Clone Shell

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Clone Shell

Artifact Creature — Shapeshifter

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

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Clone Shell Discussion

Rurik on Atraxa, Voice of Death! "Anti-Atraxa" Reanimator

3 weeks ago

Looks like a great deck! I actually like the name as well. You really have everything you need but if you're looking for some OP combos i would suggest Prismatic Omen + Emeria, The Sky Ruin. Prismatic Omen has the added benefit of fixing your mana and acting as a second Urborg. An Idyllic Tutor would let you fetch Prismatic Omen or something else like your Necromancy. You could throw in Sylvan Scrying to fetch Emeria, Urborg or Cabal Coffers. You might also want to consider having some means to sacrifice your creatures such as Viscera Seer, Altar of Dementia, or especially Vish Kal, Blood Arbiter. Having a sacrifice outlet will allow to save your big threats from possible exile, and you can replay creatures to trigger their effects like Acidic Slime. This will also let you pull off insane infinite combos like Reveillark + Karmic Guide with Altar of Dementia as your sacrifice outlet. Throw in Eternal Witness or Clone Shell for good measure! LOL! Hope you enjoyed some of these ideas. GLHF!

Rurik on Ghave, Guru of +1/+1

3 weeks ago

A friend of mine plays a Ghave commander deck. Here are some suggestions:

Mycoloth.

Mikaeus, the Unhallowed + creatures with persist such as Kitchen Finks, Woodfall Primus and Puppeteer Clique if you have a sacrifice outlet like Viscera Seer creates infinite effects.

Prismatic Omen + Emeria, The Sky Ruin for which you might need Idyllic Tutor and Sylvan Scrying.

Genesis + Eternal Witness.

Archangel of Thune.

Armorcraft Judge.

Cathars' Crusade.

Blood Artist, Zulaport Cutthroat, Deathgreeter.

Sigil Captain.

Reveillark + Karmic Guide + Clone Shell + Altar of the Brood + a sacrifice outlet.

Hopefully you found some of these suggestions useful. GLHF.

KingofCorns on Grenzo, Dungeon Warden EDH

3 months ago

Heartstone makes activating him cheaper, Workhorse can be sacced for 4 mana (combo potential), Epitaph Golem let's you stack the bottom as does Clone Shell.

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

5 months ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

scotchtapedsleeves on Weenies Who Smile At Death

8 months ago

ClockworkSwordfish Thanks for the suggestions! I'm thinking of doing Arcbound Overseer Archetype of Finality Clone Shell and Sewer Nemesis targeting me.

What would you suggest to take out?

ClockworkSwordfish on Weenies Who Smile At Death

8 months ago

If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.

Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.

To protect your commander in combat, it might also be nice to have ways to give her deathtouch. Basilisk Collar is the classic, but note that Archetype of Finality can be brought back by her ability!

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