Clone Shell

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Clone Shell

Artifact Creature — Shapeshifter

Imprint When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

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Clone Shell Discussion

ACDAMAN on Weenies Who Smile At Death

2 days ago

ClockworkSwordfish Thanks for the suggestions! I'm thinking of doing Arcbound Overseer Archetype of Finality Clone Shell and Sewer Nemesis targeting me.

What would you suggest to take out?

ClockworkSwordfish on Weenies Who Smile At Death

2 days ago

If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.

Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.

To protect your commander in combat, it might also be nice to have ways to give her deathtouch. Basilisk Collar is the classic, but note that Archetype of Finality can be brought back by her ability!

xyr0s on This Card is Not Modern ...

1 week ago

In modern, Clone Shell is better (and that is not a very good card).

RamaLama on Bring Back The Red Dead

3 weeks ago

You've got a cool version, Barsan. I like to way you've explained what your deck does much better than my ten word explanation.

Thanks for the suggestions, Rowboatdude. I really like Clone Shell, that one will certainly find a spot. I don't have either card, but I've added both to my want list.

Bababad on Meren of Clan Nel Toth

1 month ago

Jarad's Orders to grab an Eternal Witness and just repeatedly fix your yard and hand for early game victory.

Protean Hulk lets you dig out a litany of creature combinations for a tailor made victory based on the board state. As good as razaketh is, I would almost always recommend PH in this deck over him.

Banewhip Punisher kills almost indiscriminately while fueling your death triggers

Shadowborn Demon an extremely potent kill spell, subsequent early turn sac outlet depending on your yard state, and a solid body all tied into one card. I have tutored for this card as a repeatable commander killer far more often than any of my usual kill dorks.

In multiplayer, this deck should do quite a bit of silly things. My meren deck is tuned for 1v1, so our curves vary greatly. I focus on early game ramp, tutors, kill dorks, and some interesting dig abuse via Clone Shell, Treasure Keeper, and Protean Hulk alongside the usual suspects. Just some fuel for thought.

MindAblaze on Prevailing Selves

2 months ago

You're probably right about War Report. My group has a saying when it comes to "lifegaining scum," and the payoff with this particular card is that it puts you so far ahead that you should have time to do whatever you need. We're not really an infinite combo group, aside from a few peoples decks.

Bludgeon Brawl is for the magical christmas land where I also have Mycosynth Lattice/Puresteel Paladin and I steal all their stuff and beat them down with it for some silly amount of commander damage. Most of the time it's not good though.

Like any mana source, the Myr are less effective late game, early game they're a tad slow. Most of my ramp is colorless, so you don't think I need the coloured mana?

For some reason in my testing whenever I play Myr Turbine I also seem to be able to get Skullclamp for a silly draw Engine. That being said, there are many tokens in here.

For me, Clone Shell is one of those pet cards that I like to try places. I like the potential of Blade of Selves into sac outlet (but I don't have enough of those unfortunately) so it may not fit here.

This is a first draft so I appreciate the feedback. Let me ruminate a bit, so I can decide what the slot in over the above. Instant speed equips is probably up there, and possibly the other Nahiri and the cat equipment lord.

MartialArt on Prevailing Selves

2 months ago

Hi. Oh did not see the paladin somehow. But still the cat that lets you equip as an instant is missing.

Some cutting suggestions:

Clone Shell is too unstable. If it gets removed you loose a card and it is not that powerful.
Myr Turbine is really waaaaaay to slow and does not have a lot of impact.
War Report might give you a bit of life but you don't win through lifegain so why if it is the only lifegain effect in here except for the warhammer?
Bludgeon Brawl you have too less of those to make it count.
Iron Myr and Gold Myr your only mana dorks. Too less in number to be effective so put in something that is a threat or helps you being one instead.

I hope this helped. Greets MA.

Livingham on Ways to Take Kiki-Jiki?

6 months ago

ETB is the best way to take it in my opinion, just look at Red and colorless cards with ETB effects or effects when they leave the battlefield and try to find cards like Clone Shell that are good normally but insane with Kiki's ability.

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