the Gilt-Leaf with Sadistic Hypnotist or Mind Slash. Skull Rend is the multiplayer Blightning, and Waste Not should be a key piece. Just make sure your friend has a way to close out the game, unless he wants to be Enemy No. 1 in the next game.

FroggyTroller on FroggyTroller

4 weeks ago

Homelessguy
I also don't like the all-in stax builds, leave that for Nath of the Gilt-Leaf and others. I do like having some to slow down opponents, as this is not as fast as many of the other combo decks in the format. There are a few cards you are running that I am still on the fence about:

Angel's Grace to make comboing easier, and occasionally save a turn

Winter Orb is the next stax piece on my list to add, but I just don't know if it will benefit me more than my opponents

Well of Lost Dreams draws so many cards, but is very mana intensive (which might make it a good mana sink?)

Recruiter of the Guard as just another redundant tutor effect

If you have any specific suggestions, please tell me, and thanks for showing your list!

Arvail on Show me your house rules

1 month ago

My group got into the game when we were broke ass college students and $150 for a deck was a ton. We also played a metric ton of EDH. I'm talking like a full day of EDH once a week minimum. Playing the same decks over and over again got really grating for us. We began proxying as a way to experiment and keep things fresh. The first few decks we did were at similar power levels than our real decks. Then things got crazy. We started a nuclear arms race of proxying the most broken things possible until people realized that maybe that's not the way they wanted to play the game (I love it, but I'm willing to sacrifice for my group).

People eventually tuned things back down and now you can play basically whatever you want in our group, but most decks are incredibly tuned decks centered around dumb ideas like Borborygmos Enraged, Nath of the Gilt-Leaf elfball, cleric tribal with Ravos and Tymna or something. My group has rotating faces, so most of the time it's jank like that. Other times we play full on cEDH.

The process I described above took years. By now, all of us have the ability to put together basically anything and everything. I might have to cannibalize a deck here or there, but I own everything I need or could reasonably acquire it. The only exception I have is the Alpha Timetwister that's still missing from my Arbiter cEDH deck. Basically we don't need to proxy to play degenerate decks if we feel like it.

HOWEVER, we often feel like doing something dumb on a whim. Like a few sessions ago, I got tired of using broken combos and wanted to play a fair creature-based deck. I proxied a full atraxa deck and played it only for one night. Just cuz. No reason. It's stuff like this that helps keep the format fresh for people that have been playing together for years.

Just whipping together a deck for a day without proxies like this would be incredibly annoying or impossible. Most decks in my group are real, but we still allow people to proxy whatever whenever because we build decks to suit our meta. I have an excellent idea of what flys in my group and how I can please my whims without losing friends. Mind you, my friends still allow me to do absolutely degenerate things, but this is only possible because we've been at this forever.

When I play outside of my group in public shops, I often struggle a ton. I don't like playing at a really low power level. For a very long time, the only deck I even owned was a fully decked out Grand Arbiter cEDH combo list. I made people miserable. It got to a point that I actually proxied a full deck priced at around $150 just to play with randos, but I got endless complaints even when I explained I was doing it to make everyone have a good time and not have to bring out my real deck. I also loathe the rampant ignorance among lower level players and how slow they tend to be to play against (both because they don't know jack about deck construction and because they're terrible pilots).

I like proxies but only in the context of my own group. I'd actually be totally fine with randos proxying too, but I dislike it because it tends to bring out insane salt and long conversations from other randos.

A prevailing attitude among the community is that proxies will inevitably power creep groups and lead to people shoehorning candelabras or other such nonesense into their decks just because they can. Having been through a massive proxy war and come out the other end, I can safely say they can also keep the jank alive and well.

Arvail on [Obey] - Competitive Control

1 month ago

I play in strange metas. Sometimes it's true cEDH. Sometimes it's hyper tuned decks with maybe some odd choices in generals. Something like Xenagos, God of Revels, Saffi Eriksdotter, Nath of the Gilt-Leaf, etc. Lots of creature-based stuff in the latter group. I often take my deck from hyper tuned cEDH to running dumb pet cards like Ugin, the Spirit Dragon depending on the kind of decks I'm going to be playing against that night. The core of the deck and its speed stay relatively similar. When I play a less tuned version, I get a lot of value out of Dig Through Time, Fact or Fiction, Mystic Confluence, plus all the usual stuff. It may seem strange, but cEDH decks can actually struggle a tad versus highly tuned casual decks since those things still run lean answers but their card quality tends to be a bit higher. cEDH emphasizes speed and efficiency over power. If you like drawing more cards, those things are fun.

When it comes to the cEDH version, you lean really heavily on your X spells. In particular, I've come to love Pull from Tomorrow. I often treat the card as the one throwaway X draw spell I have. Tutoring for it is a frequent line I feel forced into as I haven't committed to a combo yet and feel like generating resources. For the most part, and EOT X spell seals games away.

Otherwise, I really love Land Tax+Scroll Rack as an engine. Isochron Scepter+Brainstorm or Impulse feels dirty as well.

The rest are obvious. As a closing thought, I think the deck actually wants 3 X-spells as the deck aims to generate infinite mana, but that mana doesn't do much if you don't have an outlet. Having only two X spells forces you into this weird space where you want to resolve one to draw cards but also want to hang onto it in case you top deck your last missing piece and will need the X spell to go off. Having redundancy allows you to fire one off without a thought.

hydrothermia on

2 months ago

Expanding on whatLord_Olga mentioned there are more cards that could give you access to elf tokens to accelerate the win con.

Yeva, Nature's Herald | Prowess of the Fair | Jarad, Golgari Lich Lord | Nath of the Gilt-Leaf | Thornbow Archer

Joiner Adept | Essence Warden | Dwynen, Gilt-Leaf Daen | Elves of Deep Shadow | Gnarlroot Trapper

NV_1980 on Hapatra snakequeen

2 months ago

Hi Falkenbach,

You're welcome. I still need to post our Hapatra deck on tappedout. My wife and I use 65 different EDH decks and posting them all is slow going; especially since we always want to post some extensive background, tactics, etc along with them.

Archfiend is indeed very well suited to a discard strat. However, many players these days like to sow some chaos by forcing wheel-like effects on you, or forcing you to discard in other ways. I use Archfiend to discourage that behaviour. But again, you're right about him; he's even more insane in our Nath of the Gilt-Leaf deck that also still needs to be posted by us. :)

Regards,

NV_1980

FYI: In case you feel like it, we would very much appreciate any feedback you might have on the decks we HAVE posted on tappedout already.

greyninja on WWYD? DubSeason+ParallelLives

3 months ago

Hey All! Looking for help on some decision-making!

I acquired Parallel Lives and Doubling Season for my Nath of the Gilt-Leaf build, but I'm finding the tactics to that deck are just too mean. I'd like to rebuild a deck to utilize those two expensive cards. What Would You Do?

I do not own a Food Chain; which would be an expensive combo piece for prossh and marath. Not necessary, but def makes the deck(s) stronger

I now own a ton of elves due to Nath; which could go great with Tana

I pretty much own all the shock and buddy lands to go with all three builds. No fetches.

Any and all thoughts are greatly appreciated! Thanks!

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

4 months ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

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